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<blockquote data-quote="dave2008" data-source="post: 8374102" data-attributes="member: 83242"><p>[ATTACH=full]142322[/ATTACH]</p><p><a href="https://morbidfantasy21.tumblr.com/post/159245731064/ghost-concept" target="_blank">Ghost</a> by Marco Dotti (copyright Marco Dotti)</p><p></p><p><strong><span style="font-size: 22px">Wilfred Godefroy</span></strong></p><p><em>Elite Medium undead, lawful evil</em></p><p><img src="https://www.enworld.org/attachments/1599771485172-png.126033/" alt="1599771485172.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 11</p><p><strong>Hit Points</strong> 90 ((10d8)x2; bloodied 45)</p><p><strong>Speed</strong> 0 ft., fly 40 ft. (hover)</p><p><img src="https://www.enworld.org/attachments/1599771486387-png.126034/" alt="1599771486387.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>7 (-2)</td><td>13 (+1)</td><td>10 (+0)</td><td>12 (+1)</td><td>14 (+2)</td><td>17 (+3)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771488291-png.126035/" alt="1599771488291.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws </strong>Dex +3. Wis +4</p><p><strong>Skills</strong> Diplomacy +5, Intimidation +5, Persuasion +5, Stealth +3</p><p><strong>Damage Resistances</strong> Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks</p><p><strong>Damage Immunities</strong> Cold, Necrotic, Poison</p><p><strong>Condition Immunities</strong> Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained</p><p><strong>Senses</strong> Darkvision 60 ft., Passive Perception 11</p><p><strong>Languages</strong> Any languages it knew in life</p><p><strong>Challenge</strong> 5 (3,600 elite XP) <strong>Proficiency Bonus </strong>+2</p><p><img src="https://www.enworld.org/attachments/1599771489448-png.126036/" alt="1599771489448.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>DarkLord (EliteTrait, recharges after a Rest). </em></strong>When Wilfred is first bloodied, all conditions and effects he is suffering end for him, all his abilities recharge, and he can use his Elite Actions.</p><p></p><p><em><strong>Ethereal Sight.</strong></em> Wilfred can see 60 feet into the Ethereal Plane when he is on the Material Plane, and vice versa.</p><p></p><p><em><strong>Incorporeal Movement.</strong></em> Wilfred can move through other creatures and objects as if they were difficult terrain. He takes 5 (1d10) force damage if it ends its turn inside an object.</p><p></p><p><em><strong>Turn Resistance.</strong></em> While in Mordent, Wilfred has advantage on saving throws against any effect that turns undead.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Withering Touch.</strong> Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 17 (4d6 + 3) necrotic damage.</p><p></p><p><em><strong>Etherealness.</strong></em> Wilfred enters the Ethereal Plane from the Material Plane, or vice versa. Wilfred is visible on the Material Plane while he is in the Border Ethereal, and vice versa, yet he can't affect or be affected by anything on the other plane.</p><p></p><p><em><strong>Horrifying Visage.</strong></em> Each non-undead creature within 60 feet of Wilfred that can see him must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 × 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Wilfred's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.</p><p></p><p><em><strong>Possession (Recharge 6).</strong></em> One humanoid that Wilfred can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by Wilfred; Wilfred then disappears, and the target is incapacitated and loses control of its body. Wilfred now controls the body but doesn't deprive the target of awareness. Wilfred can't be targeted by any attack, spell, or other effect, except ones that turn undead, and he retains his alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. Wilfred otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.</p><p>The possession lasts until the body drops to 0 hit points, Wilfred ends it as a bonus action, or Wilfred is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, Wilfred reappears in an unoccupied space within 5 feet of the body. The target is immune to this Wilfred's Possession for 24 hours after succeeding on the saving throw or after the possession ends.</p><p></p><p><u><strong>LEGENDARY ACTIONS</strong></u></p><p>Wilfred can take 3 legendary actions, choosing from the options below. He can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Wilfred regains spent legendary actions at the start of her turn</p><p></p><p><strong>Move. </strong>Wilfred moves up to his speed.</p><p><strong>Touch (Costs 2 Actions).</strong> Wilfred makes a Withering Touch attack.</p><p></p><p>ELITE ACTIONS</p><p>If Wilfred's elite trait is active, he can use the options below as legendary actions for 1 hour after using Darklord.</p><p></p><p><strong>Command Undead. </strong>Wilfred commands one of his undead allies to, using its reaction, move up to half its speed and make an attack.