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<blockquote data-quote="dave2008" data-source="post: 8401769" data-attributes="member: 83242"><p>[ATTACH=full]144067[/ATTACH]</p><p><a href="https://www.deviantart.com/kantakerro/art/BNHA-OC-Fantasy-AU-Sylph-778660836" target="_blank">Sylph </a>by KantaKerro</p><p></p><p><span style="font-size: 26px">S</span><span style="font-size: 22px">YLPH</span></p><p><strong><em>Source: </em></strong><em>2e Monstrous Manual (conversion by [USER=1210]@the Jester[/USER])</em></p><p></p><p>A sylph resembles a beautiful female elf with gossamer wings resembling those of a dragonfly. Though the wings are only about 4' to 5' long, they allow the sylph to fly adroitly. Sylphs are said to be the result of the crossing of fey with some sort of air elemental creature; one theory suggests that nymphs and aerial servants may have dallied to create the first sylphs. Sylphs rarely descend into the lowlands, preferring higher elevations. Most sylphs live isolated lives, frolicking with the winds and flying creatures.</p><p></p><p><strong><em>Lovers of Mortal Men.</em></strong> All sylphs are female. They reproduce by dallying with mortal males, preferring elves but sometimes accepting a halfling or human. Three months after conception, the sylph lays a silvery egg and summons an air elemental to guard it. Six months later, a delicate female child with wing buds hatches from it. The child grows approximately as fast as a human child, and its wings are grown enough for it to fly by the age of 10.</p><p></p><p><strong><em>Generational Meetings</em>. </strong>Every 28 years, a great gathering of sylphs from all over the world takes place. There, the sylphs renew friendships, welcome new members of the community, share news and rumors, and tell tales of their accomplishments.</p><p></p><p><strong><em>Sylph Treasure.</em> </strong>Sylphs favor gems. Each sylph has a 50% chance of having 2d12 gems.</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Sylph</span></strong></td><td><strong>Challenge</strong> 4</td></tr><tr><td><em>Medium fey, neutral good</em></td><td>1,100 XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771485172-png.126033/" alt="1599771485172.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class </strong>11</p><p><strong>Hit Points </strong>35 (10d8 - 10; bloodied 17)</p><p><strong>Speed</strong> 30 ft., fly 90 ft.</p><p><img src="https://www.enworld.org/attachments/1599771486387-png.126034/" alt="1599771486387.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>8 (-1)</td><td>13 (+1)</td><td>8 (-1)</td><td>15 (+2)</td><td>16 (+3)</td><td>17 (+3)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771488291-png.126035/" alt="1599771488291.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Dex +3, Cha +5</p><p><strong>Skills </strong>Acrobatics +3, Persuasion +5, Stealth +3</p><p><strong>Senses</strong> passive Perception 13</p><p><strong>Languages </strong>Auran, Common, Sylvan</p><p><strong>Proficiency Bonus</strong> +2; <strong>Maneuver DC </strong>11</p><p><img src="https://www.enworld.org/attachments/1599771489448-png.126036/" alt="1599771489448.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Invisibility. </em></strong>The sylph can become invisible as a bonus action. Its invisibility lasts as long as it concentrates as if concentrating on a spell, and it doesn't end if the sylph attacks or casts a spell.</p><p></p><p><strong><em>Magic Resistance. </em></strong>The sylph has advantage on saving throws against spells and other magical effects.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Dagger. </em></strong><em>Melee or Ranged Weapon Attack: </em>+3 to hit, reach 5 ft. or range 20/60 ft., one target. <em>Hit: </em>3 (1d4+1) piercing damage.</p><p></p><p><strong><em>Ray of Frost. </em></strong><em><em>Ranged Spell Attack. </em></em>+4 to hit, range 60 ft., one target.<em> <em>Hit. 9</em></em> (2d8) cold damage and its speed is reduced by 10 feet until the end of the slyph's next turn.</p><p></p><p><strong><em>Summon Air Elemental </em>(1/day). </strong>An air elemental appears within 60 ft. of the sylph. It is friendly to the sylph and obeys its spoken commands. The elemental remains until the sylph dismisses it or until 1 hour passes.</p><p></p><p><strong><em>Innate Spellcasting. </em></strong>The sylph's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The sylph can innately cast the following spells, requiring no material components:</p><p></p><p>At will. <em>blade ward, dancing lights, friends, ray of frost.</em></p><p>3/day each.<em> <em>counterspell, </em>magic missile, magic mouth, <em>shield, </em>, lightning bolt, slow</em></p><p>1/ day each. <em>dimension door, ice storm.</em></p><p><em></em></p><p><em><strong><em>Lightning Bolt (3/Day). </em></strong></em>The slyph uses its innate casting ability to blast a stroke of lightning in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 14 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one</p><p></p><p><em><strong><em>Ice Storm (1/Day). </em></strong></em>The slyph uses its innate casting ability to magically conjure hail that pummels a 20-foot radius by 40-foot high cylinder that the nymph can see within 300 feet of it. Each creature in the cylinder must make a DC 20 Dexterity saving throw, taking 9 (2d8) bludgeoning and 14 (4d6) cold damage on a failed save, or half as much damage on a successful one.