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<blockquote data-quote="dave2008" data-source="post: 8985402" data-attributes="member: 83242"><p>[ATTACH=full]281263[/ATTACH]</p><p><a href="https://www.artstation.com/artwork/14P88o" target="_blank">Succubus Queen</a> by Marina Trembach</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Glaysa (WIP)</span></strong></td><td><strong>Challenge</strong> 26</td></tr><tr><td><em>Large fiend (archdevil), lawful evil</em></td><td>124,000 Elite XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 22 (Natural Armor)</p><p><strong>Hit Points</strong> 702 (52d10 + 416; bloodied 351)</p><p><strong>Speed </strong>60 ft., fly 180 ft.</p><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>24 (+7)</td><td>29 (+9)</td><td>26 (+8)</td><td>29 (+9)</td><td>29 (+9)</td><td>30 (+10)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Dex +17, Con +16, Wis +17, Cha +18</p><p><strong>Skills </strong>acrobatics +16, arcana +17, deception +18, insight +17, perception +17 persuasion +26, stealth +17</p><p><strong>Damage Resistances </strong>cold, poison</p><p><strong>Damage Immunities</strong> fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered</p><p><strong>Condition Immunities</strong> charmed, exhaustion, petrified, poisoned</p><p><strong>Senses </strong>truesight 240 ft., Passive Perception 27</p><p><strong>Languages </strong>all, telepathy 240 ft.</p><p><strong>Proficiency Bonus</strong> +8 <strong>Maneuver DC</strong> 25</p><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Archduke (Elite Trait; 1/Rest). </em></strong>The first time Glaysa is bloodied, all conditions and effects she is suffering end for her, all of her abilities recharge, and her Elite Actions and Traits are active for 1 hour.</p><p></p><p><em><strong>Banishment.</strong></em> When Glaysa drops to 0 hit points, and she is not in Malbolge, her body is destroyed but her essence travels back to her domain in Malbolge, and is unable to take physical form for a time.</p><p></p><p><strong><em>Confusion Aura. </em></strong>Any creature that Glaysa chooses within 20 feet of her must make a DC 30 Wisdom saving throw or be under the effects of the spell <em>confusion</em>. A creature may repeat this saving throw at the end of each of its turns, ending the effect on itself with a success. If a creature succeeds on the save, or the effect on them ends, they are immune to Glaysa’s aura for 24 hours.</p><p></p><p><strong><em>Infernal Might. </em></strong>While in Hell, Glaysa's attacks ignore all resistances of creatures with less than 18 hit dice and she scores a critical hit on a roll of 18 or greater.</p><p></p><p><strong><em>Limited Magic Immunity.</em></strong> Unless she wishes to be affected, Glaysa immune to cantrips and she has advantage on saving throws against all other spells and magical effects and any creature that makes a spell attack against Fierna has disadvantage on the attack roll.</p><p></p><p><strong><em>Lord of Malbolge.</em></strong> While in Malbolge, Glaysa can’t be surprised or changed into another form against her will, she can’t be targeted by divination magic, perceived through magical scrying sensors, and is immune to any effect that would sense her emotions or read her thoughts. Additionally, Wisdom (Insight) checks made to ascertain her intentions or sincerity have disadvantage.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> Glasya can make a bite attack. She then makes four melee attacks. She can cast a spell in place of two of these attacks.</p><p></p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +17 to hit, reach 5 ft., one creature charmed or grappled by Glasya, incapacitated, or restrained. <em>Hit:</em> 12 (2d4 + 7) magical piercing damage plus 11 (2d10) necrotic damage and the creature must then make a DC 25 Constitution saving throw or be paralyzed for 1 hour. A creature may repeat this saving throw at the end of each of its turns, ending the effect on a successful save.</p><p></p><p><strong><em>Slam. </em></strong><em>Melee Weapon Attack:</em> +17 to hit, reach 5 ft., one creature. <em>Hit:</em> 12 (2d4 + 7) magical bludgeoning damage and if the target is medium or smaller it is grappled.