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<blockquote data-quote="dave2008" data-source="post: 8847789" data-attributes="member: 83242"><p>[ATTACH=full]268716[/ATTACH]</p><p><a href="https://www.deviantart.com/yamigriffin/art/Red-dragon-472887257" target="_blank">Red Dragon</a> by YamiGriffin</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Adult Red Dragon Exarch of Takhisis</span></strong></td><td><strong>Challenge</strong> 18</td></tr><tr><td><em>Gargantuan mythic dragon, typically chaotic evil</em></td><td>40,000 Mythic XP</td></tr></table><p>[ATTACH=full]268675[/ATTACH]</p><p><strong>Armor Class</strong> 20 (Natural Armor)</p><p><strong>Hit Points</strong> 280 (16d20 + 112)</p><p><strong>Speed</strong> 50 ft., climb 50 ft., fly 150 ft., swim 40 ft.</p><p>[ATTACH=full]268677[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>25 (+7)</td><td>14 (+2)</td><td>25 (+7)</td><td>17 (+3)</td><td>14 (+2)</td><td>22 (+6)</td></tr></table><p>[ATTACH=full]268678[/ATTACH]</p><p><strong>Saving Throws</strong> Dex +8, Con +13, Wis +8, Cha +12</p><p><strong>Skills</strong> Athletics +13, Intimidation +12, Perception +14</p><p><strong>Damage Resistances </strong>piercing, poison</p><p><strong>Damage Immunities </strong>fire</p><p><strong>Senses</strong> blindsight 60 ft., darkvision 120 ft., passive perception 24</p><p><strong>Languages</strong> Common, Draconic</p><p><strong>Proficiency Bonus</strong> +6; <strong>Maneuver DC</strong> 21</p><p>[ATTACH=full]268679[/ATTACH]</p><p><strong><em>Blessing of Takhisis (Mythic Trait, recharges after a Rest). </em></strong>If the dragon would be reduced to 0 hit points, its current hit point total instead resets to 260 hit points, it recharges all of its abilities, its "Mythic Traits" activate and it can now use "Mythic" Legendary Actions for 1 hour.</p><p></p><p><strong><em><strong><em>Calescent Aura (Mythic Trait).</em></strong> </em></strong>At the start of the dragon's turn, it can force any number of creatures of its choice within 60 feet of it to make a DC 16 Constitution saving throw. On a failed save, a creature takes 7 (2d6) fire damage.</p><p></p><p><strong><em>Dragon Fear. </em></strong>Each creature that starts its turn within 90 feet of the dragon must make a DC 20 Wisdom saving throw. On a failed save, the creature is <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Frightened" target="_blank">frightened</a> of the dragon until the start of the creature’s next turn. If a creature’s saving throw is successful, the creature is immune to the Dragon Fear trait for the next 24 hours.</p><p></p><p><strong><em>Dragon Traits. </em></strong>The dragon can use the following <a href="https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668" target="_blank">Dragon Tactics</a>:<em> dive, multi-claw, snatch, strafing, tail sweep, wing buffet</em></p><p></p><p><strong><em>Ignite. </em></strong>When an area takes fire damage from the dragon’s Fire Breath it ignites, becoming engulfed in flames for 1 minute. The flames are 10 feet high, opaque, and cover the whole area. A creature takes 7 (2d6) fire damage when it enters or ends its turn within 5 feet of the area.</p><p></p><p><strong><u>ACTIONS </u></strong></p><p><strong><em>Multiattack.</em></strong> The dragon makes two claw attacks. It can replace one of this attacks with a Fire Blast attack.</p><p></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +13 to hit, reach 10 ft., one target. <em>Hit:</em> 33 (4d12 + 7) magical piercing damage plus 6 (1d12) fire damage and, if the dragon wishes, the target must make a DC 21 Strength throw or be grappled. A Medium or smaller creature grappled this way is also restrained.</p><p></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +13 to hit, reach 5 ft., one target. <em>Hit:</em> 25 (4d8 + 7) magical slashing damage and, if the dragon wishes, the target must make a DC 21 Strength saving throw or knocked prone or pushed 10 feet, the dragon's choice.</p><p></p><p><strong><em>Tail.</em></strong> <em>Melee Weapon Attack:</em> +13 to hit, reach 25 ft., one target. <em>Hit:</em> 29 (4d10 + 7) magical bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 21 Strength saving throw or be knocked prone and stunned until the end of the dragon’s next turn.</p><p></p><p><strong>Wing Attack.