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<blockquote data-quote="dave2008" data-source="post: 8985399" data-attributes="member: 83242"><p>[ATTACH=full]281258[/ATTACH]</p><p><a href="https://www.artstation.com/artwork/eJwLob" target="_blank">King and Queen of Hell</a> by Antti Hakosaari</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Fierna (WIP)</span></strong></td><td><strong>Challenge</strong> 24</td></tr><tr><td><em>Medium fiend (archdevil), lawful evil</em></td><td>124,000 Elite XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 20 (Natural Armor)</p><p><strong>Hit Points</strong> 575 (50d8 + 350; bloodied 287)</p><p><strong>Speed </strong>50 ft., fly 50 ft.</p><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>24 (+7)</td><td>28 (+9)</td><td>25 (+7)</td><td>27 (+6)</td><td>26 (+8)</td><td>29 (+9)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Str +14, Dex +16, Con +14, Int +13, Wis +15, Cha +16</p><p><strong>Skills </strong>acrobatics +16, arcana +13, deception +16, perception +15 persuasion +16, stealth +16</p><p><strong>Damage Resistances </strong>acid, cold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered</p><p><strong>Damage Immunities</strong> fire, poison</p><p><strong>Condition Immunities</strong> charmed, exhaustion, petrified, poisoned</p><p><strong>Senses </strong>truesight 240 ft., Passive Perception 25</p><p><strong>Languages </strong>all, telepathy 240 ft.</p><p><strong>Proficiency Bonus</strong> +7 <strong>Maneuver DC</strong> 24</p><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Archduke (Elite Trait; 1/Rest). </em></strong>The first time Fierna is bloodied, all conditions and effects she is suffering end for her, all of his abilities recharge, and her Elite Actions and Traits are active for 1 hour.</p><p></p><p><em><strong>Banishment.</strong></em> When Fierna drops to 0 hit points, and she is not in Avernus, her body is destroyed but her essence travels back to her domain in Avernus, and is unable to take physical form for a time.</p><p></p><p><strong><em>Infernal Might. </em></strong>While in Hell, Fierna's attacks ignore all resistances of creatures with less than 17 hit dice and she scores a critical hit on a roll of 18 or greater.</p><p></p><p><strong><em>Limited Magic Immunity.</em></strong> Unless she wishes to be affected, Fierna immune to cantrips and she has advantage on saving throws against all other spells and magical effects and any creature that makes a spell attack against Fierna has disadvantage on the attack roll.</p><p></p><p><strong><em>Lord of Phlegethos.</em></strong> While in Phlegethos, Fierna can’t be surprised or changed into another form against her will, she can’t be targeted by divination magic, perceived through magical scrying sensors, and is immune to any effect that would sense her emotions or read her thoughts. Additionally, Wisdom (Insight) checks made to ascertain her intentions or sincerity have disadvantage.</p><p></p><p><strong><em>Unwavering Charm. </em></strong>Fierna may use a bonus action, instead of a standard action, to exert precise control of a creature when a spell of effect allows a creature she has charmed to be controlled. And she does not need to use concentration on spells or effects that cause the charmed condition.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack. </strong></em>Fierna makes three melee attacks. She can replace one of these attacks with a Fire Bolt attack or to cast a spell.</p><p></p><p><em><strong>Flame Blade.</strong> Melee Spell Attack:</em> +16 to hit, reach 5ft, one target. Hit: 12 (1d6 + 9) magical piercing damage plus 18 (4d8) fire damage.</p><p></p><p><em><strong>Slam.</strong> Melee Weapon Attack:</em> +16 to hit, reach 5ft, one target. Hit: 12 (1d6 + 9) magical bludgeoning damage and the target must make a DC 24 Dexterity saving throw or be grappled.</p><p></p><p><em><strong>Flame Bolt.