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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8396381" data-attributes="member: 83242"><p>[ATTACH=full]143624[/ATTACH]</p><p><a href="https://www.deviantart.com/acrosaurotaurus/art/Alice-In-Wonderland-Jabberwocky-862539139" target="_blank">Alice in Wonderland: Jabberwocky</a> by AcroSauroTaurus</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Jabberwock (WIP)</span></strong></td><td><strong>Challenge</strong> 13</td></tr><tr><td><em>Huge fey, typically chaotic evil</em></td><td>10,000 XP</td></tr></table><p>[spoiler]</p><p><img src="https://www.enworld.org/attachments/1599771485172-png.126033/" alt="1599771485172.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>Armor Class </strong>20 (Natural Armor)</p><p><strong>Hit Points </strong>162 (12d12 + 84; bloodied 81)</p><p><strong>Speed</strong> 50 ft., climb 30 ft., fly 100 ft., swim 40 ft.</p><p><img src="https://www.enworld.org/attachments/1599771486387-png.126034/" alt="1599771486387.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>22 (+6)</td><td>14 (+2)</td><td>24 (+7)</td><td>4 (-3)</td><td>8 (-2)</td><td>11 (+0)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771488291-png.126035/" alt="1599771488291.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws</strong> Str +11, Dex +7, Con +12, Int +2, Wis +3, Cha +5</p><p><strong>Skills </strong>Athletics +11, Perception +8</p><p><strong>Damage Vulnerabilities</strong> slashing damage from a <em>vorpal sword</em></p><p><strong>Damage Resistances</strong> piercing damage that is nonmagical</p><p><strong>Damage Immunities</strong> poison</p><p><strong>Condition Immunities </strong>charmed, frightened, poisoned</p><p><strong>Senses</strong> truesight 120 ft., passive Perception 18</p><p><strong>Languages </strong>--</p><p><strong>Proficiency Bonus</strong> +5; <strong>Maneuver DC </strong>19</p><p><img src="https://www.enworld.org/attachments/1599771489448-png.126036/" alt="1599771489448.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em><strong>Confusing Burble.</strong></em> The jabberwock burbles to itself unless it is incapacitated. Any creature that starts its turn within 30 feet of the jabberwock and is able to hear its burbling must make a DC 18 Charisma saving throw. On a failed saving throw, the creature can’t take reactions until the start of its next turn, and it rolls a d4 to determine what it does during its current turn:</p><p></p><p>1–2. The creature does nothing.</p><p>3. The creature does nothing except use all its movement to move in a random direction.</p><p>4. The creature either makes one melee attack against a random creature it can see or does nothing if no visible creature is within its reach.</p><p></p><p><em><strong>Regeneration.</strong></em> The jabberwock regains 10 hit points at the start of its turn. if the jabberwock takes slashing damage from a vorpal sword, this trait doesn't function at the start of its next turn. The jabberwock dies only if it starts its turn with 0 hit points and it doesn't regenerate.</p><p></p><p><em><strong>Uncanny Tracker.</strong></em> The jabberwock can unerringly track any creature it has wounded in the last 24 hours, and it knows the distance and direction to its quarry as long as the two of them are on the same plane of existence.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong><span style="color: rgb(184, 49, 47)">Multiattack.</span></strong><span style="color: rgb(184, 49, 47)"> Melee Spell Attack:</span></em><span style="color: rgb(184, 49, 47)"> +16 to hit, reach 5 ft., one creature. <em>Hit:</em> 14 (4d6) cold damage. The target must succeed on a DC 21Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</span></p><p><span style="color: rgb(184, 49, 47)"></span></p><p><span style="color: rgb(184, 49, 47)"><em><strong>Claw. </strong>Melee Weapon Attack: </em>+12 to hit, reach 5 ft., one target. <em>Hit: </em>7 (1d6 + 4) bludgeoning damage plus 14 (4d6) necrotic damage, or 8 (1d8 + 4) bludgeoning damage plus 14 (4d6) necrotic damage when used with two hands.