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<blockquote data-quote="dave2008" data-source="post: 8990906" data-attributes="member: 83242"><p>[ATTACH=full]281983[/ATTACH]</p><p><a href="https://www.deviantart.com/markothesketchguy/art/Malagard-on-a-card-407607042" target="_blank">Malagard on a Card</a> by MarkoTheSketchGuy</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">The Sisters Malagard</span></strong></td><td><strong>Challenge</strong> 13</td></tr><tr><td><em>Medium fiend, chaotic evil</em></td><td>10,000 XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 20 (Natural Armor)</p><p><strong>Hit Points</strong> 144 (17d8 + 68; bloodied 72)</p><p><strong>Speed </strong>60 ft.</p><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>20 (+5)</td><td>17 (+3)</td><td>18 (+4)</td><td>20 (+5)</td><td>16 (+3)</td><td>18 (+4)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Dex +8, Con +9, Wis +8</p><p><strong>Skills </strong>arcana +15, deception +9, insight +8, perception +9, stealth +8</p><p><strong>Damage Resistances </strong>cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered</p><p><strong>Condition Immunities</strong> charmed, frightened</p><p><strong>Senses </strong>darkvision 120 ft., truesight 60 ft., Passive Perception 19</p><p><strong>Languages </strong>Abyssal, Common, Infernal, Primordial, telepathy 120 ft.</p><p><strong>Proficiency Bonus</strong> +5 <strong>Maneuver DC</strong> 18</p><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Coven Sisters</em></strong>. When all three Malagard sisters are within 60 feet of each other they regain some of their former power. They have access to their Coven Magic, they each gain 40 temporary hit points, their melee attacks inflict an additional 10 (3d6) fire damage on a hit, and they are each worth 13,000 XP (CR 15) for defeating them.</p><p></p><p><strong><em>Magic Resistance.</em></strong> Unless she wishes to be affected, Malagard has advantage on saving throws against spells and magical effects and any creature that makes a spell attack against Malagard has disadvantage on the attack roll.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> Malagard makes one Claws attack and a Bite attack. Malagard can replace one of these attacks to cast an at will spell.</p><p></p><p><em><strong>Bite. </strong>Melee Weapon Attack:</em> +10 to hit, reach 5 ft., one creature <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Grappled" target="_blank">grappled</a> by Malagard, <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Incapacitated" target="_blank">incapacitated</a>, or <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Restrained" target="_blank">restrained</a>. Hit: 8 (1d6 + 5) piercing damage plus 10 (3d6) necrotic damage and the creature must make a DC 17 Constitution saving throw or be poisoned. While poisoned this way, the target cannot recover from exhaustion from resting and instead gains one level of exhaustion after each long rest.</p><p></p><p><em><strong>Claws. </strong>Melee Weapon Attack:</em> +10 to hit, reach 5 ft., one target. <em>Hit:</em> 17 (2d6 + 10) slashing damage plus 9 (2d6) poison damage and the target must make a DC 18 Strength saving throw or be grappled.</p><p></p><p><em><strong>Change Shape.</strong></em> Malagard magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> Malagard's innate spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). She can innately cast the following spells, requiring no material components:</p><p></p><p>At will: <a href="https://www.dndbeyond.com/spells/detect-magic" target="_blank"><em>detect magic</em></a><em>, </em><a href="https://www.dndbeyond.com/spells/magic-missile" target="_blank"><em>magic missile</em></a></p><p>2/day each: <a href="https://a5e.tools/spell/animate-dead" target="_blank"><em>animate dead</em></a>, <a href="https://a5e.tools/spell/dispel-magic" target="_blank"><em>dispel magic</em></a>, <a href="https://www.dndbeyond.com/spells/plane-shift" target="_blank"><em>plane shift</em></a> (self only), <a href="https://www.dndbeyond.com/spells/ray-of-enfeeblement" target="_blank"><em>ray of enfeeblement</em></a><em>, </em><a href="https://www.dndbeyond.com/spells/sleep" target="_blank"><em>sleep</em></a></p><p>1/day each: <a href="https://a5e.tools/spell/fireball" target="_blank"><em>fireball</em></a></p><p></p><p><strong><em>Coven Magic.