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<blockquote data-quote="dave2008" data-source="post: 8404184" data-attributes="member: 83242"><p>[ATTACH=full]144203[/ATTACH]</p><p><a href="https://www.artstation.com/artwork/QzOnGL" target="_blank">Bahamut, the Platinum Dragon</a> by Joshua Raphael</p><p></p><p><strong><span style="font-size: 22px">Bahamut, the Platinum Dragon</span></strong></p><p><em>Elite Gargantuan dragon (avatar), lawful good</em></p><p><img src="https://www.enworld.org/attachments/1628564878951-png.141966/" alt="1628564878951.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 25 (Natural Armor)</p><p><strong>Hit Points</strong> 1,560 ((40d20 + 360)x2; bloodied 780)</p><p><strong>Speed </strong>120 ft., climb 100 ft., fly 360 ft., swim 120 ft.</p><p><img src="https://www.enworld.org/attachments/1628564881701-png.141967/" alt="1628564881701.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>30 (+10)</td><td>18 (+4)</td><td>29 (+9)</td><td>27 (+8)</td><td>28 (+9)</td><td>30 (+10)</td></tr></table><p><img src="https://www.enworld.org/attachments/1628564883187-png.141968/" alt="1628564883187.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Str +19, Dex +13, Con +19, Int +18, Wis+18, Cha +19</p><p><strong>Skills </strong>Arcana +17, Athletics +19, Diplomacy+19, Insight +18, Perception +26, Persuasion +19, Religion +17</p><p><strong>Damage Resistances </strong>acid, fire, lightning, thunder</p><p><strong>Damage Immunities </strong>cold, force, radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks</p><p><strong>Condition Immunities</strong> blinded, charmed, deafened, frightened, petrified, stunned</p><p><strong>Senses </strong>darkvision 480 ft., Truesight 240 ft., Passive Perception 36</p><p><strong>Languages</strong> All, telepathy 240 ft.</p><p><strong>Challenge</strong> 32 (390,000 elite XP) <strong>Proficiency</strong> +9</p><p><img src="https://www.enworld.org/attachments/1628564884951-png.141969/" alt="1628564884951.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Platinum Dragon (Elite Trait, recharges after a Short or Long Rest). </em></strong>When Bahamut is first bloodied, all conditions and effects he is suffering end for him, all of his abilities recharge, and he can use his elite actions.</p><p></p><p><strong><em>Colossal. </em></strong>Bahamut’s space is 80 feet by 80 feet. Any creature Huge or smaller can enter his space and must do so to hit him with an attack with a reach or range of 15 feet or less. Additionally, any creature adjacent to a Medium or smaller target that is hit by one of Bahamut’s melee attacks must make a DC 27 Dexterity saving throw or take the same damage as the initial target.</p><p></p><p><strong><em>Discorporation. </em></strong>When Bahamut dies, his body is destroyed but his essence travels back to his domain in the Seven Heavens, and he is unable to take physical form for a time.</p><p></p><p><em><strong>Dragon God. </strong></em>Bahamut has resistance to all damage from an attack or effect that originates 50 feet or more from him and he is immune to all damage, unless the attack or effect inflicts more than 10 hit points of damage, in which case he takes damage as normal. Additionally, his attacks ignore all resistances of creatures CR 20 / level 20 or below and if a creature fails a saving throw for one of his breathweapons by 10 or more (DC 17) the creature takes maximum damage from the breathweapon. <s>H</s>e can also use any of the <a href="https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668" target="_blank">Dragon Tactics</a> available to <a href="https://www.enworld.org/threads/5e-updates-monstrous-compendium.672508/page-7#post-8081667" target="_blank">True Dragons</a> and any trait or action available to any metallic dragon.</p><p></p><p><strong><em>Limited Magic Immunity.</em></strong> Unless he wishes to be affected, Bahamut is immune to spells of 6th level or lower. He has advantage on saving throws against all other spells and magical effects and any creature that makes a spell attack against Bahamut has disadvantage on the attack roll.</p><p></p><p><strong><em>Perceptive. </em></strong>Bahamut has advantage on Wisdom (Perception) checks. Additionally, when he succeeds on a Wisdom (Perception) check targeting a creature within 120 feet of him, he learns the surface thoughts of the creature as in the spell <em>detect thoughts</em>.</p><p></p><p><strong><em>Regeneration.