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<blockquote data-quote="dave2008" data-source="post: 8949178" data-attributes="member: 83242"><p><span style="font-size: 26px">F</span><span style="font-size: 22px">ATHER </span><span style="font-size: 26px">L</span><span style="font-size: 22px">YYMRIC (WIP)</span></p><p>[HR][/HR]</p><p>[ATTACH=full]276595[/ATTACH]</p><p>Image by James Zhang, © Wizards of the Coast.</p><p></p><p><span style="font-size: 22px">Description</span></p><p>This immense creature resembles a crystalline humanoid, with rocky plates growing along its back. Its head is flat and insectile, with three glaring yellow eyes above a fanged maw. Its arms end in long, mantis-like claws.</p><p></p><p><span style="font-size: 22px">History</span></p><p>In the time of <a href="https://forgottenrealms.fandom.com/wiki/Myth_Drannor" target="_blank">Myth Drannor</a>, a group of <a href="https://forgottenrealms.fandom.com/wiki/High_elves" target="_blank">high elves</a> adept in <a href="https://forgottenrealms.fandom.com/wiki/High_Magic" target="_blank">High Magic</a> opened a <a href="https://forgottenrealms.fandom.com/wiki/Gate" target="_blank">gate</a> to the <a href="https://forgottenrealms.fandom.com/wiki/Far_Realm" target="_blank">Far Realm</a>, seeking knowledge. What they got was the creature known as Father Llymic. Averting catastrophe, they imprisoned Father Llymic's body in the <a href="https://forgottenrealms.fandom.com/wiki/Thunder_Peaks" target="_blank">Thunder Peaks</a>, where he waited for darkness to bring him freedom.</p><p></p><p>When it came, travelers crossing the <a href="https://forgottenrealms.fandom.com/wiki/Thunder_Gap" target="_blank">Thunder Gap</a>, which ran near Llymic's prison, would be the first to notice something wrong and run afoul of his brood spawn. When he awoke, they would threaten all <a href="https://forgottenrealms.fandom.com/wiki/Cormyr" target="_blank">Cormyr</a>, the <a href="https://forgottenrealms.fandom.com/wiki/Dalelands" target="_blank">Dalelands</a>, and <a href="https://forgottenrealms.fandom.com/wiki/Sembia" target="_blank">Sembia</a>. Worse, a splinter sect of the <a href="https://forgottenrealms.fandom.com/wiki/Church_of_Shar" target="_blank">church of Shar</a> known as the <a href="https://forgottenrealms.fandom.com/wiki/Black_Ice" target="_blank">Black Ice</a> endeavored to free Father Llymic for <a href="https://forgottenrealms.fandom.com/wiki/Shar" target="_blank">Shar</a>'s dark glory. They camped close to his prison, seeking to release him, while some were transformed.</p><p></p><p>Sunlight is anathema to Father Llymic, and light of any kind weakens him. When Father Llymic is awake and active, he promises, the sun will never shine, and creatures of cold and darkness can take over the planet. In combat, he focuses on attacking as many creatures as possible, hoping to inflict his curse on any survivors to create more children in the coming days. Those he cannot afflict in such a way are scissored to pieces with his razor-sharp claws, or frozen solid with cold magic.</p><p></p><p><span style="font-size: 22px">Goals</span></p><p>Father Llymic is an alien evil, trapped under the ice on the top of a polar mountain and working his influence subtly on the world around him. He is currently in a state of stasis, able to send an illusory avatar to interact with the world, but unable to move or battle. Father Llymic uses this avatar to lure creatures to visit his mountain, whereupon his soul chill aura can transform them into his monstrous children. He also uses this avatar to coordinate the actions of his existing minions, sending them on raids to increase their numbers. The more children of Llymic exist, the more his bonds become loosened, and eventually he will rise triumphant into the polar winter.