</strong> </em>Fierna creates 4 bolts of fire and cast them at her enemies. <em>Ranged Spell Attack:</em> +14 to hit, range 180ft, up to four targets in range. Hit: 21 (1d8 + 17) fire damage per bolt</p><p></p><p><em><strong>Kiss.</strong></em> <em>Melee Spell Attack:</em> +16 to hit, reach 5 ft., one willing creature (no attack roll), or a creature that is grappled by Fierna, incapacitated, or restrained. Hit: 21 (6d6) necrotic damage and the creature must make a DC 24 Wisodm saving throw or be dominated as in the spell <a href="https://a5e.tools/spell/dominate-monster" target="_blank"><em>dominate monster</em></a>. A creture that is charmed by Fierna has disadvantage on the saving throw. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and Fierna regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.</p><p></p><p><em><strong>Lust (1/Rest).</strong></em> Fierna compels any creature she wished within 120 feet of her that can see to look at her. The creatures must make a DC 24 Wisdom saving throw or be charmed by her. Charmed creatures can only move slowly, half speed, towards Fierna. They cannot take actions or bonus actions, but can make reactions. A charmed creature my attempt another saving throw at the end of each of its turns or if it takes damage from a creature other than Fierna, ending the effect on a success. A charmed creature is a willing target of Fierna’s kiss.</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> Fierna’s innate spellcasting ability is Charisma (spell save DC 24, +16 to hit). She can innately cast the following spells, requiring no material components:</p><p></p><p>At will: <a href="https://www.dndbeyond.com/spells/burning-hands" target="_blank">burning hands</a>, <a href="https://www.dndbeyond.com/spells/fireball" target="_blank">fireball</a>, <a href="https://www.dndbeyond.com/spells/geas" target="_blank">geas</a>, <a href="https://www.dndbeyond.com/spells/locate-creature" target="_blank">locate creature</a>, <a href="https://www.dndbeyond.com/spells/locate-object" target="_blank">locate object</a>, <a href="https://www.dndbeyond.com/spells/scrying" target="_blank">scrying</a>, <a href="https://www.dndbeyond.com/spells/wall-of-fire" target="_blank">wall of fire</a></p><p>3/day each: <a href="https://www.dndbeyond.com/spells/counterspell" target="_blank">counterspell</a>, <a href="https://www.dndbeyond.com/spells/dominate-person" target="_blank">dominate person</a>, <a href="https://www.dndbeyond.com/spells/fire-storm" target="_blank">fire storm</a>, <a href="https://www.dndbeyond.com/spells/fly" target="_blank">fly</a>, <a href="https://www.dndbeyond.com/spells/project-image" target="_blank">project image</a>, <a href="https://a5e.tools/spell/shield" target="_blank">shield</a>, <a href="https://www.dndbeyond.com/spells/teleport" target="_blank">teleport</a></p><p>1/day each: <a href="https://www.dndbeyond.com/spells/meteor-swarm" target="_blank">meteor swarm</a>, <a href="https://www.dndbeyond.com/spells/prismatic-wall" target="_blank">prismatic wall</a></p><p>[spoiler=Spells]</p><p><strong><em>Fireball (3rd level).</em></strong> Fierna casts the fireball spell. A bright streak flashes to a point Fierna chooses within 120 feet of her that then explodes in flame. Each creature in a 20-foot radius sphere from that point must make a DC 24 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.</p><p></p><p><strong><em>Meteor Swarm (9th level).</em></strong> Fierna selects four points within 1 mile of her. A sphere of flame strikes the ground at each point and explodes in a 40-foot radius. The effects of a sphere reach around corners. Creatures and objects in the area take 14d6 fire damage and 14d6 bludgeoning damage, and flammable unattended objects catch on fire. If a creature is in the area of more than one sphere, it is affected only once.</p><p>[/spoiler]</p><p></p><p><strong><em>Summon Devil (1/day).