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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8480216" data-attributes="member: 83242"><p>[ATTACH=full]270866[/ATTACH]</p><p><a href="https://www.deviantart.com/kolokas/art/Vampire-606846654" target="_blank">Vampire</a> by Kolokas</p><p></p><p><strong><span style="font-size: 22px">Vampire (Spawn) - WIP</span></strong></p><p><em>Medium Undead (Shapechanger), any evil alignment</em></p><p><img src="https://www.enworld.org/attachments/1598896179798-png.125328/" alt="1598896179798.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class </strong>15 (natural armor)</p><p><strong>Hit Points</strong> 82 (11d8 + 33; bloodied 41)</p><p><strong>Speed</strong> 40 ft., climb 30 ft.</p><p><img src="https://www.enworld.org/attachments/1598896181433-png.125329/" alt="1598896181433.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>18 (+4)</td><td>18 (+4)</td><td>16 (+3)</td><td>11 (+0)</td><td>10 (+0)</td><td>12 (+1)</td></tr></table><p><img src="https://www.enworld.org/attachments/1598896182723-png.125330/" alt="1598896182723.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Dex +7, Wis +3</p><p><strong>Skills </strong>Athletics +7, Persuasion +4, Perception +3, Stealth +7</p><p><strong>Damage Resistances </strong>necrotic; bludgeoning, piercing, and slashing from nonmagical attacks</p><p><strong>Condition Immunities</strong> poisoned</p><p><strong>Senses </strong>darkvision 90 ft., passive perception 13</p><p><strong>Languages </strong>any language it knew in life</p><p><strong>Challenge</strong> 5 (1,800 XP) <strong>Proficiency Bonus</strong> +3</p><p><img src="https://www.enworld.org/attachments/1598896186606-png.125331/" alt="1598896186606.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em><strong>Avoidance.</strong></em> If the vampire is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.</p><p></p><p><em><strong>Regeneration.</strong></em> The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.</p><p></p><p><em><strong>Spider Climb.</strong></em> The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</p><p></p><p><em><strong>Vampiric Flaws.</strong></em> The vampire has the following <a href="https://www.enworld.org/threads/5e-updates-monstrous-compendium.672508/post-8490610" target="_blank">vampire weaknesses</a>: <em>Forbiddance, Harmed by Running Water, Holy Symbol, Stake to the Heart, </em>and <em>Sunlight Hypersensitivity.</em></p><p></p><p><u><strong>ACTIONS</strong></u></p><p><em><strong>Multiattack.</strong></em> The vampire makes two attacks, only one of which can be a bite attack.</p><p></p><p><em><strong>Claws.</strong> Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one creature. <em>Hit:</em> 10 (2d6 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 14).</p><p></p><p><em><strong>Bite.</strong> Melee Weapon Attack.</em> +7 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. <em>Hit.</em> 6 (1d4 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.</p><p></p><p><em><strong>Limited Charm.</strong></em> The vampire targets one humanoid it can see within 10 feet of it. If the target can see the vampire, the target must succeed on a DC 12 Wisdom saving throw against this magic or be charmed by the vampire for 1 minute.</p><p></p><p>Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success.</p><p></p><p><em><strong>Telekinesis.</strong></em> The vampire chooses one object or creature it can see within 60 feet of it and that weights 500 lbs or less. The vampire can move the target up to 30 feet in any direction it wishes. A creature can make a DC 12 Strength saving throw, preventing the movement on a success.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong>Vampiric Speed.</strong></em> The vampire can use a bonus action to take the Dash, or Disengage actions.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8480216, member: 83242"] [ATTACH type="full"]270866[/ATTACH] [URL='https://www.deviantart.com/kolokas/art/Vampire-606846654']Vampire[/URL] by Kolokas [B][SIZE=6]Vampire (Spawn) - WIP[/SIZE][/B] [I]Medium Undead (Shapechanger), any evil alignment[/I] [IMG alt="1598896179798.png"]https://www.enworld.org/attachments/1598896179798-png.125328/[/IMG] [B]Armor Class [/B]15 (natural armor) [B]Hit Points[/B] 82 (11d8 + 33; bloodied 41) [B]Speed[/B] 40 ft., climb 30 ft. [IMG alt="1598896181433.png"]https://www.enworld.org/attachments/1598896181433-png.125329/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]18 (+4)[/TD] [TD]18 (+4)[/TD] [TD]16 (+3)[/TD] [TD]11 (+0)[/TD] [TD]10 (+0)[/TD] [TD]12 (+1)[/TD] [/TR] [/TABLE] [IMG alt="1598896182723.png"]https://www.enworld.org/attachments/1598896182723-png.125330/[/IMG] [B]Saving Throws[/B] Dex +7, Wis +3 [B]Skills [/B]Athletics +7, Persuasion +4, Perception +3, Stealth +7 [B]Damage Resistances [/B]necrotic; bludgeoning, piercing, and slashing from nonmagical attacks [B]Condition Immunities[/B] poisoned [B]Senses [/B]darkvision 90 ft., passive perception 13 [B]Languages [/B]any language it knew in life [B]Challenge[/B] 5 (1,800 XP) [B]Proficiency Bonus[/B] +3 [IMG alt="1598896186606.png"]https://www.enworld.org/attachments/1598896186606-png.125331/[/IMG] [I][B]Avoidance.[/B][/I] If the vampire is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. [I][B]Regeneration.[/B][/I] The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn. [I][B]Spider Climb.[/B][/I] The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. [I][B]Vampiric Flaws.[/B][/I] The vampire has the following [URL='https://www.enworld.org/threads/5e-updates-monstrous-compendium.672508/post-8490610']vampire weaknesses[/URL]: [I]Forbiddance, Harmed by Running Water, Holy Symbol, Stake to the Heart, [/I]and [I]Sunlight Hypersensitivity.[/I] [U][B]ACTIONS[/B][/U] [I][B]Multiattack.[/B][/I] The vampire makes two attacks, only one of which can be a bite attack. [I][B]Claws.[/B] Melee Weapon Attack:[/I] +7 to hit, reach 5 ft., one creature. [I]Hit:[/I] 10 (2d6 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 14). [I][B]Bite.[/B] Melee Weapon Attack.[/I] +7 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. [I]Hit.[/I] 6 (1d4 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. [I][B]Limited Charm.[/B][/I] The vampire targets one humanoid it can see within 10 feet of it. If the target can see the vampire, the target must succeed on a DC 12 Wisdom saving throw against this magic or be charmed by the vampire for 1 minute. Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. [I][B]Telekinesis.[/B][/I] The vampire chooses one object or creature it can see within 60 feet of it and that weights 500 lbs or less. The vampire can move the target up to 30 feet in any direction it wishes. A creature can make a DC 12 Strength saving throw, preventing the movement on a success. [B][U]BONUS ACTIONS[/U][/B] [I][B]Vampiric Speed.[/B][/I] The vampire can use a bonus action to take the Dash, or Disengage actions. [/QUOTE]
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