</strong> The dragon beats its wings. Each creature within 30 feet of the dragon must succeed on a DC 21 Strength saving throw, taking 17 (4d4 + 7) bludgeoning damage and be pushed 10 feet on a failed save, or half as much damage on a successful one. The dragon can then fly up to half its flying speed.</p><p></p><p><strong><em>Dragon Magic (6/Day).*</em></strong> The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 20, +12 to hit with attacks) as if they are 6th level spells: <a href="https://a5e.tools/spell/continual-flame" target="_blank"><em>continual flame</em></a><em>, </em><a href="https://a5e.tools/spell/fireball" target="_blank"><em>fireball</em></a><em>, </em><a href="https://a5e.tools/spell/flaming-sphere" target="_blank"><em>flaming sphere</em></a><em>, </em><a href="https://a5e.tools/spell/heat-metal" target="_blank"><em>heat metal</em></a><em>, </em><a href="https://a5e.tools/spell/wall-fire" target="_blank"><em>wall of fire</em></a></p><p></p><p><strong><em>Charge Breath (Recharge 5-6).</em></strong> The dragon inhales and charges its breath weapon.</p><p></p><p><u><strong>LEGENDARY ACTIONS</strong></u></p><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Detect (Recharge 5-6).</strong> The dragon extends its senses, it makes a Wisdom (Perception) check and gains advantage on its next attack.</p><p><strong>Elite Recovery.</strong> The dragon ends one negative effect currently affecting it. It can do so as long as it has at least 1 hit point, even while <a href="https://a5e.tools/rules/conditions" target="_blank">unconscious</a> or <a href="https://a5e.tools/rules/conditions" target="_blank">incapacitated</a> .</p><p><strong>Move.</strong> The dragon can move half its current speed.</p><p><strong>Attack (Cost 2 Actions).</strong> The dragon makes one Bite, Tail, or Wing attack.</p><p><strong>Fire Breath (3 Actions).</strong> If the dragon has charged its breath weapon, it exhales fire in a 120-foot cone or twenty 10-foot-by-10-foot contiguous areas within 120 feet of it. Each creature in that area must make a DC 21 Dexterity saving throw, taking 84 (13d12) fire damage plus 6 (1d12) ongoing fire damage on a failed save, or half as much damage and no ongoing damage on a successful one. Additionally, any magic or active spell of 6th level or lower in the area ends.</p><p><strong>Tail Sweep (Mythic, costs 3 Actions). </strong>The dragon swings its tail in a 25-foot cone, making a tail attack against reach target in the area.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8847789, member: 83242"] [ATTACH type="full" alt="1670190661148.png"]268716[/ATTACH] [URL='https://www.deviantart.com/yamigriffin/art/Red-dragon-472887257']Red Dragon[/URL] by YamiGriffin [TABLE] [TR] [TD][B][SIZE=6]Adult Red Dragon Exarch of Takhisis[/SIZE][/B][/TD] [TD][B]Challenge[/B] 18[/TD] [/TR] [TR] [TD][I]Gargantuan mythic dragon, typically chaotic evil[/I][/TD] [TD]40,000 Mythic XP[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1670160030306.png"]268675[/ATTACH] [B]Armor Class[/B] 20 (Natural Armor) [B]Hit Points[/B] 280 (16d20 + 112) [B]Speed[/B] 50 ft., climb 50 ft., fly 150 ft., swim 40 ft. [ATTACH type="full" alt="1670160033935.png"]268677[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]25 (+7)[/TD] [TD]14 (+2)[/TD] [TD]25 (+7)[/TD] [TD]17 (+3)[/TD] [TD]14 (+2)[/TD] [TD]22 (+6)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1670160036992.png"]268678[/ATTACH] [B]Saving Throws[/B] Dex +8, Con +13, Wis +8, Cha +12 [B]Skills[/B] Athletics +13, Intimidation +12, Perception +14 [B]Damage Resistances [/B]piercing, poison [B]Damage Immunities [/B]fire [B]Senses[/B] blindsight 60 ft., darkvision 120 ft., passive perception 24 [B]Languages[/B] Common, Draconic [B]Proficiency Bonus[/B] +6; [B]Maneuver DC[/B] 21 [ATTACH type="full" alt="1670160041086.png"]268679[/ATTACH] [B][I]Blessing of Takhisis (Mythic Trait, recharges after a Rest). [/I][/B]If the dragon would be reduced to 0 hit points, its current hit point total instead resets to 260 hit points, it recharges all of its abilities, its "Mythic Traits" activate and it can now use "Mythic" Legendary Actions for 1 hour. [B][I][B][I]Calescent Aura (Mythic Trait).