</p><p></p><p><strong><em>Nettle.</em></strong><em> Melee Weapon Attack</em>. +20 to hit, reach 5 ft., one target. Hit 17 (2d4+12) magical piercing damage and 11 (2d10) poison damage and the target must make DC 25 constitution saving throw or be poisoned for 1 minute.</p><p></p><p><strong><em>Spite. </em></strong><em>Melee Weapon Attack:</em> +18 to hit, reach 10ft, one target. <em>Hit:</em> 19 (2d8 + 10) magical bludgeoning damage plus 9 (2d8) force damage and the target must make a DC 23 Strength saving throw of be incapacitated until the end of its next turn.</p><p></p><p><strong><em>Diseased Touch.</em></strong> <em>Melee Weapon Attack: </em> +17 to hit, reach 5ft, one target. Hit: The creature must make a DC 25 Constitution saving throw or be diseased. A diseased creature takes one level of exhaustion (cumulative) at the start of each of its turn. A creature may repeat the saving throw at the end of each of its turns, stopping the progression of the effect on a successful save, but previously attained level of exhaustion remain.</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> Glasya’s innate spellcasting ability is Charisma (spell save DC 26, +15 to hit). She can innately cast the following spells, requiring no material components:</p><p></p><p>At will: <a href="https://www.dndbeyond.com/spells/confusion" target="_blank"><em>confusion</em></a><em>, <a href="https://www.dndbeyond.com/spells/dominate-person" target="_blank">dominate person</a>, </em><a href="https://www.dndbeyond.com/spells/finger-of-death" target="_blank"><em>finger of death</em></a> (rise as vampire spawn), <a href="https://www.dndbeyond.com/spells/vicious-mockery" target="_blank"><em>vicious mockery</em></a> (29 psychic damage), <a href="https://www.dndbeyond.com/spells/warding-bond" target="_blank"><em>warding bond</em></a></p><p>3/day each: <a href="https://www.dndbeyond.com/spells/blight" target="_blank"><em>blight</em></a> (8th level), <a href="https://www.dndbeyond.com/spells/counterspell" target="_blank"><em>counterspell</em></a><em>, </em><a href="https://www.dndbeyond.com/spells/dominate-monster" target="_blank"><em>dominate monster</em></a> (9th level), <a href="https://www.dndbeyond.com/spells/hold-monster" target="_blank"><em>hold monster</em></a><em>, <a href="https://www.dndbeyond.com/spells/phantasmal-killer" target="_blank">phantasmal killer</a>, </em><a href="https://www.dndbeyond.com/spells/vampiric-touch" target="_blank"><em>vampiric touch</em></a> (8th level),</p><p>1/day each: <a href="https://www.dndbeyond.com/spells/feeblemind" target="_blank"><em>feeblemind</em></a><em>, <a href="https://www.dndbeyond.com/spells/giant-insect" target="_blank">giant insect</a>, <a href="https://www.dndbeyond.com/spells/power-word-kill" target="_blank">power word kill</a>, </em><a href="https://www.dndbeyond.com/spells/true-polymorph" target="_blank"><em>true polymorph</em></a>, <a href="https://www.dndbeyond.com/spells/wish" target="_blank"><em>wish</em></a> (to replicate another spell only)</p><p>[spoiler=Spells]</p><p><strong><em>Finger of Death (7th level Spell). </em></strong>A creature of Mammon's choice within 60 feet of him must make a DC 20 Constitution <a href="https://a5e.tools/rules/saving-throw" target="_blank">saving throw</a>, taking 61 (7d8 + 30) necrotic damage on a failed saving throw or half damage on a success. A humanoid killed by this spell turns into a <a href="https://a5e.tools/node/1827" target="_blank">zombie</a> under the Mammon's control at the start of her next turn.</p><p>[/spoiler]</p><p></p><p><strong><em>Summon (3/day).</em></strong> Glasya magically summons 1d6 erinyes, 1d6 horned devils, or 1d6 vampires, or 1d2 pit fiends; or (75% chance of success) one of her dukes.</p><p></p><p><em><strong>Teleport.</strong></em> Glasya teleports, along with any equipment he is wearing or carrying, up to 180 feet to an unoccupied space he can see.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p>Glasya can take two reactions per round, but only one per turn.</p><p></p><p><strong><em>Counterspell.