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<blockquote data-quote="dave2008" data-source="post: 8374103" data-attributes="member: 83242"><p>[ATTACH=full]142320[/ATTACH]</p><p><a href="https://www.artstation.com/artwork/aRa2gX" target="_blank">The Warlock and his Patron</a> by Balazs Pataki (copyright Balazs Pataki)</p><p></p><p><strong><span style="font-size: 22px">Jacqueline Renier</span></strong></p><p><em>Elite Medium humanoid (human, shapechanger), lawful evil</em></p><p><img src="https://www.enworld.org/attachments/1599771485172-png.126033/" alt="1599771485172.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class </strong>13 (Ring of Protection)</p><p><strong>Hit Points </strong>88 ((8d8 + 8)x2; bloodied 44)</p><p><strong>Speed</strong> 30 ft. <strong>Climb</strong> 20 ft.</p><p><img src="https://www.enworld.org/attachments/1599771486387-png.126034/" alt="1599771486387.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>10 (+0)</td><td>16 (+3)</td><td>12 (+1)</td><td>13 (+1)</td><td>12 (+1)</td><td>14 (+2)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771488291-png.126035/" alt="1599771488291.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Savings Throws</strong> Str +1, Dex +6, Con +4, Int +2, Wis +2, Cha +3</p><p><strong>Skills</strong> Acrobatics +5, Diplomacy +4, Perception +3, Stealth +5</p><p><strong>Senses</strong> darkvision 60 ft., passive Perception 13</p><p><strong>Languages</strong> Common</p><p><strong>Challenge</strong> 2 (900 elite XP) <strong>Proficiency Bonus</strong> +2</p><p><img src="https://www.enworld.org/attachments/1599771489448-png.126036/" alt="1599771489448.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>DarkLord (EliteTrait, recharges after a Rest). </em></strong>When Jacqueline is first bloodied, all conditions and effects she is suffering end for her and she can use her Elite Actions.</p><p></p><p><em><strong>Evasion.</strong></em> If Jacqueline is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.</p><p></p><p><em><strong>Sneak Attack.</strong></em> Once per turn, Jacqueline deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of one of her allies (see Rat Queen) that isn't incapacitated and Jacqueline doesn't have disadvantage on the attack roll.</p><p></p><p><em><strong>Keen Smell.</strong></em> Jacqueline has advantage on Wisdom (Perception) checks that rely on smell.</p><p></p><p><strong><em>Rat Queen. </em></strong>Jacqueline can understand and magically command any rat within 120 feet of her using limited telepathy. All rats in Richemulot are especially intelligent and eagerly obey Renier’s will. A swarm of rats under Jacqueline is considered an ally.</p><p></p><p><em><strong>Regeneration.</strong></em> Jacqueline regains 5 hit points at the start of each of her turns. If Jacqueline takes damage from a silver weapon, this trait doesn’t function at the start of the her next turn. Jacqueline dies only if she starts her turn with 0 hit points and doesn’t regenerate.</p><p></p><p><em><strong>Shapechanger.</strong></em> Jacqueline can use her action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into her true form, which is humanoid. Jacqueline statistics, other than her size, are the same in each form. Any equipment she is wearing or carrying isn’t transformed. Jacqueline reverts to her true form if she dies.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack (Humanoid or Hybrid Form Only).</strong></em> Jacqueline makes two attacks, only one of which can be a bite.</p><p></p><p><em><strong>Bite (Rat or Hybrid Form Only).</strong> Melee Weapon Attack:</em>+5 to hit, reach 5 ft., one creature that is grappled by the Jacqueline, incapacitated, or restrained. <em>Hit:</em> 4 (1d4 + 2)piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.</p><p></p><p><em><strong>Rapier (Humanoid or Hybrid Form Only).</strong> Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 6 (1d8 + 2) piercing damage.</p><p></p><p><em><strong>Dagger (Humanoid or Hybrid Form Only). </strong>Melee or Ranged Weapon Attack:</em> +5 to hit, reach 5 ft. or range 20/60 ft., one target. <em>Hit:</em> 5 (1d4 + 3) piercing damage.</p><p></p><p><strong><em>Summon Rats (1/Day). </em></strong>Jacqueline magically calls 1d4 swarms of rats. The rats arrive at the end of her next turn, acting as allies of Jacqueline and obeying her spoken commands. The rats remain until the Jacqueline dies, or until she dismisses them as a bonus action.</p><p></p><p><u><strong>LEGENDARY ACTIONS</strong></u></p><p>Jacqueline can take 2 legendary actions, choosing from the options below. She can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Jacqueline regains spent legendary actions at the start of her turn</p><p></p><p><strong>Quick Feet. </strong>Jacqueline moves up to half her speed. This movement does not provoke opportunity attacks.</p><p><strong>Attack (Costs 2 Actions).</strong> Jacqueline makes a rapier or dagger attack.</p><p></p><p><strong><u>ELITE ACTIONS</u></strong></p><p>If Jacqueline's elite trait is active, she can use the options below as legendary actions for 1 hour after using Darklord.</p><p></p><p><strong>Command Swarm (Cost 2 Actions). </strong>Jacqueline commands a swarm of rats to use its reaction and move up to its speed and enter another creatures space and make a bite attack, using Jacqueline's attack bonus (+5). On a successful the creature must succeed on a DC 10 Constitution saving throw or become infected with the Gnawing Plague.*</p><p><strong>Swarm Shield (Cost 2 actions). </strong>Jacqueline commands a swarm of rats to enter her space and cover her body granting her 20 temporary hit points. The swarm dies when Jacqueline has 0 temporary hit points remaining.</p><p></p><p><em>*The Gnawing Plague is described in Van Richten's Guide to Ravenloft.</em></p></blockquote><p></p>
