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<blockquote data-quote="dave2008" data-source="post: 8374100" data-attributes="member: 83242"><p>[ATTACH=full]142374[/ATTACH]</p><p><a href="https://www.deviantart.com/irenhorrors/art/Drawlloween-Laboratory-767023479" target="_blank">Drawlloween Laboratory</a> by IrenHorrors (creative commons copyright)</p><p></p><p><strong><span style="font-size: 22px">Viktra Mordenheim</span></strong></p><p><em>Elite Medium humanoid (human), neutral evil</em></p><p><img src="https://www.enworld.org/attachments/1599771485172-png.126033/" alt="1599771485172.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 15 (reinforced lab coat)</p><p><strong>Hit Points</strong> 72 (8d8x2; 36)</p><p><strong>Speed</strong> 30 ft.</p><p><img src="https://www.enworld.org/attachments/1599771486387-png.126034/" alt="1599771486387.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>10 (+0)</td><td>15 (+2)</td><td>10 (+0)</td><td>20 (+5)</td><td>16 (+3)</td><td>12 (+1)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771488291-png.126035/" alt="1599771488291.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Int +7, Cha +3</p><p><strong>Skills</strong> Deception +3, History +7, Insight +7, Investigation +9, Perception +5, Persuasion +3, Sleight of Hand +4, Stealth +4</p><p><strong>Senses</strong> Passive Perception 16</p><p><strong>Languages</strong> Common, Dwarvish, Gnomish, Primordial</p><p><strong>Challenge</strong> 1 (400 elite XP) <strong>Proficiency Bonus</strong> +2</p><p><img src="https://www.enworld.org/attachments/1599771489448-png.126036/" alt="1599771489448.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>DarkLord (EliteTrait, recharges after a Rest). </em></strong>When Viktra is first bloodied, all conditions and effects she is suffering end for her, her abilities recharge, and she can use her Elite Actions.</p><p></p><p><em><strong>Sneak Attack (1/Turn).</strong></em> Viktra deals an extra 7 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Viktra that isn't incapacitated and she doesn't have disadvantage on the attack roll.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> Viktra makes two scalpel attacks.</p><p></p><p><strong><em>Scalpel.</em></strong> Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.</p><p></p><p><strong><em>Improvised Weapon.</em></strong> Viktra uses one of the following options (roll a d4 or choose one); Viktra can use each one no more than once per day unless she has at least 10 minutes to resupply in her laboratory:</p><ol> <li data-xf-list-type="ol"><em>Acid Flask.</em> Viktra hurls a flask of acid. <em>Ranged Weapon Attack. </em>+4 to hit, range 10/30 ft., one target. <em>Hit.</em> 14 (4d6) acid damage.</li> <li data-xf-list-type="ol"><em>Alchemist’s Fire.</em> Viktra throws a flask of alchemist’s fire. <em>Ranged Weapon Attack:</em> +4 to hit, range 10/30 ft., one target. <em>Hit. </em>4 (1d8) fire damage at the target takes the same damage at the start of each of it’s turns. A creature can end this damage by using its action to make a DC 15 Dexterity check to extinguish the flames.</li> <li data-xf-list-type="ol"><em>Paralyzing Syringe.</em> Viktra makes a melee attack with a large syringe. <em>Melee Weapon Attack.</em> +4 to hit, reach 5 ft., one target. <em>Hit.</em> The target is incapacitated and its speed reduced in half for 10 minutes. The target must make a DC 15 Constitution saving throw at the end of its next turn. On a failure, the target is paralyzed instead of incapacitated for the duration. On a success, the target is no longer incapacitated, but it is slowed for 1 minute.</li> <li data-xf-list-type="ol"><em>Blinding Smoke.</em> Viktra launches a cloud of smoke in a 20 foot cone. Each creature in the cone must make a DC 15 Constitution saving throw or be blinded for 1 minute. The creature, or an adjacent ally, can use an action and a flask of water to remove the smoke from creatures eyes, ending the effect on the creature.</li> </ol><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong>Cunning Action.</strong></em> Viktra can take the Dash, Disengage, or Hide action.</p><p></p><p><u><strong>LEGENDARY ACTIONS</strong></u></p><p>Viktra can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If Viktra has unspent legendary actions at the end of the round, she may spend and immediately use any remaining legendary actions. Viktra regains spent legendary actions at the start of her turn.</p><p></p><p><strong>Scalpel. </strong>Viktra makes one scalpel attack.</p><p><strong>Tumble.</strong> Viktra takes the Disengage Action and moves half her speed. She can move through another creatures space with this movement.</p><p></p><p><strong><u>ELITE ACTIONS</u></strong></p><p>If Viktra's elite trait is active, she can use the options below as legendary actions for 1 hour after using Darklord.</p><p></p><p><strong>Shock Gloves (Costs 2 Actions).</strong> Viktra charges up her gloves. Melee Weapon Attack. +4 to hit, reach 5ft., one target. Hit. 9 (2d8) lightning damage and the target must make a DC 15 Strength saving throw or be stunned for 1 minute. The target can make additional saving throws at the end of each of its turns, ending the effect on itself on a success.