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<blockquote data-quote="dave2008" data-source="post: 8838140" data-attributes="member: 83242"><p>[ATTACH=full]267991[/ATTACH]</p><p><a href="https://www.artstation.com/artwork/Ydr8Y" target="_blank">test concept</a> by Dmitry Cherevatenko</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Marut</span></strong></td><td><strong>Challenge</strong> 25</td></tr><tr><td><em>Large Construct (Inevitable), lawful neutral</em></td><td>75,000 XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771485172-png.126033/" alt="1599771485172.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 22 (natural armor)</p><p><strong>Hit Points </strong>432 (32d10 + 256; bloodied 216)</p><p><strong>Speed</strong> 40 ft., fly 30 ft. (hover)</p><p><img src="https://www.enworld.org/attachments/1599771486387-png.126034/" alt="1599771486387.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>28 (+9)</td><td>12 (+1)</td><td>26 (+8)</td><td>19 (+4)</td><td>15 (+2)</td><td>18 (+4)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771488291-png.126035/" alt="1599771488291.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Int +12, Wis +10, Cha +12</p><p><strong>Skills </strong>Insight +10, Intimidation +12, Perception +10</p><p><strong>Damage Resistances</strong> cold, fire; nonmagical attacks</p><p><strong>Damage Immunities</strong> acid, lightning, thunder, poison</p><p><strong>Condition Immunities</strong> charmed, frightened, paralyzed, poisoned, unconscious</p><p><strong>Senses</strong> truesight 90 ft., Passive Perception 20</p><p><strong>Languages </strong>all, but rarely speaks</p><p><strong>Proficiency Bonus</strong> +8; <strong>Maneuver DC</strong> 25</p><p><img src="https://www.enworld.org/attachments/1599771489448-png.126036/" alt="1599771489448.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em><strong>Immutable Form. </strong></em>The marut is immune to any spell or effect that would alter its form.</p><p></p><p><em><strong>Inevitable Demise.</strong> </em>When the marut reduces a creature to 0 hit points it is knocked unconscious and banished to a teleportation circle in the Hall of Concordance in Sigil.</p><p></p><p><em><strong>Inevitable Recovery (1/Rest).</strong> </em>When the marut is first bloodied, any conditions or effects it is suffering end for it.</p><p></p><p><em><strong>Justify</strong></em>. When the marut <em>plane shifts</em> an unwilling target, it is transported to a teleportation circle in the Hall of Concordance in Sigil. If a target is transported in this way, the marut can plane shift with it to the circle.</p><p></p><p><em><strong>Magic Resistance.</strong></em> The marut has advantage on saving throws against spells and other magical effects.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack. </strong></em>The marut makes one <em>thunder fist </em>and one <em>lightning fist</em> attack. It can replace one of these with an <em>inexorable lightning </em>attack.</p><p></p><p><em><strong>Thunder Fist. </strong>Melee Weapon Attack</em>: automatic hit, reach 5 ft., one target. <em>Hit: </em>28 magical bludgeoning damage plus 30 thunder damage and the target must make a DC 24 Constitution saving throw or be deafened for 1 minute.</p><p></p><p><em><strong>Lightning Fist. </strong>Melee Weapon Attack: </em>automatic hit, reach 5 ft., one target.<em> Hit: </em>28 magical bludgeoning damage plus 30 lightning damage and the target must make a DC 24 Constitution saving throw or be blinded for 1 minute.</p><p></p><p><em><strong>Inexorable Lightning.</strong></em> A bolt of lighting streaks from the marut to a target it can see within 150 feet of it. The target takes 40 lightning damage and must make a DC 24 Constitution saving throw or be paralyzed until the end of the marut's next turn.