</em></strong> If Bahamut has at least 1 hit point, he regains 30 hit points at the start of his turn.</p><p></p><p><em><strong>Siege Monster.</strong></em> Bahamut deals double damage to objects and structures.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack. </em></strong>Bahamut can use her Majestic Presence. He then makes two claw attacks and one bite or tail attack.</p><p></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +19 to hit, reach 20 ft., one target. Hit: 31 (6d6 + 10) magical slashing damage, and if the target is creature, it is grappled (escape DC 27), knocked prone, or pushed up to 30 feet, Bahamut's choice.</p><p></p><p><strong>Bite.</strong> <em>Melee Weapon Attack:</em> +19 to hit, reach 50 ft., one target. Hit: 43 (6d10 + 25) magical piercing damage plus 28 (8d6) force damage. Additionally, if Bahamut wishes, and the target is Huge or smaller, it is also grappled (DC 27 escape). A target grappled this way is also restrained and Bahamut cannot bite or use a breath weapon on another target until the grapple ends.</p><p></p><p><strong><em>Tail Slam. </em></strong><em>Melee Weapon Attack:</em> +19 to hit, reach 80 ft., one target. Hit: 46 (8d8 + 10) magical bludgeoning damage and the target must make a DC 27 Constitution saving throw or me stunned for 1 minute. The target can make a saving throw at the end of each of its turns, ending the condition on itself on a success.</p><p></p><p><strong><em>Breath Weapon<strong><em>(Recharge 5-6).</em></strong> </em></strong>Bahamut uses one of the following breath weapons.</p><p></p><p><strong><em>Cold Breath. </em></strong>Bahamut exhales an icy blast in a 240-foot cone or ten 25-foot-by-25-foot contiguous areas within 120 feet of him. Each creature in the area must make a DC 27 Constitution saving throw. taking 110 (20d10) cold damage, beginning freeze and be restrained on a failure, or half as much damage on a success. Additionally, a creature that fails the saving throw must repeat the saving throw at the end of its next turn. On a success, it stops freezing and is no longer restrained. On a failure, the creature is petrified (ice). A frozen creature can be thawed by a <em>greater restoration </em>spell, similar powerful magic, or by heat equivalent to 60 fire damage. Additionally, any magic or active spell of 9th level or lower in the area ends.</p><p></p><p><strong><em>Disintegration Breath<strong><em>.</em></strong></em></strong> Bahamut exhales a beam of blue light that is 10 feet wide by 400 feet long. Each creature in the beam must make a DC 27 Dexterity saving throw, taking 165 (30d20) force damage on a failed save, or half as much damage on a successful one. If this attack reduces a target to 0 hit points it is disintegrated.</p><p></p><p><strong><em>Exalting Breath.</em></strong> Bahamut exhales restoring winds in a 240-foot cone or ten 25-foot-by-25-foot contiguous areas within 120 feet of him. Each creature in the area of Bahamut's choice regains 71 (13d10) hit points, and each creature of Bahamut's choice in the area that has been dead for 1 hour or less is restored to life with its full hit points.</p><p></p><p><strong><em>Gaseous Form Breath.</em></strong> Bahamut exhales a gray mist that fills a 120-foot radius sphere centered on Bahamut. Each creature of Bahamut's choice in the area must make a DC 27 Constitution saving throw. On a failure the target's body is turned into a misty cloud as in the spell gaseous form for 1 minute, except any clothing or equipment worn is not transformed and instead falls to the ground.</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> Bahamut's spellcasting ability is Charisma (spell save DC 27, +19 to hit with spell attacks). Bahamut can innately cast the following spells at 9th level, requiring no components:</p><p></p><p>At will: <em>bless, command, cure wounds, guiding bolt, detect evil and good, protection from good and evil, scrying, sending, telekinesis</em></p><p>5/day each: <em>counter spell, geas, locate creature, shield, sunbeam</em></p><p>3/day each: <em>banishment, disintegrate, divine word, plane shift (self only), teleport (without error)</em></p><p>1/day each: <em>gate, holy aura, prismatic, time stop, wish</em></p><p></p><p><strong><em>Majestic Presence.</em></strong> Each creature of Bahamut’s choice that is within 240 feet of Bahamut and aware of him must succeed on a DC 27 Wisdom saving throw or become charmed or frightened by Bahamut, his choice. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Bahamut’s Majestic Presence for the next 12 hours.