Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 8985400" data-attributes="member: 83242"><p>[ATTACH=full]281256[/ATTACH]</p><p><a href="https://www.artstation.com/artwork/eJwLob" target="_blank">King and Queen of Hell</a> by Antti Hakosaari</p><p></p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Belial (WIP)</span></strong></td><td><strong>Challenge</strong> 24</td></tr><tr><td><em>Large fiend (archdevil), lawful evil</em></td><td>124,000 Elite XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 22 (Natural Armor)</p><p><strong>Hit Points</strong> 667 (46d10 + 414; bloodied 333)</p><p><strong>Speed </strong>50 ft., fly 50 ft.</p><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>27 (+8)</td><td>26 (+8)</td><td>28 (+9)</td><td>27 (+8)</td><td>24 (+7)</td><td>27 (+8)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws</strong> Dex +15, Int+15, Wis +14, Cha +15</p><p><strong>Skills </strong>arcana +15, deception +15, insight +14, intimidation +15, persuasion +15</p><p><strong>Damage Resistances </strong>acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered</p><p><strong>Damage Immunities</strong> fire, poison, lightning</p><p><strong>Condition Immunities</strong> charmed, exhaustion, frightened, poisoned</p><p><strong>Senses </strong>truesight 240 ft., Passive Perception 17</p><p><strong>Languages </strong>all, telepathy 180 ft.</p><p><strong>Proficiency Bonus</strong> +7 <strong>Maneuver DC</strong> 23</p><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong><em>Archduke (Elite Trait; 1/Rest). </em></strong>The first time Belial is bloodied, all conditions and effects he is suffering end for him, all of his abilities recharge, and his Elite Actions and Traits are active for 1 hour.</p><p></p><p><strong><em>Aura of Pain. </em></strong>Any creature that Belial wishes that is within 60 feet of him must make a DC 23 Wisdom saving throw or be overcome with intense pain. Afflicted creatures cannot concentrate and have disadvantage on all attacks and creatures have advantage to hit them while they are within the range of the aura. A creature may repeat this save at the end of their turn ending the effects on a successful save. If a creature saves or the effect ends for it, it is immune to the aura for 24 hours.</p><p></p><p><em><strong>Banishment.</strong></em> When Belial drops to 0 hit points, and he is not in Phlegethos, his body is destroyed but his essence travels back to his domain in Phlegethos, and is unable to take physical form for a time.</p><p></p><p><strong><em>Infernal Might. </em></strong>While in Hell, Belial's attacks ignore all resistances of creatures with less than 17 hit dice and he scores a critical hit on a roll of 18 or greater.</p><p></p><p><strong><em>Limited Magic Immunity.</em></strong> Unless he wishes to be affected, Belial is immune to cantrips and he has advantage on saving throws against all other spells and magical effects and any creature that makes a spell attack against Belial has disadvantage on the attack roll.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack. </em></strong>Belial makes three Malicious Woe attacks. He can replace one of this attacks with a Crippling Pain attack.</p><p></p><p><strong>Malicious Woe<em>. </em></strong><em>Melee Weapon Attack:</em> +18 to hit, reach 10ft or range 240 ft., one target. <em>Hit:</em> 20 (2d8 + 11) magical piercing damage plus 18 (4d8) fire damage and if the target fails a DC 23 Dexterity saving throw, and Belial wishes, it is also restrained.</p><p></p><p>While a target is restrained by Malicious Woe, it takes 18 (4d8) fire damage at the start of each of its turns. The target, or a creature adjacent to it, can use an action to free the target, ending the condition and inflicting 9 (2d8) piercing damage on the target.</p><p></p><p><strong><em>Crippling Pain.