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<blockquote data-quote="dave2008" data-source="post: 8401756" data-attributes="member: 83242"><p>[ATTACH=full]144072[/ATTACH]</p><p><a href="https://www.deviantart.com/sgtrock117/art/Forest-Nymph-560726258" target="_blank">Forest Nymph</a> by SGTROCK117</p><p><span style="font-size: 26px">N</span><span style="font-size: 22px">ymph</span></p><p><strong><em>Source: </em></strong><em>1e Monster Manual (conversion by [USER=1210]@the Jester[/USER])</em></p><p></p><p>A nymph is a fey incarnation of beauty. Reclusive and vain, a nymph is so gorgeous that merely seeing one can blind or kill a creature. A nymph sometimes guards hidden areas of great natural beauty, preventing other creatures from despoiling it through persuasion, magic and the power of the nymph's allies.</p><p></p><p><strong><em>Unearthly Beauty. </em></strong>As an embodiment of beauty, a nymph is a dazzling vision, often draped in diaphanous clothing that is easily removed. It is so beautiful that other creatures can sometimes acquire a small piece of its glamor; for example, a female humanoid that bathes in the same water as a nymph within 1 hour of the nymph's having done so increases its Charisma score and maximum by 2 for 24 hours. Sometimes nymph hair or blood is required by the recipes for certain magic items involving beauty or vanity.</p><p></p><p><strong><em>Dalliances with Mortal Creatures. </em></strong>A nymph tends to enjoy romance with humans, elves, and other beautiful mortal creatures. While its flighty nature means that such relationships are usually fleeting, sometimes they result in half-nymph offspring that share a small portion of the nymph's beauty. Nymphs aren't very good parents, being too self-involved and narcissistic to pay much attention to something as needy as a child.</p><p></p><p>When a nymph is either tricked into dallying with a fiend or somehow finds itself sufficiently interested in one, such offspring show both sides of their nature as a forlarren. The nymph inevitably casts such a child out, showing no maternal instincts toward it whatsoever.</p><p></p><p><strong><em>Nymph Treasure. </em></strong>Nymphs love beautiful things and are often showered with gifts by would-be suitors and other visitors. A nymph has a 25% chance each of having 2d6 gems and 1d4 art objects and a 20% chance each of having 1d4 potions and 1 random magic item. A group of two to six nymphs instead has a 60% chance each of having 3d8 gems and 2d6 art objects, as well as a 35% chance each of having 1d6+1 potions and 1d2 random magic items. A group of seven or more nymphs instead has a 60% chance each of having 5d10 gems and 3d6 art objects, as well as a 50% chance each to having 2d6 potions and 1d4 random magic items.</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Nymph</span></strong></td><td><strong>Challenge</strong> 4</td></tr><tr><td><em>Medium fey, chaotic good</em></td><td>1,100 XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771485172-png.126033/" alt="1599771485172.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class </strong>13</p><p><strong>Hit Points </strong>36 (8d8; bloodied 18)</p><p><strong>Speed</strong> 30 ft.</p><p><img src="https://www.enworld.org/attachments/1599771486387-png.126034/" alt="1599771486387.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>10 (+0)</td><td>17 (+3)</td><td>10 (+0)</td><td>16 (+3)</td><td>17 (+3)</td><td>28 (+9)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771488291-png.126035/" alt="1599771488291.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Dex +5, Int +5, Wis +5</p><p><strong>Skills </strong>Acrobatics +5, Deception +12, Persuasion +12</p><p><strong>Senses</strong> passive Perception 13</p><p><strong>Languages </strong>Sylvan</p><p><strong>Proficiency Bonus</strong> +2; <strong>Maneuver DC </strong>13</p><p><img src="https://www.enworld.org/attachments/1599771489448-png.126036/" alt="1599771489448.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Unearthly Beauty. </em></strong>A humanoid that starts its turn within 30 feet of the nymph and doesn't avert its eyes must make a DC 19 Constitution save or be blinded. The creature can make another saving throw, with disadvantage, every 24 hours after it was initially blinded, ending the condition on itself on a success. If the nymph is nude, a creature that fails its save by 5 or more is also knocked unconscious for 1 hour. A creature that is immune to the charmed condition is immune to this effect.</p><p></p><p>A creature that averts its eyes can't see the nymph until the start of the creature's next turn.</p><p></p><p><strong><em>Unnerving Beauty.</em></strong> A creature that targets the nymph has disadvantage on the attack roll.