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<blockquote data-quote="dave2008" data-source="post: 8988253" data-attributes="member: 83242"><p>[ATTACH=full]281503[/ATTACH]</p><p><a href="https://www.artstation.com/artwork/ArDoOq" target="_blank">Geryon</a> by Andreea Visan</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Geryon (WIP)</span></strong></td><td><strong>Challenge</strong> 25</td></tr><tr><td><em>Huge fiend (archdevil), lawful evil</em></td><td>150,000 Elite XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 22 (Natural Armor)</p><p><strong>Hit Points</strong> 696 (48d12 + 384; bloodied 348)</p><p><strong>Speed </strong>60 ft., fly 120 ft., swim 60 ft.</p><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>28 (+8)</td><td>22 (+6)</td><td>27 (+8)</td><td>22 (+6)</td><td>24 (+7)</td><td>27 (+8)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws</strong> Str +16, Dex +14, Con +16, Wis +16</p><p><strong>Skills </strong>athletics +16, deception +16, intimidation +16, perception +14 </p><p><strong>Damage Resistances </strong>acid</p><p><strong>Damage Immunities</strong> cold, fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered</p><p><strong>Condition Immunities</strong> charmed, exhaustion, frightened, petrified, poisoned</p><p><strong>Senses </strong>truesight 240 ft., Passive Perception 24</p><p><strong>Languages </strong>all, telepathy 240 ft.</p><p><strong>Proficiency Bonus</strong> +8 <strong>Maneuver DC</strong> 24</p><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong><em>Archduke (Elite Trait; 1/Rest). </em></strong>The first time Geryon is bloodied, all conditions and effects he is suffering end for him, all of his abilities recharge, and his Elite Actions and Traits are active for 1 hour.</p><p></p><p><em><strong>Banishment.</strong></em> When Geryon drops to 0 hit points, and he is not in Stygia, his body is destroyed but his essence travels back to his domain in Stygia, and is unable to take physical form for a time.</p><p></p><p><strong><em>Infernal Might. </em></strong>While in Hell, Geryon's attacks ignore all resistances of creatures with less than 18 hit dice and he scores a critical hit on a roll of 18 or greater.</p><p></p><p><strong><em>Limited Magic Immunity.</em></strong> Unless he wishes to be affected, Geryon is immune to cantrips and he has advantage on saving throws against all other spells and magical effects and any creature that makes a spell attack against Levistus has disadvantage on the attack roll.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack. </em></strong>Geryon makes one Fists or Claws attack and one Tail Sting attack.</p><p></p><p><strong>Claws<em>. </em></strong><em>Melee Weapon Attack: </em>+16 to hit, reach 10 ft., one target. <em>Hit: 37</em> (6d6 + 16) magical slashing damage. If the target is Large or smaller, it is <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Grappled" target="_blank">grappled</a> (DC 24) and <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Restrained" target="_blank">restrained</a> until the grapple ends. Geryon can grapple one creature at a time. If the target is already <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Grappled" target="_blank">grappled</a> by Geryon, the target takes an extra 37 (6d6 + 16) magical slashing damage.</p><p></p><p><strong>Fists<em>. </em></strong><em>Melee Weapon Attack: </em>+16 to hit, reach 10 ft., one target. <em>Hit: 43</em> (6d8 + 16) magical bludgeoning damage plus 27 (6d8) force damage and the target must make a DC 24 Strength saving throw or be knocked prone and dazed until the end of Geryon's next turn.</p><p></p><p><strong>Tail Sting<em>. </em></strong><em>Melee weapon attack</em>. +16 to hit, reach 30 feet, one target. Hit 18 (4d4+8) piercing damage and the target must on a DC 24 Constitution saving throw or take 27 (6d8) poison damage and become <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Poisoned" target="_blank">poisoned</a> until it finishes a short or long rest. The target’s hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies. This reduction lasts until the <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Poisoned" target="_blank">poisoned</a> condition is removed.</p><p> </p><p><strong><em>Fearsome </em>Gaze. </strong>Geryon chooses on target he can see within 120 feet of him. The target must make a DC 24 Wisdom saving throw or be frightened for 1 minute. Geryon has advantage on attacks against creatures frightened by his gaze. A frightened creature may attempt another saving throw at the end of each of its turns, with disadvantage if it can see Geryon. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Geryon’s gaze of the next 24 hours.