</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Father Llymric</span></strong></td><td><strong>Challenge</strong> 24</td></tr><tr><td><em>Huge elite aberration (elder evil), chaotic evil</em></td><td>150,000 elite XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771485172-png.126033/" alt="1599771485172.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class </strong>20 (Natural Armor)</p><p><strong>Hit Points </strong>744 (48d12 + 432; bloodied 372)</p><p><strong>Speed</strong> 50 ft. climb 50 ft., fly 50 ft.</p><p><img src="https://www.enworld.org/attachments/1599771486387-png.126034/" alt="1599771486387.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>26 (+8)</td><td>18 (+4)</td><td>28 (+9)</td><td>23 (+6)</td><td>20 (+5)</td><td>25 (+7)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771488291-png.126035/" alt="1599771488291.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Str +15, Dex +11, Con +16, Wis +12</p><p><strong>Skills </strong>Arcana +13, Insight +12, Intimidation +14</p><p><strong>Damage Resistances</strong> cold, poison, psychic</p><p><strong>Damage Vulnerabilities </strong>Radiant</p><p><strong>Damage Immunities</strong> cold; bludgeoning, piercing, and slashing from nonmagical attacks</p><p><strong>Condition Immunities </strong>charmed, exhaustion, frightened, petrified, poisoned</p><p><strong>Senses</strong> blindsight 240 ft., truesight 120 ft., Passive Perception 15</p><p><strong>Languages</strong> all, telepathy 600 ft.</p><p><strong>Proficiency Bonus</strong> +7; <strong>Maneuver DC </strong>23</p><p><img src="https://www.enworld.org/attachments/1599771489448-png.126036/" alt="1599771489448.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Anathematic Secrecy.</em></strong> Father Llymic can't be targeted by divination magic and is immune to any spell or effect that would alter its form, read its thoughts, or magically influence its thoughts or behavior.</p><p></p><p><strong><em>Elder Evil (Elite Trait, 1/Rest). </em></strong>When Father Llymic is first bloodied, all conditions and effects it is suffering end for it, all of its abilities recharge, and it can use its Elite Actions and Traits.</p><p></p><p><strong><em>Fever Dream.</em></strong> Any creature that takes a long rest within 1000 feet of Father Llymic's frozen form must make a DC 23 Wisdom saving throw, contracting Brood Fever on a failure.</p><p></p><p><strong><em>Ice Walk.</em></strong> Father Llymic can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost him extra moment.</p><p></p><p><strong><em>Light Torpor. </em></strong>If Father Llymic is exposed to natural sunlight, he must succeed on a DC 25 Constitution saving throw at the end of his turn or slip into suspended animation, he is paralyzed and has resistance to all damage except psychic . This condition is removed when Father Llymic is in darkness for at least one round.</p><p></p><p><em><strong>Limited Magic Immunity.</strong></em> Father Llymic is immune to cantrips and he has advantage on saving throws against spells and other magical effects and any creature that makes a spell attack against him has disadvantage on the attack roll.</p><p></p><p><em><strong>Siege Monster.</strong></em> Father Llymic deals double damage to objects and structures.</p><p></p><p><strong><em>Soul Chill Aura.</em></strong> Any creature that starts its turn within 30 feet of Father Llymic must make a DC 25 Constitution saving throw or gain one level of exhaustion (fatigue).</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> Father Llymic uses Summon Brood if it is available. He then makes three claw attacks. He can replace one of these with a bite or brood seed attack.</p><p></p><p><strong><em>Bite. </em></strong>Melee Weapon Attack: +15 to hit, reach 5 ft., one grappled or incapacitated target. Hit: 18 (2d10+ 7) piercing damage plus 11 (2d10) cold damage and the target must make a DC 25 Constitution saving throw or gain one level of exhaustion (fatigue).