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<blockquote data-quote="dave2008" data-source="post: 8374098" data-attributes="member: 83242"><p>[ATTACH=full]142398[/ATTACH]</p><p><a href="https://www.deviantart.com/manzanedo/art/Werewolf-715319506" target="_blank">Werewolf</a> by Manzanedo</p><p></p><p>Human form</p><p>[ATTACH=full]251714[/ATTACH]</p><p><a href="https://www.deviantart.com/laurahollingsworth/art/Commission-50-523673873" target="_blank">Commission 50</a> by LauraHollingsworth</p><p></p><p><strong><span style="font-size: 22px">Harkon Lukas</span></strong></p><p><em>Elite Medium humanoid (shapechanger), neutral evil</em></p><p><img src="https://www.enworld.org/attachments/1599771485172-png.126033/" alt="1599771485172.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class </strong>16 (Natural Armor)</p><p><strong>Hit Points </strong>442 ((26d8 + 104)x2; bloodied 221)</p><p><strong>Speed </strong>30 ft., 50 ft. in hybrid form</p><p><img src="https://www.enworld.org/attachments/1599771486387-png.126034/" alt="1599771486387.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>18 (+4)</td><td>18 (+4)</td><td>18 (+4)</td><td>14 (+2)</td><td>16 (+3)</td><td>16 (+3)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771488291-png.126035/" alt="1599771488291.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws </strong>Dex +9, Con +9, Wis +8, Cha +8</p><p><strong>Skills</strong> Diplomacy +8, Perception +13, Persuasion +13, Stealth +9</p><p><strong>Condition Immunities </strong>Charmed, Frightened</p><p><strong>Senses</strong> Darkvision 120 ft., Passive Perception 23</p><p><strong>Languages</strong> Common (can’t speak in wolf form)</p><p><strong>Challenge</strong> 13 (20,000 elite XP) <strong>Proficiency Bonus</strong> +5</p><p><img src="https://www.enworld.org/attachments/1599771489448-png.126036/" alt="1599771489448.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em><strong>Blood Frenzy.</strong></em> Harkon has advantage on attack rolls against a creature that is bloodied.</p><p></p><p><strong><em>Brute (Hybrid Form Only).</em></strong> A melee weapon deals one extra die of its damage when Harkon hits with it (included in the attack).</p><p></p><p><strong><em>DarkLord (EliteTrait, recharges after a Rest). </em></strong>When Harkon is first bloodied, all conditions and effects he is suffering end for him and he can use his Elite Actions.</p><p></p><p><strong>Jack of All Trades.</strong> Harkon gains a +2 bonus to any ability check he makes that doesn't already include his Proficiency Bonus.</p><p></p><p><strong><em>Keen Hearing and Smell (Hybrid form Only).</em></strong> Harkon has advantage on Wisdom (Perception) checks that rely on hearing or smell.</p><p></p><p><em><strong>Loup Garou Resistance.</strong></em> When Harkon fails a saving throw, he can suffer 30 hit points of damage and succeed instead.</p><p></p><p><em><strong>Pack Tactics.</strong></em> Harkon has advantage on attack rolls against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated.</p><p></p><p><em><strong>Regeneration.</strong></em> Harkon regains 10 hit points at the start of each of his turns. If he takes damage from a silver weapon, this trait doesn’t function at the start of his next turn. Harkon dies only if he starts his turn with 0 hit points and doesn’t regenerate.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> Harkon makes two melee attacks, but only one can be a bite.</p><p></p><p><em><strong>Bite (Hybrid Form Only).</strong> Melee Weapon Attack:</em> +9 to hit, reach 5 ft., one target. <em>Hit:</em> 17 (3d8 + 4) piercing damage plus 14 (4d6) necrotic damage. If the target is a Humanoid, it must succeed on a DC 17 Constitution saving throw or be cursed with loup garou lycanthropy.</p><p></p><p><em><strong>Claws (Hybrid Form Only).</strong> Melee Weapon Attack:</em> +9 to hit, reach 5 ft., one target. <em>Hit:</em> 14 (3d6 + 4) slashing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone or grappled, Harkon's choice.</p><p></p><p><em><strong>Longsword (Humanoid Form Only).</strong> Melee Weapon Attack:</em> +9 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands.</p><p></p><p><em><strong>Spellcasting (Humanoid Form Only).</strong></em> Harkon is a 6th-level spellcaster. His spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It has the following bard spells prepared:</p><p></p><p>Cantrips (at will): <em>friends, true strike, vicious mockery</em></p><p>1st level (4 slots):<em> charm person, heroism, sleep, tasha's hideous laughter</em></p><p>2nd level (3 slots):<em> animal messenger, enthrall, suggestion</em></p><p>3rd level (3 slots): <em>bestow curse, dispel magic</em></p><p></p><p><strong><em>Countercharm.