</p><p></p><p><em><strong>Blazing Edict (Recharge 5–6).</strong></em> Arcane energy emanates from the marut’s chest in a 60-foot cube. Every creature in that area takes 45 radiant damage. Each creature that takes any of this damage must succeed on a DC 20 Wisdom saving throw or be <a href="https://a5e.tools/rules/conditions" target="_blank">stunned</a> until the end of the marut’s next turn.</p><p></p><p><em><strong>Innate Spellcasting</strong></em>. The marut’s innate spellcasting ability is Intelligence (spell save DC 20, +12 with spell attacks). The marut can innately cast the following spells, requiring no material components:</p><p></p><p>At will: <a href="https://a5e.tools/spell/command" target="_blank"><em>command</em></a> <em>(5th level</em>)<em>, </em><a href="https://a5e.tools/spell/locate-creature" target="_blank"><em>locate creature</em></a>, <a href="https://a5e.tools/spell/sleep" target="_blank"><em>sleep</em></a><em> (5th level)</em></p><p>3/day each: <a href="https://a5e.tools/spell/plane-shift" target="_blank"><em>plane shift</em></a><em>, </em><a href="https://a5e.tools/spell/scrying" target="_blank"><em>scrying</em></a>, <a href="https://a5e.tools/spell/wall-force" target="_blank"><em>wall of force</em></a></p><p>1/day: <a href="https://a5e.tools/spell/geas" target="_blank"><em>geas</em></a> <em>(9th level)</em></p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong>Inevitable Step.</strong></em> The marut teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p>The marut can take up to two reactions per round but only one per turn. If a condition or effect would prevent the marut from using a reaction, the effect ends, costing the marut one of its reactions.</p><p></p><p><strong><em>Unavoidable. </em></strong>When the marut is missed by an attack, it sends a psychic shockwave through the attacker. The target is <a href="https://a5e.tools/rules/conditions" target="_blank">incapacitated</a> until the end of the marut's next turn and target must make a DC 24 Intelligence saving throw or be knocked <a href="https://a5e.tools/rules/conditions" target="_blank">unconscious</a> for 1 minute.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8838140, member: 83242"] [ATTACH type="full" alt="1669471763304.png"]267991[/ATTACH] [URL='https://www.artstation.com/artwork/Ydr8Y']test concept[/URL] by Dmitry Cherevatenko [TABLE] [TR] [TD][B][SIZE=6]Marut[/SIZE][/B][/TD] [TD][B]Challenge[/B] 25[/TD] [/TR] [TR] [TD][I]Large Construct (Inevitable), lawful neutral[/I][/TD] [TD]75,000 XP[/TD] [/TR] [/TABLE] [IMG alt="1599771485172.png"]https://www.enworld.org/attachments/1599771485172-png.126033/[/IMG] [B]Armor Class[/B] 22 (natural armor) [B]Hit Points [/B]432 (32d10 + 256; bloodied 216) [B]Speed[/B] 40 ft., fly 30 ft. (hover) [IMG alt="1599771486387.png"]https://www.enworld.org/attachments/1599771486387-png.126034/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]28 (+9)[/TD] [TD]12 (+1)[/TD] [TD]26 (+8)[/TD] [TD]19 (+4)[/TD] [TD]15 (+2)[/TD] [TD]18 (+4)[/TD] [/TR] [/TABLE] [IMG alt="1599771488291.png"]https://www.enworld.org/attachments/1599771488291-png.126035/[/IMG] [B]Saving Throws[/B] Int +12, Wis +10, Cha +12 [B]Skills [/B]Insight +10, Intimidation +12, Perception +10 [B]Damage Resistances[/B] cold, fire; nonmagical attacks [B]Damage Immunities[/B] acid, lightning, thunder, poison [B]Condition Immunities[/B] charmed, frightened, paralyzed, poisoned, unconscious [B]Senses[/B] truesight 90 ft., Passive Perception 20 [B]Languages [/B]all, but rarely speaks [B]Proficiency Bonus[/B] +8; [B]Maneuver DC[/B] 25 [IMG alt="1599771489448.png"]https://www.enworld.org/attachments/1599771489448-png.126036/[/IMG] [I][B]Immutable Form. [/B][/I]The marut is immune to any spell or effect that would alter its form. [I][B]Inevitable Demise.