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<blockquote data-quote="dave2008" data-source="post: 8374095" data-attributes="member: 83242"><p>[ATTACH=full]142419[/ATTACH]</p><p><a href="https://www.artstation.com/artwork/9mzkna" target="_blank">Battle of the Burning Skies</a> by Taisa Kislova (copyright Taisa Kislova)</p><p></p><p><strong><span style="font-size: 22px">Ramya Vasavadan</span></strong></p><p><em>Medium undead, Lawful evil</em></p><p><img src="https://www.enworld.org/attachments/1602029684611-png.127069/" alt="1602029684611.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 21 (Plate +1, Shield)</p><p><strong>Hit Points </strong>360 ((19d8 + 95)x2; bloodied 100)</p><p><strong>Speed </strong>30 ft.</p><p><img src="https://www.enworld.org/attachments/1602029682104-png.127067/" alt="1602029682104.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>20 (+5)</td><td>11 (+0)</td><td>20 (+5)</td><td>12 (+1)</td><td>16 (+3)</td><td>18 (+4)</td></tr></table><p><img src="https://www.enworld.org/attachments/1602029683214-png.127068/" alt="1602029683214.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws </strong>Dex +6, Con +11, Wis +9, Cha +10</p><p><strong>Skills</strong> Arcana +7, Athletics +11, Intimidation +10, Perception +9</p><p><strong>Damage Immunities</strong> Necrotic, Poison</p><p><strong>Condition Immunities</strong> Exhaustion, Frightened, Poisoned</p><p><strong>Senses</strong> darkvision 120 ft., truesight 60 ft., passive perception 19</p><p><strong>Languages</strong> Abyssal, Common</p><p><strong>Challenge</strong> 17 (36,000 elite XP) <strong>Proficiency Bonus</strong> +6</p><p><img src="https://www.enworld.org/attachments/1602029676738-png.127064/" alt="1602029676738.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>DarkLord (EliteTrait, recharges after a Rest). </em></strong>When Ramya is first bloodied, all conditions and effects she is suffering end for her, all her abilities recharge, and she can use her Elite Actions.</p><p></p><p><strong><em>Hold the Line.</em></strong> Creatures provoke an opportunity attack from Ramya when they move 5 feet or more while within her reach, and if she hits a creature with an opportunity attack, the target's speed is reduced to 0 until the end of the current turn.</p><p></p><p><em><strong>Magic Resistance.</strong></em> Ramya has advantage on saving throws against spells and other magical effects.</p><p></p><p><strong><em>Magic Weapons.</em></strong> Ramya wields a +1 longsword (Talwar) and a +2 longbow. Talwar inflict an additional 1d6 fire damage on a hit and the longbow inflicts an additional 2d6 fire damage on a hit, both included in the attack.</p><p></p><p><em><strong>Marshal Undead.</strong></em> Unless Ramya is incapacitated, she and undead creatures of her choice within 90 feet of her have advantage on saving throws against features that turn undead.</p><p></p><p><strong><em>Mounted Warrior. </em></strong>Ramya has advantage on saving throws made to avoid falling off her mount. If she falls off her mount and descends no more than 20 feet, she lands on her feet if she is not incapacitated.</p><p></p><p>Additionally, mounting or dismounting a creature costs her only 5 feet of movement.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> Ramya makes two longbow or talwar attacks.</p><p></p><p><em><strong>Talwar.</strong></em> <em>Melee Weapon Attack:</em> +12 to hit, reach 5 ft., one target. <em>Hit:</em> 10 (1d8 + 6) slashing damage, or 11 (1d10 + 6) slashing damage if used with two hands, plus 18 (4d8) necrotic damage and 3 (1d6) fire damage.</p><p></p><p><em><strong>Longbow.</strong></em> <em>Ranged</em> <em>Weapon Attack:</em> +8 to hit, range 600 ft., one target. <em>Hit.</em> 7 (1d8 + 2) piercing damage plus 7 (2d6) fire damage.