Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 8985401" data-attributes="member: 83242"><p>[ATTACH=full]281271[/ATTACH]</p><p><a href="https://www.reddit.com/r/Forgotten_Realms/comments/sm5qc3/art_levistus_archdevil_lord_of_the_fifth_layer_of/" target="_blank">Levistus, Archdevil of the 5th</a> by LegendLORE</p><p></p><p><span style="font-size: 22px">I</span><span style="font-size: 18px">CY</span><span style="font-size: 22px"> T</span><span style="font-size: 18px">OMB</span></p><p>The stats provide below are for when Levistus in free from is his imprisonment. However, Levistus is currently entombed in a large mass of Stygian ice a minimum of 20 feet thick. While imprisoned his ability to take actions is extremely limited. He can only communicate telepathically and he cannot take any physical actions. He can, through sheer will, move the ice 1 foot per round. In addition, he can cast the following spells (save DC 24) requiring no components, while he is entombed:</p><p></p><p>at will: <a href="https://www.dndbeyond.com/spells/charm-person" target="_blank">charm person</a>, <a href="https://www.dndbeyond.com/spells/major-image" target="_blank">major image</a>, <a href="https://www.dndbeyond.com/spells/counterspell" target="_blank">counterspell</a>,</p><p>3/day each: <a href="https://www.dndbeyond.com/spells/hold-monster" target="_blank">hold monster</a>, <a href="https://www.dndbeyond.com/spells/scrying" target="_blank">scrying</a>,</p><p>2/day each: <a href="https://www.dndbeyond.com/spells/dominate-monster" target="_blank">dominate monster</a>, <a href="https://www.dndbeyond.com/spells/power-word-kill" target="_blank">power word kill</a>,</p><p>1/day each: <a href="https://www.dndbeyond.com/spells/wish" target="_blank">wish</a> (to replicate another spell only)</p><p></p><p>The ice does block line of effect for spells and ranged attacks that target him and each 5 feet of ice has AC 15 and 100hp. As long as the ice remains in Stygia, it regenerates 20 hp per round. Anyone within 10 feet of the ice must make a DC 24 Constitution saving throw, taking 55 (10d10) cold damage on a failure and half as much on a success. The ice is vulnerable to fire.</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Levistus (WIP)</span></strong></td><td><strong>Challenge</strong> 25</td></tr><tr><td><em>Large fiend (archdevil), lawful evil</em></td><td>150,000 Elite XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 20 (Natural Armor)</p><p><strong>Hit Points</strong> 675 (50d10 + 400; bloodied 337)</p><p><strong>Speed </strong>50 ft., fly 50 ft., swim 50 ft.</p><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>25 (+7)</td><td>28 (+9)</td><td>26 (+8)</td><td>24 (+7)</td><td>26 (+8)</td><td>28 (+9)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Dex +17, Con +16, Wis +16, Cha +17</p><p><strong>Skills </strong>acrobatics +17, deception +17, insight +16, perception +16, persuasion +17</p><p><strong>Damage Resistances </strong>acid; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered</p><p><strong>Damage Immunities</strong> cold, fire, poison</p><p><strong>Condition Immunities</strong> charmed, exhaustion, frightened, petrified, poisoned</p><p><strong>Senses </strong>truesight 240 ft., Passive Perception 26</p><p><strong>Languages </strong>all, telepathy 240 ft.</p><p><strong>Proficiency Bonus</strong> +8 <strong>Maneuver DC</strong> 25</p><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Archduke (Elite Trait; 1/Rest). </em></strong>The first time Levistus is bloodied, all conditions and effects he is suffering end for him, all of his abilities recharge, and his Elite Actions and Traits are active for 1 hour.</p><p></p><p><em><strong>Banishment.</strong></em> When Levistus drops to 0 hit points, and he is not in Stygia, his body is destroyed but his essence travels back to his domain in Stygia, and is unable to take physical form for a time.</p><p></p><p><em><strong>Ice Walk.