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<blockquote data-quote="dave2008" data-source="post: 8821557" data-attributes="member: 83242"><p>[ATTACH=full]266266[/ATTACH]</p><p><a href="https://www.deviantart.com/nibelwolf/art/Sword-Master-704900300" target="_blank">Swordmaster</a> by nibelwolf</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Takhisis, the Dark Warrior (WIP)</span></strong></td><td><strong>Challenge</strong> 15</td></tr><tr><td><em>Medium humanoid (avatar), chaotic evil</em></td><td>26,00 Elite XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1598896179798-png.125328/" alt="1598896179798.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 21 (+3 plate armor)</p><p><strong>Hit Points</strong> 380 ((20d8 + 100)x2; bloodied 190)</p><p><strong>Speed </strong>30 ft.</p><p><img src="https://www.enworld.org/attachments/1598896181433-png.125329/" alt="1598896181433.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>22 (+6)</td><td>18 (+4)</td><td>20 (+5)</td><td>15 (+2)</td><td>19 (+4)</td><td>18 (+4)</td></tr></table><p><img src="https://www.enworld.org/attachments/1598896182723-png.125330/" alt="1598896182723.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Dex+7, Int +11, Wis +10, Cha +12</p><p><strong>Skills</strong> Athletics +11, Intimidation +9, Perception +14</p><p><strong>Damage Resistances</strong> acid, cold, lightning, poison; damage from nonmagical weapon attacks</p><p><strong>Damage <strong>Immunities</strong></strong> fire</p><p><strong>Condition Immunities </strong>charmed, frigthened, poisoned</p><p><strong>Senses</strong> truesight 120 ft., Passive Perception 24</p><p><strong>Languages</strong> All, Telepathy 120 ft.</p><p><strong>Proficiency Bonus</strong> +5; <strong>Maneuver DC</strong> 19</p><p><img src="https://www.enworld.org/attachments/1598896186606-png.125331/" alt="1598896186606.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Divine Nature.</em></strong> The warrior can’t be changed into another form against he will, targeted by divination magic, perceived through magical scrying sensors, and is immune to any effect that would sense her emotions or read her thoughts. Wisdom (Insight) checks made to ascertain her intentions or sincerity have disadvantage. Additionally, the warrior doesn’t require air, food, drink, or sleep.</p><p></p><p><strong><em>Elite Recovery.</em></strong> At the end of each of her turns while bloodied, the warrior ends one negative effect currently affecting it. It can do so as long as it has at least 1 hit point, even while <a href="https://a5e.tools/rules/conditions" target="_blank">unconscious</a> or <a href="https://a5e.tools/rules/conditions" target="_blank">incapacitated</a> .</p><p></p><p><strong><em>Magic Resistance. </em></strong>The temptress has advantage on saving throws against spells and other magical effects and any creature that makes a spell attack against the warrior has disadvantage on the attack roll.</p><p></p><p><strong><em>Dark Warrior (Elite Trait, recharges after a Short or Long Rest). </em></strong>When the temptress is first <a href="https://a5e.tools/rules/conditions" target="_blank">bloodied</a>, all conditions and effects she is suffering end for her, all of her abilities recharge, and she uses here teleport action to teleport adjacent to another creature and make a <em>vile greatsword</em> attack..</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The warrior can make three melee attacks.</p><p></p><p><strong><em>Slam.</em></strong> <em>Melee Weapon Attack. </em>+11 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) bludgeoning damage plus 14 (4d6) necrotic damage.</p><p></p><p><strong><em>Vile Greatsword.</em></strong> Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 14 (4d6) necrotic damage, the target’s hit point maximum is reduced* by an amount equal to the necrotic damage taken, and the target must make a DC 19 Strength saving throw or suffer one of the following effects of the warrior's choice:</p><ul> <li data-xf-list-type="ul">The target is pushed 15 feet.