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<blockquote data-quote="dave2008" data-source="post: 8828046" data-attributes="member: 83242"><p>[ATTACH=full]266958[/ATTACH]</p><p><a href="https://www.deviantart.com/nikusenpai/art/Korudo-Kitsune-Wizard-585353798" target="_blank">Korudo - Kitsune Wizard</a> by NikuSenpai</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Arcanaloth (WIP)</span></strong></td><td><strong>Challenge</strong> 12</td></tr><tr><td><em>Medium Fiend (Yugoloth), Neutral Evil</em></td><td>8,400 XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1598896179798-png.125328/" alt="1598896179798.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 17 (Natural Armor)</p><p><strong>Hit Points</strong> 135 (18d8 + 54; bloodied 67)</p><p><strong>Speed 3</strong>0 ft., fly 30 ft.</p><p><img src="https://www.enworld.org/attachments/1598896181433-png.125329/" alt="1598896181433.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>17 (+3)</td><td>12 (+1)</td><td>16 (+3)</td><td>20 (+5)</td><td>16 (+3)</td><td>17 (+3)</td></tr></table><p><img src="https://www.enworld.org/attachments/1598896182723-png.125330/" alt="1598896182723.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws</strong> Dex+5, Int +9, Wis +7, Cha +7</p><p><strong>Skills</strong> Arcana +13, Deception +9, Insight +9, Perception +7</p><p><strong>Damage Resistances</strong> cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks</p><p><strong>Damage Immunities</strong> acid, poison</p><p><strong>Condition Immunities </strong>charmed, poisoned</p><p><strong>Senses</strong> truesight 120 ft., Passive Perception 17</p><p><strong>Languages</strong> All, Telepathy 120 ft.</p><p><strong>Proficiency Bonus</strong> +4; <strong>Maneuver DC</strong> 15</p><p><img src="https://www.enworld.org/attachments/1598896186606-png.125331/" alt="1598896186606.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong><em>Innate Spellcasting.</em></strong> The arcanaloth’s innate spellcasting ability is Charisma (spell save DC 15). The arcanaloth can innately cast the following spells, requiring no material components:</p><p></p><p>At will: <em><a href="https://a5e.tools/spell/alter-self" target="_blank">alter self</a>, </em><a href="https://a5e.tools/spell/darkness" target="_blank"><em>darkness</em></a><em>, </em><a href="https://a5e.tools/spell/heat-metal" target="_blank"><em>heat metal</em></a><em>, </em><a href="https://a5e.tools/spell/invisibility" target="_blank"><em>invisibility</em></a><em> (self only), <a href="https://a5e.tools/spell/magic-missile" target="_blank">magic missile</a> </em></p><p></p><p><strong><em>Magic Resistance. </em></strong>The arcanaloth has advantage on saving throws against spells and other magical effects.</p><p></p><p><strong><em>Mind Blank. </em></strong>When the<em> <a href="https://a5e.tools/spell/mind-blank" target="_blank">mind blank</a> </em> spell is active, the arcanaloth is immune to psychic damage, any effect that would read their emotions or thoughts, divination spells, and the <a href="https://a5e.tools/rules/conditions" target="_blank">charmed</a> condition.</p><p></p><p><strong><em>Spellcasting.</em></strong> The arcanaloth is a 16th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The arcanaloth has the following wizard spells prepared:</p><p></p><p>Cantrips (at will): <em><a href="https://a5e.tools/spell/fire-bolt" target="_blank">fire bolt</a> , <a href="https://a5e.tools/spell/mage-hand" target="_blank">mage hand</a> , <a href="https://a5e.tools/spell/minor-illusion" target="_blank">minor illusion</a> , <a href="https://a5e.tools/spell/prestidigitation" target="_blank">prestidigitation</a></em></p><p>1st level (4 slots): <em> <a href="https://a5e.tools/spell/detect-magic" target="_blank">detect magic</a> , <a href="https://a5e.tools/spell/identify" target="_blank">identify</a> , <a href="https://a5e.tools/spell/shield" target="_blank">shield</a>,<a href="https://a5e.tools/spell/floating-disk" target="_blank"> floating disk</a></em></p><p>2nd level (3 slots): <a href="https://a5e.tools/spell/blur" target="_blank"><em>blur</em></a>, <em><a href="https://a5e.tools/spell/detect-thoughts" target="_blank">detect