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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8665916" data-attributes="member: 83242"><p>[ATTACH=full]251148[/ATTACH]</p><p>Gnoll Marauder, 4e Monster Manual (pg 133)</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Gnoll Marauder</span></strong></td><td><strong>Challenge</strong> 1</td></tr><tr><td><em>Medium humanoid (gnoll), Chaotic evil</em></td><td>200 XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771485172-png.126033/" alt="1599771485172.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class </strong>17 (Hide Armor & Shield)</p><p><strong>Hit Points </strong>27 (5d8 + 5; bloodied 13)</p><p><strong>Speed</strong> 30 ft.</p><p><img src="https://www.enworld.org/attachments/1599771486387-png.126034/" alt="1599771486387.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>14 (+2)</td><td>12 (+1)</td><td>12 (+1)</td><td>10 (+0)</td><td>12 (+1)</td><td>8 (-1)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771488291-png.126035/" alt="1599771488291.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws</strong> Dex +3, Con +3</p><p><strong>Skills </strong>Athletics +4, Intimidation +3, Perception +3</p><p><strong>Senses</strong> Darkvision 60 ft., Passive Perception 13</p><p><strong>Languages </strong>Gnoll</p><p><strong>Proficiency Bonus</strong> +2; <strong>Maneuver DC </strong>12</p><p><img src="https://www.enworld.org/attachments/1599771489448-png.126036/" alt="1599771489448.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong><em>Action Surge (1/Rest). </em></strong>The gnoll can take one additional action on its turn.</p><p></p><p><strong><em>Spear Duelist.</em></strong> The gnoll gains a +2 bonus to damage rolls with a spear (included in the attack) as long as it is wielding no other weapons.</p><p></p><p><em><strong>Pack Attack.</strong></em> The gnoll deals an extra 5 damage, of the attacks type, on melee attacks against a creature if at least one of the gnoll's allies is within 5 feet of the creature and the ally isn't <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Incapacitated" target="_blank">incapacitated</a>.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Bite.</strong> Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one creature. <em>Hit:</em> 4 (1d4 + 2) piercing damage.</p><p></p><p><em><strong>Spear.</strong> Melee or Ranged Weapon Attack:</em> +4 to hit, reach 5 ft. or range 20/60 ft., one target. <em>Hit:</em> 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.</p><p></p><p><em><strong>Longbow.</strong> Ranged Weapon Attack:</em> +3 to hit, range 150/600 ft., one target. <em>Hit:</em> 5 (1d8 + 1) piercing damage.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Savage Bite. </em></strong>When the gnoll hits a bloodied creature with a melee attack, it can make a bite attack, with advantage, against the same target.</p><p></p><p>[HR][/HR]</p><p><strong><u>EQUIPMENT</u></strong></p><p>Spear, Longbow, Dagger, Hide Armor</p></blockquote><p></p>
[QUOTE="dave2008, post: 8665916, member: 83242"] [ATTACH type="full" alt="1655368506982.png"]251148[/ATTACH] Gnoll Marauder, 4e Monster Manual (pg 133) [TABLE] [TR] [TD][B][SIZE=6]Gnoll Marauder[/SIZE][/B][/TD] [TD][B]Challenge[/B] 1[/TD] [/TR] [TR] [TD][I]Medium humanoid (gnoll), Chaotic evil[/I][/TD] [TD]200 XP[/TD] [/TR] [/TABLE] [IMG alt="1599771485172.png"]https://www.enworld.org/attachments/1599771485172-png.126033/[/IMG] [B]Armor Class [/B]17 (Hide Armor & Shield) [B]Hit Points [/B]27 (5d8 + 5; bloodied 13) [B]Speed[/B] 30 ft. [IMG alt="1599771486387.png"]https://www.enworld.org/attachments/1599771486387-png.126034/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]14 (+2)[/TD] [TD]12 (+1)[/TD] [TD]12 (+1)[/TD] [TD]10 (+0)[/TD] [TD]12 (+1)[/TD] [TD]8 (-1)[/TD] [/TR] [/TABLE] [IMG alt="1599771488291.png"]https://www.enworld.org/attachments/1599771488291-png.126035/[/IMG] [B]Saving Throws[/B] Dex +3, Con +3 [B]Skills [/B]Athletics +4, Intimidation +3, Perception +3 [B]Senses[/B] Darkvision 60 ft., Passive Perception 13 [B]Languages [/B]Gnoll [B]Proficiency Bonus[/B] +2; [B]Maneuver DC [/B]12 [IMG alt="1599771489448.png"]https://www.enworld.org/attachments/1599771489448-png.126036/[/IMG] [B][I]Action Surge (1/Rest). [/I][/B]The gnoll can take one additional action on its turn. [B][I]Spear Duelist.[/I][/B] The gnoll gains a +2 bonus to damage rolls with a spear (included in the attack) as long as it is wielding no other weapons. [I][B]Pack Attack.[/B][/I] The gnoll deals an extra 5 damage, of the attacks type, on melee attacks against a creature if at least one of the gnoll's allies is within 5 feet of the creature and the ally isn't [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Incapacitated']incapacitated[/URL]. [B][U]ACTIONS[/U][/B] [I][B]Bite.[/B] Melee Weapon Attack:[/I] +4 to hit, reach 5 ft., one creature. [I]Hit:[/I] 4 (1d4 + 2) piercing damage. [I][B]Spear.[/B] Melee or Ranged Weapon Attack:[/I] +4 to hit, reach 5 ft. or range 20/60 ft., one target. [I]Hit:[/I] 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack. [I][B]Longbow.[/B] Ranged Weapon Attack:[/I] +3 to hit, range 150/600 ft., one target. [I]Hit:[/I] 5 (1d8 + 1) piercing damage. [B][U]REACTIONS[/U] [I]Savage Bite. [/I][/B]When the gnoll hits a bloodied creature with a melee attack, it can make a bite attack, with advantage, against the same target. [HR][/HR] [B][U]EQUIPMENT[/U][/B] Spear, Longbow, Dagger, Hide Armor [/QUOTE]
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