</em> </strong><em>Ranged Spell Attack:</em> +15 to hit, range 180ft., one target. <em>Hit:</em> 35 (10d6) psychic damage and the target must make a DC 23 Wisdom saving throw or drop any items it is holding, fall prone, and is paralyzed until the end of Belials next turn.</p><p></p><p><strong><em>Innate Spellcasting.</em></strong> Dispater’s spellcasting ability is Charisma (spell save DC 23, +15 to hit with attack spells). Dispater can innately cast the following spells, requiring no material components:</p><p></p><p>At will: <a href="https://www.dndbeyond.com/spells/alter-self" target="_blank">alter self</a> (can become Medium when changing his appearance), <a href="https://www.dndbeyond.com/spells/cloud-of-daggers" target="_blank">cloud of daggers</a> (6th level), <a href="https://www.dndbeyond.com/spells/detect-magic" target="_blank">detect magic</a>, <a href="https://www.dndbeyond.com/spells/fireball" target="_blank">fireball</a>, <a href="https://www.dndbeyond.com/spells/heat-metal" target="_blank">heat metal</a> (6th level), <a href="https://www.dndbeyond.com/spells/invisibility" target="_blank">invisibility</a> (self only), <a href="https://www.dndbeyond.com/spells/scrying" target="_blank">scrying</a>, <a href="https://www.dndbeyond.com/spells/suggestion" target="_blank">suggestion</a></p><p>3/day each: <a href="https://www.dndbeyond.com/spells/blade-barrier" target="_blank">blade barrier</a>, <a href="https://www.dndbeyond.com/spells/dominate-monster" target="_blank">dominate monster</a>, <a href="https://www.dndbeyond.com/spells/dispel-magic" target="_blank">dispel magic</a>, <a href="https://www.dndbeyond.com/spells/mass-suggestion" target="_blank">mass suggestion</a>, <a href="https://www.dndbeyond.com/spells/staggering-smite" target="_blank">staggering smite</a>, <a href="https://www.dndbeyond.com/spells/wall-of-force" target="_blank">wall of force</a></p><p>1/day each: <a href="https://www.dndbeyond.com/spells/contingency" target="_blank">contingency</a>, <a href="https://www.dndbeyond.com/spells/forcecage" target="_blank">forcecage</a>, <a href="https://www.dndbeyond.com/spells/invulnerability" target="_blank">invulnerability</a>, <a href="https://www.dndbeyond.com/spells/spiritual-weapon" target="_blank">spiritual weapon</a> (8th level)</p><p>[spoiler=Spells]</p><p><strong><em>Fireball (3rd level).</em></strong> Dispater chooses within 120 feet of her that then explodes in flame. Each creature in a 20-foot radius sphere from that point must make a DC 24 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.</p><p></p><p><strong><em>Blade Barrier (5th level; Concentration).</em></strong> Dispater creates a wall of slashing blades that can be up to 20 feet high and 5 feet thick, and can either be a straight wall up to 100 feet long or a ringed wall of up to 60 feet in diameter. The wall provides <a href="https://a5e.tools/rules/world-bonuses-penalties-and-cover" target="_blank">three-quarters cover</a> and its area is <a href="https://a5e.tools/rules/world-bonuses-penalties-and-cover" target="_blank">difficult terrain</a> .</p><p></p><p>When a creature starts its turn within the wall’s area or enters the wall’s area for the first time on a turn, it makes a Dexterity <a href="https://a5e.tools/rules/saving-throw" target="_blank">saving throw</a> , taking 6d10 slashing damage on a failed save, or half as much on a successful save.</p><p>[/spoiler]</p><p></p><p><strong><em>Summon Devil (2/day).</em></strong> Belial magically summons (100% chance of success) one of the following types of devils:1d4 bone devils, 1d6 barbed devils, 1d6+1 green abishai devils, 1d6+2 bearded devils, 2d6 spined devils; or (75% chance of success) Fierna.</p><p></p><p><em><strong>Teleport.</strong></em> Belial teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.</p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>Belial can take 3 legendary actions, choosing from the options below. He can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Belial regains spent legendary actions at the start of her turn.