</em></strong> When a creature Glasya can see witthin 60 feet of her casts a spell, she can attempt to disrupt it. If the spell is 6th level or lower, it fails and has no effect. If the spell is 7th level or higher, Glasya makes an Intelligence check (DC 10 + the spell’s level). On a success, the spell fails and has no effect.</p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>Glasya can take 3 legendary actions, choosing from the options below. She can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Glasya regains spent legendary actions at the start of her turn.</p><p></p><p><strong>Attack.</strong> Glasya makes a melee attack.</p><p><strong>Elite Recovery. </strong>Glasya ends one condition or negative effect currently affecting her. She can do so as long as she has at least 1 hit point, even while <a href="https://a5e.tools/rules/conditions" target="_blank">unconscious</a> or <a href="https://a5e.tools/rules/conditions" target="_blank">incapacitated</a>.</p><p><strong>Regenerate. </strong>Glasya regains 30 hit points.</p><p><strong>Teleport.</strong> Glasya uses her Teleport action.</p><p><strong>Cast a Spell (Costs 2 Actions).</strong> Glasya cast a spell.</p><p><strong>Charming Corruption (Costs 2 Actions). </strong>Glasya targets one creature she can see within 300 feet of her. The creature must make a DC 25 Wisdom saving throw, taking 44 (8d10) physic damage and is then charmed on a failure, or half as much damage on a successful save.</p><p><strong>Unwilling Teleport (Costs 2 Actions).</strong> Glasya magically teleports herself and one creature she can see. The creature must succeed on a DC 25 Charisma saving throw or switch places with Glasya.</p><p><strong>Withering Dance (Elite Action; Cost 3 Actions). </strong>Glasya teleports up to 60 feet and makes a Diseased Touch attack. She can then repeat this teleport and attack sequence two more times and finish with a final teleport of up to 60 feet.</p><p><strong>Curse of Glasya (Elite Action; Cost 3 Actions).</strong> An angelic voice telepathically offers a "gift" to help defeat Glasya to each creature Glaysa can see within 120 feet of her. If the target accepts, it gains 30 temporary hit points, but it is cursed. If the target dies while cursed it raises the next round as a vampire under Glasya's control. If a target declines the offer, it must make a DC 25 Wisdom saving throw, taking 28 (8d6) psychic damage on a failed save or half as much damage on a succesful one.</p><p></p><p>[HR][/HR]</p><p><strong><u>EQUIPMENT</u></strong></p><p><strong><span style="font-size: 22px">Nettle</span></strong></p><p><em>Weapon (dagger), artifact (requires attunement)</em></p><p></p><p>This Large dagger grants a +3 bonus to attack and damage rolls made with it. On a hit, it deals an additional 11 (2d10) poison damage on a hit and the target must make a DC 15 Constitution saving throw or be poisoned for 1 minute.</p><p></p><p><strong><em>Dancing.</em></strong> You can use a bonus action to toss Nettle into the air and speak the command word. When you do so, the dagger begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.</p><p></p><p>While the dagger hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the dagger to attack one creature within 5 feet of it.</p><p></p><p><strong><em>Returning. </em></strong>The dagger magically returns to your hand when summoned (no action).</p><p></p><p><strong><em>Special. </em></strong>While Glaysa is in possession of Nettle it uses her save DC and , attacks made with it ignore resistance to poison damage.</p><p></p><p><strong><span style="font-size: 22px">Spite, Hell's Flail</span></strong></p><p><em>Weapon (flail), artifact (requires attunement)</em></p><p></p><p>This Large flail grants a +3 bonus to attack and damage rolls made with it. On a hit, it deals an additional 9 (2d8) force damage on a hit and the target must make a DC 15 Strength saving throw or be incapacitated until the end of its next turn.</p><p></p><p><strong><em>Returning. </em></strong>The flail magically returns to your hand when summoned (no action).</p><p></p><p><strong><em>Extending. </em></strong>You can use a bonus action to extend or retract the reach of the flail by 5 feet.</p><p></p><p><strong><em>Terror.