</p><p></p><p><strong><em>Claw. </em></strong>Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 11 (2d10) cold damage and the target must make DC 24 or be grappled. A Medium or smaller creature grappled this way is also restrained.</p><p></p><p><strong><em>Brood Seed. </em></strong><em>Melee Spell Attack. </em>+14 to hit, reach 15 ft., one creature. <em>Hit.</em> Father Llymic implants a target with a brood seed and the target takes on level of exhaustion. The target must make a DC 22 Constitution saving throw at the start of each of its turns. On a failed save, the target gains one levels of exhaustion. If the target succeeds on three of saves within one minute, the effect ends for it and one level of exhaustion inflicted by the seed is removed. Additionally, one level of exhaustion caused by the seed can be removed by a greater restoration spell or if the target takes 20 radiant damage. A creature can only have one brood seed at a time. If a creature dies from the effects of the seed, it rises on its next turn as a brood spawn barbarian under the control of Father Lymric.</p><p></p><p><strong><em>Summon Brood (Recharge 6).</em></strong> Father Llymic magically summons two brood spawn barbarians in unoccupied spaces within 60 feet of him. These brood spawns act on their own initiative count and follow Father Llymic's orders to the best of their ability.</p><p></p><p><strong><em>Innate Spellcasting.</em></strong> Father Llymic's innate spellcasting ability is Charisma (spell save DC 22). He can innately cast the following spells, requiring no components:</p><p></p><p>At will: <a href="https://a5e.tools/spell/chill-touch" target="_blank"><em>chill touch</em></a><em> (17th level), </em><a href="https://a5e.tools/spell/cone-cold" target="_blank"><em>cone of cold</em></a><em>,</em> <a href="https://a5e.tools/spell/darkness" target="_blank"><em>darkness</em></a><em> (60-foot radius),</em><a href="https://a5e.tools/spell/detect-magic" target="_blank"><em> detect magic,</em></a><em> <a href="https://a5e.tools/spell/dispel-magic" target="_blank"><em>dispel magic</em></a>, </em><a href="https://a5e.tools/spell/sleet-storm" target="_blank"><em>sleet storm</em></a></p><p>3/day each: <a href="https://a5e.tools/spell/ice-storm" target="_blank"><em>ice storm</em></a>, <a href="https://a5e.tools/spell/wall-ice" target="_blank"><em>wall of ice</em></a></p><p>1/day each: <a href="https://a5e.tools/spell/incendiary-cloud" target="_blank"><em>incendiary cloud</em></a><em> (w/ cold damage)</em>, <a href="https://a5e.tools/spell/storm-of-vengeance" target="_blank"><em>Storm of Vengeance</em></a><em> (w/ freezing rain)</em></p><p></p><p><strong><em>Psychic Avatar (1/Day). </em></strong>Father Llymic can create an illusory avatar as in the spell <a href="https://a5e.tools/spell/project-image" target="_blank"><em>project image</em></a>. Additionally, Father Llymic can use his innate spellcasting through the avatar, but all saving throws made against them have advantage.</p><p></p><p>[spoiler=Spells]</p><p><strong><em>Cone of Cold (5th-level; V, S, M).</em></strong> A blast of magical cold erupts from the Father Llymric's hand in a 60-foot cone. Creatures in the area must make a DC 20 Constitution saving throw or take 36 (8d8) cold damage on a failed save or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.</p><p>[/spoiler]</p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>Father Llymic can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If Father Llymic has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. Father Llymic regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Chill Stride (Elite Action). </strong>Father Llymic moves up to half his speed. An creature that hits him with a melee attack during this move takes 11 (2d10) cold damage.</p><p><strong><em>Claw. </em></strong>Father Llymic makes a claw attack.</p><p><strong>Command Brood.</strong> A brood spawn barbarian within 120 ft of Father Llymic can use its reaction to move up to half its speed and make an attack on a target of Kyuss's choice.