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5e Updates: Monstrous Compendium
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<blockquote data-quote="RoughCoronet0" data-source="post: 8596735" data-attributes="member: 7031665"><p>I think this works fine. I’m personally of mixed options on the switch from magical damage to force damage that WotC as implemented (though it makes me curious how the will handle magical weapons player side in the revision). I think it makes sense for powerful, legendary monsters like greatwyrms, avatars/aspects of gods, arch-devils, demon lords and beings of that nature. But for more standard monsters I feel that it’s too much.</p><p></p><p>Also I don’t think I’ve gotten to say how much I love this thread and how I’m excited to use some of these stat blocks in my upcoming campaign.</p></blockquote><p></p>
[QUOTE="RoughCoronet0, post: 8596735, member: 7031665"] I think this works fine. I’m personally of mixed options on the switch from magical damage to force damage that WotC as implemented (though it makes me curious how the will handle magical weapons player side in the revision). I think it makes sense for powerful, legendary monsters like greatwyrms, avatars/aspects of gods, arch-devils, demon lords and beings of that nature. But for more standard monsters I feel that it’s too much. Also I don’t think I’ve gotten to say how much I love this thread and how I’m excited to use some of these stat blocks in my upcoming campaign. [/QUOTE]
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5e Updates: Monstrous Compendium
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