</p><p></p><p><strong>Elite Recovery. </strong>Belial ends one condition or negative effect currently affecting him. He can do so as long as she has at least 1 hit point, even while <a href="https://a5e.tools/rules/conditions" target="_blank">unconscious</a> or <a href="https://a5e.tools/rules/conditions" target="_blank">incapacitated</a>.</p><p><strong>Regenerate.</strong> Belial regains 30 hit points.</p><p><strong>Teleport.</strong> Belial uses his Teleport action.</p><p><strong>Attack (Cost 2 Actions). </strong>Belial makes a Malicious Woe or Crippling Pain attack.</p><p><strong>Cast a Spell (Cost 2 Actions).</strong> Belial cast a spell.</p><p><strong>Painful Twist (Elite Action; Cost 2 Actions).</strong> Belial makes a Malicious Woe attack. On a hit, the target must make a DC 23 Constitution saving throw or suffer one level of exhaustion.</p><p><strong>Hellish Pain (Costs 3 Actions). </strong>Belial touches one creature adjacent to himself causing them to make a DC 23 Constitution saving throw or take 35 (10d6) psychic damage and be stunned until the end of their next turn.</p><p><strong>Consort of Phlegethos (Elite Action; Costs 3 Actions;1/day). </strong>Belial magically summons his daughter, Fierna, to an unoccupied space he can see.</p><p></p><p>[HR][/HR]</p><p><strong><u>EQUIPMENT</u></strong></p><p><strong>Malicious Woe</strong></p><p><em>Weapon (bident), artifact (requires attunement)</em></p><p></p><p>This Large military fork (bident) grants a +3 bonus to attack and damage rolls made with it and it deals an additional 18 (4d8) fire damage on a hit.</p><p></p><p><strong><em>Returning.</em></strong> The bident magically returns to your hand when summoned (no action).</p><p></p><p><strong><em>Spells.</em></strong> The bident has 20 charges and it regains 1d10+4 expended charges daily at dawn. While holding this bident, you can spend charges to cast one of the following spells (spell save DC 20, +12 to hit with attack spells): <a href="https://www.dnd-spells.com/spell/bane" target="_blank"><em>bane</em></a> (1 charge); <a href="https://www.dnd-spells.com/spell/bestow-curse" target="_blank"><em>bestow curse</em></a> (3 charges); <a href="https://www.dnd-spells.com/spell/power-word-pain" target="_blank"><em>power word pain</em></a> (7 charges)</p><p></p><p><strong><em>Special. </em></strong>While Belial is in possession of the Malicious Woe, attacks made with the bident ignore immunity to fire damage.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8985400, member: 83242"] [ATTACH type="full" alt="1680864130711.png"]281256[/ATTACH] [URL='https://www.artstation.com/artwork/eJwLob']King and Queen of Hell[/URL] by Antti Hakosaari [TABLE] [TR] [TD][B][SIZE=6]Belial (WIP)[/SIZE][/B][/TD] [TD][B]Challenge[/B] 24[/TD] [/TR] [TR] [TD][I]Large fiend (archdevil), lawful evil[/I][/TD] [TD]124,000 Elite XP[/TD] [/TR] [/TABLE] [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B]Armor Class[/B] 22 (Natural Armor) [B]Hit Points[/B] 667 (46d10 + 414; bloodied 333) [B]Speed [/B]50 ft., fly 50 ft. [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]27 (+8)[/TD] [TD]26 (+8)[/TD] [TD]28 (+9)[/TD] [TD]27 (+8)[/TD] [TD]24 (+7)[/TD] [TD]27 (+8)[/TD] [/TR] [/TABLE] [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B]Saving Throws[/B] Dex +15, Int+15, Wis +14, Cha +15 [B]Skills [/B]arcana +15, deception +15, insight +14, intimidation +15, persuasion +15 [B]Damage Resistances [/B]acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered [B]Damage Immunities[/B] fire, poison, lightning [B]Condition Immunities[/B] charmed, exhaustion, frightened, poisoned [B]Senses [/B]truesight 240 ft., Passive Perception 17 [B]Languages [/B]all, telepathy 180 ft. [B]Proficiency Bonus[/B] +7 [B]Maneuver DC[/B] 23 [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B][I]Archduke (Elite Trait; 1/Rest). [/I][/B]The first time Belial is bloodied, all conditions and effects he is suffering end for him, all of his abilities recharge, and his Elite Actions and Traits are active for 1 hour. [B][I]Aura of Pain. [/I][/B]Any creature that Belial wishes that is within 60 feet of him must make a DC 23 Wisdom saving throw or be overcome with intense pain. Afflicted creatures cannot concentrate and have disadvantage on all attacks and creatures have advantage to hit them while they are within the range of the aura. A creature may repeat this save at the end of their turn ending the effects on a successful save. If a creature saves or the effect ends for it, it is immune to the aura for 24 hours. [I][B]Banishment.[/B][/I] When Belial drops to 0 hit points, and he is not in Phlegethos, his body is destroyed but his essence travels back to his domain in Phlegethos, and is unable to take physical form for a time. [B][I]Infernal Might. [/I][/B]While in Hell, Belial's attacks ignore all resistances of creatures with less than 17 hit dice and he scores a critical hit on a roll of 18 or greater. [B][I]Limited Magic Immunity.[/I][/B] Unless he wishes to be affected, Belial is immune to cantrips and he has advantage on saving throws against all other spells and magical effects and any creature that makes a spell attack against Belial has disadvantage on the attack roll. [B][U]ACTIONS[/U] [I]Multiattack. [/I][/B]Belial makes three Malicious Woe attacks. He can replace one of this attacks with a Crippling Pain attack. [B]Malicious Woe[I]. [/I][/B][I]Melee Weapon Attack:[/I] +18 to hit, reach 10ft or range 240 ft., one target. [I]Hit:[/I] 20 (2d8 + 11) magical piercing damage plus 18 (4d8) fire damage and if the target fails a DC 23 Dexterity saving throw, and Belial wishes, it is also restrained. While a target is restrained by Malicious Woe, it takes 18 (4d8) fire damage at the start of each of its turns. The target, or a creature adjacent to it, can use an action to free the target, ending the condition and inflicting 9 (2d8) piercing damage on the target. [B][I]Crippling Pain.[/I] [/B][I]Ranged Spell Attack:[/I] +15 to hit, range 180ft., one target. [I]Hit:[/I] 35 (10d6) psychic damage and the target must make a DC 23 Wisdom saving throw or drop any items it is holding, fall prone, and is paralyzed until the end of Belials next turn. [B][I]Innate Spellcasting.[/I][/B] Dispater’s spellcasting ability is Charisma (spell save DC 23, +15 to hit with attack spells). Dispater can innately cast the following spells, requiring no material components: At will: [URL='https://www.dndbeyond.com/spells/alter-self']alter self[/URL] (can become Medium when changing his appearance), [URL='https://www.dndbeyond.com/spells/cloud-of-daggers']cloud of daggers[/URL] (6th level), [URL='https://www.dndbeyond.com/spells/detect-magic']detect magic[/URL], [URL='https://www.dndbeyond.com/spells/fireball']fireball[/URL], [URL='https://www.dndbeyond.com/spells/heat-metal']heat metal[/URL] (6th level), [URL='https://www.dndbeyond.com/spells/invisibility']invisibility[/URL] (self only), [URL='https://www.dndbeyond.com/spells/scrying']scrying[/URL], [URL='https://www.dndbeyond.com/spells/suggestion']suggestion[/URL] 3/day each: [URL='https://www.dndbeyond.com/spells/blade-barrier']blade barrier[/URL], [URL='https://www.dndbeyond.com/spells/dominate-monster']dominate monster[/URL], [URL='https://www.dndbeyond.com/spells/dispel-magic']dispel magic[/URL], [URL='https://www.dndbeyond.com/spells/mass-suggestion']mass suggestion[/URL], [URL='https://www.dndbeyond.com/spells/staggering-smite']staggering smite[/URL], [URL='https://www.dndbeyond.com/spells/wall-of-force']wall of force[/URL] 1/day each: [URL='https://www.dndbeyond.com/spells/contingency']contingency[/URL], [URL='https://www.dndbeyond.com/spells/forcecage']forcecage[/URL], [URL='https://www.dndbeyond.com/spells/invulnerability']invulnerability[/URL], [URL='https://www.dndbeyond.com/spells/spiritual-weapon']spiritual weapon[/URL] (8th level) [spoiler=Spells] [B][I]Fireball (3rd level).