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Dagger. </em></strong><em>Melee or Ranged Weapon Attack: </em>+5 to hit, reach 5 ft. or range 20/60 ft., one target. <em>Hit: </em>5 (1d4+3) piercing damage.</p><p></p><p><em><strong>Poison Spray. </strong></em>The nymph conjures poisonous gas that engulfs one creature of its choice within 10 feet of it. The Creature must make a DC 19 Constitution saving throw or take 13 (2d12) poison damage.</p><p></p><p><strong><em>Stunning Glance. </em></strong>The nymph glances at one creature within 60 feet of it. The target must make a DC 19 Wisdom save or be stunned until the end of the nymphs next turn. If a creature fails their saving throw by 5 or more, they are stunned for 1 minute instead. A creature that is immune to the charmed condition is immune to this effect.</p><p></p><p><strong><em>Luring Song (1/Rest).</em></strong> The nymph sings an enchanting tune. All creatures of the nymph's choice that are within 30 feet of it, and that can hear it, must make a DC 19 Wisdom saving throw or be Charmed by the nymph. If a creature that fails its save by 5 or more it is forced to look at the nymph until the end of its next turn.</p><p></p><p><strong><em>Innate Spellcasting. </em></strong>The nymph's spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). It can innately cast the following spells, requiring no material components:</p><p></p><p>At will. <em>druidcraft, guidance, poison spray, shillelagh.</em></p><p>3/day each. <em>animal messenger, cure wounds, entangle, faerie fire</em></p><p>1/day each. <em>call lightning, dispel magic, freedom of movement, ice storm</em></p><p></p><p><strong><em>Ice Storm (1/Day). </em></strong>The nymph uses its innate casting ability to magically conjure hail that pummels a 20-foot radius by 40-foot high cylinder that the nymph can see within 300 feet of it. Each creature in the cylinder must make a DC 20 Dexterity saving throw, taking 9 (2d8) bludgeoning and 14 (4d6) cold damage on a failed save, or half as much damage on a successful one.</p><p></p><p><strong><em>Call Lightning (1/Day). </em></strong>The nymph uses its innate casting ability to magically conjure a storm cloud in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point 100 feet directly above the nymph.</p><p></p><p>The nymph chooses a point it can see within 120 feet of it. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one. On each of its turns until the spell ends, the nymph can use an action to call down lightning in this way again, targeting the same point or a different one.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Disrobe.</em></strong> The nymph removes its clothes.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Wounded Glance (only when Bloodied).</em></strong> If a ranged attack would hit the nymph, the nymph can glance at its attacker and the hit becomes a miss. To do so, the nymph must be able to see its attacker.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8401756, member: 83242"] [ATTACH type="full" alt="1632070135257.png"]144072[/ATTACH] [URL='https://www.deviantart.com/sgtrock117/art/Forest-Nymph-560726258']Forest Nymph[/URL] by SGTROCK117 [SIZE=7]N[/SIZE][SIZE=6]ymph[/SIZE] [B][I]Source: [/I][/B][I]1e Monster Manual (conversion by [USER=1210]@the Jester[/USER])[/I] A nymph is a fey incarnation of beauty. Reclusive and vain, a nymph is so gorgeous that merely seeing one can blind or kill a creature. A nymph sometimes guards hidden areas of great natural beauty, preventing other creatures from despoiling it through persuasion, magic and the power of the nymph's allies. [B][I]Unearthly Beauty. [/I][/B]As an embodiment of beauty, a nymph is a dazzling vision, often draped in diaphanous clothing that is easily removed. It is so beautiful that other creatures can sometimes acquire a small piece of its glamor; for example, a female humanoid that bathes in the same water as a nymph within 1 hour of the nymph's having done so increases its Charisma score and maximum by 2 for 24 hours. Sometimes nymph hair or blood is required by the recipes for certain magic items involving beauty or vanity. [B][I]Dalliances with Mortal Creatures. [/I][/B]A nymph tends to enjoy romance with humans, elves, and other beautiful mortal creatures. While its flighty nature means that such relationships are usually fleeting, sometimes they result in half-nymph offspring that share a small portion of the nymph's beauty. Nymphs aren't very good parents, being too self-involved and narcissistic to pay much attention to something as needy as a child. When a nymph is either tricked into dallying with a fiend or somehow finds itself sufficiently interested in one, such offspring show both sides of their nature as a forlarren. The nymph inevitably casts such a child out, showing no maternal instincts toward it whatsoever. [B][I]Nymph Treasure. [/I][/B]Nymphs love beautiful things and are often showered with gifts by would-be