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<blockquote data-quote="dave2008" data-source="post: 8643282" data-attributes="member: 83242"><p>[ATTACH=full]248898[/ATTACH]</p><p><a href="https://www.deviantart.com/gameogami/art/Immortal-Uktena-card-game-illustration-506668637" target="_blank">Uktena</a> by gameogami</p><p></p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Uktena</span></strong></td><td><strong>Challenge</strong> 12</td></tr><tr><td><em>Elite Huge monstrosity, unaligned</em></td><td>8,400 XP 16,800 Elite XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1599661408905-png.125958/" alt="1599661408905.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 18 (natural armor)</p><p><strong>Hit Points</strong> 378 (18d12 + 72; bloodied 189)</p><p><strong>Speed </strong>40 ft., climb 30 ft., swim 40 ft.</p><p><img src="https://www.enworld.org/attachments/1599661410216-png.125959/" alt="1599661410216.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>22 (+6)</td><td>14 (+2)</td><td>18 (+4)</td><td>17 (+3)</td><td>14 (+2)</td><td>16 (+3)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599661413145-png.125960/" alt="1599661413145.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Dex +6, Wis +6</p><p><strong>Skills</strong> Arcana +7, Intimidation +7, Stealth +10</p><p><strong>Damage Resistances </strong>bludgeoning, piercing, and slashing from nonmagical attacks</p><p><strong>Damage Immunities </strong>necrotic, poison</p><p><strong>Condition Immunities</strong> <a href="https://a5e.tools/rules/conditions" target="_blank">poisoned</a>, <a href="https://a5e.tools/rules/conditions" target="_blank">prone</a></p><p><strong>Senses</strong> darkvision 120 ft, passive perception 16</p><p><strong>Languages </strong>--</p><p><strong>Proficiency Bonus</strong> +4 <strong>Maneuver DC</strong> 18</p><p><img src="https://www.enworld.org/attachments/1599661414592-png.125961/" alt="1599661414592.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Aura of Brilliance.</em></strong> If a creature starts its turn within 100 feet of the uktena and can see the uktena, the uktena can force the creature to make a DC 15 Charisma saving throw, becoming compelled on a failed save, or take 1d10 psychic plus 1d10 radiant damage on a successful one. A compelled creature is Incapacitated and can only move towards the uktena with all its speed, stopping only when it is adjacent to the uktena. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this uktena's Aura of Brilliance for the next 24 hours.</p><p></p><p><strong><em>Horned Serpent (Elite Trait, 1/Rest).</em></strong> When the uktena is first bloodied, all conditions and effects it is suffering end for it, it recharges all of its abilities, it can use its Elite Actions, and it immediately uses Dream Sequence.</p><p></p><p><strong><em>Seeping Poison*. </em></strong>When the uktena dies, it explodes, and each creature within 60 feet of it must make a DC 16 Dexterity saving throw, taking 14 (4d6) poison plus 14 (4d6) acid damage and be <a href="https://a5e.tools/rules/conditions" target="_blank">poisoned</a> on a failed save, or half as much damage on a successful one.</p><p></p><p>*This damage is not figured in the uktena's CR.</p><p></p><p><strong><em>Weak Spot. </em></strong>After the uktena uses its Dream Sequence it can no longer use its Aura Brilliance. Additionally, an attack that targets the uktena is a critical hit on a roll of 16-20.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack. </em></strong>The uktena can make two melee attacks, but only one can be a constrict attack.</p><p></p><p><em><strong>Bite.</strong> Melee Weapon Attack: </em>+10 to hit, reach 10 ft., one target. <em>Hit:</em> 16 (3d6 + 6) piercing damage plus 7 (2d6) poison damage and the target must make a DC 16 Constitution saving throw or be poisoned.</p><p></p><p><em><strong>Constrict.</strong> Melee Weapon Attack:</em> +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 22 (3d10 + 6) bludgeoning damage. The target is grappled (escape DC 16) if the uktena isn't already constricting a creature, and the target is restrained until this grapple ends.</p><p></p><p><em><strong>Pestilence Breath (Recharge 5–6).</strong></em> The uktena exhales a foul gas in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 35 (10d6) necrotic damage and two levels of <a href="https://a5e.tools/rules/conditions" target="_blank">fatigue</a>, on a failed save, or half as much damage and one level of <a href="https://a5e.tools/rules/conditions" target="_blank">fatigue</a> on a successful one.</p><p></p><p><em><strong>Ray of Ruin (Recharge 5–6).</strong></em> <em>Melee Spell Attack:</em> +7 to hit, range 150 ft., one target. Hit: 42 (12d6) radiant damage and the target is <a href="https://a5e.tools/rules/conditions" target="_blank">blinded</a>.