</p><p></p><p><em><strong>Innate Spellcasting. </strong></em>Geryon's innate spellcasting ability is Charisma (spell save DC 25, to hit +17). He can innately cast the following spells, requiring no material components:</p><p></p><p>At will: <a href="https://www.dndbeyond.com/spells/charm-person" target="_blank"><em>charm person</em></a><em>, <a href="https://www.dndbeyond.com/spells/counterspell" target="_blank">counterspell</a>, </em><a href="https://a5e.tools/spell/cone-cold" target="_blank"><em>cone of cold</em></a><em>, <a href="https://www.dndbeyond.com/spells/misty-step" target="_blank">misty step</a>, <a href="https://www.dndbeyond.com/spells/major-image" target="_blank">major image</a>, <a href="https://www.dndbeyond.com/spells/sleet-storm" target="_blank">sleet storm</a>, </em><a href="https://www.dndbeyond.com/spells/water-walk" target="_blank"><em>water walk</em></a></p><p>3/day each: <a href="https://www.dndbeyond.com/spells/hold-monster" target="_blank"><em>hold monster</em></a><em>, <a href="https://www.dndbeyond.com/spells/maelstrom" target="_blank">maelstrom</a>, <a href="https://www.dndbeyond.com/spells/scrying" target="_blank">scrying</a>,</em></p><p>2/day each: <a href="https://www.dndbeyond.com/spells/dominate-monster" target="_blank">d<em>ominate monster</em></a><em>, </em><a href="https://www.dndbeyond.com/spells/power-word-kill" target="_blank"><em>power word kill</em></a></p><p>1/day each: <a href="https://www.dndbeyond.com/spells/tsunami" target="_blank"><em>tsunami</em></a><em>, </em><a href="https://www.dndbeyond.com/spells/wish" target="_blank"><em>wish</em></a> (to replicate another spell only)</p><p></p><p><strong><em>Cone of Cold (5th Level).</em></strong> A blast of cold in a 60-foot cone erupts from Levistus' hand. Each creature in the cone must make a DC 25 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much on a success.</p><p></p><p><strong><em>Summon Devil (1/day). </em></strong>Geryon magically summons one of the following types of devils: 3d6 bone devils or 1d4 ice devils; or (50% chance of success) one pit fiend.</p><p></p><p><em><strong>Teleport.</strong></em> Geryon teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.</p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>Geryon can take 3 legendary actions, choosing from the options below. He can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Geryon regains spent legendary actions at the start of his turn.</p><p></p><p><strong>Elite Recovery. </strong>Geryon ends one condition or negative effect currently affecting him. He can do so as long as she has at least 1 hit point, even while <a href="https://a5e.tools/rules/conditions" target="_blank">unconscious</a> or <a href="https://a5e.tools/rules/conditions" target="_blank">incapacitated</a>.</p><p><strong><em>Fling. </em></strong>One Large or smaller object or creature held or grappled by Geryon is thrown up to 0 ft in a direction of his choosing and knocked prone. If a thrown target strikes a solid surface the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown.</p><p></p><p>If the target is thrown at another creature, that creature must succeed on a DC 24 Dexterity saving throw or take the same damage and be knocked prone.</p><p><strong>Infernal Glare.</strong> Geryon uses his Fearsome Gaze.</p><p><strong>Regenerate.</strong> Geryon regains 30 hit points.</p><p><strong>Teleport.</strong> Geryon uses his Teleport action.</p><p><strong>Sting (Costs 2 Action). </strong>Geryon makes a Tail Sting attack.</p><p><strong>Rend (Costs 2 Actions). </strong>Geryon inflicts 37 (6d8 + 16) magical slashing damage on a creature he has grappled.</p><p><strong>Brutal Smash (Elite Action; Cost 3 Actions). </strong>Geryon makes a Fists attack. On a hit, the attack deals and extra 45 (10d8) force damage.</p><p><strong>Horn of Geryon (Costs 3 Actions). </strong>Geryon uses his horn.</p><p></p><p></p><p><strong><u>EQUIPMENT</u></strong></p><p><strong><span style="font-size: 22px">Horn of Geryon</span></strong></p><p><em>Wonderous Item, artifact (requires attunement by a lawful evil fiend)</em></p><p></p><p>This great bull's horn was shorn from a mighty goristro lord that fell in battle to Geryon.</p><p></p><p><strong><em>Summons. </em></strong>You can blow on the horn and summon 2d8 +4 minotaurs. The minotaurs act on their own intiative, are loyal to you, and obey your commands.</p><p></p><p><strong><em>Spells. </em></strong>While holding it, Geryon can use an action to can spend 1 or more charges to cast one of the following spells from it (spell save DC 20, +12 to hit with attack spells): <a href="https://www.dndbeyond.com/spells/destructive-wave" target="_blank"><em>destructive wave </em></a>(5 charges), <a href="https://a5e.tools/spell/forcecage" target="_blank"><em>force cage</em></a> (7 charges), or <a href="https://a5e.tools/spell/earthquake" target="_blank">earthquake</a> (8 charges). </p><p></p><p>The horn regains 2d6 + 4 charges daily at dawn.