[/B] [/I]When the marut reduces a creature to 0 hit points it is knocked unconscious and banished to a teleportation circle in the Hall of Concordance in Sigil. [I][B]Inevitable Recovery (1/Rest).[/B] [/I]When the marut is first bloodied, any conditions or effects it is suffering end for it. [I][B]Justify[/B][/I]. When the marut [I]plane shifts[/I] an unwilling target, it is transported to a teleportation circle in the Hall of Concordance in Sigil. If a target is transported in this way, the marut can plane shift with it to the circle. [I][B]Magic Resistance.[/B][/I] The marut has advantage on saving throws against spells and other magical effects. [B][U]ACTIONS[/U][/B] [I][B]Multiattack. [/B][/I]The marut makes one [I]thunder fist [/I]and one [I]lightning fist[/I] attack. It can replace one of these with an [I]inexorable lightning [/I]attack. [I][B]Thunder Fist. [/B]Melee Weapon Attack[/I]: automatic hit, reach 5 ft., one target. [I]Hit: [/I]28 magical bludgeoning damage plus 30 thunder damage and the target must make a DC 24 Constitution saving throw or be deafened for 1 minute. [I][B]Lightning Fist. [/B]Melee Weapon Attack: [/I]automatic hit, reach 5 ft., one target.[I] Hit: [/I]28 magical bludgeoning damage plus 30 lightning damage and the target must make a DC 24 Constitution saving throw or be blinded for 1 minute. [I][B]Inexorable Lightning.[/B][/I] A bolt of lighting streaks from the marut to a target it can see within 150 feet of it. The target takes 40 lightning damage and must make a DC 24 Constitution saving throw or be paralyzed until the end of the marut's next turn. [I][B]Blazing Edict (Recharge 5–6).[/B][/I] Arcane energy emanates from the marut’s chest in a 60-foot cube. Every creature in that area takes 45 radiant damage. Each creature that takes any of this damage must succeed on a DC 20 Wisdom saving throw or be [URL='https://a5e.tools/rules/conditions']stunned[/URL] until the end of the marut’s next turn. [I][B]Innate Spellcasting[/B][/I]. The marut’s innate spellcasting ability is Intelligence (spell save DC 20, +12 with spell attacks). The marut can innately cast the following spells, requiring no material components: At will: [URL='https://a5e.tools/spell/command'][I]command[/I][/URL] [I](5th level[/I])[I], [/I][URL='https://a5e.tools/spell/locate-creature'][I]locate creature[/I][/URL], [URL='https://a5e.tools/spell/sleep'][I]sleep[/I][/URL][I] (5th level)[/I] 3/day each: [URL='https://a5e.tools/spell/plane-shift'][I]plane shift[/I][/URL][I], [/I][URL='https://a5e.tools/spell/scrying'][I]scrying[/I][/URL], [URL='https://a5e.tools/spell/wall-force'][I]wall of force[/I][/URL] 1/day: [URL='https://a5e.tools/spell/geas'][I]geas[/I][/URL] [I](9th level)[/I] [B][U]BONUS ACTIONS[/U][/B] [I][B]Inevitable Step.[/B][/I] The marut teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. [B][U]REACTIONS[/U][/B] The marut can take up to two reactions per round but only one per turn. If a condition or effect would prevent the marut from using a reaction, the effect ends, costing the marut one of its reactions. [B][I]Unavoidable. [/I][/B]When the marut is missed by an attack, it sends a psychic shockwave through the attacker. The target is [URL='https://a5e.tools/rules/conditions']incapacitated[/URL] until the end of the marut's next turn and target must make a DC 24 Intelligence saving throw or be knocked [URL='https://a5e.tools/rules/conditions']unconscious[/URL] for 1 minute. [/QUOTE]
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