</p><p><strong>Steam Powered Bone Saw (Cost 2 actions). </strong>Viktra makes the following attack on an incapacitated target. <em>Melee Weapon Attack. </em>+4 to hit, reach 5 ft., one target. <em>Hit.</em> 9 (2d6 +2) slashing damage. On a critical hit the attack does 23 (6d6 + 2) slashing damage and one limb is removed from the target if it is a Medium or smaller creature.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8374100, member: 83242"] [ATTACH type="full" alt="1629316368777.png"]142374[/ATTACH] [URL='https://www.deviantart.com/irenhorrors/art/Drawlloween-Laboratory-767023479']Drawlloween Laboratory[/URL] by IrenHorrors (creative commons copyright) [B][SIZE=6]Viktra Mordenheim[/SIZE][/B] [I]Elite Medium humanoid (human), neutral evil[/I] [IMG alt="1599771485172.png"]https://www.enworld.org/attachments/1599771485172-png.126033/[/IMG] [B]Armor Class[/B] 15 (reinforced lab coat) [B]Hit Points[/B] 72 (8d8x2; 36) [B]Speed[/B] 30 ft. [IMG alt="1599771486387.png"]https://www.enworld.org/attachments/1599771486387-png.126034/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]10 (+0)[/TD] [TD]15 (+2)[/TD] [TD]10 (+0)[/TD] [TD]20 (+5)[/TD] [TD]16 (+3)[/TD] [TD]12 (+1)[/TD] [/TR] [/TABLE] [IMG alt="1599771488291.png"]https://www.enworld.org/attachments/1599771488291-png.126035/[/IMG] [B]Saving Throws[/B] Int +7, Cha +3 [B]Skills[/B] Deception +3, History +7, Insight +7, Investigation +9, Perception +5, Persuasion +3, Sleight of Hand +4, Stealth +4 [B]Senses[/B] Passive Perception 16 [B]Languages[/B] Common, Dwarvish, Gnomish, Primordial [B]Challenge[/B] 1 (400 elite XP) [B]Proficiency Bonus[/B] +2 [IMG alt="1599771489448.png"]https://www.enworld.org/attachments/1599771489448-png.126036/[/IMG] [B][I]DarkLord (EliteTrait, recharges after a Rest). [/I][/B]When Viktra is first bloodied, all conditions and effects she is suffering end for her, her abilities recharge, and she can use her Elite Actions. [I][B]Sneak Attack (1/Turn).[/B][/I] Viktra deals an extra 7 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Viktra that isn't incapacitated and she doesn't have disadvantage on the attack roll. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] Viktra makes two scalpel attacks. [B][I]Scalpel.[/I][/B] Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. [B][I]Improvised Weapon.[/I][/B] Viktra uses one of the following options (roll a d4 or choose one); Viktra can use each one no more than once per day unless she has at least 10 minutes to resupply in her laboratory: [LIST=1] [*][I]Acid Flask.[/I] Viktra hurls a flask of acid. [I]Ranged Weapon Attack. [/I]+4 to hit, range 10/30 ft., one target. [I]Hit.[/I] 14 (4d6) acid damage. [*][I]Alchemist’s Fire.[/I] Viktra throws a flask of alchemist’s fire. [I]Ranged Weapon Attack:[/I] +4 to hit, range 10/30 ft., one target. [I]Hit. [/I]4 (1d8) fire damage at the target takes the same damage at the start of each of it’s turns. A creature can end this damage by using its action to make a DC 15 Dexterity check to extinguish the flames. [*][I]Paralyzing Syringe.[/I] Viktra makes a melee attack with a large syringe. [I]Melee Weapon Attack.[/I] +4 to hit, reach 5 ft., one target. [I]Hit.[/I] The target is incapacitated and its speed reduced in half for 10 minutes. The target must make a DC 15 Constitution saving throw at the end of its next turn. On a failure, the target is paralyzed instead of incapacitated for the duration. On a success, the target is no longer incapacitated, but it is slowed for 1 minute. [*][I]Blinding Smoke.[/I] Viktra launches a cloud of smoke in a 20 foot cone. Each creature in the cone must make a DC 15 Constitution saving throw or be blinded for 1 minute. The creature, or an adjacent ally, can use an action and a flask of water to remove the smoke from creatures eyes, ending the effect on the creature. [/LIST] [B][U]BONUS ACTIONS[/U][/B] [I][B]Cunning Action.[/B][/I] Viktra can take the Dash, Disengage, or Hide action. [U][B]LEGENDARY ACTIONS[/B][/U] Viktra can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If Viktra has unspent legendary actions at the end of the round, she may spend and immediately use any remaining legendary actions. Viktra regains spent legendary actions at the start of her turn. [B]Scalpel. [/B]Viktra makes one scalpel attack. [B]Tumble.[/B] Viktra takes the Disengage Action and moves half her speed. She can move through another creatures space with this movement. [B][U]ELITE ACTIONS[/U][/B] If Viktra's elite trait is active, she can use the options below as legendary actions for 1 hour after using Darklord. [B]Shock Gloves (Costs 2 Actions).[/B] Viktra charges up her gloves. Melee Weapon Attack. +4 to hit, reach 5ft., one target. Hit. 9 (2d8) lightning damage and the target must make a DC 15 Strength saving throw or be stunned for 1 minute. The target can make additional saving throws at the end of each of its turns, ending the effect on itself on a success. [B]Steam Powered Bone Saw (Cost 2 actions). [/B]Viktra makes the following attack on an incapacitated target. [I]Melee Weapon Attack. [/I]+4 to hit, reach 5 ft., one target. [I]Hit.[/I] 9 (2d6 +2) slashing damage. On a critical hit the attack does 23 (6d6 + 2) slashing damage and one limb is removed from the target if it is a Medium or smaller creature. [/QUOTE]
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