Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 8837151" data-attributes="member: 83242"><p>[ATTACH=full]267860[/ATTACH]</p><p><a href="https://www.deviantart.com/alaiaorax/art/Nightwalker-771921634" target="_blank">Nightwalker</a> by Alaiaorax</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Nightwalker</span></strong></td><td><strong>Challenge</strong> 20</td></tr><tr><td><em>Huge undead, ltpically chaotic evil</em></td><td>25,000 XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771485172-png.126033/" alt="1599771485172.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class </strong>18 (Natural Armor)</p><p><strong>Hit Points </strong>297 (22d12 + 154; bloodied 148)</p><p><strong>Speed</strong> 50 ft., fly 50 ft.</p><p><img src="https://www.enworld.org/attachments/1599771486387-png.126034/" alt="1599771486387.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>22 (+6)</td><td>19 (+4)</td><td>24 (+7)</td><td>20 (+5)</td><td>19 (+4)</td><td>18 (+4)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771488291-png.126035/" alt="1599771488291.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws</strong> Dex +10, Con +13</p><p><strong>Skills </strong>Intimidation + 10, Stealth +16</p><p><strong>Damage Resistances</strong> acid, fire, lightning, thunder; nonmagical attacks</p><p><strong>Damage Immunities</strong> cold, necrotic, poison</p><p><strong>Condition Immunities </strong>exhaustion, frightened, grappled, paralyzed, petrofoed, poisoned, prone, restrained</p><p><strong>Senses</strong> Darkvision 120 ft., Passive Perception 14</p><p><strong>Languages </strong>--</p><p><strong>Proficiency Bonus</strong> +6; <strong>Maneuver DC</strong> 20</p><p><img src="https://www.enworld.org/attachments/1599771489448-png.126036/" alt="1599771489448.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em><strong>Life Eater.</strong></em> A creature dies if reduced to 0 hit points by the nightwalker and can’t be revived except by a <a href="https://www.dndbeyond.com/spells/wish" target="_blank">wish</a> spell.</p><p></p><p><strong><em>Limited Magic Immunity.</em></strong> Unless it wishes to be affected, the nightwalker is immune to cantrips. Additionally, it has advantage on saving throws against all other spells and magical effects and any creature that makes a spell attack against the nightwalker has disadvantage on the attack roll.</p><p></p><p><em><strong>Turn Resistance.</strong></em> The nightwalker has advantage on saving throws against any effect that turns undead.</p><p></p><p><em><strong>Unusual Nature.</strong></em> Vecna doesn’t require air, food, drink, or sleep.</p><p></p><p><em><strong>Void Aura.</strong></em> Any creature that starts its turn within 30 feet of the nightwalker must succeed on a DC 21 Constitution saving throw, or take 14 (4d6) cold damage. Undead are immune to this aura.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The nightwalker makes two <em>Slam</em> attacks.</p><p></p><p><em><strong>Slam.</strong> Melee Weapon Attack:</em> +12 to hit, reach 15 ft., one target. <em>Hit:</em> 16 (3d6 + 6) bludgeoning damage plus 21 (6d6) necrotic damage and if the target is Medium or smaller it must make a DC 20 Strength saving throw or be grappled.</p><p></p><p><em><strong>Crush Item</strong></em> The nightwalker attempts to destroy one Large or smaller item in its grasp. Roll a d10 and permanently subtract the result from the items damage roll (weapons), AC (armor), or hit points (items). If this penalty reaches -5, the item is destroyed. Magical items gain a +1 bonus against this attack for each step in rarity above common. Artifacts are immune to this attack.</p><p></p><p><em><strong>Vile Gaze.</strong></em> The nightwalker glares at one creature it can see within 300 feet of it. The target must succeed on a DC 21 Wisdom saving throw or take 55 (10d10) necrotic damage and become <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Frightened" target="_blank">frightened</a> until the end of the nightwalker’s next turn. While frightened in this way, the creature is also <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Paralyzed" target="_blank">paralyzed</a>. If a target’s saving throw is successful, the target is immune to the nightwalker’s Gaze for the next 24 hours.</p><p></p><p><em><strong>Finger of Doom (1/Rest).