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<blockquote data-quote="dave2008" data-source="post: 8374104" data-attributes="member: 83242"><p>[ATTACH=full]142217[/ATTACH]</p><p><a href="https://www.artstation.com/artwork/Ogo9v" target="_blank">Hag</a> by Krystian Biskup (copyright Krystian Biskup)</p><p></p><p><span style="font-size: 22px"><strong>Mother Lorinda</strong></span></p><p><em>Elite Medium fey , neutral evil</em></p><p><img src="https://www.enworld.org/attachments/1599771485172-png.126033/" alt="1599771485172.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 15 (natural armor)</p><p><strong>Hit Points</strong> 164 ((11d8+33)x2; bloodied 82)</p><p><strong>Speed</strong> 30 ft.</p><p><img src="https://www.enworld.org/attachments/1599771486387-png.126034/" alt="1599771486387.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>18 (+4)</td><td>12 (+1)</td><td>16 (+3)</td><td>16 (+3)</td><td>13 (+1)</td><td>16 (+3)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771488291-png.126035/" alt="1599771488291.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Savings Throws</strong> Dex +3, Con +5</p><p><strong>Skills</strong> Arcana +5, Athletics +6, Deception +8, Perception +3, Stealth +3</p><p><strong>Senses</strong> darkvision 60 ft., passive Perception 14</p><p><strong>Languages</strong> Common, Draconic, Infernal, Sylvan</p><p><strong>Challenge</strong> 3 (1,400 elite XP) <strong>Proficiency Bonus</strong> +2</p><p><img src="https://www.enworld.org/attachments/1599771489448-png.126036/" alt="1599771489448.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em><strong>Amphibious.</strong></em> Lorinda can breathe air and water.</p><p></p><p><em><strong>Brute.</strong></em> A melee weapon deals one extra die of its damage when Lorinda hits with it (included in the attack).</p><p></p><p><strong><em>DarkLord (EliteTrait, recharges after a Rest). </em></strong>When Lorinda is first bloodied, all conditions and effects she is suffering end for her and she can use her Elite Actions.</p><p></p><p><em><strong>Mimicry.</strong></em> Lorinda can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 Wisdom (Insight) check.</p><p></p><p><strong><em>Keen Smell. </em></strong>Lorinda has advantage on Wisdom (Perception) checks that rely on smell.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Claws.</strong> Melee Weapon Attack.</em> +5 to hit, reach 5 ft., one target. <em>Hit.</em> 9 (2d4 + 4) slashing damage. Additionally, if the target is a Large or smaller creature it must make a DC 14 Strength saving throw or be grappled.</p><p></p><p><strong><em>Staff.</em></strong> <em>Melee Weapon Attack.</em> +5 to hit, reach 5 ft., one target. <em>Hit.</em> 11 (2d6 + 4) bludgeoning damage or 13 (2d8 + 4) bludgeoning damage when used two-handed and the target must make a DC 14 Strength saving throw or be knocked prone or pushed 10 feet (Lorinda's choice).</p><p></p><p><strong><em>Hag Eye. </em></strong>Lorinda can see through the empty eye socket of one of her Minders.</p><p></p><p><em><strong>Illusory Appearance.</strong></em> Lorinda covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if Lorinda takes a bonus action to end it or if she dies.</p><p>The changes wrought by this effect fail to hold up to physical inspection. For example, Lorinda could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that Lorinda is disguised.</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> Lorinda's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:</p><p></p><p>At will: <em>dancing lights, minor illusion, vicious mockery</em></p><p><em></em></p><p><em><strong>Invisible Passage.</strong></em> Lorinda magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.</p><p></p><p><u><strong>LEGENDARY ACTIONS</strong></u></p><p>Lorinda can take 2 legendary actions, choosing from the options below. She can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Lorinda regains spent legendary actions at the start of her turn</p><p></p><p><strong>Rend. </strong>Lorinda makes a claws attack targeting one creature she is grappling.</p><p><strong>Slippery Escape.</strong> Lorinda moves up to half her speed. This movement does not provoke opportunity attacks.