</p><p></p><p><strong><em>Destructive Wave (1/Day).</em></strong> Ramya strikes the ground, creating a burst of energy that ripples outward from her. Each creature she chooses within 30 feet of her must make a DC 18 Constitution saving throw, taking 17 (5d6) thunder damage and 17 (5d6) necrotic damage, and be knocked prone on a failure, or half as much damage and isn’t knocked prone on a success.</p><p></p><p><em><strong>Hellfire Orb (1/Day).</strong></em> Ramya hurls a magical ball of fire that explodes at a point she can see within 120 feet of her. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.</p><p></p><p><em><strong>Spellcasting.</strong></em> Ramya is a 19th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Ramya has the following paladin spells prepared:</p><p></p><p>1st level (4 slots): <em>command, compelled duel, searing smite</em></p><p>2nd level (3 slots): <em>hold person, magic weapon</em></p><p>3rd level (3 slots): <em>dispel magic, elemental weapon</em></p><p>4th level (3 slots): <em>banishment, staggering smite*</em></p><p>5th level (2 slots): <em>destructive wave*</em></p><p><em></em></p><p><em>*See Actions/Bonus Actions, Ramya's CR assumes she uses these spells.</em></p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong>Staggering Smite (Concentration 1 minute).</strong></em> The next time Ramya hits a creature with a longsword attack, the attack deals an extra 14 (4d6) psychic damage and the target must make a DC 18 Wisdom saving throw or suffer disadvantage on its attack rolls and ability checks, and can't take reactions, until the end of its next turn.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><em><strong>Parry.</strong></em> Ramya adds 6 to its AC against one melee attack that would hit it. To do so, she must see the attacker and be wielding a melee weapon or shield.</p><p></p><p><strong><em>Warding Parry (5/Long Rest).</em></strong> If a creature Ramya can see within 5 feet of her is hit by an attack, she can roll 1d8 and add the number rolled to the target's AC against that attack. If the attack still hits, the target has resistance against the attack's damage. To do so, Ramya must see the attacker and be wielding a melee weapon or shield.</p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>Ramya can take 3 legendary actions, choosing from the options below. She can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Ramya regains spent legendary actions at the start of her turn</p><p></p><p><strong>Command Undead.</strong> Ramya targets one undead ally she can see within 60 feet of her and gives it a telepathic command. The target can use its reaction to move up to half its speed and make one weapon attack. The undead adds the Ramya's Charisma bonus (+4) to its attack and damage rolls.</p><p><strong>Move.</strong> Ramya moves up to half its speed without provoking opportunity attacks.</p><p><strong>Longsword (Cost 2 Actions).</strong> Ramya makes one talwar attack.</p><p><strong>Touch of Death (Cost 3 Actions). </strong><em>Melee Spell Attack:</em> +10 to hit, reach 5 ft., one target. <em>Hit:</em> 22 (4d8 + 4) necrotic damage and the target must make a DC 18 Constitution saving throw or gain one level of exhaustion. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.</p><p></p><p><strong><u>ELITE ACTIONS</u></strong></p><p>If Ramya's elite trait is active, she can use the options below as legendary actions for 1 hour after using Darklord.</p><p></p><p><strong>Ice Wall (Cost 2 Actions).</strong> Ramya conjures a wall of ice on a solid surface she can see within 120 feet of her. The wall is made up of ten 10-foot-square by 1 foot thick contiguous panels. Each panel as AC12 and 30 hit points and is vulnerable to fire damage.