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<blockquote data-quote="dave2008" data-source="post: 8985398" data-attributes="member: 83242"><p>[ATTACH=full]281241[/ATTACH]</p><p><a href="https://www.artstation.com/artwork/2qXeqg" target="_blank">Demon Mammon</a> by Anastasiya Pankova</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Mammon (WIP)</span></strong></td><td><strong>Challenge</strong> 24</td></tr><tr><td><em>Huge fiend (archdevil), lawful evil</em></td><td>124,000 Elite XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 20 (Natural Armor)</p><p><strong>Hit Points</strong> 638 (44d12 + 352; bloodied 319)</p><p><strong>Speed </strong>60 ft., fly 50 ft.</p><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>28 (+9)</td><td>20 (+5)</td><td>27 (+8)</td><td>25 (+7)</td><td>24 (+7)</td><td>26 (+8)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws</strong> Dex +14, Int+15, Wis +15, Cha +16</p><p><strong>Skills </strong>athletics +16, insight +14, intimidation +15, persuasion +15, perception +14</p><p><strong>Damage Resistances </strong>cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered</p><p><strong>Damage Immunities</strong> acid, fire, poison</p><p><strong>Condition Immunities</strong> charmed, exhaustion, frightened, petrified, poisoned</p><p><strong>Senses </strong>truesight 240 ft., Passive Perception 24</p><p><strong>Languages </strong>all, telepathy 240 ft.</p><p><strong>Proficiency Bonus</strong> +7 <strong>Maneuver DC</strong> 23</p><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong><em>Archduke (Elite Trait; 1/Rest). </em></strong>The first time Mammon is bloodied, all conditions and effects he is suffering end for him, all of his abilities recharge, and his Elite Actions and Traits are active for 1 hour.</p><p></p><p><em><strong>Banishment.</strong></em> When Mammon drops to 0 hit points, and he is not in Avernus, his body is destroyed but his essence travels back to his domain in Avernus, and is unable to take physical form for a time.</p><p></p><p><strong><em>Infernal Might. </em></strong>While in Hell, Mammon 's attacks ignore all resistances of creatures with less than 17 hit dice and he scores a critical hit on a roll of 18 or greater.</p><p></p><p><strong><em>Limited Magic Immunity.</em></strong> Unless he wishes to be affected, Mammon is immune to cantrips and he has advantage on saving throws against all other spells and magical effects and any creature that makes a spell attack against Mammon has disadvantage on the attack roll.</p><p></p><p><strong><em>Lord of Minauros.</em></strong> While in Minauros, Mammon can’t be surprised or changed into another form against his will, he can’t be targeted by divination magic, perceived through magical scrying sensors, and is immune to any effect that would sense his emotions or read his thoughts. Additionally, Wisdom (Insight) checks made to ascertain his intentions or sincerity have disadvantage.</p><p></p><p><strong><em>Poison Skin. </em></strong>Any creature within 5 feet of mammon that hits him with a melee attack or touches him in any way, takes 18 (4d8) poison damage.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack. </em></strong>Mammon makes two melee attacks.</p><p></p><p><strong>Claw<em>. </em></strong><em>Melee Weapon Attack:</em> +16 to hit, reach 10 ft., one target. <em>Hit:</em> 21 (3d8 + 8) magical slashing damage plus 18 (4d8) force damage and 18 (4d8) poison damage and the target must make a DC 24 Strength saving throw or be grappled, knocked prone, or pushed 15 feet, Mammon's choice.</p><p></p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +16 to hit, reach 5ft, one grappled or incapacitated target.<em> Hit</em>: 18 (3d6 + 8) piercing damage plus 18 (4d8) poison damage and the target is poisoned.</p><p></p><p><strong>Spear. </strong><em>Melee Weapon Attack:</em> +16 to hit, reach 15 ft. or ranged 120 ft., one target. <em>Hit:</em> 21 (3d8 + 8) piercing damage plus 18 (4d8) acid damage and the target must make a DC 23 Constitution saving throw or their speed is reduced in half for 1 minute. The spear magically returns to Mammon after being thrown.</p><p></p><p><strong>Touch of Greed (recharge 5-6)<em>.