</strong></em> The nightwalker points at a creature it can see within 60 feet. The target is wracked with negative energy and must make a DC 21 Constitution saving throw, taking 120 necrotic damage on a failed save, or half as much damage on a successful one. A humanoid killed by this spell turns into a <a href="https://a5e.tools/node/1827" target="_blank">zombie</a> under the nightwalker's control at the start of the nightwalker's next turn.</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> The nightwalker casts one of the following spells requiring no verbal or material components and using Constitution as the spellcasting ability (spell save DC 21):</p><p></p><p>At will: <a href="https://a5e.tools/spell/darkness" target="_blank"><em>darkness</em></a>, <a href="https://a5e.tools/spell/detect-magic" target="_blank"><em>detect magic</em></a>, <a href="https://a5e.tools/spell/confusion" target="_blank"><em>confusion</em></a></p><p>3/day each: <a href="https://a5e.tools/spell/dispel-magic" target="_blank"><em>dispel magic</em></a>, <a href="https://a5e.tools/spell/hold-person" target="_blank"><em>hold person</em></a></p><p>1/day: <a href="https://a5e.tools/spell/cloudkill" target="_blank"><em>cloud kill</em></a></p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong>Shadow Teleport (Recharge 5-6).</strong></em> As long as it is not in sunlight, the nightwalker teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p>The nightwalker can take up to two reactions per round but only one per turn. If a condition or effect would prevent the nightwalker from using a reaction, it can make a DC 15 Constitution check, ending the condition or effect on a success at the cost of one of its reactions.</p><p></p><p><em><strong>Disarm.</strong></em> If a creature ends its turn grappled by the nightwalker it can attempt to remove one item from it. The creature must make a DC 20 Strength saving throw or have on item: weapon, armor, or item, removed from it. The creature is no longer grappled and falls prone in a space adjacent to the nightwalker.</p><p></p><p><strong><em>Fling.</em></strong> One Large or smaller object held or creature <a href="https://a5e.tools/rules/conditions" target="_blank">grappled</a> by the nightwalker can be thrown up to 60 feet in a random direction and knocked <a href="https://a5e.tools/rules/conditions" target="_blank">prone</a>. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 20 Dexterity saving throw or take the same damage and be knocked <a href="https://a5e.tools/rules/conditions" target="_blank">prone</a>.</p><p></p><p><em><strong>Spiteful Rebuke. </strong></em>In response to being hit by an attack, the nightwalker curses the attacker, dealing 10 (3d6) necrotic damage and the attacker must make a DC 21 Wisdom saving throw or it gains a level of <a href="https://a5e.tools/rules/conditions" target="_blank">fatigue</a>.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8837151, member: 83242"] [ATTACH type="full" alt="1669371375382.png"]267860[/ATTACH] [URL='https://www.deviantart.com/alaiaorax/art/Nightwalker-771921634']Nightwalker[/URL] by Alaiaorax [TABLE] [TR] [TD][B][SIZE=6]Nightwalker[/SIZE][/B][/TD] [TD][B]Challenge[/B] 20[/TD] [/TR] [TR] [TD][I]Huge undead, ltpically chaotic evil[/I][/TD] [TD]25,000 XP[/TD] [/TR] [/TABLE] [IMG alt="1599771485172.png"]https://www.enworld.org/attachments/1599771485172-png.126033/[/IMG] [B]Armor Class [/B]18 (Natural Armor) [B]Hit Points [/B]297 (22d12 + 154; bloodied 148) [B]Speed[/B] 50 ft., fly 50 ft. [IMG alt="1599771486387.png"]https://www.enworld.org/attachments/1599771486387-png.126034/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]22 (+6)[/TD] [TD]19 (+4)[/TD] [TD]24 (+7)[/TD] [TD]20 (+5)[/TD] [TD]19 (+4)[/TD] [TD]18 (+4)[/TD] [/TR] [/TABLE] [IMG alt="1599771488291.png"]https://www.enworld.org/attachments/1599771488291-png.126035/[/IMG] [B]Saving Throws[/B] Dex +10, Con +13 [B]Skills [/B]Intimidation + 10, Stealth +16 [B]Damage Resistances[/B] acid, fire, lightning, thunder; nonmagical attacks [B]Damage Immunities[/B] cold, necrotic, poison [B]Condition Immunities [/B]exhaustion, frightened, grappled, paralyzed, petrofoed, poisoned, prone, restrained [B]Senses[/B] Darkvision 120 ft., Passive Perception 14 [B]Languages [/B]-- [B]Proficiency Bonus[/B] +6; [B]Maneuver DC[/B] 20 [IMG alt="1599771489448.png"]https://www.enworld.org/attachments/1599771489448-png.126036/[/IMG] [I][B]Life Eater.[/B][/I] A creature dies if reduced to 0 hit points by the nightwalker and can’t be revived except by a [URL='https://www.dndbeyond.com/spells/wish']wish[/URL] spell. [B][I]Limited Magic Immunity.