</em></strong> Fierna magically summons one of the following types of devils (100% chance of success): 1d6+3 barbed devils; or (75% chance of success) one of her Dukes.</p><p></p><p><em><strong>Teleport.</strong></em> Fierna teleports, along with any equipment he is wearing or carrying, up to 90 feet to an unoccupied space he can see.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Counterspell.</em></strong> When a creature Fierna can see witthin 60 feet of her casts a spell, she can attempt to disrupt it. If the spell is 3rd level or lower, it fails and has no effect. If the spell is 4th level or higher, Fiernamakes an Intelligence check (DC 10 + the spell’s level). On a success, the spell fails and has no effect.</p><p></p><p><em><strong>Return Blow.</strong> </em>When a creature misses Fierna with a melee attack, she can make a Slam attack against that creature.</p><p></p><p><strong><em>Shield.</em></strong> If Fierna is targeted by an attack that would hit her, or the <em>magic missile</em> spell, until the start of her next turn he gains a +5 bonus to her AC, including the triggering attack, and takes no damage from the spell <em>magic missile</em>.</p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>Fierna can take 3 legendary actions, choosing from the options below. She can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Fierna regains spent legendary actions at the start of her turn.</p><p></p><p><strong>Attack.</strong> Fierna makes a flame blade attack.</p><p><strong>Elite Recovery. </strong>Fierna ends one condition or negative effect currently affecting her. She can do so as long as she has at least 1 hit point, even while <a href="https://a5e.tools/rules/conditions" target="_blank">unconscious</a> or <a href="https://a5e.tools/rules/conditions" target="_blank">incapacitated</a>.</p><p><strong>Regenerate.</strong> Fierna regains 30 hit points.</p><p><strong>Teleport.</strong> Fierna uses her Teleport action.</p><p><strong>Infernal Magic (Cost 2 Actions).</strong> Fierna makes a Flame Bolt attack or casts a spell.</p><p><strong>Hell's Charm (Elite Action; Cost 2 Actions).</strong> Fierna moves up to her speed without provoking opportunity attacks, and she can make one Kiss attack against each creature she moves past. When used this way, see can target any creature with her Kiss attack.</p><p><strong>Consort of Phlegethos (Elite Action; Costs 3 Actions; 1/day).</strong> Fierna magically summons her father, Belial, to an unoccupied space she can see.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8985399, member: 83242"] [ATTACH type="full" alt="1680864211295.png"]281258[/ATTACH] [URL='https://www.artstation.com/artwork/eJwLob']King and Queen of Hell[/URL] by Antti Hakosaari [TABLE] [TR] [TD][B][SIZE=6]Fierna (WIP)[/SIZE][/B][/TD] [TD][B]Challenge[/B] 24[/TD] [/TR] [TR] [TD][I]Medium fiend (archdevil), lawful evil[/I][/TD] [TD]124,000 Elite XP[/TD] [/TR] [/TABLE] [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B]Armor Class[/B] 20 (Natural Armor) [B]Hit Points[/B] 575 (50d8 + 350; bloodied 287) [B]Speed [/B]50 ft., fly 50 ft. [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]24 (+7)[/TD] [TD]28 (+9)[/TD] [TD]25 (+7)[/TD] [TD]27 (+6)[/TD] [TD]26 (+8)[/TD] [TD]29 (+9)[/TD] [/TR] [/TABLE] [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B]Saving Throws[/B] Str +14, Dex +16, Con +14, Int +13, Wis +15, Cha +16 [B]Skills [/B]acrobatics +16, arcana +13, deception +16, perception +15 persuasion +16, stealth +16 [B]Damage Resistances [/B]acid, cold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered [B]Damage Immunities[/B] fire, poison [B]Condition Immunities[/B] charmed, exhaustion, petrified, poisoned [B]Senses [/B]truesight 240 ft., Passive Perception 25 [B]Languages [/B]all, telepathy 240 ft. [B]Proficiency Bonus[/B] +7 [B]Maneuver DC[/B] 24 [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B][I]Archduke (Elite Trait; 1/Rest). [/I][/B]The first time Fierna is bloodied, all conditions and effects she is suffering end for her, all of his abilities recharge, and her Elite Actions and Traits are active for 1 hour. [I][B]Banishment.