[/I][/B] [/I][/B]At the start of the dragon's turn, it can force any number of creatures of its choice within 60 feet of it to make a DC 16 Constitution saving throw. On a failed save, a creature takes 7 (2d6) fire damage. [B][I]Dragon Fear. [/I][/B]Each creature that starts its turn within 90 feet of the dragon must make a DC 20 Wisdom saving throw. On a failed save, the creature is [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Frightened']frightened[/URL] of the dragon until the start of the creature’s next turn. If a creature’s saving throw is successful, the creature is immune to the Dragon Fear trait for the next 24 hours. [B][I]Dragon Traits. [/I][/B]The dragon can use the following [URL='https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668']Dragon Tactics[/URL]:[I] dive, multi-claw, snatch, strafing, tail sweep, wing buffet[/I] [B][I]Ignite. [/I][/B]When an area takes fire damage from the dragon’s Fire Breath it ignites, becoming engulfed in flames for 1 minute. The flames are 10 feet high, opaque, and cover the whole area. A creature takes 7 (2d6) fire damage when it enters or ends its turn within 5 feet of the area. [B][U]ACTIONS [/U] [I]Multiattack.[/I][/B] The dragon makes two claw attacks. It can replace one of this attacks with a Fire Blast attack. [B][I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +13 to hit, reach 10 ft., one target. [I]Hit:[/I] 33 (4d12 + 7) magical piercing damage plus 6 (1d12) fire damage and, if the dragon wishes, the target must make a DC 21 Strength throw or be grappled. A Medium or smaller creature grappled this way is also restrained. [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +13 to hit, reach 5 ft., one target. [I]Hit:[/I] 25 (4d8 + 7) magical slashing damage and, if the dragon wishes, the target must make a DC 21 Strength saving throw or knocked prone or pushed 10 feet, the dragon's choice. [B][I]Tail.[/I][/B] [I]Melee Weapon Attack:[/I] +13 to hit, reach 25 ft., one target. [I]Hit:[/I] 29 (4d10 + 7) magical bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 21 Strength saving throw or be knocked prone and stunned until the end of the dragon’s next turn. [B]Wing Attack.[/B] The dragon beats its wings. Each creature within 30 feet of the dragon must succeed on a DC 21 Strength saving throw, taking 17 (4d4 + 7) bludgeoning damage and be pushed 10 feet on a failed save, or half as much damage on a successful one. The dragon can then fly up to half its flying speed. [B][I]Dragon Magic (6/Day).*[/I][/B] The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 20, +12 to hit with attacks) as if they are 6th level spells: [URL='https://a5e.tools/spell/continual-flame'][I]continual flame[/I][/URL][I], [/I][URL='https://a5e.tools/spell/fireball'][I]fireball[/I][/URL][I], [/I][URL='https://a5e.tools/spell/flaming-sphere'][I]flaming sphere[/I][/URL][I], [/I][URL='https://a5e.tools/spell/heat-metal'][I]heat metal[/I][/URL][I], [/I][URL='https://a5e.tools/spell/wall-fire'][I]wall of fire[/I][/URL] [B][I]Charge Breath (Recharge 5-6).[/I][/B] The dragon inhales and charges its breath weapon. [U][B]LEGENDARY ACTIONS[/B][/U] The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn. [B]Detect (Recharge 5-6).[/B] The dragon extends its senses, it makes a Wisdom (Perception) check and gains advantage on its next attack. [B]Elite Recovery.[/B] The dragon ends one negative effect currently affecting it. It can do so as long as it has at least 1 hit point, even while [URL='https://a5e.tools/rules/conditions']unconscious[/URL] or [URL='https://a5e.tools/rules/conditions']incapacitated[/URL] . [B]Move.[/B] The dragon can move half its current speed. [B]Attack (Cost 2 Actions).[/B] The dragon makes one Bite, Tail, or Wing attack. [B]Fire Breath (3 Actions).[/B] If the dragon has charged its breath weapon, it exhales fire in a 120-foot cone or twenty 10-foot-by-10-foot contiguous areas within 120 feet of it. Each creature in that area must make a DC 21 Dexterity saving throw, taking 84 (13d12) fire damage plus 6 (1d12) ongoing fire damage on a failed save, or half as much damage and no ongoing damage on a successful one. Additionally, any magic or active spell of 6th level or lower in the area ends. [B]Tail Sweep (Mythic, costs 3 Actions). [/B]The dragon swings its tail in a 25-foot cone, making a tail attack against reach target in the area. [/QUOTE]
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