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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8839055" data-attributes="member: 83242"><p>[ATTACH=full]268053[/ATTACH]</p><p><a href="https://www.deviantart.com/syrupjuice/art/Inevitable-385300888" target="_blank">Inevitable</a> by Syrupjuice</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Kolyarut</span></strong></td><td><strong>Challenge</strong> 19</td></tr><tr><td><em>Medium construct (Inevitable), lawful neutral</em></td><td>22,000 XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771485172-png.126033/" alt="1599771485172.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 20 (natural armor)</p><p><strong>Hit Points </strong>273 (26d8 + 156; bloodied 136)</p><p><strong>Speed</strong> 50 ft., fly 35 ft. (hover)</p><p><img src="https://www.enworld.org/attachments/1599771486387-png.126034/" alt="1599771486387.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>22 (+6)</td><td>18 (+4)</td><td>22 (+6)</td><td>23 (+6)</td><td>22 (+6)</td><td>18 (+4)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771488291-png.126035/" alt="1599771488291.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Int +12, Wis +12, Cha +10</p><p><strong>Skills </strong>diplomacy +10, History +12, Insight +12, Perception +12</p><p><strong>Damage Resistances</strong> thunder, nonmagical attacks</p><p><strong>Damage Immunities</strong> necrotic, poison</p><p><strong>Condition Immunities</strong> charmed, exhaustion, frightened, paralyzed, poisoned, unconscious</p><p><strong>Senses</strong> Darkvision 60 ft., Passive Perception 22</p><p><strong>Languages </strong>all</p><p><strong>Proficiency Bonus</strong> +6; <strong>Maneuver DC</strong> 20</p><p><img src="https://www.enworld.org/attachments/1599771489448-png.126036/" alt="1599771489448.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em><strong>Immutable Form. </strong></em>The kolyarut is immune to any spell or effect that would alter its form.</p><p></p><p><em><strong>Inevitable Recovery (1/Rest).</strong> </em>When the kolyarut is first bloodied, any conditions or effects it is suffering end for it.</p><p></p><p><em><strong>Magic Resistance.</strong></em> The kolyarut has advantage on saving throws against spells and other magical effects.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack</strong></em>. The kolyarut makes four melee attacks. It can replace one of these attacks with its <em>enervation ray</em>.</p><p></p><p><strong><em>Unerring Force Blade. </em></strong><em>Melee Weapon Attack</em>: automatic hit, reach 5 ft., one target. <em>Hit</em>: 20 force damage plus one of the following effects (chose on or roll d6):</p><p style="margin-left: 20px"><strong>1-2: Disarm.</strong> The target drops one item it is holding of the kolyarut's choice.</p> <p style="margin-left: 20px"><strong>3-4: Imbalance. </strong>The target can't take reactions until the start of the kolyarut's next turn.</p> <p style="margin-left: 20px"><strong>5-6: Push. </strong>If the target is Large or smaller, the target is pushed up to 15 feet away from the kolyarut.</p><p></p><p><em><strong>Enervation Ray</strong></em>. The kolyarut targets one creature it can see within 120 feet of it. The creature must make a DC 16 Constitution saving throw, taking 21 (6d6) necrotic damage and one level of <a href="https://a5e.tools/rules/conditions" target="_blank">fatigue</a> on a failed save, or half as much damage on a successful one.</p><p></p><p><strong><em>Edict of Blades (Recharge 5-6).</em></strong> The kolyarut moves up to its speed without provoking opportunity attacks and can make on Unerring Blade attack against each creature it moves past. Whenever it hits a creature during this movement, each spell of 5th level or lower on the target ends, and the target is incapacitated until the end of the kolyarut's next turn.</p><p></p><p><strong><em>Hold Person (5th-Level; V, S, Concentration).</em></strong> Up to four humanoids within 60 feet that the kolyarut can see make a DC 16 Wisdom <a href="https://a5e.tools/rules/saving-throw" target="_blank">saving throw</a> . On a failure, it is <a href="https://a5e.tools/rules/conditions" target="_blank">paralyzed</a> for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on a success.</p><p></p><p><em><strong>Innate Spellcasting</strong></em>. The kolyarut’s innate spellcasting ability is Intelligence (spell save DC 16). The kolyarut can innately cast the following spells, requiring no material components:</p><p></p><p>At will: <a href="https://a5e.tools/spell/alter-self" target="_blank"><em>alter self</em></a><em>, </em><a href="https://a5e.tools/spell/invisibility" target="_blank"><em>invisibility</em></a><em>, </em><a href="https://a5e.tools/spell/locate-creature" target="_blank"><em>locate creature</em></a></p><p>3/day each: <a href="https://a5e.tools/spell/hold-monster" target="_blank"><em>hold person</em></a> <em>(5th level)</em>, <a href="https://a5e.tools/spell/plane-shift" target="_blank"><em>plane shift</em></a> <em>(self only), </em><a href="https://a5e.tools/spell/scrying" target="_blank"><em>scrying</em></a></p><p>1/day: <a href="https://a5e.tools/spell/geas" target="_blank"><em>geas</em></a></p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong>Inevitable Step (Recharge 5-6).