</p><p><strong>Elite Recovery.</strong> Father Llymic ends one negative effect currently affecting him. He can do so as long as he has at least 1 hit point, even while <a href="https://a5e.tools/rules/conditions" target="_blank">unconscious</a> or <a href="https://a5e.tools/rules/conditions" target="_blank">incapacitated</a>.</p><p><strong>Regeneration (Elite Action). </strong>Father Llymic regenerates 30 hit points or reattaches a severed body part.</p><p><strong>Cast a Spell (Costs 2 Actions).</strong> Father Llymic casts one of his innate spells.</p><p><strong>Savage Claws (Elite Action; Costs 3 Actions).</strong> Father Llymic makes a claw attack against each creature within 15 feet of him.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8949178, member: 83242"] [SIZE=7]F[/SIZE][SIZE=6]ATHER [/SIZE][SIZE=7]L[/SIZE][SIZE=6]YYMRIC (WIP)[/SIZE] [HR][/HR] [ATTACH type="full" alt="1677340633359.png"]276595[/ATTACH] Image by James Zhang, © Wizards of the Coast. [SIZE=6]Description[/SIZE] This immense creature resembles a crystalline humanoid, with rocky plates growing along its back. Its head is flat and insectile, with three glaring yellow eyes above a fanged maw. Its arms end in long, mantis-like claws. [SIZE=6]History[/SIZE] In the time of [URL='https://forgottenrealms.fandom.com/wiki/Myth_Drannor']Myth Drannor[/URL], a group of [URL='https://forgottenrealms.fandom.com/wiki/High_elves']high elves[/URL] adept in [URL='https://forgottenrealms.fandom.com/wiki/High_Magic']High Magic[/URL] opened a [URL='https://forgottenrealms.fandom.com/wiki/Gate']gate[/URL] to the [URL='https://forgottenrealms.fandom.com/wiki/Far_Realm']Far Realm[/URL], seeking knowledge. What they got was the creature known as Father Llymic. Averting catastrophe, they imprisoned Father Llymic's body in the [URL='https://forgottenrealms.fandom.com/wiki/Thunder_Peaks']Thunder Peaks[/URL], where he waited for darkness to bring him freedom. When it came, travelers crossing the [URL='https://forgottenrealms.fandom.com/wiki/Thunder_Gap']Thunder Gap[/URL], which ran near Llymic's prison, would be the first to notice something wrong and run afoul of his brood spawn. When he awoke, they would threaten all [URL='https://forgottenrealms.fandom.com/wiki/Cormyr']Cormyr[/URL], the [URL='https://forgottenrealms.fandom.com/wiki/Dalelands']Dalelands[/URL], and [URL='https://forgottenrealms.fandom.com/wiki/Sembia']Sembia[/URL]. Worse, a splinter sect of the [URL='https://forgottenrealms.fandom.com/wiki/Church_of_Shar']church of Shar[/URL] known as the [URL='https://forgottenrealms.fandom.com/wiki/Black_Ice']Black Ice[/URL] endeavored to free Father Llymic for [URL='https://forgottenrealms.fandom.com/wiki/Shar']Shar[/URL]'s dark glory. They camped close to his prison, seeking to release him, while some were transformed. Sunlight is anathema to Father Llymic, and light of any kind weakens him. When Father Llymic is awake and active, he promises, the sun will never shine, and creatures of cold and darkness can take over the planet. In combat, he focuses on attacking as many creatures as possible, hoping to inflict his curse on any survivors to create more children in the coming days. Those he cannot afflict in such a way are scissored to pieces with his razor-sharp claws, or frozen solid with cold magic. [SIZE=6]Goals[/SIZE] Father Llymic is an alien evil, trapped under the ice on the top of a polar mountain and working his influence subtly on the world around him. He is currently in a state of stasis, able to send an illusory avatar to interact with the world, but unable to move or battle. Father Llymic uses this avatar to lure creatures to visit his mountain, whereupon his soul chill aura can transform them into his monstrous children. He also uses this avatar to coordinate the actions of his existing minions, sending them on raids to increase their numbers. The more