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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8839059" data-attributes="member: 83242"><p>[ATTACH=full]268055[/ATTACH]</p><p><a href="https://modelsandminis.co.uk/shop/zelekhut8" target="_blank">Zelekhut</a> miniature</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Zelekhut</span></strong></td><td><strong>Challenge</strong> 14</td></tr><tr><td><em>Large construct (Inevitable), lawful neutral</em></td><td>11,500 XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771485172-png.126033/" alt="1599771485172.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 18 (natural armor)</p><p><strong>Hit Points </strong>210 (20d10 + 100; bloodied 105)</p><p><strong>Speed</strong> 40 ft., fly 40 ft.</p><p><img src="https://www.enworld.org/attachments/1599771486387-png.126034/" alt="1599771486387.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>20 (+5)</td><td>14 (+2)</td><td>20 (+5)</td><td>14 (+2)</td><td>14 (+2)</td><td>15 (+2)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771488291-png.126035/" alt="1599771488291.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Int +7, Wis +7, Cha +7</p><p><strong>Skills </strong>Insight +7, Perception +7</p><p><strong>Damage Resistances</strong> nonmagical attacks</p><p><strong>Damage Immunities</strong> poison</p><p><strong>Condition Immunities</strong> charmed, frightened, paralyzed, poisoned, unconscious</p><p><strong>Senses</strong> Darkvision 60 ft., Passive Perception 17</p><p><strong>Languages </strong>all</p><p><strong>Proficiency Bonus</strong> +5; <strong>Maneuver DC</strong> 18</p><p><img src="https://www.enworld.org/attachments/1599771489448-png.126036/" alt="1599771489448.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em><strong>Immutable Form. </strong></em>The zelekhut is immune to any spell or effect that would alter its form.</p><p></p><p><em><strong>Inevitable Recovery (1/Rest).</strong> </em>When the zelekhut is first bloodied, any conditions or effects it is suffering end for it.</p><p></p><p><em><strong>Magic Resistance.</strong></em> The zelekhut has advantage on saving throws against spells and other magical effects.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack</strong></em>. The zelekhut makes two spiked chain attacks. It can replace one of these attacks with its <em>enervation ray</em>.</p><p></p><p><strong><em>Spiked Chain. </em></strong><em>Melee Weapon Attack</em>: +11 to hit, reach 5 ft., one target. <em>Hit</em>: 14 (2d8 + 5) magical slashing damage plus 14 (4d6) lightning damage and if the target is Medium or smaller it must make a DC 18 Strength or Dexterity saving throw or be grappled.</p><p></p><p><strong><em>Charging Chains (Recharge 4-6). </em></strong>The zelekhut moves up to its speed without provoking opportunity attacks, and it can make one spiked chain attack against each creature it moves past.</p><p></p><p><em><strong>Innate Spellcasting</strong></em>. The zelekhut’s innate spellcasting ability is Intelligence (spell save DC 15). The zelekhut can innately cast the following spells, requiring no material components:</p><p></p><p>At will: <a href="https://a5e.tools/spell/dispel-magic" target="_blank"><em>dispel magic</em></a><em>, </em><a href="https://a5e.tools/spell/locate-creature" target="_blank"><em>locate creature</em></a></p><p>3/day each: <a href="https://a5e.tools/spell/clairvoyance" target="_blank"><em>clairvoyance</em></a>, <a href="https://a5e.tools/spell/hold-monster" target="_blank"><em>hold person</em></a></p><p>1/day: <a href="https://a5e.tools/spell/hold-monster" target="_blank"><em>hold monster</em></a></p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong>Shocking Chains.