[/I][/B] Unless it wishes to be affected, the nightwalker is immune to cantrips. Additionally, it has advantage on saving throws against all other spells and magical effects and any creature that makes a spell attack against the nightwalker has disadvantage on the attack roll. [I][B]Turn Resistance.[/B][/I] The nightwalker has advantage on saving throws against any effect that turns undead. [I][B]Unusual Nature.[/B][/I] Vecna doesn’t require air, food, drink, or sleep. [I][B]Void Aura.[/B][/I] Any creature that starts its turn within 30 feet of the nightwalker must succeed on a DC 21 Constitution saving throw, or take 14 (4d6) cold damage. Undead are immune to this aura. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The nightwalker makes two [I]Slam[/I] attacks. [I][B]Slam.[/B] Melee Weapon Attack:[/I] +12 to hit, reach 15 ft., one target. [I]Hit:[/I] 16 (3d6 + 6) bludgeoning damage plus 21 (6d6) necrotic damage and if the target is Medium or smaller it must make a DC 20 Strength saving throw or be grappled. [I][B]Crush Item[/B][/I] The nightwalker attempts to destroy one Large or smaller item in its grasp. Roll a d10 and permanently subtract the result from the items damage roll (weapons), AC (armor), or hit points (items). If this penalty reaches -5, the item is destroyed. Magical items gain a +1 bonus against this attack for each step in rarity above common. Artifacts are immune to this attack. [I][B]Vile Gaze.[/B][/I] The nightwalker glares at one creature it can see within 300 feet of it. The target must succeed on a DC 21 Wisdom saving throw or take 55 (10d10) necrotic damage and become [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Frightened']frightened[/URL] until the end of the nightwalker’s next turn. While frightened in this way, the creature is also [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Paralyzed']paralyzed[/URL]. If a target’s saving throw is successful, the target is immune to the nightwalker’s Gaze for the next 24 hours. [I][B]Finger of Doom (1/Rest).[/B][/I] The nightwalker points at a creature it can see within 60 feet. The target is wracked with negative energy and must make a DC 21 Constitution saving throw, taking 120 necrotic damage on a failed save, or half as much damage on a successful one. A humanoid killed by this spell turns into a [URL='https://a5e.tools/node/1827']zombie[/URL] under the nightwalker's control at the start of the nightwalker's next turn. [I][B]Innate Spellcasting.[/B][/I] The nightwalker casts one of the following spells requiring no verbal or material components and using Constitution as the spellcasting ability (spell save DC 21): At will: [URL='https://a5e.tools/spell/darkness'][I]darkness[/I][/URL], [URL='https://a5e.tools/spell/detect-magic'][I]detect magic[/I][/URL], [URL='https://a5e.tools/spell/confusion'][I]confusion[/I][/URL] 3/day each: [URL='https://a5e.tools/spell/dispel-magic'][I]dispel magic[/I][/URL], [URL='https://a5e.tools/spell/hold-person'][I]hold person[/I][/URL] 1/day: [URL='https://a5e.tools/spell/cloudkill'][I]cloud kill[/I][/URL] [B][U]BONUS ACTIONS[/U][/B] [I][B]Shadow Teleport (Recharge 5-6).[/B][/I] As long as it is not in sunlight, the nightwalker teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space. [B][U]REACTIONS[/U][/B] The nightwalker can take up to two reactions per round but only one per turn. If a condition or effect would prevent the nightwalker from using a reaction, it can make a DC 15 Constitution check, ending the condition or effect on a success at the cost of one of its reactions. [I][B]Disarm.[/B][/I] If a creature ends its turn grappled by the nightwalker it can attempt to remove one item from it. The creature must make a DC 20 Strength saving throw or have on item: weapon, armor, or item, removed from it. The creature is no longer grappled and falls prone in a space adjacent to the nightwalker. [B][I]Fling.[/I][/B] One Large or smaller object held or creature [URL='https://a5e.tools/rules/conditions']grappled[/URL] by the nightwalker can be thrown up to 60 feet in a random direction and knocked [URL='https://a5e.tools/rules/conditions']prone[/URL]. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 20 Dexterity saving throw or take the same damage and be knocked [URL='https://a5e.tools/rules/conditions']prone[/URL]. [I][B]Spiteful Rebuke. [/B][/I]In response to being hit by an attack, the nightwalker curses the attacker, dealing 10 (3d6) necrotic damage and the attacker must make a DC 21 Wisdom saving throw or it gains a level of [URL='https://a5e.tools/rules/conditions']fatigue[/URL]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
Top