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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8898889" data-attributes="member: 83242"><p> <table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Scion of Kyuss (WIP)</span></strong></td><td><strong>Challenge</strong> 19</td></tr><tr><td><em>Gargantuan undead, neutral evil</em></td><td>22,000 XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771485172-png.126033/" alt="1599771485172.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class </strong>18 (Natural Armor)</p><p><strong>Hit Points </strong>330 (20d20 + 120; bloodied 165)</p><p><strong>Speed</strong> 50 ft. burrow 30 ft., climb 30 ft., swim 30 ft.</p><p><img src="https://www.enworld.org/attachments/1599771486387-png.126034/" alt="1599771486387.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>25 (+7)</td><td>10 (+0)</td><td>23 (+6)</td><td>18 (+4)</td><td>16 (+3)</td><td>19 (+4)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771488291-png.126035/" alt="1599771488291.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Dex +6, Wis +9</p><p><strong>Skills </strong>Athletics +13</p><p><strong>Damage Resistances</strong> acid, cold, poison, necrotic</p><p><strong>Condition Immunities </strong>charmed, poisoned</p><p><strong>Senses</strong> tremorsense 120 ft., Passive Perception 13</p><p><strong>Languages</strong> understands Common, but can't speak</p><p><strong>Proficiency Bonus</strong> +6; <strong>Maneuver DC </strong>13</p><p><img src="https://www.enworld.org/attachments/1599771489448-png.126036/" alt="1599771489448.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em><strong>Limited Magic Resistance (3/Rest).</strong></em> The scion has advantage on saving throws against spells and other magical effects and any creature that makes a spell attack against him has disadvantage on the attack roll.</p><p></p><p><em><strong>Siege Monster.</strong></em> Kyuss deals double damage to objects and structures.</p><p></p><p><strong><em>Tendrils.</em></strong> The scion can use a bonus action to extend or retract its tendrils. While its tendrils are extended it gains a +5 bonus to its AC against ranged attacks and all creatures within 30 feet of it must make a DC 20 Dexterity saving throw at the start of their turn or take 7 (2d6) bludgeoning damage.</p><p></p><p><em><strong>Tunneler.</strong></em> The scion can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +13 to hit, reach 10 ft., one target. <em>Hit:</em> 39 (6d10 + 6) magical piercing damage and if the target it Large or smaller it is also grappled. A creature grappled in this way is also restrained. The scion can only have one creature grappled at a time and if it has a creature grappled it can only make bite attacks against that creature.</p><p></p><p><strong><em>Acidic Vomit (Recharge 6).</em></strong> The scion spews acid in a 60-foot cone. All creatures in the cone must make a DC 20 Constitution saving throw, taking 55 (10d10) acid damage on a failed saving throw, or half as much damage on a success.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong>Disgorge Skeleton (Recharge 4-6).</strong></em> The scion regurgitates one dormant skeleton under the scion's command. The scion holds 1d6 giant skeletons in its gizzard. The skeleton lands prone within 20 feet of the scion and acts on its own initiative.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Swallow. </em></strong>If a creature ends its turn grappled by the scion, the scion makes a bite attack against that creature. On a hit, the target is also swallowed. A swallowed creature is <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Blinded" target="_blank">blinded</a> and <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Restrained" target="_blank">restrained</a>, it has <a href="https://www.dndbeyond.com/sources/basic-rules/combat#Cover" target="_blank">total cover</a> against attacks and other effects outside the worm, and it takes 14 (4d6) acid damage and 14 (4d6) necrotic damage at the start of each of the scion's turns.</p><p></p><p>If the scion takes 40 damage or more on a single turn from a creature inside it, the scion must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, including any dormant skeletongs, which fall <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Prone" target="_blank">prone</a> in a space within 20 feet of the worm. If the scion dies, a swallowed creature is no longer <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Restrained" target="_blank">restrained</a> by it and can escape from the corpse by using 20 feet of movement, exiting <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Prone" target="_blank">prone</a>.