</p><p><strong>Weakness (Costs 2 Actions).</strong> Ranged Spell Attack. +5 to hit, range 60 ft., one target. <em>Hit.</em> For 1 minute, the target can only move up to half its speed, it inflicts only half damage with its weapon attacks and it has disadvantage on all Strength checks and saving throws. At the end of each of the target’s turns, it can make a DC 13 Constitution saving throw, ending the effect on itself on a success.</p><p></p><p><strong><u>ELITE ACTIONS</u></strong></p><p>If Lorinda's elite trait is active, she can use the options below as legendary actions for 1 hour after using Darklord.</p><p></p><p><strong>Indivisibility (Cost 2 actions). </strong>Lorinda uses her Invisible Passage action.</p><p><strong>Staff (Cost 2 actions).</strong> Lorinda makes a staff attack.</p><p></p><p><span style="font-size: 22px">L</span>ORINDA'S <span style="font-size: 22px">L</span>AIR</p><p>[ATTACH=full]142223[/ATTACH]</p><p>Lorinda's abode is the enchanted moving structure the Gurgyl. A twisted tower of thorns, wicker, and bones, the Gurgyl moves around on three skeletal dragon legs. Hidden within the ominous walls of the Gurgyl are Lorinda's kitchen/laboratory, nursery, and the Old Cauldron.</p><p></p><p>When Lorinda is encountered in her lair she has an elite challenge rating of 5 (3,600 XP).</p><p></p><h4>Lair Actions</h4><p>On initiative count 20 (losing initiative ties), Lorinda takes a lair action to cause one of the following effects:</p><ul> <li data-xf-list-type="ul">Lorinda can teleport to an unoccupied space adjacent to one of her Minders.</li> <li data-xf-list-type="ul">Lorinda commands the Gurgyl to move up to its speed.</li> <li data-xf-list-type="ul">Lorinda commands the Gurgyl to shake, each creature in the Gurgyl, except Lorinda, must make a DC 15 Dexterity saving throw or be knocked prone.</li> <li data-xf-list-type="ul">Lorinda can cast a coven spell using the Old Cauldron.* For casting these spells, Lorinda is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 14, and the spell attack bonus is +6.<ul> <li data-xf-list-type="ul">1st level (4 slots): <em>identify, ray of sickness</em></li> <li data-xf-list-type="ul">2nd level (3 slots): <em>hold person, locate object</em></li> <li data-xf-list-type="ul">3rd level (3 slots): <em>bestow curse, counterspell, lightning bolt</em></li> <li data-xf-list-type="ul">4th level (3 slots): <em>phantasmal killer, polymorph</em></li> <li data-xf-list-type="ul">5th level (2 slots): <em>contact other plane, scrying</em></li> <li data-xf-list-type="ul">6th level (1 slot): <em>eyebite</em></li> </ul></li> </ul><p>*Lorinda loses this action if her sisters are freed from the Old Cauldron.</p><h4></h4></blockquote><p></p>
[QUOTE="dave2008, post: 8374104, member: 83242"] [ATTACH type="full" alt="1629069142727.png"]142217[/ATTACH] [URL='https://www.artstation.com/artwork/Ogo9v']Hag[/URL] by Krystian Biskup (copyright Krystian Biskup) [SIZE=6][B]Mother Lorinda[/B][/SIZE] [I]Elite Medium fey , neutral evil[/I] [IMG alt="1599771485172.png"]https://www.enworld.org/attachments/1599771485172-png.126033/[/IMG] [B]Armor Class[/B] 15 (natural armor) [B]Hit Points[/B] 164 ((11d8+33)x2; bloodied 82) [B]Speed[/B] 30 ft. [IMG alt="1599771486387.png"]https://www.enworld.org/attachments/1599771486387-png.126034/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]18 (+4)[/TD] [TD]12 (+1)[/TD] [TD]16 (+3)[/TD] [TD]16 (+3)[/TD] [TD]13 (+1)[/TD] [TD]16 (+3)[/TD] [/TR] [/TABLE] [IMG alt="1599771488291.png"]https://www.enworld.org/attachments/1599771488291-png.126035/[/IMG] [B]Savings Throws[/B] Dex +3, Con +5 [B]Skills[/B] Arcana +5, Athletics +6, Deception +8, Perception +3, Stealth +3 [B]Senses[/B] darkvision 60 ft., passive Perception 14 [B]Languages[/B] Common, Draconic, Infernal, Sylvan [B]Challenge[/B] 3 (1,400 elite XP) [B]Proficiency Bonus[/B] +2 [IMG alt="1599771489448.png"]https://www.enworld.org/attachments/1599771489448-png.126036/[/IMG] [I][B]Amphibious.[/B][/I] Lorinda can breathe air and water. [I][B]Brute.[/B][/I] A melee weapon deals one extra die of its damage when Lorinda hits with it (included in the attack). [B][I]DarkLord (EliteTrait, recharges after a Rest). [/I][/B]When Lorinda is first bloodied, all conditions and effects she is suffering end for her and she can use her Elite Actions. [I][B]Mimicry.