thoughts</a>, </em><a href="https://a5e.tools/spell/mirror-image" target="_blank"><em>mirror image</em></a><em>, <a href="https://a5e.tools/spell/suggestion" target="_blank">suggestion</a></em></p><p>3rd level (3 slots): <em><a href="https://a5e.tools/spell/counterspell" target="_blank">counterspell</a>, </em><a href="https://a5e.tools/spell/fear" target="_blank"><em>fear</em></a><em>, <a href="https://a5e.tools/spell/fireball" target="_blank">fireball</a></em></p><p>4th level (3 slots): <a href="https://a5e.tools/spell/banishment" target="_blank"><em>banishment</em></a><em>, </em><a href="https://a5e.tools/spell/dimension-door" target="_blank"><em>dimension door</em></a></p><p>5th level (2 slots): <a href="https://a5e.tools/spell/contact-other-plane" target="_blank"><em>contact other plane,</em></a><em> <a href="https://a5e.tools/spell/hold-monster" target="_blank">hold monster</a>, <a href="https://a5e.tools/spell/scrying" target="_blank">scrying</a></em></p><p>6th level (1 slot): <a href="https://a5e.tools/spell/chain-lightning" target="_blank"><em>chain lightning</em></a></p><p>7th level (1 slot): <a href="https://a5e.tools/spell/finger-death" target="_blank"><em>finger of death</em></a></p><p>8th level (1 slot): <em><a href="https://a5e.tools/spell/mind-blank" target="_blank">mind blank</a></em></p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The arcanaloth makes two claw attacks. It can replace one attack with a use of Spellcasting.</p><p></p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack.</em> +7 to hit, reach 5 ft., one target. <em>Hit. </em>6 (1d6 + 3) piercing damage.</p><p></p><p><strong><em>Claws. </em></strong><em>Melee Weapon Attack.</em> +7 to hit, reach 5 ft., one target. <em>Hit.</em> 8 (1d4 + 3) slashing damage plus 1d6 force damage. The target must make a DC 14 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If a Medium or smaller target is hit with two claw attacks on the same turn, it is also grappled.</p><p></p><p><strong><em>Fire Bolt (Cantrip; V, S).</em></strong> <em>Ranged Spell Attack</em>. +9 to hit, range 120 ft., one target. <em>Hit.</em> 16 (3d10) fire damage.</p><p></p><p><strong><em>Fireball (3rd-Level; V, S).</em></strong> Fire streaks from the pit fiend to a point within 120 feet and explodes in a 20-foot radius, spreading around corners. Each creature in the area makes a DC 18 Dexterity <a href="https://a5e.tools/rules/saving-throw" target="_blank">saving throw</a> , taking 21 (6d6) fire damage on a failed save or half damage on a success.</p><p></p><p><strong><em>Hold Monster (5th-Level; V, S, Concentration).</em></strong> A creature within 60 feet that the arcanaloth can see makes a DC 18 Wisdom <a href="https://a5e.tools/rules/saving-throw" target="_blank">saving throw</a> . On a failure, it is <a href="https://a5e.tools/rules/conditions" target="_blank">paralyzed</a> for 1 minute. The creature repeats the save at the end of each of its turns, ending the effect on a success.</p><p></p><p><strong><em>Finger of Death (7th-Level; V, S).</em></strong> The aracnaloth sends negative energy coursing though a creature it can see within 60 feet of it. The creature must make a DC 17 Constitution saving throw, taking 61 (7d8 + 30) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid killed by this spell turns into a <a href="https://a5e.tools/node/1827" target="_blank">zombie</a> at the start of the arcanaloth's next turn. The <a href="https://a5e.tools/node/1827" target="_blank">zombie</a> is permanently under the arcanaloth's control and follows its spoken commands.</p><ul> <li data-xf-list-type="ul"><em>Cast at Higher Levels.</em> The damage increases by 2d8 for each slot level above 7th</li> </ul><p><strong><em>Teleport. </em></strong>The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Chomp.</em></strong> The arcanaloth can make a bite attack against a creature it has grappled.</p><p></p><p><strong><em>Daemon Step (1/Rest).</em></strong> The arcanaloth uses its teleport action.