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Change Shape. </em></strong>Bahamut magically transforms into any humanoid, beast, or metallic dragon his wishes, while retain his game statistics (other than size). The transformation ends if Bahamut is reduced to 0 hit points or if he ends with a bonus action.</p><p></p><p><strong><em>Divine Sense. </em></strong>Bahamut can detect any celestial, fiend, or undead within 240 feet of him that is not behind total cover.</p><p></p><p><em><strong>Teleport (Recharge 5-6).</strong></em> Bahamut magically teleports up to 240 feet to an unoccupied space he can see.</p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>Bahamut can take 3 legendary actions, choosing from the options below. He can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Bahamut regains spent legendary actions at the start of her turn</p><p></p><p><strong>Claw.</strong> Bahamut makes a claw attack.</p><p><strong>Detect.</strong> Bahamut extends his senses, makes a Wisdom (Perception) check and gains advantage on his next attack.</p><p><strong>Teleport.</strong> Bahamut uses his teleport action.</p><p><strong>Spell Casting.</strong> Bahamut casts an at will spell.</p><p><strong>Unstoppable.</strong> Bahamut removes one condition or effect it is suffering. It can do so if it has at least 1 hit point, even while unconscious or incapacitated.</p><p><strong>Attack (Cost 2 actions).</strong> Bahamut makes a bite or tail attack.</p><p><strong>Wing Attack (Cost 2 actions).</strong> Bahamut beats his wings. Each creature within 80 feet of Bahamut must succeed on a DC 27 Dexterity saving throw or take 37 (6d8 + 10) bludgeon damage and be knocked prone. Bahamut can then fly up to half her flying speed.</p><p><strong>Recharge (Costs 3 Actions).</strong> Bahamut recharges his Breath Weapon action.</p><p></p><p><strong><u>ELITE ACTIONS</u></strong></p><p>If Bahamut’s elite trait is active, he can use the options below as legendary actions for 1 hour after using Platinum Dragon.</p><p></p><p><strong>Dragon King.</strong> Bahamut can use a lair action available to any metallic dragon, even if he is not in a lair. Unless noted otherwise, the effect last until initiative count 20 of the next round.</p><p><strong>Celestial Shield (Cost 2 actions).</strong> Bahamut conjures seven spectral gold dragons that protect him, he gains 72 temporary hit points until the end of his next turn.</p><p><strong>Celestial Lances (Cost 3 Actions). </strong> Bahamut conjures 4 lances of divine light that plummet to the ground at four locations of his choice within 300 feet of him. Each creature in a 20-foot radius by 100-foot-high cylinder centered on each point must succeed on a DC 27 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one lance only takes the damage once.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8404184, member: 83242"] [ATTACH type="full" alt="1632318197170.png"]144203[/ATTACH] [URL='https://www.artstation.com/artwork/QzOnGL']Bahamut, the Platinum Dragon[/URL] by Joshua Raphael [B][SIZE=6]Bahamut, the Platinum Dragon[/SIZE][/B] [I]Elite Gargantuan dragon (avatar), lawful good[/I] [IMG alt="1628564878951.png"]https://www.enworld.org/attachments/1628564878951-png.141966/[/IMG] [B]Armor Class[/B] 25 (Natural Armor) [B]Hit Points[/B] 1,560 ((40d20 + 360)x2; bloodied 780) [B]Speed [/B]120 ft., climb 100 ft., fly 360 ft., swim 120 ft. [IMG alt="1628564881701.png"]https://www.enworld.org/attachments/1628564881701-png.141967/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]30 (+10)[/TD] [TD]18 (+4)[/TD] [TD]29 (+9)[/TD] [TD]27 (+8)[/TD] [TD]28 (+9)[/TD] [TD]30 (+10)[/TD] [/TR] [/TABLE] [IMG alt="1628564883187.png"]https://www.enworld.org/attachments/1628564883187-png.141968/[/IMG] [B]Saving Throws[/B] Str +19, Dex +13, Con +19, Int +18, Wis+18, Cha +19 [B]Skills [/B]Arcana +17, Athletics +19, Diplomacy+19, Insight +18, Perception +26, Persuasion +19, Religion +17 [B]Damage Resistances [/B]acid, fire, lightning, thunder [B]Damage Immunities [/B]cold, force, radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks [B]Condition Immunities[/B] blinded, charmed, deafened, frightened, petrified, stunned [B]Senses [/B]darkvision 480 ft., Truesight 240 ft., Passive Perception 36 [B]Languages[/B] All, telepathy 240 ft. [B]Challenge[/B] 32 (390,000 elite XP) [B]Proficiency[/B] +9 [IMG alt="1628564884951.png"]https://www.enworld.org/attachments/1628564884951-png.141969/[/IMG] [B][I]Platinum