children of Llymic exist, the more his bonds become loosened, and eventually he will rise triumphant into the polar winter. [TABLE] [TR] [TD][B][SIZE=6]Father Llymric[/SIZE][/B][/TD] [TD][B]Challenge[/B] 24[/TD] [/TR] [TR] [TD][I]Huge elite aberration (elder evil), chaotic evil[/I][/TD] [TD]150,000 elite XP[/TD] [/TR] [/TABLE] [IMG alt="1599771485172.png"]https://www.enworld.org/attachments/1599771485172-png.126033/[/IMG] [B]Armor Class [/B]20 (Natural Armor) [B]Hit Points [/B]744 (48d12 + 432; bloodied 372) [B]Speed[/B] 50 ft. climb 50 ft., fly 50 ft. [IMG alt="1599771486387.png"]https://www.enworld.org/attachments/1599771486387-png.126034/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]26 (+8)[/TD] [TD]18 (+4)[/TD] [TD]28 (+9)[/TD] [TD]23 (+6)[/TD] [TD]20 (+5)[/TD] [TD]25 (+7)[/TD] [/TR] [/TABLE] [IMG alt="1599771488291.png"]https://www.enworld.org/attachments/1599771488291-png.126035/[/IMG] [B]Saving Throws[/B] Str +15, Dex +11, Con +16, Wis +12 [B]Skills [/B]Arcana +13, Insight +12, Intimidation +14 [B]Damage Resistances[/B] cold, poison, psychic [B]Damage Vulnerabilities [/B]Radiant [B]Damage Immunities[/B] cold; bludgeoning, piercing, and slashing from nonmagical attacks [B]Condition Immunities [/B]charmed, exhaustion, frightened, petrified, poisoned [B]Senses[/B] blindsight 240 ft., truesight 120 ft., Passive Perception 15 [B]Languages[/B] all, telepathy 600 ft. [B]Proficiency Bonus[/B] +7; [B]Maneuver DC [/B]23 [IMG alt="1599771489448.png"]https://www.enworld.org/attachments/1599771489448-png.126036/[/IMG] [B][I]Anathematic Secrecy.[/I][/B] Father Llymic can't be targeted by divination magic and is immune to any spell or effect that would alter its form, read its thoughts, or magically influence its thoughts or behavior. [B][I]Elder Evil (Elite Trait, 1/Rest). [/I][/B]When Father Llymic is first bloodied, all conditions and effects it is suffering end for it, all of its abilities recharge, and it can use its Elite Actions and Traits. [B][I]Fever Dream.[/I][/B] Any creature that takes a long rest within 1000 feet of Father Llymic's frozen form must make a DC 23 Wisdom saving throw, contracting Brood Fever on a failure. [B][I]Ice Walk.[/I][/B] Father Llymic can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost him extra moment. [B][I]Light Torpor. [/I][/B]If Father Llymic is exposed to natural sunlight, he must succeed on a DC 25 Constitution saving throw at the end of his turn or slip into suspended animation, he is paralyzed and has resistance to all damage except psychic . This condition is removed when Father Llymic is in darkness for at least one round. [I][B]Limited Magic Immunity.[/B][/I] Father Llymic is immune to cantrips and he has advantage on saving throws against spells and other magical effects and any creature that makes a spell attack against him has disadvantage on the attack roll. [I][B]Siege Monster.[/B][/I] Father Llymic deals double damage to objects and structures. [B][I]Soul Chill Aura.[/I][/B] Any creature that starts its turn within 30 feet of Father Llymic must make a DC 25 Constitution saving throw or gain one level of exhaustion (fatigue). [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] Father Llymic uses Summon Brood if it is available. He then makes three claw attacks. He can replace one of these with a bite or brood seed attack. [B][I]Bite. [/I][/B]Melee Weapon Attack: +15 to hit, reach 5 ft., one grappled or incapacitated target. Hit: 18 (2d10+ 7) piercing damage plus 11 (2d10) cold damage and the target must make a DC 25 Constitution saving throw or gain one level of exhaustion (fatigue). [B][I]Claw. [/I][/B]Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 11 (2d10) cold damage and the target must make DC 24 or be grappled. A Medium or smaller creature grappled this way is also restrained. [B][I]Brood Seed. [/I][/B][I]Melee Spell Attack. [/I]+14 to hit, reach 15 ft., one creature. [I]Hit.