</span></p><p><span style="color: rgb(184, 49, 47)"></span></p><p><span style="color: rgb(184, 49, 47)"><em><strong>Bite. </strong>Melee Weapon Attack: </em>+12 to hit, reach 5 ft., one target. <em>Hit: </em>7 (1d6 + 4) bludgeoning damage plus 14 (4d6) necrotic damage, or 8 (1d8 + 4) bludgeoning damage plus 14 (4d6) necrotic damage when used with two hands.</span></p><p><span style="color: rgb(184, 49, 47)"></span></p><p><span style="color: rgb(184, 49, 47)"><em><strong>Tail. </strong>Melee Weapon Attack: </em>+12 to hit, reach 5 ft., one target. <em>Hit: </em>7 (1d6 + 4) bludgeoning damage plus 14 (4d6) necrotic damage, or 8 (1d8 + 4) bludgeoning damage plus 14 (4d6) necrotic damage when used with two hands.</span></p><p><span style="color: rgb(184, 49, 47)"></span></p><p><span style="color: rgb(184, 49, 47)"><em><strong>Fiery Gaze (Recharge 5–6).</strong></em> Unless it is blinded, the jabberwock emits a 120-foot-long, 5-foot-wide line of fire from its eyes. Each creature in that line must make a DC 18 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.</span></p><p><span style="color: rgb(184, 49, 47)"></span></p><p><span style="color: rgb(184, 49, 47)"><strong><u>BONUS ACTIONS</u></strong></span></p><p><span style="color: rgb(184, 49, 47)"><strong><em>Bite. </em></strong>The jabberwock interrupts the casting of a spell he can see being cast within 60 feet of him, causing the spell to fail.</span></p><p><span style="color: rgb(184, 49, 47)"></span></p><p><span style="color: rgb(184, 49, 47)"><u><strong>LEGENDARY ACTIONS</strong></u></span></p><p><span style="color: rgb(184, 49, 47)">The jabberwock can take 3 legendary actions, choosing from the options below. It can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. The jabberwock regains spent legendary actions at the start of her turn</span></p><p><span style="color: rgb(184, 49, 47)"></span></p><p><span style="color: rgb(184, 49, 47)"><strong>Tail Attack.</strong> The jabberwock cast on of his at-will spells. Often, fireball or lightning bolt (see actions).</span></p><p><span style="color: rgb(0, 0, 0)"><strong>Unstoppable. </strong>The jabberwock ends one condition or effect it is suffering. It can use this action as long as it has at least 1 hit point, even while unconscious or incapacitated.</span></p><p><span style="color: rgb(184, 49, 47)"><strong>Rend (Costs 2 Actions).</strong> The jabberwock uses his Paralyzing Touch.</span></p><p><span style="color: rgb(184, 49, 47)"><strong>Wing Attack (Costs 3 Actions). </strong>The jabberwock </span></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="dave2008, post: 8396381, member: 83242"] [ATTACH type="full" alt="1631347218267.png"]143624[/ATTACH] [URL='https://www.deviantart.com/acrosaurotaurus/art/Alice-In-Wonderland-Jabberwocky-862539139']Alice in Wonderland: Jabberwocky[/URL] by AcroSauroTaurus [TABLE] [TR] [TD][B][SIZE=6]Jabberwock (WIP)[/SIZE][/B][/TD] [TD][B]Challenge[/B] 13[/TD] [/TR] [TR] [TD][I]Huge fey, typically chaotic evil[/I][/TD] [TD]10,000 XP[/TD] [/TR] [/TABLE] [spoiler] [IMG alt="1599771485172.png"]https://www.enworld.org/attachments/1599771485172-png.126033/[/IMG] [B]Armor Class [/B]20 (Natural Armor) [B]Hit Points [/B]162 (12d12 + 84; bloodied 81) [B]Speed[/B] 50 ft., climb 30 ft., fly 100 ft., swim 40 ft. [IMG alt="1599771486387.png"]https://www.enworld.org/attachments/1599771486387-png.126034/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]22 (+6)[/TD] [TD]14 (+2)[/TD] [TD]24 (+7)[/TD] [TD]4 (-3)[/TD] [TD]8 (-2)[/TD] [TD]11 (+0)[/TD] [/TR] [/TABLE] [IMG alt="1599771488291.png"]https://www.enworld.org/attachments/1599771488291-png.126035/[/IMG] [B]Saving Throws[/B] Str +11, Dex +7, Con +12, Int +2, Wis +3, Cha +5 [B]Skills [/B]Athletics +11, Perception +8 [B]Damage Vulnerabilities[/B] slashing damage from a [I]vorpal sword[/I] [B]Damage Resistances[/B] piercing damage that is nonmagical [B]Damage Immunities[/B] poison [B]Condition Immunities [/B]charmed, frightened, poisoned [B]Senses[/B] truesight 120 ft., passive Perception 18 [B]Languages [/B]-- [B]Proficiency Bonus[/B] +5; [B]Maneuver DC [/B]19 [IMG alt="1599771489448.png"]https://www.enworld.org/attachments/1599771489448-png.126036/[/IMG] [I][B]Confusing Burble.