</em></strong> Spite has 5 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 60-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Frightened" target="_blank">frightened</a> of you for 1 minute. While it is <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Frightened" target="_blank">frightened</a> in this way, a creature can't take reactions. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.</p><p></p><p>The flail regains 1d4 expended charges daily at dawn.</p><p></p><p><strong><em>Smite. </em></strong>If a celestial or creature of good alignment as 25 hit points or fewer after taking damage from Spite, the target dies.</p><p></p><p><strong><em>Special. </em></strong>While Glaysa is in possession of Spite it uses her save DC and, attacks made with it ignore resistance to force damage.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8985402, member: 83242"] [ATTACH type="full" alt="1680865222221.png"]281263[/ATTACH] [URL='https://www.artstation.com/artwork/14P88o']Succubus Queen[/URL] by Marina Trembach [TABLE] [TR] [TD][B][SIZE=6]Glaysa (WIP)[/SIZE][/B][/TD] [TD][B]Challenge[/B] 26[/TD] [/TR] [TR] [TD][I]Large fiend (archdevil), lawful evil[/I][/TD] [TD]124,000 Elite XP[/TD] [/TR] [/TABLE] [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B]Armor Class[/B] 22 (Natural Armor) [B]Hit Points[/B] 702 (52d10 + 416; bloodied 351) [B]Speed [/B]60 ft., fly 180 ft. [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]24 (+7)[/TD] [TD]29 (+9)[/TD] [TD]26 (+8)[/TD] [TD]29 (+9)[/TD] [TD]29 (+9)[/TD] [TD]30 (+10)[/TD] [/TR] [/TABLE] [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B]Saving Throws[/B] Dex +17, Con +16, Wis +17, Cha +18 [B]Skills [/B]acrobatics +16, arcana +17, deception +18, insight +17, perception +17 persuasion +26, stealth +17 [B]Damage Resistances [/B]cold, poison [B]Damage Immunities[/B] fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered [B]Condition Immunities[/B] charmed, exhaustion, petrified, poisoned [B]Senses [/B]truesight 240 ft., Passive Perception 27 [B]Languages [/B]all, telepathy 240 ft. [B]Proficiency Bonus[/B] +8 [B]Maneuver DC[/B] 25 [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B][I]Archduke (Elite Trait; 1/Rest). [/I][/B]The first time Glaysa is bloodied, all conditions and effects she is suffering end for her, all of her abilities recharge, and her Elite Actions and Traits are active for 1 hour. [I][B]Banishment.[/B][/I] When Glaysa drops to 0 hit points, and she is not in Malbolge, her body is destroyed but her essence travels back to her domain in Malbolge, and is unable to take physical form for a time. [B][I]Confusion Aura. [/I][/B]Any creature that Glaysa chooses within 20 feet of her must make a DC 30 Wisdom saving throw or be under the effects of the spell [I]confusion[/I]. A creature may repeat this saving throw at the end of each of its turns, ending the effect on itself with a success. If a creature succeeds on the save, or the effect on them ends, they are immune to Glaysa’s aura for 24 hours. [B][I]Infernal Might. [/I][/B]While in Hell, Glaysa's attacks ignore all resistances of creatures with less than 18 hit dice and she scores a critical hit on a roll of 18 or greater. [B][I]Limited Magic Immunity.[/I][/B] Unless she wishes to be affected, Glaysa immune to cantrips and she has advantage on saving throws against all other spells and magical effects and any creature that makes a spell attack against Fierna has disadvantage on the attack roll. [B][I]Lord of Malbolge.[/I][/B] While in Malbolge, Glaysa can’t be surprised or changed into another form against her will, she can’t be targeted by divination magic, perceived through magical scrying sensors, and is immune to any effect that would sense her emotions or read her thoughts. Additionally, Wisdom (Insight) checks made to ascertain her intentions or sincerity have disadvantage. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] Glasya can make a bite attack. She then makes four melee attacks. She can cast a spell in place of two of these attacks. [B][I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +17 to hit, reach 5 ft., one creature charmed or grappled by Glasya, incapacitated, or restrained. [I]Hit:[/I] 12 (2d4 + 7) magical piercing damage plus 11 (2d10) necrotic damage and the creature must then make a DC 25 Constitution saving throw or be paralyzed for 1 hour. A creature may repeat this saving throw at the end of each of its turns, ending the effect on a successful save. [B][I]Slam. [/I][/B][I]Melee Weapon Attack:[/I] +17 to hit, reach 5 ft., one creature. [I]Hit:[/I] 12 (2d4 + 7) magical bludgeoning damage and if the target is medium or smaller it is grappled. [B][I]Nettle.[/I][/B][I] Melee Weapon Attack[/I]. +20 to hit, reach 5 ft., one target. Hit 17 (2d4+12) magical piercing damage and 11 (2d10) poison damage and the target must make DC 25 constitution saving throw or be poisoned for 1 minute. [B][I]Spite. [/I][/B][I]Melee Weapon Attack:[/I] +18 to hit, reach 10ft, one target. [I]Hit:[/I] 19 (2d8 + 10) magical bludgeoning damage plus 9 (2d8) force damage and the target must make a DC 23 Strength saving throw of be incapacitated until the end of its next turn. [B][I]Diseased Touch.[/I][/B] [I]Melee Weapon Attack: [/I] +17 to hit, reach 5ft, one target. Hit: The creature must make a DC 25 Constitution saving throw or be diseased. A diseased creature takes one level of exhaustion (cumulative) at the start of each of its turn. A creature may repeat the saving throw at the end of each of its turns, stopping the progression of the effect on a successful save, but previously attained level of exhaustion remain. [I][B]Innate Spellcasting.[/B][/I] Glasya’s innate spellcasting ability is Charisma (spell save DC 26, +15 to hit). She can innately cast the following spells, requiring no material components: At will: [URL='https://www.dndbeyond.com/spells/confusion'][I]confusion[/I][/URL][I], [URL='https://www.dndbeyond.com/spells/dominate-person']dominate person[/URL], [/I][URL='https://www.dndbeyond.com/spells/finger-of-death'][I]finger of death[/I][/URL] (rise as vampire spawn), [URL='https://www.dndbeyond.com/spells/vicious-mockery'][I]vicious mockery[/I][/URL][I] [/I](29 psychic damage), [URL='https://www.dndbeyond.com/spells/warding-bond'][I]warding bond[/I][/URL] 3/day each: [URL='https://www.dndbeyond.com/spells/blight'][I]blight[/I][/URL][I] [/I](8th level), [URL='https://www.dndbeyond.com/spells/counterspell'][I]counterspell[/I][/URL][I], [/I][URL='https://www.dndbeyond.com/spells/dominate-monster'][I]dominate monster[/I][/URL] (9th level), [URL='https://www.dndbeyond.com/spells/hold-monster'][I]hold monster[/I][/URL][I], [URL='https://www.dndbeyond.com/spells/phantasmal-killer']phantasmal killer[/URL], [/I][URL='https://www.dndbeyond.com/spells/vampiric-touch'][I]vampiric touch[/I][/URL] (8th level), 1/day each: [URL='https://www.dndbeyond.com/spells/feeblemind'][I]feeblemind[/I][/URL][I], [URL='https://www.dndbeyond.com/spells/giant-insect']giant insect[/URL], [URL='https://www.dndbeyond.com/spells/power-word-kill']power word kill[/URL], [/I][URL='https://www.dndbeyond.com/spells/true-polymorph'][I]true polymorph[/I][/URL], [URL='https://www.dndbeyond.com/spells/wish'][I]wish[/I][/URL] (to replicate another spell only) [spoiler=Spells] [B][I]Finger of Death (7th level Spell). [/I][/B]A creature of Mammon's choice within 60 feet of him must make a DC 20 Constitution [URL='https://a5e.tools/rules/saving-throw']saving throw[/URL], taking 61 (7d8 + 30) necrotic damage on a failed saving throw or half damage on a success. A humanoid killed by this spell turns into a [URL='https://a5e.tools/node/1827']zombie[/URL] under the Mammon's control at the start of her next turn. [/spoiler] [B][I]Summon (3/day).[/I][/B] Glasya magically summons 1d6 erinyes, 1d6 horned devils, or 1d6 vampires, or 1d2 pit fiends; or (75% chance of success) one of her dukes. [I][B]Teleport.[/B][/I] Glasya teleports, along with any equipment he is wearing or carrying, up to 180 feet to an unoccupied space he can see. [B][U]REACTIONS[/U][/B] Glasya can take two reactions per round, but only one per turn. [B][I]Counterspell.[/I][/B] When a creature Glasya can see witthin 60 feet of her casts a spell, she can attempt to disrupt it. If the spell is 6th level or lower, it fails and has no effect. If the spell is 7th level or higher, Glasya makes an Intelligence check (DC 10 + the spell’s level). On a success, the spell fails and has no effect. [B][U]LEGENDARY ACTIONS[/U][/B] Glasya can take 3 legendary actions, choosing from the options below. She can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Glasya regains spent legendary actions at the start of her turn. [B]Attack.