[/B][/I] When Fierna drops to 0 hit points, and she is not in Avernus, her body is destroyed but her essence travels back to her domain in Avernus, and is unable to take physical form for a time. [B][I]Infernal Might. [/I][/B]While in Hell, Fierna's attacks ignore all resistances of creatures with less than 17 hit dice and she scores a critical hit on a roll of 18 or greater. [B][I]Limited Magic Immunity.[/I][/B] Unless she wishes to be affected, Fierna immune to cantrips and she has advantage on saving throws against all other spells and magical effects and any creature that makes a spell attack against Fierna has disadvantage on the attack roll. [B][I]Lord of Phlegethos.[/I][/B] While in Phlegethos, Fierna can’t be surprised or changed into another form against her will, she can’t be targeted by divination magic, perceived through magical scrying sensors, and is immune to any effect that would sense her emotions or read her thoughts. Additionally, Wisdom (Insight) checks made to ascertain her intentions or sincerity have disadvantage. [B][I]Unwavering Charm. [/I][/B]Fierna may use a bonus action, instead of a standard action, to exert precise control of a creature when a spell of effect allows a creature she has charmed to be controlled. And she does not need to use concentration on spells or effects that cause the charmed condition. [B][U]ACTIONS[/U][/B] [I][B]Multiattack. [/B][/I]Fierna makes three melee attacks. She can replace one of these attacks with a Fire Bolt attack or to cast a spell. [I][B]Flame Blade.[/B] Melee Spell Attack:[/I] +16 to hit, reach 5ft, one target. Hit: 12 (1d6 + 9) magical piercing damage plus 18 (4d8) fire damage. [I][B]Slam.[/B] Melee Weapon Attack:[/I] +16 to hit, reach 5ft, one target. Hit: 12 (1d6 + 9) magical bludgeoning damage and the target must make a DC 24 Dexterity saving throw or be grappled. [I][B]Flame Bolt.[/B] [/I]Fierna creates 4 bolts of fire and cast them at her enemies. [I]Ranged Spell Attack:[/I] +14 to hit, range 180ft, up to four targets in range. Hit: 21 (1d8 + 17) fire damage per bolt [I][B]Kiss.[/B][/I] [I]Melee Spell Attack:[/I] +16 to hit, reach 5 ft., one willing creature (no attack roll), or a creature that is grappled by Fierna, incapacitated, or restrained. Hit: 21 (6d6) necrotic damage and the creature must make a DC 24 Wisodm saving throw or be dominated as in the spell [URL='https://a5e.tools/spell/dominate-monster'][I]dominate monster[/I][/URL]. A creture that is charmed by Fierna has disadvantage on the saving throw. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and Fierna regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. [I][B]Lust (1/Rest).[/B][/I] Fierna compels any creature she wished within 120 feet of her that can see to look at her. The creatures must make a DC 24 Wisdom saving throw or be charmed by her. Charmed creatures can only move slowly, half speed, towards Fierna. They cannot take actions or bonus actions, but can make reactions. A charmed creature my attempt another saving throw at the end of each of its turns or if it takes damage from a creature other than Fierna, ending the effect on a success. A charmed creature is a willing target of Fierna’s kiss. [I][B]Innate Spellcasting.