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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8379992" data-attributes="member: 83242"><p>That I did - and thank you as always for your comments.</p><p></p><p>I think that is about what I got for defensive CR too (I didn't save the calculation). I tired to give it a lot of other things besides HP (lots of saves, magic resistance, parry, regeneration), but ultimately it is probably best to bump its HP a bit too. Maybe enough to get it back to CR 15 like the original.</p><p></p><p>PS - IMO a CR 15 legendary monster is a solo challenge for a level 9-10 party of 3-4 PCs, not a lvl 12 party. And if remember correctly, your groups tend to be pretty tricked out.</p><p></p><p>I'm not personally in favor of overly wordy/complicated descriptions in stat blocks - though I did do something like that for rotting grasp. I will think about it. Also, its heart is not in its body, that is the point of the rejuvenation trait. The body reforms adjacent to the heart (which is kept elsewhere like a lich phylactery</p><p></p><p>The kopesh as added because it was in the art I found! However, I did feel that it was means to separate it from a standard mummy. These aren't just dumb brutes who bash you with their fists. I definitely see your point but I am a bit reluctant to drop it. I will think about it.</p><p></p><p>It is a free attack as part of the mummy's multiattack (just like O5e). It would never use it separately from multiattack. Though I could drop it or at it to the LA.</p><p></p><p>I will keep it.</p><p></p><p>I will get rid of it.</p><p></p><p>I based these effects on beholder eye rays and it was a dex save there, but this isn't a ray so I will get it changes.</p><p></p><p>I like that idea. A plague cloud if you will.</p><p></p><p>I was thinking about a water jet cutter that uses pressurized water (the force here) and sand to cut through steel and such. I took the idea from PF2 mummy pharaoh, but it had heated sand: fire and slashing. Maybe I should have stuck with that. I will think about it.</p><p></p><p>I like that. I will think about how to add that. I am thinking as part of its aura or maybe a revamped dreadful glare or maybe a "ka" sense LA.</p><p></p><p>I will drop it.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8379992, member: 83242"] That I did - and thank you as always for your comments. I think that is about what I got for defensive CR too (I didn't save the calculation). I tired to give it a lot of other things besides HP (lots of saves, magic resistance, parry, regeneration), but ultimately it is probably best to bump its HP a bit too. Maybe enough to get it back to CR 15 like the original. PS - IMO a CR 15 legendary monster is a solo challenge for a level 9-10 party of 3-4 PCs, not a lvl 12 party. And if remember correctly, your groups tend to be pretty tricked out. I'm not personally in favor of overly wordy/complicated descriptions in stat blocks - though I did do something like that for rotting grasp. I will think about it. Also, its heart is not in its body, that is the point of the rejuvenation trait. The body reforms adjacent to the heart (which is kept elsewhere like a lich phylactery The kopesh as added because it was in the art I found! However, I did feel that it was means to separate it from a standard mummy. These aren't just dumb brutes who bash you with their fists. I definitely see your point but I am a bit reluctant to drop it. I will think about it. It is a free attack as part of the mummy's multiattack (just like O5e). It would never use it separately from multiattack. Though I could drop it or at it to the LA. I will keep it. I will get rid of it. I based these effects on beholder eye rays and it was a dex save there, but this isn't a ray so I will get it changes. I like that idea. A plague cloud if you will. I was thinking about a water jet cutter that uses pressurized water (the force here) and sand to cut through steel and such. I took the idea from PF2 mummy pharaoh, but it had heated sand: fire and slashing. Maybe I should have stuck with that. I will think about it. I like that. I will think about how to add that. I am thinking as part of its aura or maybe a revamped dreadful glare or maybe a "ka" sense LA. I will drop it. [/QUOTE]
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