[/B] Glasya makes a melee attack. [B]Elite Recovery. [/B]Glasya ends one condition or negative effect currently affecting her. She can do so as long as she has at least 1 hit point, even while [URL='https://a5e.tools/rules/conditions']unconscious[/URL] or [URL='https://a5e.tools/rules/conditions']incapacitated[/URL]. [B]Regenerate. [/B]Glasya regains 30 hit points. [B]Teleport.[/B] Glasya uses her Teleport action. [B]Cast a Spell (Costs 2 Actions).[/B] Glasya cast a spell. [B]Charming Corruption (Costs 2 Actions). [/B]Glasya targets one creature she can see within 300 feet of her. The creature must make a DC 25 Wisdom saving throw, taking 44 (8d10) physic damage and is then charmed on a failure, or half as much damage on a successful save. [B]Unwilling Teleport (Costs 2 Actions).[/B] Glasya magically teleports herself and one creature she can see. The creature must succeed on a DC 25 Charisma saving throw or switch places with Glasya. [B]Withering Dance (Elite Action; Cost 3 Actions). [/B]Glasya teleports up to 60 feet and makes a Diseased Touch attack. She can then repeat this teleport and attack sequence two more times and finish with a final teleport of up to 60 feet. [B]Curse of Glasya (Elite Action; Cost 3 Actions).[/B] An angelic voice telepathically offers a "gift" to help defeat Glasya to each creature Glaysa can see within 120 feet of her. If the target accepts, it gains 30 temporary hit points, but it is cursed. If the target dies while cursed it raises the next round as a vampire under Glasya's control. If a target declines the offer, it must make a DC 25 Wisdom saving throw, taking 28 (8d6) psychic damage on a failed save or half as much damage on a succesful one. [HR][/HR] [B][U]EQUIPMENT[/U] [SIZE=6]Nettle[/SIZE][/B] [I]Weapon (dagger), artifact (requires attunement)[/I] This Large dagger grants a +3 bonus to attack and damage rolls made with it. On a hit, it deals an additional 11 (2d10) poison damage on a hit and the target must make a DC 15 Constitution saving throw or be poisoned for 1 minute. [B][I]Dancing.[/I][/B] You can use a bonus action to toss Nettle into the air and speak the command word. When you do so, the dagger begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the dagger hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the dagger to attack one creature within 5 feet of it. [B][I]Returning. [/I][/B]The dagger magically returns to your hand when summoned (no action). [B][I]Special. [/I][/B]While Glaysa is in possession of Nettle it uses her save DC and , attacks made with it ignore resistance to poison damage. [B][SIZE=6]Spite, Hell's Flail[/SIZE][/B] [I]Weapon (flail), artifact (requires attunement)[/I] This Large flail grants a +3 bonus to attack and damage rolls made with it. On a hit, it deals an additional 9 (2d8) force damage on a hit and the target must make a DC 15 Strength saving throw or be incapacitated until the end of its next turn. [B][I]Returning. [/I][/B]The flail magically returns to your hand when summoned (no action). [B][I]Extending. [/I][/B]You can use a bonus action to extend or retract the reach of the flail by 5 feet. [B][I]Terror.[/I][/B] Spite has 5 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 60-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Frightened']frightened[/URL] of you for 1 minute. While it is [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Frightened']frightened[/URL] in this way, a creature can't take reactions. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. The flail regains 1d4 expended charges daily at dawn. [B][I]Smite. [/I][/B]If a celestial or creature of good alignment as 25 hit points or fewer after taking damage from Spite, the target dies. [B][I]Special. [/I][/B]While Glaysa is in possession of Spite it uses her save DC and, attacks made with it ignore resistance to force damage. [/QUOTE]
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