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<blockquote data-quote="dave2008" data-source="post: 8989162" data-attributes="member: 83242"><p>[ATTACH=full]281606[/ATTACH]</p><p><a href="https://www.artstation.com/artwork/zA6QRm" target="_blank">Pazuzu</a> bu Ghray</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Pazuzu (WIP)</span></strong></td><td><strong>Challenge</strong> 27</td></tr><tr><td><em>Large fiend (demon prince), chaotic evil</em></td><td>210,000 Elite XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 22 (Natural Armor)</p><p><strong>Hit Points</strong> 675 (50d10 + 400; bloodied 337)</p><p><strong>Speed </strong>40 ft., fly 240 ft. (480 ft. with his magical greatsword)</p><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>25 (+7)</td><td>26 (+8)</td><td>27 (+8)</td><td>25 (+7)</td><td>26 (+8)</td><td>28 (+9)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Str +15, Dex +16, Con +16, Wis +16</p><p><strong>Skills </strong>acrobatics +16, arcana +15, deception +17, perception +24, persuasion +17, survival +16</p><p><strong>Damage Resistances </strong>cold, fire, lightning, thunder</p><p><strong>Damage Immunities</strong> poison; bludgeoning, piercing, and slashing from nonmagical attacks</p><p><strong>Condition Immunities</strong> charmed, exhaustion, frightened, petrified, poisoned</p><p><strong>Senses </strong>darkvision 1 mile, truesight 240 ft., Passive Perception 34</p><p><strong>Languages </strong>all, telepathy 240 ft.</p><p><strong>Proficiency Bonus</strong> +8 <strong>Maneuver DC</strong> 24</p><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Abyssal Might. </em></strong>While in the Abyss, Pazuzu's attacks ignore all resistances of creatures with less than 17 hit dice and it scores a critical hit on a roll of 18 or greater.</p><p></p><p><em><strong>Banishment.</strong></em> When Pazuzu drops to 0 hit points, and he is not in Pazunia, his body is destroyed but his essence travels back to his domain in Pazunia, and is unable to take physical form for a time.</p><p></p><p><strong><em>Demon Prince (Elite Trait; 1/Rest). </em></strong>The first time Pazuzu is bloodied, all conditions and effects it is suffering end for it, all of its abilities recharge, and its Elite Actions and Traits are active for 1 hour.</p><p></p><p><strong><em>Flyby</em></strong><em>.</em> Pazuzu doesn’t provoke opportunity attacks when it flies out of an enemy’s reach</p><p></p><p><em><strong>Immutable Form.</strong></em> Pazuzu is immune to any spell or effect that would alter his form.</p><p></p><p><strong><em>Limited Magic Immunity.</em></strong> Unless he wishes to be affected, Pazuzu is immune to cantrips and he has advantage on saving throws against all other spells and magical effects and any creature that makes a spell attack against Mephistopheles has disadvantage on the attack roll.</p><p></p><p><strong><em><strong><em>Lord of Pazunia.</em></strong> </em></strong>While on Pazunia, Pazuzu can’t be surprised, targeted by divination magic, perceived through magical scrying sensors, and is immune to any effect that would sense his emotions or read his thoughts. Additionally, Wisdom (Insight) checks made to ascertain his intentions or sincerity have disadvantage.</p><p></p><p><strong><em>Prince of the Lower Aerial Kingdom. </em></strong>Any evil-aligned creature of 20 hit dice or less within 600 feet of Pazuzu must make a DC 20 Wisdom saving throw or be charmed by Pazuzu for one hour. Additionally, while flying Pazuzu can take the Dash action as a bonus action.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack</em></strong><em>.