[/B][/I] Lorinda can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 Wisdom (Insight) check. [B][I]Keen Smell. [/I][/B]Lorinda has advantage on Wisdom (Perception) checks that rely on smell. [B][U]ACTIONS[/U][/B] [I][B]Claws.[/B] Melee Weapon Attack.[/I] +5 to hit, reach 5 ft., one target. [I]Hit.[/I] 9 (2d4 + 4) slashing damage. Additionally, if the target is a Large or smaller creature it must make a DC 14 Strength saving throw or be grappled. [B][I]Staff.[/I][/B] [I]Melee Weapon Attack.[/I] +5 to hit, reach 5 ft., one target. [I]Hit.[/I] 11 (2d6 + 4) bludgeoning damage or 13 (2d8 + 4) bludgeoning damage when used two-handed and the target must make a DC 14 Strength saving throw or be knocked prone or pushed 10 feet (Lorinda's choice). [B][I]Hag Eye. [/I][/B]Lorinda can see through the empty eye socket of one of her Minders. [I][B]Illusory Appearance.[/B][/I] Lorinda covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if Lorinda takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, Lorinda could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that Lorinda is disguised. [I][B]Innate Spellcasting.[/B][/I] Lorinda's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components: At will: [I]dancing lights, minor illusion, vicious mockery [B]Invisible Passage.[/B][/I] Lorinda magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her. [U][B]LEGENDARY ACTIONS[/B][/U] Lorinda can take 2 legendary actions, choosing from the options below. She can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Lorinda regains spent legendary actions at the start of her turn [B]Rend. [/B]Lorinda makes a claws attack targeting one creature she is grappling. [B]Slippery Escape.[/B] Lorinda moves up to half her speed. This movement does not provoke opportunity attacks. [B]Weakness (Costs 2 Actions).[/B] Ranged Spell Attack. +5 to hit, range 60 ft., one target. [I]Hit.[/I] For 1 minute, the target can only move up to half its speed, it inflicts only half damage with its weapon attacks and it has disadvantage on all Strength checks and saving throws. At the end of each of the target’s turns, it can make a DC 13 Constitution saving throw, ending the effect on itself on a success. [B][U]ELITE ACTIONS[/U][/B] If Lorinda's elite trait is active, she can use the options below as legendary actions for 1 hour after using Darklord. [B]Indivisibility (Cost 2 actions). [/B]Lorinda uses her Invisible Passage action. [B]Staff (Cost 2 actions).[/B] Lorinda makes a staff attack. [SIZE=6]L[/SIZE]ORINDA'S [SIZE=6]L[/SIZE]AIR [ATTACH type="full" alt="1629082306258.png"]142223[/ATTACH] Lorinda's abode is the enchanted moving structure the Gurgyl. A twisted tower of thorns, wicker, and bones, the Gurgyl moves around on three skeletal dragon legs. Hidden within the ominous walls of the Gurgyl are Lorinda's kitchen/laboratory, nursery, and the Old Cauldron. When Lorinda is encountered in her lair she has an elite challenge rating of 5 (3,600 XP). [HEADING=3]Lair Actions[/HEADING] On initiative count 20 (losing initiative ties), Lorinda takes a lair action to cause one of the following effects: [LIST] [*]Lorinda can teleport to an unoccupied space adjacent to one of her Minders. [*]Lorinda commands the Gurgyl to move up to its speed. [*]Lorinda commands the Gurgyl to shake, each creature in the Gurgyl, except Lorinda, must make a DC 15 Dexterity saving throw or be knocked prone. [*]Lorinda can cast a coven spell using the Old Cauldron.* For casting these spells, Lorinda is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 14, and the spell attack bonus is +6. [LIST] [*]1st level (4 slots): [I]identify, ray of sickness[/I] [*]2nd level (3 slots): [I]hold person, locate object[/I] [*]3rd level (3 slots): [I]bestow curse, counterspell, lightning bolt[/I] [*]4th level (3 slots): [I]phantasmal killer, polymorph[/I] [*]5th level (2 slots): [I]contact other plane, scrying[/I] [*]6th level (1 slot): [I]eyebite[/I] [/LIST] [/LIST] *Lorinda loses this action if her sisters are freed from the Old Cauldron. [HEADING=3][/HEADING] [/QUOTE]
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