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8401769, member: 83242"] [ATTACH type="full" alt="1632054770410.png"]144067[/ATTACH] [URL='https://www.deviantart.com/kantakerro/art/BNHA-OC-Fantasy-AU-Sylph-778660836']Sylph [/URL]by KantaKerro [SIZE=7]S[/SIZE][SIZE=6]YLPH[/SIZE] [B][I]Source: [/I][/B][I]2e Monstrous Manual (conversion by [USER=1210]@the Jester[/USER])[/I] A sylph resembles a beautiful female elf with gossamer wings resembling those of a dragonfly. Though the wings are only about 4' to 5' long, they allow the sylph to fly adroitly. Sylphs are said to be the result of the crossing of fey with some sort of air elemental creature; one theory suggests that nymphs and aerial servants may have dallied to create the first sylphs. Sylphs rarely descend into the lowlands, preferring higher elevations. Most sylphs live isolated lives, frolicking with the winds and flying creatures. [B][I]Lovers of Mortal Men.[/I][/B] All sylphs are female. They reproduce by dallying with mortal males, preferring elves but sometimes accepting a halfling or human. Three months after conception, the sylph lays a silvery egg and summons an air elemental to guard it. Six months later, a delicate female child with wing buds hatches from it. The child grows approximately as fast as a human child, and its wings are grown enough for it to fly by the age of 10. [B][I]Generational Meetings[/I]. [/B]Every 28 years, a great gathering of sylphs from all over the world takes place. There, the sylphs renew friendships, welcome new members of the community, share news and rumors, and tell tales of their accomplishments. [B][I]Sylph Treasure.[/I] [/B]Sylphs favor gems. Each sylph has a 50% chance of having 2d12 gems. [TABLE] [TR] [TD][B][SIZE=6]Sylph[/SIZE][/B][/TD] [TD][B]Challenge[/B] 4[/TD] [/TR] [TR] [TD][I]Medium fey, neutral good[/I][/TD] [TD]1,100 XP[/TD] [/TR] [/TABLE] [IMG alt="1599771485172.png"]https://www.enworld.org/attachments/1599771485172-png.126033/[/IMG] [B]Armor Class [/B]11 [B]Hit Points [/B]35 (10d8 - 10; bloodied 17) [B]Speed[/B] 30 ft., fly 90 ft. [IMG alt="1599771486387.png"]https://www.enworld.org/attachments/1599771486387-png.126034/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]8 (-1)[/TD] [TD]13 (+1)[/TD] [TD]8 (-1)[/TD] [TD]15 (+2)[/TD] [TD]16 (+3)[/TD] [TD]17 (+3)[/TD] [/TR] [/TABLE] [IMG alt="1599771488291.png"]https://www.enworld.org/attachments/1599771488291-png.126035/[/IMG] [B]Saving Throws[/B] Dex +3, Cha +5 [B]Skills [/B]Acrobatics +3, Persuasion +5, Stealth +3 [B]Senses[/B] passive Perception 13 [B]Languages [/B]Auran, Common, Sylvan [B]Proficiency Bonus[/B] +2; [B]Maneuver DC [/B]11 [IMG alt="1599771489448.png"]https://www.enworld.org/attachments/1599771489448-png.126036/[/IMG] [B][I]Invisibility. [/I][/B]The sylph can become invisible as a bonus action. Its invisibility lasts as long as it concentrates as if concentrating on a spell, and it doesn't end if the sylph attacks or casts a spell. [B][I]Magic Resistance. [/I][/B]The sylph has advantage on saving throws against spells and other magical effects. [B][U]ACTIONS[/U] [I]Dagger. [/I][/B][I]Melee or Ranged Weapon Attack: [/I]+3 to hit, reach 5 ft. or range 20/60 ft., one target. [I]Hit: [/I]3 (1d4+1) piercing damage. [B][I]Ray of Frost. [/I][/B][I][I]Ranged Spell Attack. [/I][/I]+4 to hit, range 60 ft., one target.[I] [I]Hit. 9[/I][/I] (2d8) cold damage and its speed is reduced by 10 feet until the end of the slyph's next turn. [B][I]Summon Air Elemental [/I](1/day). [/B]An air elemental appears within 60 ft. of the sylph. It is friendly to the sylph and obeys its spoken commands. The elemental remains until the sylph dismisses it or until 1 hour passes. [B][I]Innate Spellcasting. [/I][/B]The sylph's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The sylph can innately cast the following spells, requiring no material components: At will. [I]blade ward, dancing lights, friends, ray of frost.[/I] 3/day each.[I] [I]counterspell, [/I]magic missile, magic mouth, [I]shield, [/I], lightning bolt, slow[/I] 1/ day each. [I]dimension door, ice storm. [B][I]Lightning Bolt (3/Day). [/I][/B][/I]The slyph uses its innate casting ability to blast a stroke of lightning in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 14 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one [I][B][I]Ice Storm (1/Day). [/I][/B][/I]The slyph uses its innate casting ability to magically conjure hail that pummels a 20-foot radius by 40-foot high cylinder that the nymph can see within 300 feet of it. Each creature in the cylinder must make a DC 20 Dexterity saving throw, taking 9 (2d8) bludgeoning and 14 (4d6) cold damage on a failed save, or half as much damage on a successful one. [/QUOTE]
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