</em> Pazuzu makes two attacks with his Greatsword and one with his Phallus Serpent. If Pazuzu is flying, he can also make a Talons attack. Pazuzu can replace one of these attacks with Spellcasting.</p><p></p><p><em><strong>Greatsword.</strong> Melee Weapon Attack</em>: +18 to hit, reach 10 ft., one target. <em>Hit</em>: 24 (4d6 + 10) slashing damage plus 21 (6d6) necrotic damage.</p><p></p><p><em><strong>Phallus Serpent.</strong></em> <em>Melee Weapon Attack</em>: +16 to hit, reach 10 ft., one creature. <em>Hit</em>: 11 (1d6 + 8) magical piercing damage plus 9 (2d6) poison damage and the target must make a DC 24 Constitution saving throw or be poisoned. While poisoned this way the target losses one hit point from their hit point maximum every hour.</p><p></p><p><strong><em>Talons</em></strong><em>.</em> <em>Melee Weapon Attack</em>: +16 to hit, reach 5 ft., one target. <em>Hit</em>: 26 (4d8 + 8) slashing damage and, if Pazuzu wishes, the target must make a DC 24 Strength saving throw or be grappled.</p><p></p><p><strong><em>Breath Weapons (Recharge 5-6)</em></strong><em>.</em> Pazuzu uses one of the following breath weapons.</p><p></p><p><strong><em>Corrosive Gas.</em></strong> Pazuzu exhales a cloud of acidic gas in a 100-foot cone that spreads around corners. Creatures in the area must make a DC 24 <a href="https://www.5esrd.com/using-ability-scores#TOC-Constitution" target="_blank">Constitution</a> saving throw, taking 77 (14d10) acid damage on a failed saving throw, or half as much damage on a successful one.</p><p></p><p><strong><em>Disgorge Swarm. </em></strong>Pazuzu a cloud of biting insects that fill a 20-foot sphere surrounding Pazuzu until the end of his next turn. The swarm spreads around corners, its area is heavily obscured except to Pazuzu, and it follows Pazuzu. Each creature within the swarm at the start of its turn must make a DC 24 Constitution saving throw. On a failure, the creature takes 22 (4d10) magical piercing damage plus 22 (4d10) poison damage and cannot take bonus actions, or reactions, and has disadvantage on its attacks, checks, and saving throws until the swarm dissipates. On a success, the creature takes half as much damage.</p><p></p><p><strong><em>Lord of the Skies.</em></strong> Pazuzu can target up to six beasts or monstrosities with a fly speed and an <a href="https://www.5esrd.com/using-ability-scores#TOC-Intelligence" target="_blank">Intelligence</a> lower than 10 and cause them to make a DC 24 <a href="https://www.5esrd.com/using-ability-scores#TOC-Wisdom" target="_blank">Wisdom</a> saving throw. On a failed saving throw, the target is dominated as in the <a href="https://a5e.tools/spell/dominate-monster" target="_blank"><em>dominate monster</em></a> spell with the exception that Pazuzu can use a bonus action to take direct control of all creatures dominated by this effect and he doesn't need to maintain concentration.</p><p></p><p>Creatures <a href="https://www.5esrd.com/gamemastering/conditions/#Charmed" target="_blank">charmed</a> by Pazuzu have disadvantage on their saving throw.</p><p></p><p><strong><em>Spellcasting.</em></strong> Pazuzu’s innate spellcasting ability is <a href="https://www.5esrd.com/using-ability-scores#TOC-Charisma" target="_blank">Charisma</a> (spell save DC 25, +17 to hit with spell attacks). It can cast the following spells, requiring no material components.