</em></strong><em> Melee Spell Attack</em>. +16 to hit, reach 5 ft., one target. Hit 22 (4d10) psychic plus 18 (4d8) poison damage and the target must make a DC 23 Wisdom save or become obsessed with an object of Mammon’s choice that the target can see for 1 minute. An obsessed creature can only use its action to dash in the direction of the object and attack anyone in possession of the object or who is within 5 feet of the object. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</p><p></p><p>If the object is subject to the <em>sympathy</em> spell or <em>curse of mammon</em>, all saving throws are made with disadvantage.</p><p></p><p><strong>Curse of Mammon (1/day).</strong> Mammon causes one object he sees worth at least 5 gold pieces to be cursed. Anyone carrying or having the object on their person must make a DC 23 Wisdom saving throw or believe that everyone he or she can see is trying to steal the item. If Mammon has also cast <em>sympathy</em> on the item, the save is made with disadvantage. The cursed individual will attack anyone who comes within 5 feet of him or her. At the end of a long rest, a cursed individual can make another saving throw, ending the curse on a success.</p><p></p><p><strong><em>Summon Devil (2/day).</em></strong> Mammon magically summons one of the following types of devils: 3d6 abishai, 3d6 bearded devils, 2d6 chain devils, 2d4 barbed devils; or (50% chance of success) one of his dukes.</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> Mammon’s innate spellcasting ability is Charisma (spell save DC 23, +15 to hit). He can innately cast the following spells, requiring no material components:</p><p></p><p>At will: <a href="https://www.dndbeyond.com/spells/burning-hands" target="_blank">burning hands</a>, <a href="https://www.dndbeyond.com/spells/chromatic-orb" target="_blank">chromatic orb</a> (acid), <a href="https://www.dndbeyond.com/spells/evards-black-tentacles" target="_blank">evard’s black tentacles</a> (appear as tar covered humanoids)</p><p>3/day each: <a href="https://www.dndbeyond.com/spells/hold-monster" target="_blank">hold monster</a>, <a href="https://www.dndbeyond.com/spells/antipathy-sympathy" target="_blank">antipathy/sympathy</a> (1 minute casting time), <a href="https://www.dndbeyond.com/spells/heat-metal" target="_blank">heat metal</a> (9th level, disadvantage if metal is precious)</p><p>1/day each: <a href="https://www.dndbeyond.com/spells/finger-of-death" target="_blank">finger of death</a>, <a href="https://www.dndbeyond.com/spells/power-word-kill" target="_blank">power word kill</a>, <a href="https://www.dndbeyond.com/spells/imprisonment" target="_blank">imprisonment</a> (chain), <a href="https://www.dndbeyond.com/spells/wall-of-thorns" target="_blank">wall of thorns</a> (9th level, summons spiked chains)</p><p>[spoiler=Spells]</p><p><strong><em>Finger of Death (7th level Spell). </em></strong>A creature of Mammon's choice within 60 feet of him must make a DC 20 Constitution <a href="https://a5e.tools/rules/saving-throw" target="_blank">saving throw</a>, taking 61 (7d8 + 30) necrotic damage on a failed saving throw or half damage on a success. A humanoid killed by this spell turns into a <a href="https://a5e.tools/node/1827" target="_blank">zombie</a> under the Mammon's control at the start of her next turn.</p><p>[/spoiler]</p><p></p><p><strong><em>Summon Devil (2/day).</em></strong> Mammon magically summons one of the following types of devils: 3d6 black abishai, 3d6 bearded devils, 2d6 chain devils, 2d4 barbed devils; or (50% chance of success) one of his dukes.</p><p></p><p><em><strong>Teleport.</strong></em> Mammon teleports, along with any equipment he is wearing or carrying, up to 90 feet to an unoccupied space he can see.</p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>Mammon can take 3 legendary actions, choosing from the options below. He can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Mammon regains spent legendary actions at the start of his turn.</p><p></p><p><strong>Bite.</strong> Mammon makes a Bite attack.</p><p><strong>Elite Recovery. </strong>Mammon ends one condition or negative effect currently affecting him. He can do so as long as she has at least 1 hit point, even while <a href="https://a5e.tools/rules/conditions" target="_blank">unconscious</a> or <a href="https://a5e.tools/rules/conditions" target="_blank">incapacitated</a>.</p><p><strong>Regenerate.</strong> Mammon regains 30 hit points.</p><p><strong>Teleport.</strong> Mammon uses his Teleport action.</p><p><strong>Attack (Cost 2 Actions). </strong>Mammon makes a Claw or Spear attack.