Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 8402208" data-attributes="member: 83242"><p>[ATTACH=full]144091[/ATTACH]</p><p><a href="https://www.deviantart.com/birgitte-gustavsen/art/Fossegrimen-160045627" target="_blank">Fossergrim</a> by Birgitte Gustavsen</p><p></p><p><span style="font-size: 26px">F</span><span style="font-size: 22px">OSSERGRIM</span></p><p><strong><em>Source: </em></strong><em>3e Fiend Folio (conversion by [USER=1210]@the Jester[/USER])</em></p><p></p><p>A fossergrim is a reclusive fey that is tied to a waterfall, much like a dryad is linked to her oak tree. The fossergrim appears as a handsome human male with bluish-white hair.</p><p></p><p>The fossergrim doesn't usually bother creatures that bathe or drink from its waterfall, but those who pollute it, seek to dam or divert it, or otherwise offer insult or harm to the waterfall arouse the fossergrim's wrath.</p><p></p><p><strong><em>Bound to Stay Close to Home.</em> </strong>The fossergrim draws its strength from its waterfall. If it ever leaves it, it sickens and dies.Thus, a fossergrim only travels any distance under the most extreme duress, and if it must do so, it constantly complains about its aches and pains, about its growing insecurity and apprehension, and about how vulnerable its waterfall is without the fossergrim to watch over it.</p><p></p><p><strong><em>Lovers of Mortal Women. </em></strong>Fossergrims are notorious for seducing humanoid women, often leaving them pregnant. The child appears human at first, but as it ages, it eventually abandons its home to go seek a waterfall of its own.</p><p></p><p><strong><em>Fossergrim Treasure.</em> </strong>A fossergrim is 25% likely each to have 1d8 x 100 cp, sp, ep, and gp in the pool into which its watefall flows. It also has a 30% chance each to have 1d6 gems and pieces of jewelry.</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Fossergrim</span></strong></td><td><strong>Challenge</strong> 2</td></tr><tr><td><em>Medium fey, neutral</em></td><td>450 XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771485172-png.126033/" alt="1599771485172.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class </strong>16 (chain)</p><p><strong>Hit Points </strong>37 (5d8 + 15; bloodied 18)</p><p><strong>Speed</strong> 30 ft., swim 60 ft.</p><p><img src="https://www.enworld.org/attachments/1599771486387-png.126034/" alt="1599771486387.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>15 (+2)</td><td>17 (+3)</td><td>16 (+3)</td><td>12 (+1)</td><td>15 (+2)</td><td>18 (+4)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771488291-png.126035/" alt="1599771488291.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Dex +5, Wis +4</p><p><strong>Senses</strong> passive Perception 12</p><p><strong>Languages </strong>Common, Sylvan</p><p><strong>Proficiency Bonus</strong> +2; <strong>Maneuver DC </strong>13</p><p><img src="https://www.enworld.org/attachments/1599771489448-png.126036/" alt="1599771489448.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Power of the Splashing Waters. </em></strong>If the fossergrim starts its turn in splashing waters, it regains 5 hit points.</p><p></p><p>If the fossergrim is in spashing water, it has advantage on all saving throws and on attacks against creatures also in splashing water.</p><p></p><p><strong><em>Waterfall Dependency. </em></strong>For every hour that the fossergrim spends more than 1,000' from its waterfall, the fossergrim gains one level of exhaustion that it can't lose until it completes a long rest within 1,000' of its waterfall.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack. </em></strong>The fossergrim makes two attacks with its battleaxe or two attacks with its longbow.</p><p></p><p><strong><em>Battleaxe. </em></strong><em>Melee Weapon Attack. </em>+4 to hit, reach 5 ft., one target. <em>Hit: </em>6 (1d8+2) slashing damage, or 7 (1d10+2) slashing damage if wielded in both hands.</p><p></p><p><strong><em>Longbow. </em></strong><em>Ranged Weapon Attack. </em>+5 to hit, range 150/600 ft., one target. <em>Hit: </em>7 (1d8+3) piercing damage.</p><p></p><p><strong><em>Enchanting Fiddle. </em></strong>The fossergrim plays a magical song on its fiddle. Each creature of the fossergrim's choice that is within 120 feet of it and can hear it must make a DC 14 Wisdom saving throw or be Charmed by the fossergrim for 1 minute. A creature Charmed in this way must use all of its movement on its turn to move closer to the fossergrim. A creature can make an additional saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the fossergrim's enchanting fiddle for the next 24 hours.