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Quick Strike. </em></strong>The uktena makes a bite attack against an incapacitated or restrained target.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong>Dream Sequence (Bloodied).</strong> When the uktena is first bloodied it appears to die. Each target within 120 feet of the Uktena must make a DC 15 Intelligence saving throw. If one target fails the saving throw, all targets succumb to the uktena's illusion. Refer to the "Dream Sequence" sidebar for more details.</p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>The uktena can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The uktena can use any unspent legendary actions at the end of each round and it regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Sparks of Fury. </strong><em>Melee Spell Attack:</em> +7 to hit, range 5 ft., one target. Hit: 10 (3d6) fire damage.</p><p><strong>Unstoppable.</strong> The uktena removes one condition or effect it is suffering. It can do so if it has at least 1 hit point, even while unconscious or incapacitated.</p><p><strong>Bite (Cost 2 Actions). </strong>The uktena makes a bite attack against one target it has grappled.</p><p></p><p><strong><u>ELITE ACTIONS</u></strong></p><p>If the uktena's elite trait is active, it can use the options below as legendary actions for 1 hour after using Horned Serpent</p><p></p><p><strong>Slither. </strong>The uktena can move its speed without provoking opportunity attacks.</p><p><strong>Poison Spittle (Cost 2 actions). </strong>The uktena sprays venomous spittle in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw, taking 7 (2d6) poison and 7 (2d6) acid damage on a failed saving throw, or half as much on a successful one.</p><p><strong>Recharge (Costs 3 Actions, 1/Rest)</strong>. The uktena recharges its Pestilence Breath or its Ray of Ruin.</p><p></p><p>[HR][/HR]</p><table style='width: 100%'><tr><th>DREAM SEQUENCE</th></tr><tr><td>When a creature is cast into the uktena's Dream Sequence it experiences an imaginary combat. An damage taken in this illusion is sustained as psychic damage.<br /> <br /> The best way to stage this imaginary combat is to have a familiar NPC from the PCs past, and that is hostile towards them, suddenly appear. Even if this NPC is dead, it could remind them that they just "defeated" the guardian of the gates of death (the uktena) and this has allowed the NPC to return for their revenge. This NPC should have a CR roughly equal to the PCs average level.<br /> <br /> Each round of imaginary combat the PCs make a DC 15 Wisdom saving throw. Once the illusory NPC dies, or all PCs have make their save, the illusion ends.<br /> <br /> The uktena cannot take any actions while it has targets trapped in its Dream Sequence.</td></tr></table></blockquote><p></p>
[QUOTE="dave2008, post: 8643282, member: 83242"] [ATTACH type="full" alt="1653325398668.png"]248898[/ATTACH] [URL='https://www.deviantart.com/gameogami/art/Immortal-Uktena-card-game-illustration-506668637']Uktena[/URL] by gameogami [TABLE] [TR] [TD][B][SIZE=6]Uktena[/SIZE][/B][/TD] [TD][B]Challenge[/B] 12[/TD] [/TR] [TR] [TD][I]Elite Huge monstrosity, unaligned[/I][/TD] [TD]8,400 XP 16,800 Elite XP[/TD] [/TR] [/TABLE] [IMG alt="1599661408905.png"]https://www.enworld.org/attachments/1599661408905-png.125958/[/IMG] [B]Armor Class[/B] 18 (natural armor) [B]Hit Points[/B] 378 (18d12 + 72; bloodied 189) [B]Speed [/B]40 ft., climb 30 ft., swim 40 ft. [IMG alt="1599661410216.png"]https://www.enworld.org/attachments/1599661410216-png.125959/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]22 (+6)[/TD] [TD]14 (+2)[/TD] [TD]18 (+4)[/TD] [TD]17 (+3)[/TD] [TD]14 (+2)[/TD] [TD]16 (+3)[/TD] [/TR] [/TABLE] [IMG alt="1599661413145.png"]https://www.enworld.org/attachments/1599661413145-png.125960/[/IMG] [B]Saving Throws[/B] Dex +6, Wis +6 [B]Skills[/B] Arcana +7, Intimidation +7, Stealth +10 [B]Damage Resistances [/B]bludgeoning, piercing, and slashing from nonmagical attacks [B]Damage Immunities [/B]necrotic, poison [B]Condition Immunities[/B] [URL='https://a5e.tools/rules/conditions']poisoned[/URL], [URL='https://a5e.tools/rules/conditions']prone[/URL] [B]Senses[/B] darkvision 120 ft, passive perception 16 [B]Languages [/B]-- [B]Proficiency Bonus[/B] +4 [B]Maneuver DC[/B] 18 [IMG alt="1599661414592.png"]https://www.enworld.org/attachments/1599661414592-png.125961/[/IMG] [B][I]Aura of Brilliance.[/I][/B] If a creature starts its turn within 100 feet of the uktena and can see the uktena, the uktena can force the creature to make a DC 15 Charisma saving throw, becoming compelled on a failed save, or take 1d10 psychic plus 1d10 radiant damage on a successful one. A compelled creature is Incapacitated and can only move towards the uktena with all its speed, stopping only when it is adjacent to the uktena. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this uktena's Aura of Brilliance for the next 24 hours. [B][I]Horned Serpent (Elite Trait, 1/Rest).[/I][/B] When the uktena is first bloodied, all conditions and effects it is suffering end for it, it recharges all of its abilities, it can use its Elite Actions, and it immediately uses Dream Sequence. [B][I]Seeping Poison*. [/I][/B]When the uktena dies, it explodes, and each creature within 60 feet of it must make a DC 16 Dexterity saving throw, taking 14 (4d6) poison plus 14 (4d6) acid damage and be [URL='https://a5e.tools/rules/conditions']poisoned[/URL] on a failed save, or half as much damage on a successful one. *This damage is not figured in the uktena's CR. [B][I]Weak Spot. [/I][/B]After the uktena uses its Dream Sequence it can no longer use its Aura Brilliance. Additionally, an attack that targets the uktena is a critical hit on a roll of 16-20. [B][U]ACTIONS[/U] [I]Multiattack. [/I][/B]The uktena can make two melee attacks, but only one can be a constrict attack. [I][B]Bite.[/B] Melee Weapon Attack: [/I]+10 to hit, reach 10 ft., one target. [I]Hit:[/I] 16 (3d6 + 6) piercing damage plus 7 (2d6) poison damage and the target must make a DC 16 Constitution saving throw or be poisoned. [I][B]Constrict.[/B] Melee Weapon Attack:[/I] +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 22 (3d10 + 6) bludgeoning damage. The target is grappled (escape DC 16) if the uktena isn't already constricting a creature, and the target is restrained until this grapple ends. [I][B]Pestilence Breath (Recharge 5–6).[/B][/I] The uktena exhales a foul gas in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 35 (10d6) necrotic damage and two levels of [URL='https://a5e.tools/rules/conditions']fatigue[/URL], on a failed save, or half as much damage and one level of [URL='https://a5e.tools/rules/conditions']fatigue[/URL] on a successful one. [I][B]Ray of Ruin (Recharge 5–6).[/B][/I] [I]Melee Spell Attack:[/I] +7 to hit, range 150 ft., one target. Hit: 42 (12d6) radiant damage and the target is [URL='https://a5e.tools/rules/conditions']blinded[/URL]. [B][U]BONUS ACTIONS[/U] [I]Quick Strike. [/I][/B]The uktena makes a bite attack against an incapacitated or restrained target. [B][U]REACTIONS[/U] Dream Sequence (Bloodied).[/B] When the uktena is first bloodied it appears to die. Each target within 120 feet of the Uktena must make a DC 15 Intelligence saving throw. If one target fails the saving throw, all targets succumb to the uktena's illusion. Refer to the "Dream Sequence" sidebar for more details. [B][U]LEGENDARY ACTIONS[/U][/B] The uktena can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The uktena can use any unspent legendary actions at the end of each round and it regains spent legendary actions at the start of its turn. [B]Sparks of Fury. [/B][I]Melee Spell Attack:[/I] +7 to hit, range 5 ft., one target. Hit: 10 (3d6) fire damage. [B]Unstoppable.[/B] The uktena removes one condition or effect it is suffering. It can do so if it has at least 1 hit point, even while unconscious or incapacitated. [B]Bite (Cost 2 Actions). [/B]The uktena makes a bite attack against one target it has grappled. [B][U]ELITE ACTIONS[/U][/B] If the uktena's elite trait is active, it can use the options below as legendary actions for 1 hour after using Horned Serpent [B]Slither. [/B]The uktena can move its speed without provoking opportunity attacks. [B]Poison Spittle (Cost 2 actions). [/B]The uktena sprays venomous spittle in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw, taking 7 (2d6) poison and 7 (2d6) acid damage on a failed saving throw, or half as much on a successful one. [B]Recharge (Costs 3 Actions, 1/Rest)[/B]. The uktena recharges its Pestilence Breath or its Ray of Ruin. [HR][/HR] [TABLE] [TR] [TH]DREAM SEQUENCE[/TH] [/TR] [TR] [TD]When a creature is cast into the uktena's Dream Sequence it experiences an imaginary combat. An damage taken in this illusion is sustained as psychic damage. The best way to stage this imaginary combat is to have a familiar NPC from the PCs past, and that is hostile towards them, suddenly appear. Even if this NPC is dead, it could remind them that they just "defeated" the guardian of the gates of death (the uktena) and this has allowed the NPC to return for their revenge. This NPC should have a CR roughly equal to the PCs average level. Each round of imaginary combat the PCs make a DC 15 Wisdom saving throw. Once the illusory NPC dies, or all PCs have make their save, the illusion ends. The uktena cannot take any actions while it has targets trapped in its Dream Sequence.[/TD] [/TR] [/TABLE] [/QUOTE]
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