suitors and other visitors. A nymph has a 25% chance each of having 2d6 gems and 1d4 art objects and a 20% chance each of having 1d4 potions and 1 random magic item. A group of two to six nymphs instead has a 60% chance each of having 3d8 gems and 2d6 art objects, as well as a 35% chance each of having 1d6+1 potions and 1d2 random magic items. A group of seven or more nymphs instead has a 60% chance each of having 5d10 gems and 3d6 art objects, as well as a 50% chance each to having 2d6 potions and 1d4 random magic items. [TABLE] [TR] [TD][B][SIZE=6]Nymph[/SIZE][/B][/TD] [TD][B]Challenge[/B] 4[/TD] [/TR] [TR] [TD][I]Medium fey, chaotic good[/I][/TD] [TD]1,100 XP[/TD] [/TR] [/TABLE] [IMG alt="1599771485172.png"]https://www.enworld.org/attachments/1599771485172-png.126033/[/IMG] [B]Armor Class [/B]13 [B]Hit Points [/B]36 (8d8; bloodied 18) [B]Speed[/B] 30 ft. [IMG alt="1599771486387.png"]https://www.enworld.org/attachments/1599771486387-png.126034/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]10 (+0)[/TD] [TD]17 (+3)[/TD] [TD]10 (+0)[/TD] [TD]16 (+3)[/TD] [TD]17 (+3)[/TD] [TD]28 (+9)[/TD] [/TR] [/TABLE] [IMG alt="1599771488291.png"]https://www.enworld.org/attachments/1599771488291-png.126035/[/IMG] [B]Saving Throws[/B] Dex +5, Int +5, Wis +5 [B]Skills [/B]Acrobatics +5, Deception +12, Persuasion +12 [B]Senses[/B] passive Perception 13 [B]Languages [/B]Sylvan [B]Proficiency Bonus[/B] +2; [B]Maneuver DC [/B]13 [IMG alt="1599771489448.png"]https://www.enworld.org/attachments/1599771489448-png.126036/[/IMG] [B][I]Unearthly Beauty. [/I][/B]A humanoid that starts its turn within 30 feet of the nymph and doesn't avert its eyes must make a DC 19 Constitution save or be blinded. The creature can make another saving throw, with disadvantage, every 24 hours after it was initially blinded, ending the condition on itself on a success. If the nymph is nude, a creature that fails its save by 5 or more is also knocked unconscious for 1 hour. A creature that is immune to the charmed condition is immune to this effect. A creature that averts its eyes can't see the nymph until the start of the creature's next turn. [B][I]Unnerving Beauty.[/I][/B] A creature that targets the nymph has disadvantage on the attack roll. [B][U]ACTIONS[/U] [I]Dagger. [/I][/B][I]Melee or Ranged Weapon Attack: [/I]+5 to hit, reach 5 ft. or range 20/60 ft., one target. [I]Hit: [/I]5 (1d4+3) piercing damage. [I][B]Poison Spray. [/B][/I]The nymph conjures poisonous gas that engulfs one creature of its choice within 10 feet of it. The Creature must make a DC 19 Constitution saving throw or take 13 (2d12) poison damage. [B][I]Stunning Glance. [/I][/B]The nymph glances at one creature within 60 feet of it. The target must make a DC 19 Wisdom save or be stunned until the end of the nymphs next turn. If a creature fails their saving throw by 5 or more, they are stunned for 1 minute instead. A creature that is immune to the charmed condition is immune to this effect. [B][I]Luring Song (1/Rest).[/I][/B] The nymph sings an enchanting tune. All creatures of the nymph's choice that are within 30 feet of it, and that can hear it, must make a DC 19 Wisdom saving throw or be Charmed by the nymph. If a creature that fails its save by 5 or more it is forced to look at the nymph until the end of its next turn. [B][I]Innate Spellcasting. [/I][/B]The nymph's spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will. [I]druidcraft, guidance, poison spray, shillelagh.[/I] 3/day each. [I]animal messenger, cure wounds, entangle, faerie fire[/I] 1/day each. [I]call lightning, dispel magic, freedom of movement, ice storm[/I] [B][I]Ice Storm (1/Day). [/I][/B]The nymph uses its innate casting ability to magically conjure hail that pummels a 20-foot radius by 40-foot high cylinder that the nymph can see within 300 feet of it. Each creature in the cylinder must make a DC 20 Dexterity saving throw, taking 9 (2d8) bludgeoning and 14 (4d6) cold damage on a failed save, or half as much damage on a successful one. [B][I]Call Lightning (1/Day). [/I][/B]The nymph uses its innate casting ability to magically conjure a storm cloud in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point 100 feet directly above the nymph. The nymph chooses a point it can see within 120 feet of it. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one. On each of its turns until the spell ends, the nymph can use an action to call down lightning in this way again, targeting the same point or a different one. [B][U]BONUS ACTIONS[/U] [I]Disrobe.[/I][/B] The nymph removes its clothes. [B][U]REACTIONS[/U] [I]Wounded Glance (only when Bloodied).[/I][/B] If a ranged attack would hit the nymph, the nymph can glance at its attacker and the hit becomes a miss. To do so, the nymph must be able to see its attacker. [/QUOTE]
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