</li> <li data-xf-list-type="ul">The target is knocked prone.</li> <li data-xf-list-type="ul">The target's speed is reduced by 10 feet until the end of its next turn.</li> </ul><p>*This reduction lasts until the target finishes a <a href="https://a5e.tools/rules/resting" target="_blank">long rest</a> . The target dies if its hit point maximum is reduced to 0.</p><p></p><p><strong><em>Necrotic Blast.</em></strong> The warrior casts a spell and green bolt streaks from it to a point within 120 feet and explodes in a 20-foot radius ball of green flames, spreading around corners. Each creature in the area makes a DC 17 Dexterity <a href="https://a5e.tools/rules/saving-throw" target="_blank">saving throw</a> , taking 28 (8d6) necrotic damage on a failed save or half damage on a success.</p><p></p><p><strong><em>Death Strike (1/Day).</em></strong> The warrior makes a greatsword attack on a creature. On a hit, if the creature has less than 100 hit points it is reduced to 0 hit points and dies. If the target has 100 or more hit points, it takes double damage from the attack.</p><p></p><p><strong><em>Paralyzing Glare (1/Day).</em></strong> A creature within 90 feet that the warrior and can see it makes a DC 17 Wisdom <a href="https://a5e.tools/rules/saving-throw" target="_blank">saving throw</a> . On a failure, it is <a href="https://a5e.tools/rules/conditions" target="_blank">paralyzed</a> for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on a success. On a success the creature is <a href="https://a5e.tools/rules/conditions" target="_blank">frightened</a> of the warrior until the end of the warrior next turn.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Teleport. </em></strong>The temptress magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p>The warrior can take two reaction per round, but only one per turn.</p><p></p><p><strong><em><strong>Parry.</strong></em> </strong>The warrior adds 5 to its AC against one attack that would hit it. To do so, the warrior must see the attacker and be wielding a melee weapon or shield.</p><p></p><p><em><strong>Stunning Rebuke.</strong></em> In response to being hit by a melee attack, the warrior shouts a vile word of power at the attacker, dealing 10 (3d6) necrotic damage and the target is stunned until the end of its next turn.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8821557, member: 83242"] [ATTACH type="full" alt="1668005574642.png"]266266[/ATTACH] [URL='https://www.deviantart.com/nibelwolf/art/Sword-Master-704900300']Swordmaster[/URL] by nibelwolf [TABLE] [TR] [TD][B][SIZE=6]Takhisis, the Dark Warrior (WIP)[/SIZE][/B][/TD] [TD][B]Challenge[/B] 15[/TD] [/TR] [TR] [TD][I]Medium humanoid (avatar), chaotic evil[/I][/TD] [TD]26,00 Elite XP[/TD] [/TR] [/TABLE] [IMG alt="1598896179798.png"]https://www.enworld.org/attachments/1598896179798-png.125328/[/IMG] [B]Armor Class[/B] 21 (+3 plate armor) [B]Hit Points[/B] 380 ((20d8 + 100)x2; bloodied 190) [B]Speed [/B]30 ft. [IMG alt="1598896181433.png"]https://www.enworld.org/attachments/1598896181433-png.125329/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]22 (+6)[/TD] [TD]18 (+4)[/TD] [TD]20 (+5)[/TD] [TD]15 (+2)[/TD] [TD]19 (+4)[/TD] [TD]18 (+4)[/TD] [/TR] [/TABLE] [IMG alt="1598896182723.png"]https://www.enworld.org/attachments/1598896182723-png.125330/[/IMG] [B]Saving Throws[/B] Dex+7, Int +11, Wis +10, Cha +12 [B]Skills[/B] Athletics +11, Intimidation +9, Perception +14 [B]Damage Resistances[/B] acid, cold, lightning, poison; damage from nonmagical weapon attacks [B]Damage [B]Immunities[/B][/B] fire [B]Condition Immunities [/B]charmed, frigthened, poisoned [B]Senses[/B] truesight 120 ft., Passive Perception 24 [B]Languages[/B] All, Telepathy 120 ft. [B]Proficiency Bonus[/B] +5; [B]Maneuver DC[/B] 19 [IMG alt="1598896186606.png"]https://www.enworld.org/attachments/1598896186606-png.125331/[/IMG] [B][I]Divine Nature.