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8898889, member: 83242"] [TABLE] [TR] [TD][B][SIZE=6]Scion of Kyuss (WIP)[/SIZE][/B][/TD] [TD][B]Challenge[/B] 19[/TD] [/TR] [TR] [TD][I]Gargantuan undead, neutral evil[/I][/TD] [TD]22,000 XP[/TD] [/TR] [/TABLE] [IMG alt="1599771485172.png"]https://www.enworld.org/attachments/1599771485172-png.126033/[/IMG] [B]Armor Class [/B]18 (Natural Armor) [B]Hit Points [/B]330 (20d20 + 120; bloodied 165) [B]Speed[/B] 50 ft. burrow 30 ft., climb 30 ft., swim 30 ft. [IMG alt="1599771486387.png"]https://www.enworld.org/attachments/1599771486387-png.126034/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]25 (+7)[/TD] [TD]10 (+0)[/TD] [TD]23 (+6)[/TD] [TD]18 (+4)[/TD] [TD]16 (+3)[/TD] [TD]19 (+4)[/TD] [/TR] [/TABLE] [IMG alt="1599771488291.png"]https://www.enworld.org/attachments/1599771488291-png.126035/[/IMG] [B]Saving Throws[/B] Dex +6, Wis +9 [B]Skills [/B]Athletics +13 [B]Damage Resistances[/B] acid, cold, poison, necrotic [B]Condition Immunities [/B]charmed, poisoned [B]Senses[/B] tremorsense 120 ft., Passive Perception 13 [B]Languages[/B] understands Common, but can't speak [B]Proficiency Bonus[/B] +6; [B]Maneuver DC [/B]13 [IMG alt="1599771489448.png"]https://www.enworld.org/attachments/1599771489448-png.126036/[/IMG] [I][B]Limited Magic Resistance (3/Rest).[/B][/I] The scion has advantage on saving throws against spells and other magical effects and any creature that makes a spell attack against him has disadvantage on the attack roll. [I][B]Siege Monster.[/B][/I] Kyuss deals double damage to objects and structures. [B][I]Tendrils.[/I][/B] The scion can use a bonus action to extend or retract its tendrils. While its tendrils are extended it gains a +5 bonus to its AC against ranged attacks and all creatures within 30 feet of it must make a DC 20 Dexterity saving throw at the start of their turn or take 7 (2d6) bludgeoning damage. [I][B]Tunneler.[/B][/I] The scion can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake [B][U]ACTIONS[/U] [I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +13 to hit, reach 10 ft., one target. [I]Hit:[/I] 39 (6d10 + 6) magical piercing damage and if the target it Large or smaller it is also grappled. A creature grappled in this way is also restrained. The scion can only have one creature grappled at a time and if it has a creature grappled it can only make bite attacks against that creature. [B][I]Acidic Vomit (Recharge 6).[/I][/B] The scion spews acid in a 60-foot cone. All creatures in the cone must make a DC 20 Constitution saving throw, taking 55 (10d10) acid damage on a failed saving throw, or half as much damage on a success. [B][U]BONUS ACTIONS[/U][/B] [I][B]Disgorge Skeleton (Recharge 4-6).[/B][/I] The scion regurgitates one dormant skeleton under the scion's command. The scion holds 1d6 giant skeletons in its gizzard. The skeleton lands prone within 20 feet of the scion and acts on its own initiative. [B][U]REACTIONS[/U] [I]Swallow. [/I][/B]If a creature ends its turn grappled by the scion, the scion makes a bite attack against that creature. On a hit, the target is also swallowed. A swallowed creature is [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Blinded']blinded[/URL] and [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Restrained']restrained[/URL], it has [URL='https://www.dndbeyond.com/sources/basic-rules/combat#Cover']total cover[/URL] against attacks and other effects outside the worm, and it takes 14 (4d6) acid damage and 14 (4d6) necrotic damage at the start of each of the scion's turns. If the scion takes 40 damage or more on a single turn from a creature inside it, the scion must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, including any dormant skeletongs, which fall [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Prone']prone[/URL] in a space within 20 feet of the worm. If the scion dies, a swallowed creature is no longer [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Restrained']restrained[/URL] by it and can escape from the corpse by using 20 feet of movement, exiting [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Prone']prone[/URL]. [/QUOTE]
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