</em></strong> Harkon starts a Performance that lasts until the end of his next turn. During that time, any creatures friendly to him and within 30 feet of him have advantage on Saving Throws against being Frightened or Charmed. A creature must be able to hear Harkon to gain this benefit. The Performance ends early if Harkon is Incapacitated or silenced or if he voluntarily ends it (no action required).</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong>Change Shape.</strong></em> Harkon polymorphs into a Large wolf-humanoid hybrid or back into its true form, which appears humanoid. His statistics, other than his size and speed, are the same in each form. Any equipment he is wearing or carrying isn’t transformed. Harkon reverts to its true form he it dies.</p><p></p><p><strong><em>Feral Speed.</em></strong> Harkon takes the Dash action, running with his hands and feet. When he moves this way his speed is 100 feet.</p><p></p><p><strong><em>Inspire (4/Long Rest).</em></strong> Harkon choses on creature within 60 feet of him that can hear him. The creature can add a d8 to one ability check, attack roll, or saving throw it makes within the next 10 minutes. A creature can have only one inspiration die at a time.</p><p></p><p><u><strong>LEGENDARY ACTIONS</strong></u></p><p>Harkon can take 2 legendary actions, choosing from the options below. He can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Harkon regains spent legendary actions at the start of his turn</p><p></p><p><strong>Swipe.</strong> Harkon makes one Claws attack (hybrid form only) or one Longsword attack (humanoid form only).</p><p><strong>Mauling Pounce (Costs 2 Actions).</strong> Harkon moves up to its speed without provoking opportunity attacks, and he can make one Claws attack (hybrid form only) or one Longsword attack (humanoid form only) against each creature he moves past.</p><p><strong>Bite (Costs 3 Actions).</strong> Harkon changes into hybrid form and then makes one Bite attack.</p><p></p><p><strong><u>ELITE ACTIONS</u></strong></p><p>If Harkon's elite trait is active, she can use the options below as legendary actions for 1 hour after using Darklord.</p><p></p><p><strong>Howling Inspiration</strong>. Harkon can spend any and all remaining uses of Inspire, inspiring one creature for each die he spends.</p><p>Ravage (Cost 3 Actions). Harkon makes two claw attacks against one creature. If the creature is knocked prone or grappled, Harkon can also make a bite attack, with advantage, against the same target.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8374098, member: 83242"] [ATTACH type="full" alt="1629368576892.png"]142398[/ATTACH] [URL='https://www.deviantart.com/manzanedo/art/Werewolf-715319506']Werewolf[/URL] by Manzanedo Human form [ATTACH type="full" alt="1655916586695.png"]251714[/ATTACH] [URL='https://www.deviantart.com/laurahollingsworth/art/Commission-50-523673873']Commission 50[/URL] by LauraHollingsworth [B][SIZE=6]Harkon Lukas[/SIZE][/B] [I]Elite Medium humanoid (shapechanger), neutral evil[/I] [IMG alt="1599771485172.png"]https://www.enworld.org/attachments/1599771485172-png.126033/[/IMG] [B]Armor Class [/B]16 (Natural Armor) [B]Hit Points [/B]442 ((26d8 + 104)x2; bloodied 221) [B]Speed [/B]30 ft., 50 ft. in hybrid form [IMG alt="1599771486387.png"]https://www.enworld.org/attachments/1599771486387-png.126034/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]18 (+4)[/TD] [TD]18 (+4)[/TD] [TD]18 (+4)[/TD] [TD]14 (+2)[/TD] [TD]16 (+3)[/TD] [TD]16 (+3)[/TD] [/TR] [/TABLE] [IMG alt="1599771488291.png"]https://www.enworld.org/attachments/1599771488291-png.126035/[/IMG] [B]Saving Throws [/B]Dex +9, Con +9, Wis +8, Cha +8 [B]Skills[/B] Diplomacy +8, Perception +13, Persuasion +13, Stealth +9 [B]Condition Immunities [/B]Charmed, Frightened [B]Senses[/B] Darkvision 120 ft., Passive Perception 23 [B]Languages[/B] Common (can’t speak in wolf form) [B]Challenge[/B] 13 (20,000 elite XP) [B]Proficiency Bonus[/B] +5 [IMG alt="1599771489448.png"]https://www.enworld.org/attachments/1599771489448-png.126036/[/IMG] [I][B]Blood Frenzy.[/B][/I] Harkon has advantage on attack rolls against a creature that is bloodied. [B][I]Brute (Hybrid Form Only).[/I][/B] A melee weapon deals one extra die of its damage when Harkon hits with it (included in the attack). [B][I]DarkLord (EliteTrait, recharges after a Rest). [/I][/B]When Harkon is first bloodied, all conditions and effects he is suffering end for him and he can use his Elite Actions. [B]Jack of All Trades.