</p><p><strong>Cast a Spell (Elite Action; Cost 2 Actions)</strong><em><strong>.</strong></em> Mammon casts a spell.</p><p><strong>Charge of Destruction (Elite Action; Costs 3 Actions).</strong> Mammon moves up to his speed without provoking opportunity attacks, and he can make one Claw against each creature he moves past. Mammon can enter the space of Medium or smaller creatures during this move, but cannot end this movement in another creatures space.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8985398, member: 83242"] [ATTACH type="full" alt="1680862675741.png"]281241[/ATTACH] [URL='https://www.artstation.com/artwork/2qXeqg']Demon Mammon[/URL] by Anastasiya Pankova [TABLE] [TR] [TD][B][SIZE=6]Mammon (WIP)[/SIZE][/B][/TD] [TD][B]Challenge[/B] 24[/TD] [/TR] [TR] [TD][I]Huge fiend (archdevil), lawful evil[/I][/TD] [TD]124,000 Elite XP[/TD] [/TR] [/TABLE] [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B]Armor Class[/B] 20 (Natural Armor) [B]Hit Points[/B] 638 (44d12 + 352; bloodied 319) [B]Speed [/B]60 ft., fly 50 ft. [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]28 (+9)[/TD] [TD]20 (+5)[/TD] [TD]27 (+8)[/TD] [TD]25 (+7)[/TD] [TD]24 (+7)[/TD] [TD]26 (+8)[/TD] [/TR] [/TABLE] [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B]Saving Throws[/B] Dex +14, Int+15, Wis +15, Cha +16 [B]Skills [/B]athletics +16, insight +14, intimidation +15, persuasion +15, perception +14 [B]Damage Resistances [/B]cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered [B]Damage Immunities[/B] acid, fire, poison [B]Condition Immunities[/B] charmed, exhaustion, frightened, petrified, poisoned [B]Senses [/B]truesight 240 ft., Passive Perception 24 [B]Languages [/B]all, telepathy 240 ft. [B]Proficiency Bonus[/B] +7 [B]Maneuver DC[/B] 23 [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B][I]Archduke (Elite Trait; 1/Rest). [/I][/B]The first time Mammon is bloodied, all conditions and effects he is suffering end for him, all of his abilities recharge, and his Elite Actions and Traits are active for 1 hour. [I][B]Banishment.[/B][/I] When Mammon drops to 0 hit points, and he is not in Avernus, his body is destroyed but his essence travels back to his domain in Avernus, and is unable to take physical form for a time. [B][I]Infernal Might. [/I][/B]While in Hell, Mammon 's attacks ignore all resistances of creatures with less than 17 hit dice and he scores a critical hit on a roll of 18 or greater. [B][I]Limited Magic Immunity.[/I][/B] Unless he wishes to be affected, Mammon is immune to cantrips and he has advantage on saving throws against all other spells and magical effects and any creature that makes a spell attack against Mammon has disadvantage on the attack roll. [B][I]Lord of Minauros.[/I][/B] While in Minauros, Mammon can’t be surprised or changed into another form against his will, he can’t be targeted by divination magic, perceived through magical scrying sensors, and is immune to any effect that would sense his emotions or read his thoughts. Additionally, Wisdom (Insight) checks made to ascertain his intentions or sincerity have disadvantage. [B][I]Poison Skin. [/I][/B]Any creature within 5 feet of mammon that hits him with a melee attack or touches him in any way, takes 18 (4d8) poison damage. [B][U]ACTIONS[/U] [I]Multiattack. [/I][/B]Mammon makes two melee attacks. [B]Claw[I]. [/I][/B][I]Melee Weapon Attack:[/I] +16 to hit, reach 10 ft., one target. [I]Hit:[/I] 21 (3d8 + 8) magical slashing damage plus 18 (4d8) force damage and 18 (4d8) poison damage and the target must make a DC 24 Strength saving throw or be grappled, knocked prone, or pushed 15 feet, Mammon's choice. [B][I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +16 to hit, reach 5ft, one grappled or incapacitated target.[I] Hit[/I]: 18 (3d6 + 8) piercing damage plus 18 (4d8) poison damage and the target is poisoned. [B]Spear. [/B][I]Melee Weapon Attack:[/I] +16 to hit, reach 15 ft. or ranged 120 ft., one target. [I]Hit:[/I] 21 (3d8 + 8) piercing damage plus 18 (4d8) acid damage and the target must make a DC 23 Constitution saving throw or their speed is reduced in half for 1 minute. The spear magically returns to Mammon after being thrown. [B]Touch of Greed (recharge 5-6)[I].