[/B][/I] The jabberwock burbles to itself unless it is incapacitated. Any creature that starts its turn within 30 feet of the jabberwock and is able to hear its burbling must make a DC 18 Charisma saving throw. On a failed saving throw, the creature can’t take reactions until the start of its next turn, and it rolls a d4 to determine what it does during its current turn: 1–2. The creature does nothing. 3. The creature does nothing except use all its movement to move in a random direction. 4. The creature either makes one melee attack against a random creature it can see or does nothing if no visible creature is within its reach. [I][B]Regeneration.[/B][/I] The jabberwock regains 10 hit points at the start of its turn. if the jabberwock takes slashing damage from a vorpal sword, this trait doesn't function at the start of its next turn. The jabberwock dies only if it starts its turn with 0 hit points and it doesn't regenerate. [I][B]Uncanny Tracker.[/B][/I] The jabberwock can unerringly track any creature it has wounded in the last 24 hours, and it knows the distance and direction to its quarry as long as the two of them are on the same plane of existence. [B][U]ACTIONS[/U][/B] [I][B][COLOR=rgb(184, 49, 47)]Multiattack.[/COLOR][/B][COLOR=rgb(184, 49, 47)] Melee Spell Attack:[/COLOR][/I][COLOR=rgb(184, 49, 47)] +16 to hit, reach 5 ft., one creature. [I]Hit:[/I] 14 (4d6) cold damage. The target must succeed on a DC 21Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. [I][B]Claw. [/B]Melee Weapon Attack: [/I]+12 to hit, reach 5 ft., one target. [I]Hit: [/I]7 (1d6 + 4) bludgeoning damage plus 14 (4d6) necrotic damage, or 8 (1d8 + 4) bludgeoning damage plus 14 (4d6) necrotic damage when used with two hands. [I][B]Bite. [/B]Melee Weapon Attack: [/I]+12 to hit, reach 5 ft., one target. [I]Hit: [/I]7 (1d6 + 4) bludgeoning damage plus 14 (4d6) necrotic damage, or 8 (1d8 + 4) bludgeoning damage plus 14 (4d6) necrotic damage when used with two hands. [I][B]Tail. [/B]Melee Weapon Attack: [/I]+12 to hit, reach 5 ft., one target. [I]Hit: [/I]7 (1d6 + 4) bludgeoning damage plus 14 (4d6) necrotic damage, or 8 (1d8 + 4) bludgeoning damage plus 14 (4d6) necrotic damage when used with two hands. [I][B]Fiery Gaze (Recharge 5–6).[/B][/I] Unless it is blinded, the jabberwock emits a 120-foot-long, 5-foot-wide line of fire from its eyes. Each creature in that line must make a DC 18 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one. [B][U]BONUS ACTIONS[/U] [I]Bite. [/I][/B]The jabberwock interrupts the casting of a spell he can see being cast within 60 feet of him, causing the spell to fail. [U][B]LEGENDARY ACTIONS[/B][/U] The jabberwock can take 3 legendary actions, choosing from the options below. It can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. The jabberwock regains spent legendary actions at the start of her turn [B]Tail Attack.[/B] The jabberwock cast on of his at-will spells. Often, fireball or lightning bolt (see actions).[/COLOR] [COLOR=rgb(0, 0, 0)][B]Unstoppable. [/B]The jabberwock ends one condition or effect it is suffering. It can use this action as long as it has at least 1 hit point, even while unconscious or incapacitated.[/COLOR] [COLOR=rgb(184, 49, 47)][B]Rend (Costs 2 Actions).[/B] The jabberwock uses his Paralyzing Touch. [B]Wing Attack (Costs 3 Actions). [/B]The jabberwock [/COLOR] [/spoiler] [/QUOTE]
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