</strong></em> One creature grappled by the zelekhut's chains must make DC 18 Constitution saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Chain Parry. </em></strong>The zelekhut adds 5 to its AC against one ranged attack that would hit it.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8839059, member: 83242"] [ATTACH type="full" alt="1669552273002.png"]268055[/ATTACH] [URL='https://modelsandminis.co.uk/shop/zelekhut8']Zelekhut[/URL] miniature [TABLE] [TR] [TD][B][SIZE=6]Zelekhut[/SIZE][/B][/TD] [TD][B]Challenge[/B] 14[/TD] [/TR] [TR] [TD][I]Large construct (Inevitable), lawful neutral[/I][/TD] [TD]11,500 XP[/TD] [/TR] [/TABLE] [IMG alt="1599771485172.png"]https://www.enworld.org/attachments/1599771485172-png.126033/[/IMG] [B]Armor Class[/B] 18 (natural armor) [B]Hit Points [/B]210 (20d10 + 100; bloodied 105) [B]Speed[/B] 40 ft., fly 40 ft. [IMG alt="1599771486387.png"]https://www.enworld.org/attachments/1599771486387-png.126034/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]20 (+5)[/TD] [TD]14 (+2)[/TD] [TD]20 (+5)[/TD] [TD]14 (+2)[/TD] [TD]14 (+2)[/TD] [TD]15 (+2)[/TD] [/TR] [/TABLE] [IMG alt="1599771488291.png"]https://www.enworld.org/attachments/1599771488291-png.126035/[/IMG] [B]Saving Throws[/B] Int +7, Wis +7, Cha +7 [B]Skills [/B]Insight +7, Perception +7 [B]Damage Resistances[/B] nonmagical attacks [B]Damage Immunities[/B] poison [B]Condition Immunities[/B] charmed, frightened, paralyzed, poisoned, unconscious [B]Senses[/B] Darkvision 60 ft., Passive Perception 17 [B]Languages [/B]all [B]Proficiency Bonus[/B] +5; [B]Maneuver DC[/B] 18 [IMG alt="1599771489448.png"]https://www.enworld.org/attachments/1599771489448-png.126036/[/IMG] [I][B]Immutable Form. [/B][/I]The zelekhut is immune to any spell or effect that would alter its form. [I][B]Inevitable Recovery (1/Rest).[/B] [/I]When the zelekhut is first bloodied, any conditions or effects it is suffering end for it. [I][B]Magic Resistance.[/B][/I] The zelekhut has advantage on saving throws against spells and other magical effects. [B][U]ACTIONS[/U][/B] [I][B]Multiattack[/B][/I]. The zelekhut makes two spiked chain attacks. It can replace one of these attacks with its [I]enervation ray[/I]. [B][I]Spiked Chain. [/I][/B][I]Melee Weapon Attack[/I]: +11 to hit, reach 5 ft., one target. [I]Hit[/I]: 14 (2d8 + 5) magical slashing damage plus 14 (4d6) lightning damage and if the target is Medium or smaller it must make a DC 18 Strength or Dexterity saving throw or be grappled. [B][I]Charging Chains (Recharge 4-6). [/I][/B]The zelekhut moves up to its speed without provoking opportunity attacks, and it can make one spiked chain attack against each creature it moves past. [I][B]Innate Spellcasting[/B][/I]. The zelekhut’s innate spellcasting ability is Intelligence (spell save DC 15). The zelekhut can innately cast the following spells, requiring no material components: At will: [URL='https://a5e.tools/spell/dispel-magic'][I]dispel magic[/I][/URL][I], [/I][URL='https://a5e.tools/spell/locate-creature'][I]locate creature[/I][/URL] 3/day each: [URL='https://a5e.tools/spell/clairvoyance'][I]clairvoyance[/I][/URL], [URL='https://a5e.tools/spell/hold-monster'][I]hold person[/I][/URL] 1/day: [URL='https://a5e.tools/spell/hold-monster'][I]hold monster[/I][/URL] [B][U]BONUS ACTIONS[/U][/B] [I][B]Shocking Chains.[/B][/I] One creature grappled by the zelekhut's chains must make DC 18 Constitution saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one. [B][U]REACTIONS[/U] [I]Chain Parry. [/I][/B]The zelekhut adds 5 to its AC against one ranged attack that would hit it. [/QUOTE]
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