Dragon (Elite Trait, recharges after a Short or Long Rest). [/I][/B]When Bahamut is first bloodied, all conditions and effects he is suffering end for him, all of his abilities recharge, and he can use his elite actions. [B][I]Colossal. [/I][/B]Bahamut’s space is 80 feet by 80 feet. Any creature Huge or smaller can enter his space and must do so to hit him with an attack with a reach or range of 15 feet or less. Additionally, any creature adjacent to a Medium or smaller target that is hit by one of Bahamut’s melee attacks must make a DC 27 Dexterity saving throw or take the same damage as the initial target. [B][I]Discorporation. [/I][/B]When Bahamut dies, his body is destroyed but his essence travels back to his domain in the Seven Heavens, and he is unable to take physical form for a time. [I][B]Dragon God. [/B][/I]Bahamut has resistance to all damage from an attack or effect that originates 50 feet or more from him and he is immune to all damage, unless the attack or effect inflicts more than 10 hit points of damage, in which case he takes damage as normal. Additionally, his attacks ignore all resistances of creatures CR 20 / level 20 or below and if a creature fails a saving throw for one of his breathweapons by 10 or more (DC 17) the creature takes maximum damage from the breathweapon. [S]H[/S]e can also use any of the [URL='https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668']Dragon Tactics[/URL] available to [URL='https://www.enworld.org/threads/5e-updates-monstrous-compendium.672508/page-7#post-8081667']True Dragons[/URL] and any trait or action available to any metallic dragon. [B][I]Limited Magic Immunity.[/I][/B] Unless he wishes to be affected, Bahamut is immune to spells of 6th level or lower. He has advantage on saving throws against all other spells and magical effects and any creature that makes a spell attack against Bahamut has disadvantage on the attack roll. [B][I]Perceptive. [/I][/B]Bahamut has advantage on Wisdom (Perception) checks. Additionally, when he succeeds on a Wisdom (Perception) check targeting a creature within 120 feet of him, he learns the surface thoughts of the creature as in the spell [I]detect thoughts[/I]. [B][I]Regeneration.[/I][/B] If Bahamut has at least 1 hit point, he regains 30 hit points at the start of his turn. [I][B]Siege Monster.[/B][/I] Bahamut deals double damage to objects and structures. [B][U]ACTIONS[/U] [I]Multiattack. [/I][/B]Bahamut can use her Majestic Presence. He then makes two claw attacks and one bite or tail attack. [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +19 to hit, reach 20 ft., one target. Hit: 31 (6d6 + 10) magical slashing damage, and if the target is creature, it is grappled (escape DC 27), knocked prone, or pushed up to 30 feet, Bahamut's choice. [B]Bite.[/B] [I]Melee Weapon Attack:[/I] +19 to hit, reach 50 ft., one target. Hit: 43 (6d10 + 25) magical piercing damage plus 28 (8d6) force damage. Additionally, if Bahamut wishes, and the target is Huge or smaller, it is also grappled (DC 27 escape). A target grappled this way is also restrained and Bahamut cannot bite or use a breath weapon on another target until the grapple ends. [B][I]Tail Slam. [/I][/B][I]Melee Weapon Attack:[/I] +19 to hit, reach 80 ft., one target. Hit: 46 (8d8 + 10) magical bludgeoning damage and the target must make a DC 27 Constitution saving throw or me stunned for 1 minute. The target can make a saving throw at the end of each of its turns, ending the condition on itself on a success. [B][I]Breath Weapon[B][I](Recharge 5-6).[/I][/B] [/I][/B]Bahamut uses one of the following breath weapons. [B][I]Cold Breath. [/I][/B]Bahamut exhales an icy blast in a 240-foot cone or ten 25-foot-by-25-foot contiguous areas within 120 feet of him. Each creature in the area must make a DC 27 Constitution saving throw. taking 110 (20d10) cold damage, beginning freeze and be restrained on a failure, or half as much damage on a success. Additionally, a creature that fails the saving throw must repeat the saving throw at the end of its next turn. On a success, it stops freezing and is no longer restrained. On a failure, the creature is petrified (ice). A frozen creature can be thawed by a [I]greater restoration [/I]spell, similar powerful magic, or by heat equivalent to 60 fire damage. Additionally, any magic or active spell of 9th level or lower in the area ends. [B][I]Disintegration Breath[B][I].