[QUOTE="dave2008, post: 8374103, member: 83242"] [ATTACH type="full" alt="1629241302591.png"]142320[/ATTACH] [URL='https://www.artstation.com/artwork/aRa2gX']The Warlock and his Patron[/URL] by Balazs Pataki (copyright Balazs Pataki) [B][SIZE=6]Jacqueline Renier[/SIZE][/B] [I]Elite Medium humanoid (human, shapechanger), lawful evil[/I] [IMG alt="1599771485172.png"]https://www.enworld.org/attachments/1599771485172-png.126033/[/IMG] [B]Armor Class [/B]13 (Ring of Protection) [B]Hit Points [/B]88 ((8d8 + 8)x2; bloodied 44) [B]Speed[/B] 30 ft. [B]Climb[/B] 20 ft. [IMG alt="1599771486387.png"]https://www.enworld.org/attachments/1599771486387-png.126034/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]10 (+0)[/TD] [TD]16 (+3)[/TD] [TD]12 (+1)[/TD] [TD]13 (+1)[/TD] [TD]12 (+1)[/TD] [TD]14 (+2)[/TD] [/TR] [/TABLE] [IMG alt="1599771488291.png"]https://www.enworld.org/attachments/1599771488291-png.126035/[/IMG] [B]Savings Throws[/B] Str +1, Dex +6, Con +4, Int +2, Wis +2, Cha +3 [B]Skills[/B] Acrobatics +5, Diplomacy +4, Perception +3, Stealth +5 [B]Senses[/B] darkvision 60 ft., passive Perception 13 [B]Languages[/B] Common [B]Challenge[/B] 2 (900 elite XP) [B]Proficiency Bonus[/B] +2 [IMG alt="1599771489448.png"]https://www.enworld.org/attachments/1599771489448-png.126036/[/IMG] [B][I]DarkLord (EliteTrait, recharges after a Rest). [/I][/B]When Jacqueline is first bloodied, all conditions and effects she is suffering end for her and she can use her Elite Actions. [I][B]Evasion.[/B][/I] If Jacqueline is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. [I][B]Sneak Attack.[/B][/I] Once per turn, Jacqueline deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of one of her allies (see Rat Queen) that isn't incapacitated and Jacqueline doesn't have disadvantage on the attack roll. [I][B]Keen Smell.[/B][/I] Jacqueline has advantage on Wisdom (Perception) checks that rely on smell. [B][I]Rat Queen. [/I][/B]Jacqueline can understand and magically command any rat within 120 feet of her using limited telepathy. All rats in Richemulot are especially intelligent and eagerly obey Renier’s will. A swarm of rats under Jacqueline is considered an ally. [I][B]Regeneration.[/B][/I] Jacqueline regains 5 hit points at the start of each of her turns. If Jacqueline takes damage from a silver weapon, this trait doesn’t function at the start of the her next turn. Jacqueline dies only if she starts her turn with 0 hit points and doesn’t regenerate. [I][B]Shapechanger.[/B][/I] Jacqueline can use her action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into her true form, which is humanoid. Jacqueline statistics, other than her size, are the same in each form. Any equipment she is wearing or carrying isn’t transformed. Jacqueline reverts to her true form if she dies. [B][U]ACTIONS[/U][/B] [I][B]Multiattack (Humanoid or Hybrid Form Only).[/B][/I] Jacqueline makes two attacks, only one of which can be a bite. [I][B]Bite (Rat or Hybrid Form Only).[/B] Melee Weapon Attack:[/I]+5 to hit, reach 5 ft., one creature that is grappled by the Jacqueline, incapacitated, or restrained. [I]Hit:[/I] 4 (1d4 + 2)piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy. [I][B]Rapier (Humanoid or Hybrid Form Only).[/B] Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit:[/I] 6 (1d8 + 2) piercing damage. [I][B]Dagger (Humanoid or Hybrid Form Only). [/B]Melee or Ranged Weapon Attack:[/I] +5 to hit, reach 5 ft. or range 20/60 ft., one target. [I]Hit:[/I] 5 (1d4 + 3) piercing damage. [B][I]Summon Rats (1/Day). [/I][/B]Jacqueline magically calls 1d4 swarms of rats. The rats arrive at the end of her next turn, acting as allies of Jacqueline and obeying her spoken commands. The rats remain until the Jacqueline dies, or until she dismisses them as a bonus action. [U][B]LEGENDARY ACTIONS[/B][/U] Jacqueline can take 2 legendary actions, choosing from the options below. She can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Jacqueline regains spent legendary actions at the start of her turn [B]Quick Feet. [/B]Jacqueline moves up to half her speed. This movement does not provoke opportunity attacks. [B]Attack (Costs 2 Actions).[/B] Jacqueline makes a rapier or dagger attack. [B][U]ELITE ACTIONS[/U][/B] If Jacqueline's elite trait is active, she can use the options below as legendary actions for 1 hour after using Darklord. [B]Command Swarm (Cost 2 Actions). [/B]Jacqueline commands a swarm of rats to use its reaction and move up to its speed and enter another creatures space and make a bite attack, using Jacqueline's attack bonus (+5). On a successful the creature must succeed on a DC 10 Constitution saving throw or become infected with the Gnawing Plague.* [B]Swarm Shield (Cost 2 actions). [/B]Jacqueline commands a swarm of rats to enter her space and cover her body granting her 20 temporary hit points. The swarm dies when Jacqueline has 0 temporary hit points remaining. [I]*The Gnawing Plague is described in Van Richten's Guide to Ravenloft.[/I] [/QUOTE]
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