[/B][/I] Fierna’s innate spellcasting ability is Charisma (spell save DC 24, +16 to hit). She can innately cast the following spells, requiring no material components: At will: [URL='https://www.dndbeyond.com/spells/burning-hands']burning hands[/URL], [URL='https://www.dndbeyond.com/spells/fireball']fireball[/URL], [URL='https://www.dndbeyond.com/spells/geas']geas[/URL], [URL='https://www.dndbeyond.com/spells/locate-creature']locate creature[/URL], [URL='https://www.dndbeyond.com/spells/locate-object']locate object[/URL], [URL='https://www.dndbeyond.com/spells/scrying']scrying[/URL], [URL='https://www.dndbeyond.com/spells/wall-of-fire']wall of fire[/URL] 3/day each: [URL='https://www.dndbeyond.com/spells/counterspell']counterspell[/URL], [URL='https://www.dndbeyond.com/spells/dominate-person']dominate person[/URL], [URL='https://www.dndbeyond.com/spells/fire-storm']fire storm[/URL], [URL='https://www.dndbeyond.com/spells/fly']fly[/URL], [URL='https://www.dndbeyond.com/spells/project-image']project image[/URL], [URL='https://a5e.tools/spell/shield']shield[/URL], [URL='https://www.dndbeyond.com/spells/teleport']teleport[/URL] 1/day each: [URL='https://www.dndbeyond.com/spells/meteor-swarm']meteor swarm[/URL], [URL='https://www.dndbeyond.com/spells/prismatic-wall']prismatic wall[/URL] [spoiler=Spells] [B][I]Fireball (3rd level).[/I][/B] Fierna casts the fireball spell. A bright streak flashes to a point Fierna chooses within 120 feet of her that then explodes in flame. Each creature in a 20-foot radius sphere from that point must make a DC 24 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. [B][I]Meteor Swarm (9th level).[/I][/B] Fierna selects four points within 1 mile of her. A sphere of flame strikes the ground at each point and explodes in a 40-foot radius. The effects of a sphere reach around corners. Creatures and objects in the area take 14d6 fire damage and 14d6 bludgeoning damage, and flammable unattended objects catch on fire. If a creature is in the area of more than one sphere, it is affected only once. [/spoiler] [B][I]Summon Devil (1/day).[/I][/B] Fierna magically summons one of the following types of devils (100% chance of success): 1d6+3 barbed devils; or (75% chance of success) one of her Dukes. [I][B]Teleport.[/B][/I] Fierna teleports, along with any equipment he is wearing or carrying, up to 90 feet to an unoccupied space he can see. [B][U]REACTIONS[/U] [I]Counterspell.[/I][/B] When a creature Fierna can see witthin 60 feet of her casts a spell, she can attempt to disrupt it. If the spell is 3rd level or lower, it fails and has no effect. If the spell is 4th level or higher, Fiernamakes an Intelligence check (DC 10 + the spell’s level). On a success, the spell fails and has no effect. [I][B]Return Blow.[/B] [/I]When a creature misses Fierna with a melee attack, she can make a Slam attack against that creature. [B][I]Shield.[/I][/B] If Fierna is targeted by an attack that would hit her, or the [I]magic missile[/I] spell, until the start of her next turn he gains a +5 bonus to her AC, including the triggering attack, and takes no damage from the spell [I]magic missile[/I]. [B][U]LEGENDARY ACTIONS[/U][/B] Fierna can take 3 legendary actions, choosing from the options below. She can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Fierna regains spent legendary actions at the start of her turn. [B]Attack.[/B] Fierna makes a flame blade attack. [B]Elite Recovery. [/B]Fierna ends one condition or negative effect currently affecting her. She can do so as long as she has at least 1 hit point, even while [URL='https://a5e.tools/rules/conditions']unconscious[/URL] or [URL='https://a5e.tools/rules/conditions']incapacitated[/URL]. [B]Regenerate.[/B] Fierna regains 30 hit points. [B]Teleport.[/B] Fierna uses her Teleport action. [B]Infernal Magic (Cost 2 Actions).[/B] Fierna makes a Flame Bolt attack or casts a spell. [B]Hell's Charm (Elite Action; Cost 2 Actions).[/B] Fierna moves up to her speed without provoking opportunity attacks, and she can make one Kiss attack against each creature she moves past. When used this way, see can target any creature with her Kiss attack. [B]Consort of Phlegethos (Elite Action; Costs 3 Actions; 1/day).[/B] Fierna magically summons her father, Belial, to an unoccupied space she can see. [/QUOTE]
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