Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 8667975" data-attributes="member: 83242"><p>[ATTACH=full]251358[/ATTACH]</p><p><a href="https://www.artstation.com/artwork/ArqAEN" target="_blank">Gnoll Shaman</a> by Clark Ocleasa</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Gnoll Shaman</span></strong></td><td><strong>Challenge</strong> 1</td></tr><tr><td><em>Medium humanoid (gnoll), Chaotic evil</em></td><td>200 XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771485172-png.126033/" alt="1599771485172.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class </strong>11 (16 with barkskin)</p><p><strong>Hit Points </strong>27 (5d8 + 5; bloodied 13)</p><p><strong>Speed</strong> 30 ft.</p><p><img src="https://www.enworld.org/attachments/1599771486387-png.126034/" alt="1599771486387.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>11 (+0)</td><td>12 (+1)</td><td>14 (+2)</td><td>12 (+1)</td><td>14 (+2)</td><td>10 (+0)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771488291-png.126035/" alt="1599771488291.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Con + 4, Wis +1</p><p><strong>Skills </strong>Arcana +3, Nature +3, Perception +4</p><p><strong>Senses</strong> Darkvision 60 ft., Passive Perception 14</p><p><strong>Languages </strong>Gnoll</p><p><strong>Proficiency Bonus</strong> +2; <strong>Maneuver DC </strong>13</p><p><img src="https://www.enworld.org/attachments/1599771489448-png.126036/" alt="1599771489448.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em><strong>Pack Attack.</strong></em> The gnoll deals an extra 5 damage, of the attacks type, on melee attacks against a creature if at least one of the gnoll's allies is within 5 feet of the creature and the ally isn't <a href="https://a5e.tools/rules/conditions" target="_blank">incapacitated</a>.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Bite.</strong> Melee Weapon Attack:</em> +2 to hit, reach 5 ft., one target. <em>Hit:</em> 2 (1d4) piercing damage.</p><p></p><p><em><strong>Claw.</strong> Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target. <em>Hit:</em> 3 (1d4 + 1) slashing damage.</p><p></p><p><em><strong>Quarterstaff.</strong> Melee Weapon Attack:</em> +2 to hit (+4 to hit with <a href="https://a5e.tools/spell/shillelagh" target="_blank"><em>shillelagh</em></a>), reach 5 ft., one target. <em>Hit:</em> 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with <a href="https://a5e.tools/spell/shillelagh" target="_blank"><em>shillelagh</em></a>.</p><p></p><p><em><strong>Spellcasting.</strong></em> The gnoll is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:</p><p></p><p>Cantrips (at will): <a href="https://a5e.tools/spell/druidcraft" target="_blank"><em>druidcraft</em></a><em>, </em><a href="https://a5e.tools/spell/produce-flame" target="_blank"><em>produce flame</em></a><em>, </em><a href="https://a5e.tools/spell/shillelagh" target="_blank"><em>shillelagh</em></a></p><p>1st level (4 slots): <a href="https://a5e.tools/spell/entangle" target="_blank"><em>entangle</em></a><em>, </em><a href="https://a5e.tools/spell/longstrider" target="_blank"><em>longstrider</em></a><em>, </em><a href="https://a5e.tools/spell/speak-animals" target="_blank"><em>speak with animal</em></a><em>s, </em><a href="https://a5e.tools/spell/thunderwave" target="_blank"><em>thunderwave</em></a></p><p>2nd level (3 slots): <a href="https://a5e.tools/spell/animal-messenger" target="_blank"><em>animal messenger</em></a><em>, </em><a href="https://a5e.tools/spell/barkskin" target="_blank"><em>barkskin</em></a><em>, </em><a href="https://a5e.tools/spell/hold-person" target="_blank"><em>hold person</em></a></p><p></p><p><em><strong>Entangle (1st-Level; Concentration).</strong></em> The gnoll casts a spell, using one of its spell slots, to conjure grasping weeds and vines in a 20-foot square from a point the gnoll can see within 90 feet of it. A creature in the area when the spell is cast must make a DC 12 Strength saving throw or be restrained for 1 minute, or until the spell ends. A creature restrained by the plants can use its action to make a DC 12 Strength check, it freeing itself on a success. Additionally, for the duration of the spell, the area is difficult terrain.</p><p></p><p><em><strong>Hold Person (2nd-Level; Concentration).</strong></em> The gnoll casts a spell, using one of its spell slots. The gnoll selects a Humanoid it can see within 60 of it, the target must make a DC 12 Wisdom saving throw or be paralyzed for 1 minute, or until the spell ends. The target can make an additional saving throw at the end of each of its turns, ending the effect on itself on a success.</p><p></p><p><em><strong>Thunderwave (1st-Level).</strong></em> The gnoll casts a spell, using one of its spell slots, to create a wave of thunderous force. Each creature in a 15-foot cube originating from the gnoll must make a DC 12 Constitution saving throw, taking takes 9 (2d8) thunder damage and is pushed 10 feet on a failed save, or half as much damage on a success.</p><p></p><p>[HR][/HR]</p><p><strong><u>EQUIPMENT</u></strong></p><p>quarterstaff, spell components</p></blockquote><p></p>