</p><p><strong>Cold Aura (Cost 2 actions). </strong>Wilfred emanates an intense unnatural cold. Each creature within 30 feet of Wilfred must make a DC 13 Constitution saving throw, taking 11 (2d10) cold damage on a failure, or half as much damage on a successful save.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8374102, member: 83242"] [ATTACH type="full" alt="1629242407514.png"]142322[/ATTACH] [URL='https://morbidfantasy21.tumblr.com/post/159245731064/ghost-concept']Ghost[/URL] by Marco Dotti (copyright Marco Dotti) [B][SIZE=6]Wilfred Godefroy[/SIZE][/B] [I]Elite Medium undead, lawful evil[/I] [IMG alt="1599771485172.png"]https://www.enworld.org/attachments/1599771485172-png.126033/[/IMG] [B]Armor Class[/B] 11 [B]Hit Points[/B] 90 ((10d8)x2; bloodied 45) [B]Speed[/B] 0 ft., fly 40 ft. (hover) [IMG alt="1599771486387.png"]https://www.enworld.org/attachments/1599771486387-png.126034/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]7 (-2)[/TD] [TD]13 (+1)[/TD] [TD]10 (+0)[/TD] [TD]12 (+1)[/TD] [TD]14 (+2)[/TD] [TD]17 (+3)[/TD] [/TR] [/TABLE] [IMG alt="1599771488291.png"]https://www.enworld.org/attachments/1599771488291-png.126035/[/IMG] [B]Saving Throws [/B]Dex +3. Wis +4 [B]Skills[/B] Diplomacy +5, Intimidation +5, Persuasion +5, Stealth +3 [B]Damage Resistances[/B] Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks [B]Damage Immunities[/B] Cold, Necrotic, Poison [B]Condition Immunities[/B] Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained [B]Senses[/B] Darkvision 60 ft., Passive Perception 11 [B]Languages[/B] Any languages it knew in life [B]Challenge[/B] 5 (3,600 elite XP) [B]Proficiency Bonus [/B]+2 [IMG alt="1599771489448.png"]https://www.enworld.org/attachments/1599771489448-png.126036/[/IMG] [B][I]DarkLord (EliteTrait, recharges after a Rest). [/I][/B]When Wilfred is first bloodied, all conditions and effects he is suffering end for him, all his abilities recharge, and he can use his Elite Actions. [I][B]Ethereal Sight.[/B][/I] Wilfred can see 60 feet into the Ethereal Plane when he is on the Material Plane, and vice versa. [I][B]Incorporeal Movement.[/B][/I] Wilfred can move through other creatures and objects as if they were difficult terrain. He takes 5 (1d10) force damage if it ends its turn inside an object. [I][B]Turn Resistance.[/B][/I] While in Mordent, Wilfred has advantage on saving throws against any effect that turns undead. [B][U]ACTIONS[/U][/B] [I][B]Withering Touch.[/B] Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit:[/I] 17 (4d6 + 3) necrotic damage. [I][B]Etherealness.[/B][/I] Wilfred enters the Ethereal Plane from the Material Plane, or vice versa. Wilfred is visible on the Material Plane while he is in the Border Ethereal, and vice versa, yet he can't affect or be affected by anything on the other plane. [I][B]Horrifying Visage.[/B][/I] Each non-undead creature within 60 feet of Wilfred that can see him must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 × 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Wilfred's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring. [I][B]Possession (Recharge 6).[/B][/I] One humanoid that Wilfred can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by Wilfred; Wilfred then disappears, and the target is incapacitated and loses control of its body. Wilfred now controls the body but doesn't deprive the target of awareness. Wilfred can't be targeted by any attack, spell, or other effect, except ones that turn undead, and he retains his alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. Wilfred otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, Wilfred ends it as a bonus action, or Wilfred is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, Wilfred reappears in an unoccupied space within 5 feet of the body. The target is immune to this Wilfred's Possession for 24 hours after succeeding on the saving throw or after the possession ends. [U][B]LEGENDARY ACTIONS[/B][/U] Wilfred can take 3 legendary actions, choosing from the options below. He can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Wilfred regains spent legendary actions at the start of her turn [B]Move. [/B]Wilfred moves up to his speed. [B]Touch (Costs 2 Actions).[/B] Wilfred makes a Withering Touch attack. ELITE ACTIONS If Wilfred's elite trait is active, he can use the options below as legendary actions for 1 hour after using Darklord. [B]Command Undead. [/B]Wilfred commands one of his undead allies to, using its reaction, move up to half its speed and make an attack. [B]Cold Aura (Cost 2 actions). [/B]Wilfred emanates an intense unnatural cold. Each creature within 30 feet of Wilfred must make a DC 13 Constitution saving throw, taking 11 (2d10) cold damage on a failure, or half as much damage on a successful save. [/QUOTE]
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