</strong></em> Levistus can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost him extra movement.</p><p></p><p><strong><em>Infernal Might. </em></strong>While in Hell, Levistus's attacks ignore all resistances of creatures with less than 18 hit dice and he scores a critical hit on a roll of 18 or greater.</p><p></p><p><strong><em>Limited Magic Immunity.</em></strong> Unless he wishes to be affected, Levistus is immune to cantrips and he has advantage on saving throws against all other spells and magical effects and any creature that makes a spell attack against Levistus has disadvantage on the attack roll.</p><p></p><p><strong><em>Lord of Stygia.</em></strong> While in Stygia, Levistus can’t be surprised or changed into another form against his will, he can’t be targeted by divination magic, perceived through magical scrying sensors, and is immune to any effect that would sense his emotions or read his thoughts. Additionally, Wisdom (Insight) checks made to ascertain his intentions or sincerity have disadvantage.</p><p></p><p><strong><em>Stygian Depths.</em></strong> When Levistus uses a spell, ability, or effect that inflicts cold damage, it inflicts and additional 9 (2d8) cold damage (included in the attacks).</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack. </strong></em>Levistus makes three attacks, any combination of Rapier and Chilling Touch attacks. He can replace one of these attacks with an Icy Glare attack.</p><p></p><p><em><strong>Rapier.</strong> </em>Melee Weapon Attack: +20 to hit, reach 5 ft., one target. Hit: 21 (2d8 + 12) magical piercing damage and the creature must make a DC 24 Dexterity or Strength saving throw or drop an item they are holding (Levistus' choice).</p><p></p><p><em><strong>Chilling Touch.</strong></em> Melee Spell Attack: +17 to hit, reach 5ft, one target. Hit: 22 (4d10) cold damage and they must make a DC 25 Constitution saving throw or be paralyzed until the end of their next turn.</p><p></p><p><em><strong>Icy Glare.</strong></em> Ranged Spell Attack: +17 to hit, range 240ft., one target. Hit: 55 (10d10) cold damage and the target must make a DC 24 Constitution saving throw. On a failed save the creature begins to turn to ice and is restrained. The target must repeat the saving throw at the end of its next turn. On a success it takes 22 (4d10) cold damage and the effect ends. On a failure the creature is turned to ice (petrified, but no change in weight and no resistance to damage except immunity to cold) until freed by a greater restoration spell or similar magic.</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> Levistus' innate spellcasting ability is Charisma (spell save DC 25, to hit +17). He can innately cast the following spells, requiring no material components:</p><p></p><p>At will: <a href="https://www.dndbeyond.com/spells/charm-person" target="_blank"><em>charm person</em></a><em>, <a href="https://www.dndbeyond.com/spells/counterspell" target="_blank">counterspell</a>, </em><a href="https://a5e.tools/spell/cone-cold" target="_blank"><em>cone of cold</em></a><em>, <a href="https://www.dndbeyond.com/spells/misty-step" target="_blank">misty step</a>, <a href="https://www.dndbeyond.com/spells/major-image" target="_blank">major image</a>, <a href="https://www.dndbeyond.com/spells/sleet-storm" target="_blank">sleet storm</a>, </em><a href="https://www.dndbeyond.com/spells/water-walk" target="_blank"><em>water walk</em></a></p><p>3/day each: <a href="https://www.dndbeyond.com/spells/hold-monster" target="_blank"><em>hold monster</em></a><em>, <a href="https://www.dndbeyond.com/spells/maelstrom" target="_blank">maelstrom</a>, <a href="https://www.dndbeyond.com/spells/scrying" target="_blank">scrying</a>,</em></p><p>2/day each: <a href="https://www.dndbeyond.com/spells/dominate-monster" target="_blank">d<em>ominate monster</em></a><em>, </em><a href="https://www.dndbeyond.com/spells/power-word-kill" target="_blank"><em>power word kill</em></a></p><p>1/day each: <a href="https://www.dndbeyond.com/spells/tsunami" target="_blank"><em>tsunami</em></a><em>, </em><a href="https://www.dndbeyond.com/spells/wish" target="_blank"><em>wish</em></a> (to replicate another spell only)</p><p></p><p><strong><em>Cone of Cold (5th Level).