</strong></em> The kolyarut teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Inevitable Rebuke. </em></strong>When the kolyarut is hit by a melee attack, the kolyarut can make an Unerring Force Blade attack targeting the attacker.</p><p></p><p><strong><em>Parry.</em></strong> The kolyarut adds 6 to its AC against one attack roll that would hit it. To do so, the kolyarut must see the attached and be wielding a melee weapon.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8839055, member: 83242"] [ATTACH type="full" alt="1669551465808.png"]268053[/ATTACH] [URL='https://www.deviantart.com/syrupjuice/art/Inevitable-385300888']Inevitable[/URL] by Syrupjuice [TABLE] [TR] [TD][B][SIZE=6]Kolyarut[/SIZE][/B][/TD] [TD][B]Challenge[/B] 19[/TD] [/TR] [TR] [TD][I]Medium construct (Inevitable), lawful neutral[/I][/TD] [TD]22,000 XP[/TD] [/TR] [/TABLE] [IMG alt="1599771485172.png"]https://www.enworld.org/attachments/1599771485172-png.126033/[/IMG] [B]Armor Class[/B] 20 (natural armor) [B]Hit Points [/B]273 (26d8 + 156; bloodied 136) [B]Speed[/B] 50 ft., fly 35 ft. (hover) [IMG alt="1599771486387.png"]https://www.enworld.org/attachments/1599771486387-png.126034/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]22 (+6)[/TD] [TD]18 (+4)[/TD] [TD]22 (+6)[/TD] [TD]23 (+6)[/TD] [TD]22 (+6)[/TD] [TD]18 (+4)[/TD] [/TR] [/TABLE] [IMG alt="1599771488291.png"]https://www.enworld.org/attachments/1599771488291-png.126035/[/IMG] [B]Saving Throws[/B] Int +12, Wis +12, Cha +10 [B]Skills [/B]diplomacy +10, History +12, Insight +12, Perception +12 [B]Damage Resistances[/B] thunder, nonmagical attacks [B]Damage Immunities[/B] necrotic, poison [B]Condition Immunities[/B] charmed, exhaustion, frightened, paralyzed, poisoned, unconscious [B]Senses[/B] Darkvision 60 ft., Passive Perception 22 [B]Languages [/B]all [B]Proficiency Bonus[/B] +6; [B]Maneuver DC[/B] 20 [IMG alt="1599771489448.png"]https://www.enworld.org/attachments/1599771489448-png.126036/[/IMG] [I][B]Immutable Form. [/B][/I]The kolyarut is immune to any spell or effect that would alter its form. [I][B]Inevitable Recovery (1/Rest).[/B] [/I]When the kolyarut is first bloodied, any conditions or effects it is suffering end for it. [I][B]Magic Resistance.[/B][/I] The kolyarut has advantage on saving throws against spells and other magical effects. [B][U]ACTIONS[/U][/B] [I][B]Multiattack[/B][/I]. The kolyarut makes four melee attacks. It can replace one of these attacks with its [I]enervation ray[/I]. [B][I]Unerring Force Blade. [/I][/B][I]Melee Weapon Attack[/I]: automatic hit, reach 5 ft., one target. [I]Hit[/I]: 20 force damage plus one of the following effects (chose on or roll d6): [INDENT][B]1-2: Disarm.[/B] The target drops one item it is holding of the kolyarut's choice.[/INDENT] [INDENT][B]3-4: Imbalance. [/B]The target can't take reactions until the start of the kolyarut's next turn.[/INDENT] [INDENT][B]5-6: Push. [/B]If the target is Large or smaller, the target is pushed up to 15 feet away from the kolyarut.[/INDENT] [I][B]Enervation Ray[/B][/I]. The kolyarut targets one creature it can see within 120 feet of it. The creature must make a DC 16 Constitution saving throw, taking 21 (6d6) necrotic damage and one level of [URL='https://a5e.tools/rules/conditions']fatigue[/URL] on a failed save, or half as much damage on a successful one. [B][I]Edict of Blades (Recharge 5-6).[/I][/B] The kolyarut moves up to its speed without provoking opportunity attacks and can make on Unerring Blade attack against each creature it moves past. Whenever it hits a creature during this movement, each spell of 5th level or lower on the target ends, and the target is incapacitated until the end of the kolyarut's next turn. [B][I]Hold Person (5th-Level; V, S, Concentration).[/I][/B] Up to four humanoids within 60 feet that the kolyarut can see make a DC 16 Wisdom [URL='https://a5e.tools/rules/saving-throw']saving throw[/URL] . On a failure, it is [URL='https://a5e.tools/rules/conditions']paralyzed[/URL] for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on a success. [I][B]Innate Spellcasting[/B][/I]. The kolyarut’s innate spellcasting ability is Intelligence (spell save DC 16). The kolyarut can innately cast the following spells, requiring no material components: At will: [URL='https://a5e.tools/spell/alter-self'][I]alter self[/I][/URL][I], [/I][URL='https://a5e.tools/spell/invisibility'][I]invisibility[/I][/URL][I], [/I][URL='https://a5e.tools/spell/locate-creature'][I]locate creature[/I][/URL] 3/day each: [URL='https://a5e.tools/spell/hold-monster'][I]hold person[/I][/URL] [I](5th level)[/I], [URL='https://a5e.tools/spell/plane-shift'][I]plane shift[/I][/URL] [I](self only), [/I][URL='https://a5e.tools/spell/scrying'][I]scrying[/I][/URL] 1/day: [URL='https://a5e.tools/spell/geas'][I]geas[/I][/URL] [B][U]BONUS ACTIONS[/U][/B] [I][B]Inevitable Step (Recharge 5-6).[/B][/I] The kolyarut teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. [B][U]REACTIONS[/U] [I]Inevitable Rebuke. [/I][/B]When the kolyarut is hit by a melee attack, the kolyarut can make an Unerring Force Blade attack targeting the attacker. [B][I]Parry.[/I][/B] The kolyarut adds 6 to its AC against one attack roll that would hit it. To do so, the kolyarut must see the attached and be wielding a melee weapon. [/QUOTE]
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