[/I][/B] The warrior can’t be changed into another form against he will, targeted by divination magic, perceived through magical scrying sensors, and is immune to any effect that would sense her emotions or read her thoughts. Wisdom (Insight) checks made to ascertain her intentions or sincerity have disadvantage. Additionally, the warrior doesn’t require air, food, drink, or sleep. [B][I]Elite Recovery.[/I][/B] At the end of each of her turns while bloodied, the warrior ends one negative effect currently affecting it. It can do so as long as it has at least 1 hit point, even while [URL='https://a5e.tools/rules/conditions']unconscious[/URL] or [URL='https://a5e.tools/rules/conditions']incapacitated[/URL] . [B][I]Magic Resistance. [/I][/B]The temptress has advantage on saving throws against spells and other magical effects and any creature that makes a spell attack against the warrior has disadvantage on the attack roll. [B][I]Dark Warrior (Elite Trait, recharges after a Short or Long Rest). [/I][/B]When the temptress is first [URL='https://a5e.tools/rules/conditions']bloodied[/URL], all conditions and effects she is suffering end for her, all of her abilities recharge, and she uses here teleport action to teleport adjacent to another creature and make a [I]vile greatsword[/I] attack.. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The warrior can make three melee attacks. [B][I]Slam.[/I][/B] [I]Melee Weapon Attack. [/I]+11 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) bludgeoning damage plus 14 (4d6) necrotic damage. [B][I]Vile Greatsword.[/I][/B] Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 14 (4d6) necrotic damage, the target’s hit point maximum is reduced* by an amount equal to the necrotic damage taken, and the target must make a DC 19 Strength saving throw or suffer one of the following effects of the warrior's choice: [LIST] [*]The target is pushed 15 feet. [*]The target is knocked prone. [*]The target's speed is reduced by 10 feet until the end of its next turn. [/LIST] *This reduction lasts until the target finishes a [URL='https://a5e.tools/rules/resting']long rest[/URL] . The target dies if its hit point maximum is reduced to 0. [B][I]Necrotic Blast.[/I][/B] The warrior casts a spell and green bolt streaks from it to a point within 120 feet and explodes in a 20-foot radius ball of green flames, spreading around corners. Each creature in the area makes a DC 17 Dexterity [URL='https://a5e.tools/rules/saving-throw']saving throw[/URL] , taking 28 (8d6) necrotic damage on a failed save or half damage on a success. [B][I]Death Strike (1/Day).[/I][/B] The warrior makes a greatsword attack on a creature. On a hit, if the creature has less than 100 hit points it is reduced to 0 hit points and dies. If the target has 100 or more hit points, it takes double damage from the attack. [B][I]Paralyzing Glare (1/Day).[/I][/B] A creature within 90 feet that the warrior and can see it makes a DC 17 Wisdom [URL='https://a5e.tools/rules/saving-throw']saving throw[/URL] . On a failure, it is [URL='https://a5e.tools/rules/conditions']paralyzed[/URL] for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on a success. On a success the creature is [URL='https://a5e.tools/rules/conditions']frightened[/URL] of the warrior until the end of the warrior next turn. [B][U]BONUS ACTIONS[/U] [I]Teleport. [/I][/B]The temptress magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see. [B][U]REACTIONS[/U][/B] The warrior can take two reaction per round, but only one per turn. [B][I][B]Parry.[/B][/I] [/B]The warrior adds 5 to its AC against one attack that would hit it. To do so, the warrior must see the attacker and be wielding a melee weapon or shield. [I][B]Stunning Rebuke.[/B][/I] In response to being hit by a melee attack, the warrior shouts a vile word of power at the attacker, dealing 10 (3d6) necrotic damage and the target is stunned until the end of its next turn. [/QUOTE]
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