[/I][/B][/I][/B] Bahamut exhales a beam of blue light that is 10 feet wide by 400 feet long. Each creature in the beam must make a DC 27 Dexterity saving throw, taking 165 (30d20) force damage on a failed save, or half as much damage on a successful one. If this attack reduces a target to 0 hit points it is disintegrated. [B][I]Exalting Breath.[/I][/B] Bahamut exhales restoring winds in a 240-foot cone or ten 25-foot-by-25-foot contiguous areas within 120 feet of him. Each creature in the area of Bahamut's choice regains 71 (13d10) hit points, and each creature of Bahamut's choice in the area that has been dead for 1 hour or less is restored to life with its full hit points. [B][I]Gaseous Form Breath.[/I][/B] Bahamut exhales a gray mist that fills a 120-foot radius sphere centered on Bahamut. Each creature of Bahamut's choice in the area must make a DC 27 Constitution saving throw. On a failure the target's body is turned into a misty cloud as in the spell gaseous form for 1 minute, except any clothing or equipment worn is not transformed and instead falls to the ground. [I][B]Innate Spellcasting.[/B][/I] Bahamut's spellcasting ability is Charisma (spell save DC 27, +19 to hit with spell attacks). Bahamut can innately cast the following spells at 9th level, requiring no components: At will: [I]bless, command, cure wounds, guiding bolt, detect evil and good, protection from good and evil, scrying, sending, telekinesis[/I] 5/day each: [I]counter spell, geas, locate creature, shield, sunbeam[/I] 3/day each: [I]banishment, disintegrate, divine word, plane shift (self only), teleport (without error)[/I] 1/day each: [I]gate, holy aura, prismatic, time stop, wish[/I] [B][I]Majestic Presence.[/I][/B] Each creature of Bahamut’s choice that is within 240 feet of Bahamut and aware of him must succeed on a DC 27 Wisdom saving throw or become charmed or frightened by Bahamut, his choice. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Bahamut’s Majestic Presence for the next 12 hours. [B][U]BONUS ACTIONS[/U] [I]Change Shape. [/I][/B]Bahamut magically transforms into any humanoid, beast, or metallic dragon his wishes, while retain his game statistics (other than size). The transformation ends if Bahamut is reduced to 0 hit points or if he ends with a bonus action. [B][I]Divine Sense. [/I][/B]Bahamut can detect any celestial, fiend, or undead within 240 feet of him that is not behind total cover. [I][B]Teleport (Recharge 5-6).[/B][/I] Bahamut magically teleports up to 240 feet to an unoccupied space he can see. [B][U]LEGENDARY ACTIONS[/U][/B] Bahamut can take 3 legendary actions, choosing from the options below. He can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Bahamut regains spent legendary actions at the start of her turn [B]Claw.[/B] Bahamut makes a claw attack. [B]Detect.[/B] Bahamut extends his senses, makes a Wisdom (Perception) check and gains advantage on his next attack. [B]Teleport.[/B] Bahamut uses his teleport action. [B]Spell Casting.[/B] Bahamut casts an at will spell. [B]Unstoppable.[/B] Bahamut removes one condition or effect it is suffering. It can do so if it has at least 1 hit point, even while unconscious or incapacitated. [B]Attack (Cost 2 actions).[/B] Bahamut makes a bite or tail attack. [B]Wing Attack (Cost 2 actions).[/B] Bahamut beats his wings. Each creature within 80 feet of Bahamut must succeed on a DC 27 Dexterity saving throw or take 37 (6d8 + 10) bludgeon damage and be knocked prone. Bahamut can then fly up to half her flying speed. [B]Recharge (Costs 3 Actions).[/B] Bahamut recharges his Breath Weapon action. [B][U]ELITE ACTIONS[/U][/B] If Bahamut’s elite trait is active, he can use the options below as legendary actions for 1 hour after using Platinum Dragon. [B]Dragon King.[/B] Bahamut can use a lair action available to any metallic dragon, even if he is not in a lair. Unless noted otherwise, the effect last until initiative count 20 of the next round. [B]Celestial Shield (Cost 2 actions).[/B] Bahamut conjures seven spectral gold dragons that protect him, he gains 72 temporary hit points until the end of his next turn. [B]Celestial Lances (Cost 3 Actions). [/B] Bahamut conjures 4 lances of divine light that plummet to the ground at four locations of his choice within 300 feet of him. Each creature in a 20-foot radius by 100-foot-high cylinder centered on each point must succeed on a DC 27 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one lance only takes the damage once. [/QUOTE]
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