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Counterspell (3rd-Level; S). </em></strong>When a creature the arcanaloth can see within 60 feet casts a spell, the arcanaloth attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the arcanaloth makes an Intelligence check against a DC of 10 + the spell’s level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the arcanaloth casts <em> <a href="https://a5e.tools/spell/counterspell" target="_blank">counterspell</a> </em> with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell.</p><p></p><p><strong><em>Shield (1st-Level; V, S).</em></strong> When the arcanaloth is <a href="https://a5e.tools/rules/making-attack" target="_blank">hit by an attack</a> or targeted by<em> <a href="https://a5e.tools/spell/magic-missile" target="_blank">magic missile</a> </em>, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8828046, member: 83242"] [ATTACH type="full" alt="1668708472256.png"]266958[/ATTACH] [URL='https://www.deviantart.com/nikusenpai/art/Korudo-Kitsune-Wizard-585353798']Korudo - Kitsune Wizard[/URL] by NikuSenpai [TABLE] [TR] [TD][B][SIZE=6]Arcanaloth (WIP)[/SIZE][/B][/TD] [TD][B]Challenge[/B] 12[/TD] [/TR] [TR] [TD][I]Medium Fiend (Yugoloth), Neutral Evil[/I][/TD] [TD]8,400 XP[/TD] [/TR] [/TABLE] [IMG alt="1598896179798.png"]https://www.enworld.org/attachments/1598896179798-png.125328/[/IMG] [B]Armor Class[/B] 17 (Natural Armor) [B]Hit Points[/B] 135 (18d8 + 54; bloodied 67) [B]Speed 3[/B]0 ft., fly 30 ft. [IMG alt="1598896181433.png"]https://www.enworld.org/attachments/1598896181433-png.125329/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]17 (+3)[/TD] [TD]12 (+1)[/TD] [TD]16 (+3)[/TD] [TD]20 (+5)[/TD] [TD]16 (+3)[/TD] [TD]17 (+3)[/TD] [/TR] [/TABLE] [IMG alt="1598896182723.png"]https://www.enworld.org/attachments/1598896182723-png.125330/[/IMG] [B]Saving Throws[/B] Dex+5, Int +9, Wis +7, Cha +7 [B]Skills[/B] Arcana +13, Deception +9, Insight +9, Perception +7 [B]Damage Resistances[/B] cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks [B]Damage Immunities[/B] acid, poison [B]Condition Immunities [/B]charmed, poisoned [B]Senses[/B] truesight 120 ft., Passive Perception 17 [B]Languages[/B] All, Telepathy 120 ft. [B]Proficiency Bonus[/B] +4; [B]Maneuver DC[/B] 15 [IMG alt="1598896186606.png"]https://www.enworld.org/attachments/1598896186606-png.125331/[/IMG] [B][I]Innate Spellcasting.[/I][/B] The arcanaloth’s innate spellcasting ability is Charisma (spell save DC 15). The arcanaloth can innately cast the following spells, requiring no material components: At will: [I][URL='https://a5e.tools/spell/alter-self']alter self[/URL], [/I][URL='https://a5e.tools/spell/darkness'][I]darkness[/I][/URL][I], [/I][URL='https://a5e.tools/spell/heat-metal'][I]heat metal[/I][/URL][I], [/I][URL='https://a5e.tools/spell/invisibility'][I]invisibility[/I][/URL][I] (self only), [URL='https://a5e.tools/spell/magic-missile']magic missile[/URL] [/I] [B][I]Magic Resistance. [/I][/B]The arcanaloth has advantage on saving throws against spells and other magical effects. [B][I]Mind Blank. [/I][/B]When the[I] [URL='https://a5e.tools/spell/mind-blank']mind blank[/URL] [/I] spell is active, the arcanaloth is immune to psychic damage, any effect that would read their emotions or thoughts, divination spells, and the [URL='https://a5e.tools/rules/conditions']charmed[/URL] condition. [B][I]Spellcasting.[/I][/B] The arcanaloth is a 16th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The arcanaloth has the following wizard spells prepared: Cantrips (at will): [I][URL='https://a5e.tools/spell/fire-bolt']fire bolt[/URL] , [URL='https://a5e.tools/spell/mage-hand']mage hand[/URL] , [URL='https://a5e.tools/spell/minor-illusion']minor illusion[/URL] , [URL='https://a5e.tools/spell/prestidigitation']prestidigitation[/URL][/I] 1st level (4 slots): [I] [URL='https://a5e.tools/spell/detect-magic']detect magic[/URL] , [URL='https://a5e.tools/spell/identify']identify[/URL] , [URL='https://a5e.tools/spell/shield']shield[/URL],[URL='https://a5e.tools/spell/floating-disk'] floating disk[/URL][/I] 2nd level (3 slots): [URL='https://a5e.tools/spell/blur'][I]blur[/I][/URL], [I][URL='https://a5e.tools/spell/detect-thoughts']detect thoughts[/URL], [/I][URL='https://a5e.tools/spell/mirror-image'][I]mirror