[/I][/B] Dispater chooses within 120 feet of her that then explodes in flame. Each creature in a 20-foot radius sphere from that point must make a DC 24 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. [B][I]Blade Barrier (5th level; Concentration).[/I][/B] Dispater creates a wall of slashing blades that can be up to 20 feet high and 5 feet thick, and can either be a straight wall up to 100 feet long or a ringed wall of up to 60 feet in diameter. The wall provides [URL='https://a5e.tools/rules/world-bonuses-penalties-and-cover']three-quarters cover[/URL] and its area is [URL='https://a5e.tools/rules/world-bonuses-penalties-and-cover']difficult terrain[/URL] . When a creature starts its turn within the wall’s area or enters the wall’s area for the first time on a turn, it makes a Dexterity [URL='https://a5e.tools/rules/saving-throw']saving throw[/URL] , taking 6d10 slashing damage on a failed save, or half as much on a successful save. [/spoiler] [B][I]Summon Devil (2/day).[/I][/B] Belial magically summons (100% chance of success) one of the following types of devils:1d4 bone devils, 1d6 barbed devils, 1d6+1 green abishai devils, 1d6+2 bearded devils, 2d6 spined devils; or (75% chance of success) Fierna. [I][B]Teleport.[/B][/I] Belial teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see. [B][U]LEGENDARY ACTIONS[/U][/B] Belial can take 3 legendary actions, choosing from the options below. He can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Belial regains spent legendary actions at the start of her turn. [B]Elite Recovery. [/B]Belial ends one condition or negative effect currently affecting him. He can do so as long as she has at least 1 hit point, even while [URL='https://a5e.tools/rules/conditions']unconscious[/URL] or [URL='https://a5e.tools/rules/conditions']incapacitated[/URL]. [B]Regenerate.[/B] Belial regains 30 hit points. [B]Teleport.[/B] Belial uses his Teleport action. [B]Attack (Cost 2 Actions). [/B]Belial makes a Malicious Woe or Crippling Pain attack. [B]Cast a Spell (Cost 2 Actions).[/B] Belial cast a spell. [B]Painful Twist (Elite Action; Cost 2 Actions).[/B] Belial makes a Malicious Woe attack. On a hit, the target must make a DC 23 Constitution saving throw or suffer one level of exhaustion. [B]Hellish Pain (Costs 3 Actions). [/B]Belial touches one creature adjacent to himself causing them to make a DC 23 Constitution saving throw or take 35 (10d6) psychic damage and be stunned until the end of their next turn. [B]Consort of Phlegethos (Elite Action; Costs 3 Actions;1/day). [/B]Belial magically summons his daughter, Fierna, to an unoccupied space he can see. [HR][/HR] [B][U]EQUIPMENT[/U] Malicious Woe[/B] [I]Weapon (bident), artifact (requires attunement)[/I] This Large military fork (bident) grants a +3 bonus to attack and damage rolls made with it and it deals an additional 18 (4d8) fire damage on a hit. [B][I]Returning.[/I][/B] The bident magically returns to your hand when summoned (no action). [B][I]Spells.[/I][/B] The bident has 20 charges and it regains 1d10+4 expended charges daily at dawn. While holding this bident, you can spend charges to cast one of the following spells (spell save DC 20, +12 to hit with attack spells): [URL='https://www.dnd-spells.com/spell/bane'][I]bane[/I][/URL] (1 charge); [URL='https://www.dnd-spells.com/spell/bestow-curse'][I]bestow curse[/I][/URL] (3 charges); [URL='https://www.dnd-spells.com/spell/power-word-pain'][I]power word pain[/I][/URL] (7 charges) [B][I]Special. [/I][/B]While Belial is in possession of the Malicious Woe, attacks made with the bident ignore immunity to fire damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
Top