[QUOTE="dave2008, post: 8667975, member: 83242"] [ATTACH type="full" alt="1655549327989.png"]251358[/ATTACH] [URL='https://www.artstation.com/artwork/ArqAEN']Gnoll Shaman[/URL] by Clark Ocleasa [TABLE] [TR] [TD][B][SIZE=6]Gnoll Shaman[/SIZE][/B][/TD] [TD][B]Challenge[/B] 1[/TD] [/TR] [TR] [TD][I]Medium humanoid (gnoll), Chaotic evil[/I][/TD] [TD]200 XP[/TD] [/TR] [/TABLE] [IMG alt="1599771485172.png"]https://www.enworld.org/attachments/1599771485172-png.126033/[/IMG] [B]Armor Class [/B]11 (16 with barkskin) [B]Hit Points [/B]27 (5d8 + 5; bloodied 13) [B]Speed[/B] 30 ft. [IMG alt="1599771486387.png"]https://www.enworld.org/attachments/1599771486387-png.126034/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]11 (+0)[/TD] [TD]12 (+1)[/TD] [TD]14 (+2)[/TD] [TD]12 (+1)[/TD] [TD]14 (+2)[/TD] [TD]10 (+0)[/TD] [/TR] [/TABLE] [IMG alt="1599771488291.png"]https://www.enworld.org/attachments/1599771488291-png.126035/[/IMG] [B]Saving Throws[/B] Con + 4, Wis +1 [B]Skills [/B]Arcana +3, Nature +3, Perception +4 [B]Senses[/B] Darkvision 60 ft., Passive Perception 14 [B]Languages [/B]Gnoll [B]Proficiency Bonus[/B] +2; [B]Maneuver DC [/B]13 [IMG alt="1599771489448.png"]https://www.enworld.org/attachments/1599771489448-png.126036/[/IMG] [I][B]Pack Attack.[/B][/I] The gnoll deals an extra 5 damage, of the attacks type, on melee attacks against a creature if at least one of the gnoll's allies is within 5 feet of the creature and the ally isn't [URL='https://a5e.tools/rules/conditions']incapacitated[/URL]. [B][U]ACTIONS[/U][/B] [I][B]Bite.[/B] Melee Weapon Attack:[/I] +2 to hit, reach 5 ft., one target. [I]Hit:[/I] 2 (1d4) piercing damage. [I][B]Claw.[/B] Melee Weapon Attack:[/I] +3 to hit, reach 5 ft., one target. [I]Hit:[/I] 3 (1d4 + 1) slashing damage. [I][B]Quarterstaff.[/B] Melee Weapon Attack:[/I] +2 to hit (+4 to hit with [URL='https://a5e.tools/spell/shillelagh'][I]shillelagh[/I][/URL]), reach 5 ft., one target. [I]Hit:[/I] 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with [URL='https://a5e.tools/spell/shillelagh'][I]shillelagh[/I][/URL]. [I][B]Spellcasting.[/B][/I] The gnoll is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: Cantrips (at will): [URL='https://a5e.tools/spell/druidcraft'][I]druidcraft[/I][/URL][I], [/I][URL='https://a5e.tools/spell/produce-flame'][I]produce flame[/I][/URL][I], [/I][URL='https://a5e.tools/spell/shillelagh'][I]shillelagh[/I][/URL] 1st level (4 slots): [URL='https://a5e.tools/spell/entangle'][I]entangle[/I][/URL][I], [/I][URL='https://a5e.tools/spell/longstrider'][I]longstrider[/I][/URL][I], [/I][URL='https://a5e.tools/spell/speak-animals'][I]speak with animal[/I][/URL][I]s, [/I][URL='https://a5e.tools/spell/thunderwave'][I]thunderwave[/I][/URL] 2nd level (3 slots): [URL='https://a5e.tools/spell/animal-messenger'][I]animal messenger[/I][/URL][I], [/I][URL='https://a5e.tools/spell/barkskin'][I]barkskin[/I][/URL][I], [/I][URL='https://a5e.tools/spell/hold-person'][I]hold person[/I][/URL] [I][B]Entangle (1st-Level; Concentration).[/B][/I] The gnoll casts a spell, using one of its spell slots, to conjure grasping weeds and vines in a 20-foot square from a point the gnoll can see within 90 feet of it. A creature in the area when the spell is cast must make a DC 12 Strength saving throw or be restrained for 1 minute, or until the spell ends. A creature restrained by the plants can use its action to make a DC 12 Strength check, it freeing itself on a success. Additionally, for the duration of the spell, the area is difficult terrain. [I][B]Hold Person (2nd-Level; Concentration).[/B][/I] The gnoll casts a spell, using one of its spell slots. The gnoll selects a Humanoid it can see within 60 of it, the target must make a DC 12 Wisdom saving throw or be paralyzed for 1 minute, or until the spell ends. The target can make an additional saving throw at the end of each of its turns, ending the effect on itself on a success. [I][B]Thunderwave (1st-Level).[/B][/I] The gnoll casts a spell, using one of its spell slots, to create a wave of thunderous force. Each creature in a 15-foot cube originating from the gnoll must make a DC 12 Constitution saving throw, taking takes 9 (2d8) thunder damage and is pushed 10 feet on a failed save, or half as much damage on a success. [HR][/HR] [B][U]EQUIPMENT[/U][/B] quarterstaff, spell components [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
Top