</p><p></p><p>At will: <a href="https://www.5esrd.com/database/spell/animal-messenger" target="_blank"><em>animal messenger</em></a><em>, <a href="https://www.5esrd.com/database/spell/arcane-eye" target="_blank">arcane eye</a>, <a href="https://www.5esrd.com/database/spell/call-lightning" target="_blank">call lightning</a>, <a href="https://www.5esrd.com/database/spell/detect-magic" target="_blank">detect magic</a>, feather fall, <a href="https://www.5esrd.com/database/spell/giant-insect" target="_blank">giant insect</a>, <a href="https://www.5esrd.com/database/spell/gust-of-wind" target="_blank">gust of wind</a>, <a href="https://www.5esrd.com/database/spell/insect-plague" target="_blank">insect plague</a>, <a href="https://www.5esrd.com/database/spell/lightning-bolt" target="_blank">lightning bolt</a>, <a href="https://www.5esrd.com/database/spell/sending" target="_blank">sending</a>, <a href="https://www.5esrd.com/database/spell/wind-wall" target="_blank">wind wall</a> </em>(no concentration necessary)</p><p>3/day each: <a href="https://www.5esrd.com/database/spell/control-weather" target="_blank"><em>control weather</em></a><em>, <a href="https://www.5esrd.com/database/spell/darkness" target="_blank">darkness</a>, <a href="https://www.5esrd.com/database/spell/dispel-magic" target="_blank">dispel magic</a>, <a href="https://www.5esrd.com/database/spell/dominate-person" target="_blank">dominate person</a>, <a href="https://www.5esrd.com/database/spell/freedom-of-movement" target="_blank">freedom of movement</a>, </em><a href="https://www.5esrd.com/database/spell/suggestion" target="_blank"><em>suggestion</em></a></p><p>1/day: <a href="https://www.5esrd.com/database/spell/storm-of-vengeance" target="_blank"><em>storm of vengeance</em></a></p><p>[spoiler=Spells]</p><p><strong><em>Lightning Bolt (3rd level).</em></strong> A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from Pazuzu in a direction he chooses. Each creature in the line must make a DC 25 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one</p><p>[/spoiler]</p><p></p><p><strong>Summon (1/day)</strong>. Pazuzu summons 2d4 succubi, 1d4 nalfeshnees, 1d4 vrocks, or 1 balor. </p><p></p><p><em><strong>Teleport.</strong></em> Pazuzu teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.</p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>Pazuzu can take 3 legendary actions, choosing from the options below. He can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Pazuzu regains spent legendary actions at the start of his turn.</p><p></p><p><strong>Elite Recovery. </strong>Pazuzu ends one condition or negative effect currently affecting him. He can do so as long as she has at least 1 hit point, even while <a href="https://a5e.tools/rules/conditions" target="_blank">unconscious</a> or <a href="https://a5e.tools/rules/conditions" target="_blank">incapacitated</a>.</p><p><strong>Regenerate.</strong> Pazuzu regains 30 hit points.</p><p><strong>Serpent Strike.</strong> Pazuzu makes a Phallus Serpent attack.</p><p><strong>Teleport. </strong>Pazuzu uses his Teleport action.</p><p><strong>Wing Attack</strong>. Pazuzu beats his wings. Each creature within 15 feet of Pazuzu must succeed on a DC 24 <a href="https://www.5esrd.com/using-ability-scores#TOC-Dexterity" target="_blank">Dexterity</a> saving throw or take 15 (2d6 + 8) magical bludgeoning damage and be forced <a href="https://www.5esrd.com/gamemastering/combat#TOC-Being-Prone" target="_blank">prone</a>. Pazuzu can then fly up to half its flying speed.</p><p><strong>Multiattack (Cost 2 Actions): </strong>Pazuzu makes two Greatsword attacks. He can replace on of these attacks with Spellcasting. Additionally, if he is flying he can replace one or more of these attacks with a Talons attack.</p><p><strong>Shriek (Costs 2 Actions)</strong>. Pazuzu roars a blast of concussive sound in a 90-foot cone. Creatures within the area must make a DC 24 Constitution saving throw., taking 45 (8d10) thunder damage on a failed save, or half as much damage on a successful one.