[/I][/B][I] Melee Spell Attack[/I]. +16 to hit, reach 5 ft., one target. Hit 22 (4d10) psychic plus 18 (4d8) poison damage and the target must make a DC 23 Wisdom save or become obsessed with an object of Mammon’s choice that the target can see for 1 minute. An obsessed creature can only use its action to dash in the direction of the object and attack anyone in possession of the object or who is within 5 feet of the object. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the object is subject to the [I]sympathy[/I] spell or [I]curse of mammon[/I], all saving throws are made with disadvantage. [B]Curse of Mammon (1/day).[/B] Mammon causes one object he sees worth at least 5 gold pieces to be cursed. Anyone carrying or having the object on their person must make a DC 23 Wisdom saving throw or believe that everyone he or she can see is trying to steal the item. If Mammon has also cast [I]sympathy[/I] on the item, the save is made with disadvantage. The cursed individual will attack anyone who comes within 5 feet of him or her. At the end of a long rest, a cursed individual can make another saving throw, ending the curse on a success. [B][I]Summon Devil (2/day).[/I][/B] Mammon magically summons one of the following types of devils: 3d6 abishai, 3d6 bearded devils, 2d6 chain devils, 2d4 barbed devils; or (50% chance of success) one of his dukes. [I][B]Innate Spellcasting.[/B][/I] Mammon’s innate spellcasting ability is Charisma (spell save DC 23, +15 to hit). He can innately cast the following spells, requiring no material components: At will: [URL='https://www.dndbeyond.com/spells/burning-hands']burning hands[/URL], [URL='https://www.dndbeyond.com/spells/chromatic-orb']chromatic orb[/URL] (acid), [URL='https://www.dndbeyond.com/spells/evards-black-tentacles']evard’s black tentacles[/URL] (appear as tar covered humanoids) 3/day each: [URL='https://www.dndbeyond.com/spells/hold-monster']hold monster[/URL], [URL='https://www.dndbeyond.com/spells/antipathy-sympathy']antipathy/sympathy[/URL] (1 minute casting time), [URL='https://www.dndbeyond.com/spells/heat-metal']heat metal[/URL] (9th level, disadvantage if metal is precious) 1/day each: [URL='https://www.dndbeyond.com/spells/finger-of-death']finger of death[/URL], [URL='https://www.dndbeyond.com/spells/power-word-kill']power word kill[/URL], [URL='https://www.dndbeyond.com/spells/imprisonment']imprisonment[/URL] (chain), [URL='https://www.dndbeyond.com/spells/wall-of-thorns']wall of thorns[/URL] (9th level, summons spiked chains) [spoiler=Spells] [B][I]Finger of Death (7th level Spell). [/I][/B]A creature of Mammon's choice within 60 feet of him must make a DC 20 Constitution [URL='https://a5e.tools/rules/saving-throw']saving throw[/URL], taking 61 (7d8 + 30) necrotic damage on a failed saving throw or half damage on a success. A humanoid killed by this spell turns into a [URL='https://a5e.tools/node/1827']zombie[/URL] under the Mammon's control at the start of her next turn. [/spoiler] [B][I]Summon Devil (2/day).[/I][/B] Mammon magically summons one of the following types of devils: 3d6 black abishai, 3d6 bearded devils, 2d6 chain devils, 2d4 barbed devils; or (50% chance of success) one of his dukes. [I][B]Teleport.[/B][/I] Mammon teleports, along with any equipment he is wearing or carrying, up to 90 feet to an unoccupied space he can see. [B][U]LEGENDARY ACTIONS[/U][/B] Mammon can take 3 legendary actions, choosing from the options below. He can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Mammon regains spent legendary actions at the start of his turn. [B]Bite.[/B] Mammon makes a Bite attack. [B]Elite Recovery. [/B]Mammon ends one condition or negative effect currently affecting him. He can do so as long as she has at least 1 hit point, even while [URL='https://a5e.tools/rules/conditions']unconscious[/URL] or [URL='https://a5e.tools/rules/conditions']incapacitated[/URL]. [B]Regenerate.[/B] Mammon regains 30 hit points. [B]Teleport.[/B] Mammon uses his Teleport action. [B]Attack (Cost 2 Actions). [/B]Mammon makes a Claw or Spear attack. [B]Cast a Spell (Elite Action; Cost 2 Actions)[/B][I][B].[/B][/I] Mammon casts a spell. [B]Charge of Destruction (Elite Action; Costs 3 Actions).[/B] Mammon moves up to his speed without provoking opportunity attacks, and he can make one Claw against each creature he moves past. Mammon can enter the space of Medium or smaller creatures during this move, but cannot end this movement in another creatures space. [/QUOTE]
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