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5e Updates: Monstrous Compendium
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<blockquote data-quote="Stalker0" data-source="post: 8492719" data-attributes="member: 5889"><p>My notes:</p><ul> <li data-xf-list-type="ul">CR feels low to me. My look at the Cr calculator puts this at CR6, and I think a 5 or 6 is definitely appropriate. The combination of regeneration, damage resistance, and bonus action dash with high speed, creates a creature that in smart hands could absolutely wreck a low level party.</li> <li data-xf-list-type="ul">I think telekinesis is a weird ability for the "base" vampire. While that is definately a power some vampires have in lore, I don't consider it normal for the "stock" vampire. I'm ok with it at higher tiers.</li> <li data-xf-list-type="ul">The limited charm has a weirdly low DC for its CR. Yes being able to do it at will is nice, but its not like it helps them get in a bite, and in combat this ability is generally weaker than trying to get in a bite or just doing claw damage. I think going with the normal DC 14 is fine.</li> <li data-xf-list-type="ul">Ultimately this brings back a lot of what makes the older edition vampires scary. Draining the max hp combined with regeneration and high speed means that played well, a vampire just slowly drains away the party's ability to fight, while remaining strong itself. So overall I like the design.</li> </ul></blockquote><p></p>
[QUOTE="Stalker0, post: 8492719, member: 5889"] My notes: [LIST] [*]CR feels low to me. My look at the Cr calculator puts this at CR6, and I think a 5 or 6 is definitely appropriate. The combination of regeneration, damage resistance, and bonus action dash with high speed, creates a creature that in smart hands could absolutely wreck a low level party. [*]I think telekinesis is a weird ability for the "base" vampire. While that is definately a power some vampires have in lore, I don't consider it normal for the "stock" vampire. I'm ok with it at higher tiers. [*]The limited charm has a weirdly low DC for its CR. Yes being able to do it at will is nice, but its not like it helps them get in a bite, and in combat this ability is generally weaker than trying to get in a bite or just doing claw damage. I think going with the normal DC 14 is fine. [*]Ultimately this brings back a lot of what makes the older edition vampires scary. Draining the max hp combined with regeneration and high speed means that played well, a vampire just slowly drains away the party's ability to fight, while remaining strong itself. So overall I like the design. [/LIST] [/QUOTE]
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