</p><p><strong>Gale (Elite Action)</strong>. Pazuzu causes strong winds to immediately gust, choosing a 60-foot cube that he can see. Any creatures within this area must make a DC 24 <a href="https://www.5esrd.com/using-ability-scores#TOC-Strength" target="_blank">Strength</a> saving throw or be pushed 60 feet in a random direction and be forced <a href="https://www.5esrd.com/gamemastering/combat#TOC-Being-Prone" target="_blank">prone</a>. If this would push that creature into a solid surface, the target takes 3 (1d6) bludgeoning damage per 10 feet traveled.</p><p><strong>Possession (Elite Action; Costs 2 Actions)</strong>. Pazuzu casts <a href="https://www.5esrd.com/database/spell/dominate-person" target="_blank">dominate person</a>.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8989162, member: 83242"] [ATTACH type="full" alt="1681211939862.png"]281606[/ATTACH] [URL='https://www.artstation.com/artwork/zA6QRm']Pazuzu[/URL] bu Ghray [TABLE] [TR] [TD][B][SIZE=6]Pazuzu (WIP)[/SIZE][/B][/TD] [TD][B]Challenge[/B] 27[/TD] [/TR] [TR] [TD][I]Large fiend (demon prince), chaotic evil[/I][/TD] [TD]210,000 Elite XP[/TD] [/TR] [/TABLE] [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B]Armor Class[/B] 22 (Natural Armor) [B]Hit Points[/B] 675 (50d10 + 400; bloodied 337) [B]Speed [/B]40 ft., fly 240 ft. (480 ft. with his magical greatsword) [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]25 (+7)[/TD] [TD]26 (+8)[/TD] [TD]27 (+8)[/TD] [TD]25 (+7)[/TD] [TD]26 (+8)[/TD] [TD]28 (+9)[/TD] [/TR] [/TABLE] [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B]Saving Throws[/B] Str +15, Dex +16, Con +16, Wis +16 [B]Skills [/B]acrobatics +16, arcana +15, deception +17, perception +24, persuasion +17, survival +16 [B]Damage Resistances [/B]cold, fire, lightning, thunder [B]Damage Immunities[/B] poison; bludgeoning, piercing, and slashing from nonmagical attacks [B]Condition Immunities[/B] charmed, exhaustion, frightened, petrified, poisoned [B]Senses [/B]darkvision 1 mile, truesight 240 ft., Passive Perception 34 [B]Languages [/B]all, telepathy 240 ft. [B]Proficiency Bonus[/B] +8 [B]Maneuver DC[/B] 24 [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B][I]Abyssal Might. [/I][/B]While in the Abyss, Pazuzu's attacks ignore all resistances of creatures with less than 17 hit dice and it scores a critical hit on a roll of 18 or greater. [I][B]Banishment.[/B][/I] When Pazuzu drops to 0 hit points, and he is not in Pazunia, his body is destroyed but his essence travels back to his domain in Pazunia, and is unable to take physical form for a time. [B][I]Demon Prince (Elite Trait; 1/Rest). [/I][/B]The first time Pazuzu is bloodied, all conditions and effects it is suffering end for it, all of its abilities recharge, and its Elite Actions and Traits are active for 1 hour. [B][I]Flyby[/I][/B][I].[/I] Pazuzu doesn’t provoke opportunity attacks when it flies out of an enemy’s reach [I][B]Immutable Form.[/B][/I] Pazuzu is immune to any spell or effect that would alter his form. [B][I]Limited Magic Immunity.[/I][/B] Unless he wishes to be affected, Pazuzu is immune to cantrips and he has advantage on saving throws against all other spells and magical effects and any creature that makes a spell attack against Mephistopheles has disadvantage on the attack roll. [B][I][B][I]Lord of Pazunia.[/I][/B] [/I][/B]While on Pazunia, Pazuzu can’t be surprised, targeted by divination magic, perceived through magical scrying sensors, and is immune to any effect that would sense his emotions or read his thoughts. Additionally, Wisdom (Insight) checks made to ascertain his intentions or sincerity have disadvantage. [B][I]Prince of the Lower Aerial Kingdom. [/I][/B]Any evil-aligned creature of 20 hit dice or less within 600 feet of Pazuzu must make a DC 20 Wisdom saving throw or be charmed by Pazuzu for one hour. Additionally, while flying Pazuzu can take the Dash action as a bonus action. [B][U]ACTIONS[/U] [I]Multiattack[/I][/B][I].