</p><p></p><p>If the wall cuts through a creature’s space when it appears, the creature within its area is pushed to one side of the wall, Ramya's choice.</p><p></p><p>A creature that starts or ends its turn adjacent to the wall must make a DC18 Constitution saving throw, taking 14 (4d6) cold damage on a failed save, or half as much damage on a successful one.</p><p><strong>Power Word Kill (Cost 3 Actions, 1/Day). </strong>Ramya curses a word of power at one creature she can see within 60 feet of her. It he creature has 100 hit points or less, it dies.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8374095, member: 83242"] [ATTACH type="full" alt="1629407487906.png"]142419[/ATTACH] [URL='https://www.artstation.com/artwork/9mzkna']Battle of the Burning Skies[/URL] by Taisa Kislova (copyright Taisa Kislova) [B][SIZE=6]Ramya Vasavadan[/SIZE][/B] [I]Medium undead, Lawful evil[/I] [IMG alt="1602029684611.png"]https://www.enworld.org/attachments/1602029684611-png.127069/[/IMG] [B]Armor Class[/B] 21 (Plate +1, Shield) [B]Hit Points [/B]360 ((19d8 + 95)x2; bloodied 100) [B]Speed [/B]30 ft. [IMG alt="1602029682104.png"]https://www.enworld.org/attachments/1602029682104-png.127067/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]20 (+5)[/TD] [TD]11 (+0)[/TD] [TD]20 (+5)[/TD] [TD]12 (+1)[/TD] [TD]16 (+3)[/TD] [TD]18 (+4)[/TD] [/TR] [/TABLE] [IMG alt="1602029683214.png"]https://www.enworld.org/attachments/1602029683214-png.127068/[/IMG] [B]Saving Throws [/B]Dex +6, Con +11, Wis +9, Cha +10 [B]Skills[/B] Arcana +7, Athletics +11, Intimidation +10, Perception +9 [B]Damage Immunities[/B] Necrotic, Poison [B]Condition Immunities[/B] Exhaustion, Frightened, Poisoned [B]Senses[/B] darkvision 120 ft., truesight 60 ft., passive perception 19 [B]Languages[/B] Abyssal, Common [B]Challenge[/B] 17 (36,000 elite XP) [B]Proficiency Bonus[/B] +6 [IMG alt="1602029676738.png"]https://www.enworld.org/attachments/1602029676738-png.127064/[/IMG] [B][I]DarkLord (EliteTrait, recharges after a Rest). [/I][/B]When Ramya is first bloodied, all conditions and effects she is suffering end for her, all her abilities recharge, and she can use her Elite Actions. [B][I]Hold the Line.[/I][/B] Creatures provoke an opportunity attack from Ramya when they move 5 feet or more while within her reach, and if she hits a creature with an opportunity attack, the target's speed is reduced to 0 until the end of the current turn. [I][B]Magic Resistance.[/B][/I] Ramya has advantage on saving throws against spells and other magical effects. [B][I]Magic Weapons.[/I][/B] Ramya wields a +1 longsword (Talwar) and a +2 longbow. Talwar inflict an additional 1d6 fire damage on a hit and the longbow inflicts an additional 2d6 fire damage on a hit, both included in the attack. [I][B]Marshal Undead.[/B][/I] Unless Ramya is incapacitated, she and undead creatures of her choice within 90 feet of her have advantage on saving throws against features that turn undead. [B][I]Mounted Warrior. [/I][/B]Ramya has advantage on saving throws made to avoid falling off her mount. If she falls off her mount and descends no more than 20 feet, she lands on her feet if she is not incapacitated. Additionally, mounting or dismounting a creature costs her only 5 feet of movement. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] Ramya makes two longbow or talwar attacks. [I][B]Talwar.[/B][/I] [I]Melee Weapon Attack:[/I] +12 to hit, reach 5 ft., one target. [I]Hit:[/I] 10 (1d8 + 6) slashing damage, or 11 (1d10 + 6) slashing damage if used with two hands, plus 18 (4d8) necrotic damage and 3 (1d6) fire damage. [I][B]Longbow.[/B][/I] [I]Ranged[/I] [I]Weapon Attack:[/I] +8 to hit, range 600 ft., one target. [I]Hit.[/I] 7 (1d8 + 2) piercing damage plus 7 (2d6) fire damage. [B][I]Destructive Wave (1/Day).