[/B] Harkon gains a +2 bonus to any ability check he makes that doesn't already include his Proficiency Bonus. [B][I]Keen Hearing and Smell (Hybrid form Only).[/I][/B] Harkon has advantage on Wisdom (Perception) checks that rely on hearing or smell. [I][B]Loup Garou Resistance.[/B][/I] When Harkon fails a saving throw, he can suffer 30 hit points of damage and succeed instead. [I][B]Pack Tactics.[/B][/I] Harkon has advantage on attack rolls against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated. [I][B]Regeneration.[/B][/I] Harkon regains 10 hit points at the start of each of his turns. If he takes damage from a silver weapon, this trait doesn’t function at the start of his next turn. Harkon dies only if he starts his turn with 0 hit points and doesn’t regenerate. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] Harkon makes two melee attacks, but only one can be a bite. [I][B]Bite (Hybrid Form Only).[/B] Melee Weapon Attack:[/I] +9 to hit, reach 5 ft., one target. [I]Hit:[/I] 17 (3d8 + 4) piercing damage plus 14 (4d6) necrotic damage. If the target is a Humanoid, it must succeed on a DC 17 Constitution saving throw or be cursed with loup garou lycanthropy. [I][B]Claws (Hybrid Form Only).[/B] Melee Weapon Attack:[/I] +9 to hit, reach 5 ft., one target. [I]Hit:[/I] 14 (3d6 + 4) slashing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone or grappled, Harkon's choice. [I][B]Longsword (Humanoid Form Only).[/B] Melee Weapon Attack:[/I] +9 to hit, reach 5 ft., one target. [I]Hit:[/I] 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands. [I][B]Spellcasting (Humanoid Form Only).[/B][/I] Harkon is a 6th-level spellcaster. His spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It has the following bard spells prepared: Cantrips (at will): [I]friends, true strike, vicious mockery[/I] 1st level (4 slots):[I] charm person, heroism, sleep, tasha's hideous laughter[/I] 2nd level (3 slots):[I] animal messenger, enthrall, suggestion[/I] 3rd level (3 slots): [I]bestow curse, dispel magic[/I] [B][I]Countercharm.[/I][/B] Harkon starts a Performance that lasts until the end of his next turn. During that time, any creatures friendly to him and within 30 feet of him have advantage on Saving Throws against being Frightened or Charmed. A creature must be able to hear Harkon to gain this benefit. The Performance ends early if Harkon is Incapacitated or silenced or if he voluntarily ends it (no action required). [B][U]BONUS ACTIONS[/U][/B] [I][B]Change Shape.[/B][/I] Harkon polymorphs into a Large wolf-humanoid hybrid or back into its true form, which appears humanoid. His statistics, other than his size and speed, are the same in each form. Any equipment he is wearing or carrying isn’t transformed. Harkon reverts to its true form he it dies. [B][I]Feral Speed.[/I][/B] Harkon takes the Dash action, running with his hands and feet. When he moves this way his speed is 100 feet. [B][I]Inspire (4/Long Rest).[/I][/B] Harkon choses on creature within 60 feet of him that can hear him. The creature can add a d8 to one ability check, attack roll, or saving throw it makes within the next 10 minutes. A creature can have only one inspiration die at a time. [U][B]LEGENDARY ACTIONS[/B][/U] Harkon can take 2 legendary actions, choosing from the options below. He can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Harkon regains spent legendary actions at the start of his turn [B]Swipe.[/B] Harkon makes one Claws attack (hybrid form only) or one Longsword attack (humanoid form only). [B]Mauling Pounce (Costs 2 Actions).[/B] Harkon moves up to its speed without provoking opportunity attacks, and he can make one Claws attack (hybrid form only) or one Longsword attack (humanoid form only) against each creature he moves past. [B]Bite (Costs 3 Actions).[/B] Harkon changes into hybrid form and then makes one Bite attack. [B][U]ELITE ACTIONS[/U][/B] If Harkon's elite trait is active, she can use the options below as legendary actions for 1 hour after using Darklord. [B]Howling Inspiration[/B]. Harkon can spend any and all remaining uses of Inspire, inspiring one creature for each die he spends. Ravage (Cost 3 Actions). Harkon makes two claw attacks against one creature. If the creature is knocked prone or grappled, Harkon can also make a bite attack, with advantage, against the same target. [/QUOTE]
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