image[/I][/URL][I], [URL='https://a5e.tools/spell/suggestion']suggestion[/URL][/I] 3rd level (3 slots): [I][URL='https://a5e.tools/spell/counterspell']counterspell[/URL], [/I][URL='https://a5e.tools/spell/fear'][I]fear[/I][/URL][I], [URL='https://a5e.tools/spell/fireball']fireball[/URL][/I] 4th level (3 slots): [URL='https://a5e.tools/spell/banishment'][I]banishment[/I][/URL][I], [/I][URL='https://a5e.tools/spell/dimension-door'][I]dimension door[/I][/URL] 5th level (2 slots): [URL='https://a5e.tools/spell/contact-other-plane'][I]contact other plane,[/I][/URL][I] [URL='https://a5e.tools/spell/hold-monster']hold monster[/URL], [URL='https://a5e.tools/spell/scrying']scrying[/URL][/I] 6th level (1 slot): [URL='https://a5e.tools/spell/chain-lightning'][I]chain lightning[/I][/URL] 7th level (1 slot): [URL='https://a5e.tools/spell/finger-death'][I]finger of death[/I][/URL] 8th level (1 slot): [I][URL='https://a5e.tools/spell/mind-blank']mind blank[/URL][/I] [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The arcanaloth makes two claw attacks. It can replace one attack with a use of Spellcasting. [B][I]Bite. [/I][/B][I]Melee Weapon Attack.[/I] +7 to hit, reach 5 ft., one target. [I]Hit. [/I]6 (1d6 + 3) piercing damage. [B][I]Claws. [/I][/B][I]Melee Weapon Attack.[/I] +7 to hit, reach 5 ft., one target. [I]Hit.[/I] 8 (1d4 + 3) slashing damage plus 1d6 force damage. The target must make a DC 14 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If a Medium or smaller target is hit with two claw attacks on the same turn, it is also grappled. [B][I]Fire Bolt (Cantrip; V, S).[/I][/B] [I]Ranged Spell Attack[/I]. +9 to hit, range 120 ft., one target. [I]Hit.[/I] 16 (3d10) fire damage. [B][I]Fireball (3rd-Level; V, S).[/I][/B] Fire streaks from the pit fiend to a point within 120 feet and explodes in a 20-foot radius, spreading around corners. Each creature in the area makes a DC 18 Dexterity [URL='https://a5e.tools/rules/saving-throw']saving throw[/URL] , taking 21 (6d6) fire damage on a failed save or half damage on a success. [B][I]Hold Monster (5th-Level; V, S, Concentration).[/I][/B] A creature within 60 feet that the arcanaloth can see makes a DC 18 Wisdom [URL='https://a5e.tools/rules/saving-throw']saving throw[/URL] . On a failure, it is [URL='https://a5e.tools/rules/conditions']paralyzed[/URL] for 1 minute. The creature repeats the save at the end of each of its turns, ending the effect on a success. [B][I]Finger of Death (7th-Level; V, S).[/I][/B] The aracnaloth sends negative energy coursing though a creature it can see within 60 feet of it. The creature must make a DC 17 Constitution saving throw, taking 61 (7d8 + 30) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid killed by this spell turns into a [URL='https://a5e.tools/node/1827']zombie[/URL] at the start of the arcanaloth's next turn. The [URL='https://a5e.tools/node/1827']zombie[/URL] is permanently under the arcanaloth's control and follows its spoken commands. [LIST] [*][I]Cast at Higher Levels.[/I] The damage increases by 2d8 for each slot level above 7th [/LIST] [B][I]Teleport. [/I][/B]The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. [B][U]BONUS ACTIONS[/U] [I]Chomp.[/I][/B] The arcanaloth can make a bite attack against a creature it has grappled. [B][I]Daemon Step (1/Rest).[/I][/B] The arcanaloth uses its teleport action. [B][U]REACTIONS[/U] [I]Counterspell (3rd-Level; S). [/I][/B]When a creature the arcanaloth can see within 60 feet casts a spell, the arcanaloth attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the arcanaloth makes an Intelligence check against a DC of 10 + the spell’s level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the arcanaloth casts [I] [URL='https://a5e.tools/spell/counterspell']counterspell[/URL] [/I] with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell. [B][I]Shield (1st-Level; V, S).[/I][/B] When the arcanaloth is [URL='https://a5e.tools/rules/making-attack']hit by an attack[/URL] or targeted by[I] [URL='https://a5e.tools/spell/magic-missile']magic missile[/URL] [/I], they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn. [/QUOTE]
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