</em></strong> A blast of cold in a 60-foot cone erupts from Levistus' hand. Each creature in the cone must make a DC 25 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much on a success.</p><p></p><p><strong><em>Summon Devil (2/day).</em></strong> Levistus magically summons 1d8+4 bone devils, 1d4 ice devils, or (50% chance of success) one of his Dukes.</p><p></p><p><em><strong>Teleport.</strong></em> Levistus teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Counterspell. </em></strong>When a creatureLevistus can see witthin 60 feet of him casts a spell, he can attempt to disrupt it. If the spell is 3rd level or lower, it fails and has no effect. If the spell is 4th level or higher, Leviustus makes an Intelligence check (DC 10 + the spell’s level). On a success, the spell fails and has no effect.</p><p></p><p><em><strong>Parry.</strong> </em>Levistus adds 8 to its AC against one attack that would hit him. To do so, Levistus must see the attacker and be wielding a melee weapon.</p><p></p><p><em><strong>Quick Feet.</strong> </em>If Levistus succeeds on a saving throw and would suffer damage or an effect, he moves up to half his speed without provoking opportunity attacks and takes no damage from the attack or effect.</p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>Levistus can take 3 legendary actions, choosing from the options below. He can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Levistus regains spent legendary actions at the start of his turn.</p><p></p><p><strong>Attack. </strong>Levistus makes a Rapier or Chilling Touch attack.</p><p><strong>Elite Recovery. </strong>Levistus ends one condition or negative effect currently affecting him. He can do so as long as she has at least 1 hit point, even while <a href="https://a5e.tools/rules/conditions" target="_blank">unconscious</a> or <a href="https://a5e.tools/rules/conditions" target="_blank">incapacitated</a>.</p><p><strong>Regenerate.</strong> Levistus regains 30 hit points.</p><p><strong>Teleport.</strong> Levistus uses his Teleport action.</p><p><strong>Cast a Spell (Cost 3 Actions)</strong><em><strong>.</strong></em> Levistus casts a spell.</p><p><em><strong>Glare (Elite Action; Cost 2 actions).</strong> </em>Levistus makes and Icy Glare attack.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8985401, member: 83242"] [ATTACH type="full" alt="1680869290617.png"]281271[/ATTACH] [URL='https://www.reddit.com/r/Forgotten_Realms/comments/sm5qc3/art_levistus_archdevil_lord_of_the_fifth_layer_of/']Levistus, Archdevil of the 5th[/URL] by LegendLORE [SIZE=6]I[/SIZE][SIZE=5]CY[/SIZE][SIZE=6] T[/SIZE][SIZE=5]OMB[/SIZE] The stats provide below are for when Levistus in free from is his imprisonment. However, Levistus is currently entombed in a large mass of Stygian ice a minimum of 20 feet thick. While imprisoned his ability to take actions is extremely limited. He can only communicate telepathically and he cannot take any physical actions. He can, through sheer will, move the ice 1 foot per round. In addition, he can cast the following spells (save DC 24) requiring no components, while he is entombed: at will: [URL='https://www.dndbeyond.com/spells/charm-person']charm person[/URL], [URL='https://www.dndbeyond.com/spells/major-image']major image[/URL], [URL='https://www.dndbeyond.com/spells/counterspell']counterspell[/URL], 3/day each: [URL='https://www.dndbeyond.com/spells/hold-monster']hold monster[/URL], [URL='https://www.dndbeyond.com/spells/scrying']scrying[/URL], 2/day each: [URL='https://www.dndbeyond.com/spells/dominate-monster']dominate monster[/URL], [URL='https://www.dndbeyond.com/spells/power-word-kill']power