</p><p></p><p><strong>Thunderous Roar (1/Day).</strong> You can use an action to blow a terrible bellow from the horn. All creatures in a 120-foot cone must make a DC 20 Constitution saving throw, taking 65 (10d12) thunder damage and be deafened on a failed save, or half as much damage on a success.</p><p></p><p><strong><em>Special. </em></strong>While Geryon is in possession of the Horn it uses his save DC and attack bonus and attacks made with it ignore resistance to thunder damage.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8988253, member: 83242"] [ATTACH type="full"]281503[/ATTACH] [URL='https://www.artstation.com/artwork/ArDoOq']Geryon[/URL] by Andreea Visan [TABLE] [TR] [TD][B][SIZE=6]Geryon (WIP)[/SIZE][/B][/TD] [TD][B]Challenge[/B] 25[/TD] [/TR] [TR] [TD][I]Huge fiend (archdevil), lawful evil[/I][/TD] [TD]150,000 Elite XP[/TD] [/TR] [/TABLE] [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B]Armor Class[/B] 22 (Natural Armor) [B]Hit Points[/B] 696 (48d12 + 384; bloodied 348) [B]Speed [/B]60 ft., fly 120 ft., swim 60 ft. [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]28 (+8)[/TD] [TD]22 (+6)[/TD] [TD]27 (+8)[/TD] [TD]22 (+6)[/TD] [TD]24 (+7)[/TD] [TD]27 (+8)[/TD] [/TR] [/TABLE] [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B]Saving Throws[/B] Str +16, Dex +14, Con +16, Wis +16 [B]Skills [/B]athletics +16, deception +16, intimidation +16, perception +14 [B]Damage Resistances [/B]acid [B]Damage Immunities[/B] cold, fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered [B]Condition Immunities[/B] charmed, exhaustion, frightened, petrified, poisoned [B]Senses [/B]truesight 240 ft., Passive Perception 24 [B]Languages [/B]all, telepathy 240 ft. [B]Proficiency Bonus[/B] +8 [B]Maneuver DC[/B] 24 [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B][I]Archduke (Elite Trait; 1/Rest). [/I][/B]The first time Geryon is bloodied, all conditions and effects he is suffering end for him, all of his abilities recharge, and his Elite Actions and Traits are active for 1 hour. [I][B]Banishment.[/B][/I] When Geryon drops to 0 hit points, and he is not in Stygia, his body is destroyed but his essence travels back to his domain in Stygia, and is unable to take physical form for a time. [B][I]Infernal Might. [/I][/B]While in Hell, Geryon's attacks ignore all resistances of creatures with less than 18 hit dice and he scores a critical hit on a roll of 18 or greater. [B][I]Limited Magic Immunity.[/I][/B] Unless he wishes to be affected, Geryon is immune to cantrips and he has advantage on saving throws against all other spells and magical effects and any creature that makes a spell attack against Levistus has disadvantage on the attack roll. [B][U]ACTIONS[/U] [I]Multiattack. [/I][/B]Geryon makes one Fists or Claws attack and one Tail Sting attack. [B]Claws[I]. [/I][/B][I]Melee Weapon Attack: [/I]+16 to hit, reach 10 ft., one target. [I]Hit: 37[/I] (6d6 + 16) magical slashing damage. If the target is Large or smaller, it is [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Grappled']grappled[/URL] (DC 24) and [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Restrained']restrained[/URL] until the grapple ends. Geryon can grapple one creature at a time. If the target is already [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Grappled']grappled[/URL] by Geryon, the target takes an extra 37 (6d6 + 16) magical slashing damage. [B]Fists[I]. [/I][/B][I]Melee Weapon Attack: [/I]+16 to hit, reach 10 ft., one target. [I]Hit: 43[/I] (6d8 + 16) magical bludgeoning damage plus 27 (6d8) force damage and the target must make a DC 24 Strength saving throw or be knocked prone and dazed until the end of Geryon's next turn. [B]Tail Sting[I]. [/I][/B][I]Melee weapon attack[/I]. +16 to hit, reach 30 feet, one target. Hit 18 (4d4+8) piercing damage and the target must on a DC 24 Constitution saving throw or take 27 (6d8) poison damage and become [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Poisoned']poisoned[/URL] until it finishes a short or long rest. The target’s hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies. This reduction lasts until the [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Poisoned']poisoned[/URL] condition is removed. [B][I]Fearsome [/I]Gaze. [/B]Geryon chooses on target he can see within 120 feet of him. The target must make a DC 24 Wisdom saving throw or be frightened for 1 minute. Geryon has advantage on attacks against creatures frightened by his gaze. A frightened creature may attempt another saving throw at the end of each of its turns, with disadvantage if it can see Geryon. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Geryon’s gaze of the next 24 hours. [I][B]Innate Spellcasting. [/B][/I]Geryon's innate spellcasting ability is Charisma (spell save DC 25, to hit +17). He can innately cast the following spells, requiring no material components: At will: [URL='https://www.dndbeyond.com/spells/charm-person'][I]charm person[/I][/URL][I], [URL='https://www.dndbeyond.com/spells/counterspell']counterspell[/URL], [/I][URL='https://a5e.tools/spell/cone-cold'][I]cone of cold[/I][/URL][I], [URL='https://www.dndbeyond.com/spells/misty-step']misty step[/URL], [URL='https://www.dndbeyond.com/spells/major-image']major image[/URL], [URL='https://www.dndbeyond.com/spells/sleet-storm']sleet storm[/URL], [/I][URL='https://www.dndbeyond.com/spells/water-walk'][I]water walk[/I][/URL] 3/day each: [URL='https://www.dndbeyond.com/spells/hold-monster'][I]hold monster[/I][/URL][I], [URL='https://www.dndbeyond.com/spells/maelstrom']maelstrom[/URL], [URL='https://www.dndbeyond.com/spells/scrying']scrying[/URL],[/I] 2/day each: [URL='https://www.dndbeyond.com/spells/dominate-monster']d[I]ominate monster[/I][/URL][I], [/I][URL='https://www.dndbeyond.com/spells/power-word-kill'][I]power word kill[/I][/URL] 1/day each: [URL='https://www.dndbeyond.com/spells/tsunami'][I]tsunami[/I][/URL][I], [/I][URL='https://www.dndbeyond.com/spells/wish'][I]wish[/I][/URL] (to replicate another spell only) [B][I]Cone of Cold (5th Level).[/I][/B] A blast of cold in a 60-foot cone erupts from Levistus' hand. Each creature in the cone must make a DC 25 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much on a success. [B][I]Summon Devil (1/day). [/I][/B]Geryon magically summons one of the following types of devils: 3d6 bone devils or 1d4 ice devils; or (50% chance of success) one pit fiend. [I][B]Teleport.[/B][/I] Geryon teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see. [B][U]LEGENDARY ACTIONS[/U][/B] Geryon can take 3 legendary actions, choosing from the options below. He can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Geryon regains spent legendary actions at the start of his turn. [B]Elite Recovery. [/B]Geryon ends one condition or negative effect currently affecting him. He can do so as long as she has at least 1 hit point, even while [URL='https://a5e.tools/rules/conditions']unconscious[/URL] or [URL='https://a5e.tools/rules/conditions']incapacitated[/URL]. [B][I]Fling. [/I][/B]One Large or smaller object or creature held or grappled by Geryon is thrown up to 0 ft in a direction of his choosing and knocked prone. If a thrown target strikes a solid surface the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 24 Dexterity saving throw or take the same damage and be knocked prone. [B]Infernal Glare.[/B] Geryon uses his Fearsome Gaze. [B]Regenerate.[/B] Geryon regains 30 hit points. [B]Teleport.[/B] Geryon uses his Teleport action. [B]Sting (Costs 2 Action). [/B]Geryon makes a Tail Sting attack. [B]Rend (Costs 2 Actions). [/B]Geryon inflicts 37 (6d8 + 16) magical slashing damage on a creature he has grappled. [B]Brutal Smash (Elite Action; Cost 3 Actions).[I] [/I][/B]Geryon makes a Fists attack. On a hit, the attack deals and extra 45 (10d8) force damage. [B]Horn of Geryon (Costs 3 Actions). [/B]Geryon uses his horn. [B][U]EQUIPMENT[/U] [SIZE=6]Horn of Geryon[/SIZE][/B] [I]Wonderous Item, artifact (requires attunement by a lawful evil fiend)[/I] This great bull's horn was shorn from a mighty goristro lord that fell in battle to Geryon. [B][I]Summons. [/I][/B]You can blow on the horn and summon 2d8 +4 minotaurs. The minotaurs act on their own intiative, are loyal to you, and obey your commands. [B][I]Spells. [/I][/B]While holding it, Geryon can use an action to can spend 1 or more charges to cast one of the following spells from it (spell save DC 20, +12 to hit with attack spells): [URL='https://www.dndbeyond.com/spells/destructive-wave'][I]destructive wave [/I][/URL](5 charges), [URL='https://a5e.tools/spell/forcecage'][I]force cage[/I][/URL] (7 charges), or [URL='https://a5e.tools/spell/earthquake']earthquake[/URL] (8 charges). The horn regains 2d6 + 4 charges daily at dawn. [B]Thunderous Roar (1/Day).[/B] You can use an action to blow a terrible bellow from the horn. All creatures in a 120-foot cone must make a DC 20 Constitution saving throw, taking 65 (10d12) thunder damage and be deafened on a failed save, or half as much damage on a success. [B][I]Special. [/I][/B]While Geryon is in possession of the Horn it uses his save DC and attack bonus and attacks made with it ignore resistance to thunder damage. [/QUOTE]
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