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5e Updates: Monstrous Compendium
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<blockquote data-quote="Stalker0" data-source="post: 8990587" data-attributes="member: 5889"><p>A few thoughts on the big man:</p><p></p><ul> <li data-xf-list-type="ul">The Lord of Nessus ability feels clunky. The combination of both "averting your eyes" and "3 successes before failures" feels like too much complexity. I think this can be toned down.</li> <li data-xf-list-type="ul">You mention that all spells are "cast at the highest level" but your example has fireball and counterspell as a 3rd level spell. Did you mean that all spells are now 9th level for effects? If you did, your attack damage may need to be buffed, right now it feels like casting 2 at-will spells a round is going to bring a lot more general pain than his attacks.</li> <li data-xf-list-type="ul">Does the ruby rod spells do anything different than Asmodeus' innate spellcasting? Its a bit strange that Asmodeus casts lightning bolt at will himself and from the rod.</li> <li data-xf-list-type="ul">Lord of Hell, I would change the language a bit to make this clearer. I would say "devils do not count against your maximum number of targetted creatures"...something like that to clarify how the spell works when you target non-devil and devil subjects.</li> <li data-xf-list-type="ul">Regenerate 40 actually feels pretty low for a CR 29, I could see that buffing up a bit.</li> <li data-xf-list-type="ul">One thing that is always talked about Asmodeus, he has schemes within schemes within schemes. While he has the 30 int, it would be nice to have some ability that highlights his tactical genius. A few ideas:<ul> <li data-xf-list-type="ul">Asmodeus instantly knows the stats of any character he sees.</li> <li data-xf-list-type="ul">He is immune from surprise (I knew you would do that!)</li> <li data-xf-list-type="ul">Some lair type ability that activates when a player moves (aww you fell right into my trap, as I knew you would).</li> </ul></li> </ul></blockquote><p></p>
[QUOTE="Stalker0, post: 8990587, member: 5889"] A few thoughts on the big man: [LIST] [*]The Lord of Nessus ability feels clunky. The combination of both "averting your eyes" and "3 successes before failures" feels like too much complexity. I think this can be toned down. [*]You mention that all spells are "cast at the highest level" but your example has fireball and counterspell as a 3rd level spell. Did you mean that all spells are now 9th level for effects? If you did, your attack damage may need to be buffed, right now it feels like casting 2 at-will spells a round is going to bring a lot more general pain than his attacks. [*]Does the ruby rod spells do anything different than Asmodeus' innate spellcasting? Its a bit strange that Asmodeus casts lightning bolt at will himself and from the rod. [*]Lord of Hell, I would change the language a bit to make this clearer. I would say "devils do not count against your maximum number of targetted creatures"...something like that to clarify how the spell works when you target non-devil and devil subjects. [*]Regenerate 40 actually feels pretty low for a CR 29, I could see that buffing up a bit. [*]One thing that is always talked about Asmodeus, he has schemes within schemes within schemes. While he has the 30 int, it would be nice to have some ability that highlights his tactical genius. A few ideas: [LIST] [*]Asmodeus instantly knows the stats of any character he sees. [*]He is immune from surprise (I knew you would do that!) [*]Some lair type ability that activates when a player moves (aww you fell right into my trap, as I knew you would). [/LIST] [/LIST] [/QUOTE]
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