word kill[/URL], 1/day each: [URL='https://www.dndbeyond.com/spells/wish']wish[/URL] (to replicate another spell only) The ice does block line of effect for spells and ranged attacks that target him and each 5 feet of ice has AC 15 and 100hp. As long as the ice remains in Stygia, it regenerates 20 hp per round. Anyone within 10 feet of the ice must make a DC 24 Constitution saving throw, taking 55 (10d10) cold damage on a failure and half as much on a success. The ice is vulnerable to fire. [TABLE] [TR] [TD][B][SIZE=6]Levistus (WIP)[/SIZE][/B][/TD] [TD][B]Challenge[/B] 25[/TD] [/TR] [TR] [TD][I]Large fiend (archdevil), lawful evil[/I][/TD] [TD]150,000 Elite XP[/TD] [/TR] [/TABLE] [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B]Armor Class[/B] 20 (Natural Armor) [B]Hit Points[/B] 675 (50d10 + 400; bloodied 337) [B]Speed [/B]50 ft., fly 50 ft., swim 50 ft. [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]25 (+7)[/TD] [TD]28 (+9)[/TD] [TD]26 (+8)[/TD] [TD]24 (+7)[/TD] [TD]26 (+8)[/TD] [TD]28 (+9)[/TD] [/TR] [/TABLE] [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B]Saving Throws[/B] Dex +17, Con +16, Wis +16, Cha +17 [B]Skills [/B]acrobatics +17, deception +17, insight +16, perception +16, persuasion +17 [B]Damage Resistances [/B]acid; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered [B]Damage Immunities[/B] cold, fire, poison [B]Condition Immunities[/B] charmed, exhaustion, frightened, petrified, poisoned [B]Senses [/B]truesight 240 ft., Passive Perception 26 [B]Languages [/B]all, telepathy 240 ft. [B]Proficiency Bonus[/B] +8 [B]Maneuver DC[/B] 25 [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B][I]Archduke (Elite Trait; 1/Rest). [/I][/B]The first time Levistus is bloodied, all conditions and effects he is suffering end for him, all of his abilities recharge, and his Elite Actions and Traits are active for 1 hour. [I][B]Banishment.[/B][/I] When Levistus drops to 0 hit points, and he is not in Stygia, his body is destroyed but his essence travels back to his domain in Stygia, and is unable to take physical form for a time. [I][B]Ice Walk.[/B][/I] Levistus can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost him extra movement. [B][I]Infernal Might. [/I][/B]While in Hell, Levistus's attacks ignore all resistances of creatures with less than 18 hit dice and he scores a critical hit on a roll of 18 or greater. [B][I]Limited Magic Immunity.[/I][/B] Unless he wishes to be affected, Levistus is immune to cantrips and he has advantage on saving throws against all other spells and magical effects and any creature that makes a spell attack against Levistus has disadvantage on the attack roll. [B][I]Lord of Stygia.[/I][/B] While in Stygia, Levistus can’t be surprised or changed into another form against his will, he can’t be targeted by divination magic, perceived through magical scrying sensors, and is immune to any effect that would sense his emotions or read his thoughts. Additionally, Wisdom (Insight) checks made to ascertain his intentions or sincerity have disadvantage. [B][I]Stygian Depths.[/I][/B] When Levistus uses a spell, ability, or effect that inflicts cold damage, it inflicts and additional 9 (2d8) cold damage (included in the attacks). [B][U]ACTIONS[/U][/B] [I][B]Multiattack. [/B][/I]Levistus makes three attacks, any combination of Rapier and Chilling Touch attacks. He can replace one of these attacks with an Icy Glare attack. [I][B]Rapier.[/B] [/I]Melee Weapon Attack: +20 to hit, reach 5 ft., one target. Hit: 21 (2d8 + 12) magical piercing damage and the creature must make a DC 24 Dexterity or Strength saving throw or drop an item they are holding (Levistus' choice). [I][B]Chilling Touch.[/B][/I] Melee Spell Attack: +17 to hit, reach 5ft, one target. Hit: 22 (4d10) cold damage and they must make a DC 25 Constitution saving throw or be paralyzed until the end of their next turn. [I][B]Icy Glare.