[/I] Pazuzu makes two attacks with his Greatsword and one with his Phallus Serpent. If Pazuzu is flying, he can also make a Talons attack. Pazuzu can replace one of these attacks with Spellcasting. [I][B]Greatsword.[/B] Melee Weapon Attack[/I]: +18 to hit, reach 10 ft., one target. [I]Hit[/I]: 24 (4d6 + 10) slashing damage plus 21 (6d6) necrotic damage. [I][B]Phallus Serpent.[/B][/I] [I]Melee Weapon Attack[/I]: +16 to hit, reach 10 ft., one creature. [I]Hit[/I]: 11 (1d6 + 8) magical piercing damage plus 9 (2d6) poison damage and the target must make a DC 24 Constitution saving throw or be poisoned. While poisoned this way the target losses one hit point from their hit point maximum every hour. [B][I]Talons[/I][/B][I].[/I] [I]Melee Weapon Attack[/I]: +16 to hit, reach 5 ft., one target. [I]Hit[/I]: 26 (4d8 + 8) slashing damage and, if Pazuzu wishes, the target must make a DC 24 Strength saving throw or be grappled. [B][I]Breath Weapons (Recharge 5-6)[/I][/B][I].[/I] Pazuzu uses one of the following breath weapons. [B][I]Corrosive Gas.[/I][/B] Pazuzu exhales a cloud of acidic gas in a 100-foot cone that spreads around corners. Creatures in the area must make a DC 24 [URL='https://www.5esrd.com/using-ability-scores#TOC-Constitution']Constitution[/URL] saving throw, taking 77 (14d10) acid damage on a failed saving throw, or half as much damage on a successful one. [B][I]Disgorge Swarm. [/I][/B]Pazuzu a cloud of biting insects that fill a 20-foot sphere surrounding Pazuzu until the end of his next turn. The swarm spreads around corners, its area is heavily obscured except to Pazuzu, and it follows Pazuzu. Each creature within the swarm at the start of its turn must make a DC 24 Constitution saving throw. On a failure, the creature takes 22 (4d10) magical piercing damage plus 22 (4d10) poison damage and cannot take bonus actions, or reactions, and has disadvantage on its attacks, checks, and saving throws until the swarm dissipates. On a success, the creature takes half as much damage. [B][I]Lord of the Skies.[/I][/B] Pazuzu can target up to six beasts or monstrosities with a fly speed and an [URL='https://www.5esrd.com/using-ability-scores#TOC-Intelligence']Intelligence[/URL] lower than 10 and cause them to make a DC 24 [URL='https://www.5esrd.com/using-ability-scores#TOC-Wisdom']Wisdom[/URL] saving throw. On a failed saving throw, the target is dominated as in the [URL='https://a5e.tools/spell/dominate-monster'][I]dominate monster[/I][/URL] spell with the exception that Pazuzu can use a bonus action to take direct control of all creatures dominated by this effect and he doesn't need to maintain concentration. Creatures [URL='https://www.5esrd.com/gamemastering/conditions/#Charmed']charmed[/URL] by Pazuzu have disadvantage on their saving throw. [B][I]Spellcasting.[/I][/B] Pazuzu’s innate spellcasting ability is [URL='https://www.5esrd.com/using-ability-scores#TOC-Charisma']Charisma[/URL] (spell save DC 25, +17 to hit with spell attacks). It can cast the following spells, requiring no material components. At will: [URL='https://www.5esrd.com/database/spell/animal-messenger'][I]animal messenger[/I][/URL][I], [URL='https://www.5esrd.com/database/spell/arcane-eye']arcane eye[/URL], [URL='https://www.5esrd.com/database/spell/call-lightning']call lightning[/URL], [URL='https://www.5esrd.com/database/spell/detect-magic']detect magic[/URL], feather fall, [URL='https://www.5esrd.com/database/spell/giant-insect']giant