[/I][/B] Ramya strikes the ground, creating a burst of energy that ripples outward from her. Each creature she chooses within 30 feet of her must make a DC 18 Constitution saving throw, taking 17 (5d6) thunder damage and 17 (5d6) necrotic damage, and be knocked prone on a failure, or half as much damage and isn’t knocked prone on a success. [I][B]Hellfire Orb (1/Day).[/B][/I] Ramya hurls a magical ball of fire that explodes at a point she can see within 120 feet of her. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one. [I][B]Spellcasting.[/B][/I] Ramya is a 19th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Ramya has the following paladin spells prepared: 1st level (4 slots): [I]command, compelled duel, searing smite[/I] 2nd level (3 slots): [I]hold person, magic weapon[/I] 3rd level (3 slots): [I]dispel magic, elemental weapon[/I] 4th level (3 slots): [I]banishment, staggering smite*[/I] 5th level (2 slots): [I]destructive wave* *See Actions/Bonus Actions, Ramya's CR assumes she uses these spells.[/I] [B][U]BONUS ACTIONS[/U][/B] [I][B]Staggering Smite (Concentration 1 minute).[/B][/I] The next time Ramya hits a creature with a longsword attack, the attack deals an extra 14 (4d6) psychic damage and the target must make a DC 18 Wisdom saving throw or suffer disadvantage on its attack rolls and ability checks, and can't take reactions, until the end of its next turn. [B][U]REACTIONS[/U][/B] [I][B]Parry.[/B][/I] Ramya adds 6 to its AC against one melee attack that would hit it. To do so, she must see the attacker and be wielding a melee weapon or shield. [B][I]Warding Parry (5/Long Rest).[/I][/B] If a creature Ramya can see within 5 feet of her is hit by an attack, she can roll 1d8 and add the number rolled to the target's AC against that attack. If the attack still hits, the target has resistance against the attack's damage. To do so, Ramya must see the attacker and be wielding a melee weapon or shield. [B][U]LEGENDARY ACTIONS[/U][/B] Ramya can take 3 legendary actions, choosing from the options below. She can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Ramya regains spent legendary actions at the start of her turn [B]Command Undead.[/B] Ramya targets one undead ally she can see within 60 feet of her and gives it a telepathic command. The target can use its reaction to move up to half its speed and make one weapon attack. The undead adds the Ramya's Charisma bonus (+4) to its attack and damage rolls. [B]Move.[/B] Ramya moves up to half its speed without provoking opportunity attacks. [B]Longsword (Cost 2 Actions).[/B] Ramya makes one talwar attack. [B]Touch of Death (Cost 3 Actions). [/B][I]Melee Spell Attack:[/I] +10 to hit, reach 5 ft., one target. [I]Hit:[/I] 22 (4d8 + 4) necrotic damage and the target must make a DC 18 Constitution saving throw or gain one level of exhaustion. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. [B][U]ELITE ACTIONS[/U][/B] If Ramya's elite trait is active, she can use the options below as legendary actions for 1 hour after using Darklord. [B]Ice Wall (Cost 2 Actions).[/B] Ramya conjures a wall of ice on a solid surface she can see within 120 feet of her. The wall is made up of ten 10-foot-square by 1 foot thick contiguous panels. Each panel as AC12 and 30 hit points and is vulnerable to fire damage. If the wall cuts through a creature’s space when it appears, the creature within its area is pushed to one side of the wall, Ramya's choice. A creature that starts or ends its turn adjacent to the wall must make a DC18 Constitution saving throw, taking 14 (4d6) cold damage on a failed save, or half as much damage on a successful one. [B]Power Word Kill (Cost 3 Actions, 1/Day). [/B]Ramya curses a word of power at one creature she can see within 60 feet of her. It he creature has 100 hit points or less, it dies. [/QUOTE]
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