[/B][/I] Ranged Spell Attack: +17 to hit, range 240ft., one target. Hit: 55 (10d10) cold damage and the target must make a DC 24 Constitution saving throw. On a failed save the creature begins to turn to ice and is restrained. The target must repeat the saving throw at the end of its next turn. On a success it takes 22 (4d10) cold damage and the effect ends. On a failure the creature is turned to ice (petrified, but no change in weight and no resistance to damage except immunity to cold) until freed by a greater restoration spell or similar magic. [I][B]Innate Spellcasting.[/B][/I] Levistus' innate spellcasting ability is Charisma (spell save DC 25, to hit +17). He can innately cast the following spells, requiring no material components: At will: [URL='https://www.dndbeyond.com/spells/charm-person'][I]charm person[/I][/URL][I], [URL='https://www.dndbeyond.com/spells/counterspell']counterspell[/URL], [/I][URL='https://a5e.tools/spell/cone-cold'][I]cone of cold[/I][/URL][I], [URL='https://www.dndbeyond.com/spells/misty-step']misty step[/URL], [URL='https://www.dndbeyond.com/spells/major-image']major image[/URL], [URL='https://www.dndbeyond.com/spells/sleet-storm']sleet storm[/URL], [/I][URL='https://www.dndbeyond.com/spells/water-walk'][I]water walk[/I][/URL] 3/day each: [URL='https://www.dndbeyond.com/spells/hold-monster'][I]hold monster[/I][/URL][I], [URL='https://www.dndbeyond.com/spells/maelstrom']maelstrom[/URL], [URL='https://www.dndbeyond.com/spells/scrying']scrying[/URL],[/I] 2/day each: [URL='https://www.dndbeyond.com/spells/dominate-monster']d[I]ominate monster[/I][/URL][I], [/I][URL='https://www.dndbeyond.com/spells/power-word-kill'][I]power word kill[/I][/URL] 1/day each: [URL='https://www.dndbeyond.com/spells/tsunami'][I]tsunami[/I][/URL][I], [/I][URL='https://www.dndbeyond.com/spells/wish'][I]wish[/I][/URL] (to replicate another spell only) [B][I]Cone of Cold (5th Level).[/I][/B] A blast of cold in a 60-foot cone erupts from Levistus' hand. Each creature in the cone must make a DC 25 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much on a success. [B][I]Summon Devil (2/day).[/I][/B] Levistus magically summons 1d8+4 bone devils, 1d4 ice devils, or (50% chance of success) one of his Dukes. [I][B]Teleport.[/B][/I] Levistus teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see. [B][U]REACTIONS[/U] [I]Counterspell. [/I][/B]When a creatureLevistus can see witthin 60 feet of him casts a spell, he can attempt to disrupt it. If the spell is 3rd level or lower, it fails and has no effect. If the spell is 4th level or higher, Leviustus makes an Intelligence check (DC 10 + the spell’s level). On a success, the spell fails and has no effect. [I][B]Parry.[/B] [/I]Levistus adds 8 to its AC against one attack that would hit him. To do so, Levistus must see the attacker and be wielding a melee weapon. [I][B]Quick Feet.[/B] [/I]If Levistus succeeds on a saving throw and would suffer damage or an effect, he moves up to half his speed without provoking opportunity attacks and takes no damage from the attack or effect. [B][U]LEGENDARY ACTIONS[/U][/B] Levistus can take 3 legendary actions, choosing from the options below. He can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Levistus regains spent legendary actions at the start of his turn. [B]Attack. [/B]Levistus makes a Rapier or Chilling Touch attack. [B]Elite Recovery. [/B]Levistus ends one condition or negative effect currently affecting him. He can do so as long as she has at least 1 hit point, even while [URL='https://a5e.tools/rules/conditions']unconscious[/URL] or [URL='https://a5e.tools/rules/conditions']incapacitated[/URL]. [B]Regenerate.[/B] Levistus regains 30 hit points. [B]Teleport.[/B] Levistus uses his Teleport action. [B]Cast a Spell (Cost 3 Actions)[/B][I][B].[/B][/I] Levistus casts a spell. [I][B]Glare (Elite Action; Cost 2 actions).[/B] [/I]Levistus makes and Icy Glare attack. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
Top