insect[/URL], [URL='https://www.5esrd.com/database/spell/gust-of-wind']gust of wind[/URL], [URL='https://www.5esrd.com/database/spell/insect-plague']insect plague[/URL], [URL='https://www.5esrd.com/database/spell/lightning-bolt']lightning bolt[/URL], [URL='https://www.5esrd.com/database/spell/sending']sending[/URL], [URL='https://www.5esrd.com/database/spell/wind-wall']wind wall[/URL] [/I](no concentration necessary) 3/day each: [URL='https://www.5esrd.com/database/spell/control-weather'][I]control weather[/I][/URL][I], [URL='https://www.5esrd.com/database/spell/darkness']darkness[/URL], [URL='https://www.5esrd.com/database/spell/dispel-magic']dispel magic[/URL], [URL='https://www.5esrd.com/database/spell/dominate-person']dominate person[/URL], [URL='https://www.5esrd.com/database/spell/freedom-of-movement']freedom of movement[/URL], [/I][URL='https://www.5esrd.com/database/spell/suggestion'][I]suggestion[/I][/URL] 1/day: [URL='https://www.5esrd.com/database/spell/storm-of-vengeance'][I]storm of vengeance[/I][/URL] [spoiler=Spells] [B][I]Lightning Bolt (3rd level).[/I][/B] A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from Pazuzu in a direction he chooses. Each creature in the line must make a DC 25 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one [/spoiler] [B]Summon (1/day)[/B]. Pazuzu summons 2d4 succubi, 1d4 nalfeshnees, 1d4 vrocks, or 1 balor. [I][B]Teleport.[/B][/I] Pazuzu teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see. [B][U]LEGENDARY ACTIONS[/U][/B] Pazuzu can take 3 legendary actions, choosing from the options below. He can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Pazuzu regains spent legendary actions at the start of his turn. [B]Elite Recovery. [/B]Pazuzu ends one condition or negative effect currently affecting him. He can do so as long as she has at least 1 hit point, even while [URL='https://a5e.tools/rules/conditions']unconscious[/URL] or [URL='https://a5e.tools/rules/conditions']incapacitated[/URL]. [B]Regenerate.[/B] Pazuzu regains 30 hit points. [B]Serpent Strike.[/B] Pazuzu makes a Phallus Serpent attack. [B]Teleport. [/B]Pazuzu uses his Teleport action. [B]Wing Attack[/B]. Pazuzu beats his wings. Each creature within 15 feet of Pazuzu must succeed on a DC 24 [URL='https://www.5esrd.com/using-ability-scores#TOC-Dexterity']Dexterity[/URL] saving throw or take 15 (2d6 + 8) magical bludgeoning damage and be forced [URL='https://www.5esrd.com/gamemastering/combat#TOC-Being-Prone']prone[/URL]. Pazuzu can then fly up to half its flying speed. [B]Multiattack (Cost 2 Actions): [/B]Pazuzu makes two Greatsword attacks. He can replace on of these attacks with Spellcasting. Additionally, if he is flying he can replace one or more of these attacks with a Talons attack. [B]Shriek (Costs 2 Actions)[/B]. Pazuzu roars a blast of concussive sound in a 90-foot cone. Creatures within the area must make a DC 24 Constitution saving throw., taking 45 (8d10) thunder damage on a failed save, or half as much damage on a successful one. [B]Gale (Elite Action)[/B]. Pazuzu causes strong winds to immediately gust, choosing a 60-foot cube that he can see. Any creatures within this area must make a DC 24 [URL='https://www.5esrd.com/using-ability-scores#TOC-Strength']Strength[/URL] saving throw or be pushed 60 feet in a random direction and be forced [URL='https://www.5esrd.com/gamemastering/combat#TOC-Being-Prone']prone[/URL]. If this would push that creature into a solid surface, the target takes 3 (1d6) bludgeoning damage per 10 feet traveled. [B]Possession (Elite Action; Costs 2 Actions)[/B]. Pazuzu casts [URL='https://www.5esrd.com/database/spell/dominate-person']dominate person[/URL]. [/QUOTE]
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