[/I] Father Llymic implants a target with a brood seed and the target takes on level of exhaustion. The target must make a DC 22 Constitution saving throw at the start of each of its turns. On a failed save, the target gains one levels of exhaustion. If the target succeeds on three of saves within one minute, the effect ends for it and one level of exhaustion inflicted by the seed is removed. Additionally, one level of exhaustion caused by the seed can be removed by a greater restoration spell or if the target takes 20 radiant damage. A creature can only have one brood seed at a time. If a creature dies from the effects of the seed, it rises on its next turn as a brood spawn barbarian under the control of Father Lymric. [B][I]Summon Brood (Recharge 6).[/I][/B] Father Llymic magically summons two brood spawn barbarians in unoccupied spaces within 60 feet of him. These brood spawns act on their own initiative count and follow Father Llymic's orders to the best of their ability. [B][I]Innate Spellcasting.[/I][/B] Father Llymic's innate spellcasting ability is Charisma (spell save DC 22). He can innately cast the following spells, requiring no components: At will: [URL='https://a5e.tools/spell/chill-touch'][I]chill touch[/I][/URL][I] (17th level), [/I][URL='https://a5e.tools/spell/cone-cold'][I]cone of cold[/I][/URL][I],[/I] [URL='https://a5e.tools/spell/darkness'][I]darkness[/I][/URL][I] (60-foot radius),[/I][URL='https://a5e.tools/spell/detect-magic'][I] detect magic,[/I][/URL][I] [URL='https://a5e.tools/spell/dispel-magic'][I]dispel magic[/I][/URL], [/I][URL='https://a5e.tools/spell/sleet-storm'][I]sleet storm[/I][/URL] 3/day each: [URL='https://a5e.tools/spell/ice-storm'][I]ice storm[/I][/URL], [URL='https://a5e.tools/spell/wall-ice'][I]wall of ice[/I][/URL] 1/day each: [URL='https://a5e.tools/spell/incendiary-cloud'][I]incendiary cloud[/I][/URL][I] (w/ cold damage)[/I], [URL='https://a5e.tools/spell/storm-of-vengeance'][I]Storm of Vengeance[/I][/URL][I] (w/ freezing rain)[/I] [B][I]Psychic Avatar (1/Day). [/I][/B]Father Llymic can create an illusory avatar as in the spell [URL='https://a5e.tools/spell/project-image'][I]project image[/I][/URL]. Additionally, Father Llymic can use his innate spellcasting through the avatar, but all saving throws made against them have advantage. [spoiler=Spells] [B][I]Cone of Cold (5th-level; V, S, M).[/I][/B] A blast of magical cold erupts from the Father Llymric's hand in a 60-foot cone. Creatures in the area must make a DC 20 Constitution saving throw or take 36 (8d8) cold damage on a failed save or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws. [/spoiler] [B][U]LEGENDARY ACTIONS[/U][/B] Father Llymic can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If Father Llymic has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. Father Llymic regains spent legendary actions at the start of its turn. [B]Chill Stride (Elite Action). [/B]Father Llymic moves up to half his speed. An creature that hits him with a melee attack during this move takes 11 (2d10) cold damage. [B][I]Claw. [/I][/B]Father Llymic makes a claw attack. [B]Command Brood.[/B] A brood spawn barbarian within 120 ft of Father Llymic can use its reaction to move up to half its speed and make an attack on a target of Kyuss's choice. [B]Elite Recovery.[/B] Father Llymic ends one negative effect currently affecting him. He can do so as long as he has at least 1 hit point, even while [URL='https://a5e.tools/rules/conditions']unconscious[/URL] or [URL='https://a5e.tools/rules/conditions']incapacitated[/URL]. [B]Regeneration (Elite Action).[I] [/I][/B]Father Llymic regenerates 30 hit points or reattaches a severed body part. [B]Cast a Spell (Costs 2 Actions).[/B] Father Llymic casts one of his innate spells. [B]Savage Claws (Elite Action; Costs 3 Actions).[/B] Father Llymic makes a claw attack against each creature within 15 feet of him. [/QUOTE]
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