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8402208, member: 83242"] [ATTACH type="full" alt="1632133036325.png"]144091[/ATTACH] [URL='https://www.deviantart.com/birgitte-gustavsen/art/Fossegrimen-160045627']Fossergrim[/URL] by Birgitte Gustavsen [SIZE=7]F[/SIZE][SIZE=6]OSSERGRIM[/SIZE] [B][I]Source: [/I][/B][I]3e Fiend Folio (conversion by [USER=1210]@the Jester[/USER])[/I] A fossergrim is a reclusive fey that is tied to a waterfall, much like a dryad is linked to her oak tree. The fossergrim appears as a handsome human male with bluish-white hair. The fossergrim doesn't usually bother creatures that bathe or drink from its waterfall, but those who pollute it, seek to dam or divert it, or otherwise offer insult or harm to the waterfall arouse the fossergrim's wrath. [B][I]Bound to Stay Close to Home.[/I] [/B]The fossergrim draws its strength from its waterfall. If it ever leaves it, it sickens and dies.Thus, a fossergrim only travels any distance under the most extreme duress, and if it must do so, it constantly complains about its aches and pains, about its growing insecurity and apprehension, and about how vulnerable its waterfall is without the fossergrim to watch over it. [B][I]Lovers of Mortal Women. [/I][/B]Fossergrims are notorious for seducing humanoid women, often leaving them pregnant. The child appears human at first, but as it ages, it eventually abandons its home to go seek a waterfall of its own. [B][I]Fossergrim Treasure.[/I] [/B]A fossergrim is 25% likely each to have 1d8 x 100 cp, sp, ep, and gp in the pool into which its watefall flows. It also has a 30% chance each to have 1d6 gems and pieces of jewelry. [TABLE] [TR] [TD][B][SIZE=6]Fossergrim[/SIZE][/B][/TD] [TD][B]Challenge[/B] 2[/TD] [/TR] [TR] [TD][I]Medium fey, neutral[/I][/TD] [TD]450 XP[/TD] [/TR] [/TABLE] [IMG alt="1599771485172.png"]https://www.enworld.org/attachments/1599771485172-png.126033/[/IMG] [B]Armor Class [/B]16 (chain) [B]Hit Points [/B]37 (5d8 + 15; bloodied 18) [B]Speed[/B] 30 ft., swim 60 ft. [IMG alt="1599771486387.png"]https://www.enworld.org/attachments/1599771486387-png.126034/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]15 (+2)[/TD] [TD]17 (+3)[/TD] [TD]16 (+3)[/TD] [TD]12 (+1)[/TD] [TD]15 (+2)[/TD] [TD]18 (+4)[/TD] [/TR] [/TABLE] [IMG alt="1599771488291.png"]https://www.enworld.org/attachments/1599771488291-png.126035/[/IMG] [B]Saving Throws[/B] Dex +5, Wis +4 [B]Senses[/B] passive Perception 12 [B]Languages [/B]Common, Sylvan [B]Proficiency Bonus[/B] +2; [B]Maneuver DC [/B]13 [IMG alt="1599771489448.png"]https://www.enworld.org/attachments/1599771489448-png.126036/[/IMG] [B][I]Power of the Splashing Waters. [/I][/B]If the fossergrim starts its turn in splashing waters, it regains 5 hit points. If the fossergrim is in spashing water, it has advantage on all saving throws and on attacks against creatures also in splashing water. [B][I]Waterfall Dependency. [/I][/B]For every hour that the fossergrim spends more than 1,000' from its waterfall, the fossergrim gains one level of exhaustion that it can't lose until it completes a long rest within 1,000' of its waterfall. [B][U]ACTIONS[/U] [I]Multiattack. [/I][/B]The fossergrim makes two attacks with its battleaxe or two attacks with its longbow. [B][I]Battleaxe. [/I][/B][I]Melee Weapon Attack. [/I]+4 to hit, reach 5 ft., one target. [I]Hit: [/I]6 (1d8+2) slashing damage, or 7 (1d10+2) slashing damage if wielded in both hands. [B][I]Longbow. [/I][/B][I]Ranged Weapon Attack. [/I]+5 to hit, range 150/600 ft., one target. [I]Hit: [/I]7 (1d8+3) piercing damage. [B][I]Enchanting Fiddle. [/I][/B]The fossergrim plays a magical song on its fiddle. Each creature of the fossergrim's choice that is within 120 feet of it and can hear it must make a DC 14 Wisdom saving throw or be Charmed by the fossergrim for 1 minute. A creature Charmed in this way must use all of its movement on its turn to move closer to the fossergrim. A creature can make an additional saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the fossergrim's enchanting fiddle for the next 24 hours. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
Top