</em></strong> When Malgard's Coven Sisters trait is active, she cast the following spells, sharing the number of uses with her sisters and requiring no material components:</p><p></p><p>3/day each:<em> <a href="https://www.dndbeyond.com/spells/identify" target="_blank">identify</a>, <a href="https://www.dndbeyond.com/spells/ray-of-sickness" target="_blank">ray of sickness</a>, <a href="https://www.dndbeyond.com/spells/hold-person" target="_blank">hold person</a>, <a href="https://www.dndbeyond.com/spells/locate-object" target="_blank">locate object</a>, <a href="https://www.dndbeyond.com/spells/bestow-curse" target="_blank">bestow curse</a>, <a href="https://www.dndbeyond.com/spells/counterspell" target="_blank">counterspell</a>, <a href="https://www.dndbeyond.com/spells/lightning-bolt" target="_blank">lightning bolt</a>,</em></p><p>2/day each: <a href="https://www.dndbeyond.com/spells/contact-other-plane" target="_blank"><em>contact other plane</em></a><em>, <a href="https://www.dndbeyond.com/spells/phantasmal-killer" target="_blank">phantasmal killer</a>, </em><a href="https://www.dndbeyond.com/spells/polymorph" target="_blank"><em>polymorph, </em></a><a href="https://www.dndbeyond.com/spells/scrying" target="_blank"><em>scrying</em></a></p><p>1/day each: <a href="https://www.dndbeyond.com/spells/eyebite" target="_blank"><em>eyebite</em></a><em>, <a href="https://a5e.tools/spell/finger-death" target="_blank">finger of death</a>, </em><a href="https://a5e.tools/spell/incendiary-cloud" target="_blank"><em>incendiary cloud</em></a></p><p></p><p>[spoiler=Spells]</p><p><strong><em>Magic Missile (1st level).</em></strong> Malagard magically conjures three glowing darts that automatically strike one or more targets Malagard can see within 120 feet of her. Each dart inflicts 7 (1d4 +5) force damage.</p><p><strong><em>Fireball (3rd level; 1/Day). </em></strong>Malagard casts the fireball spell. A bright streak flashes to a point Malagard chooses within 120 feet of her that then explodes in flame. Each creature in a 20-foot radius sphere from that point must make a DC 24 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.</p><p><strong><em>Finger of Death (Coven Magic; 7th level; 1/Day). </em></strong>A creature of Malagard's choice within 60 feet of her must make a DC 20 Constitution <a href="https://a5e.tools/rules/saving-throw" target="_blank">saving throw</a>, taking 61 (7d8 + 30) necrotic damage on a failed saving throw or half damage on a success. A humanoid killed by this spell turns into a <a href="https://a5e.tools/node/1827" target="_blank">zombie</a> under the Malagard's control at the start of her next turn.</p><p><strong><em>Incendiary Cloud (Coven Magic; 8th level; 1/Day; Concentration).</em></strong> Malagard selects a point she can see within 150 feet of her. A boiling cloud of hot smoke and embers erupts into a 20-foot radius sphere from the point. The cloud spreads around corners, is heavily obscured, and lasts for 1 minute. When the cloud appears and a creature is in it, when a creature enters the cloud for the first time on a turn, or when a creature ends its turn within the cloud it make a DC 17 Dexterity <a href="https://a5e.tools/rules/saving-throw" target="_blank">saving throw</a>, taking 45 (10d8) fire damage on a failed save, or half as much on a successful one.</p><p></p><p>The cloud can be dispelled by a wind of at least 10 miles per hour. After it is cast, the cloud moves 10 feet away from you in a direction that you choose at the start of each of your turns.</p><p>[/spoiler]</p><p></p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong>Teleport (Recharge 5-6).</strong></em> Malagard magically teleports, along with any equipment she is wearing and carrying, up to 60 feet to an unoccupied space he can see.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Counterspell (Coven Magic; 3/Day).</em></strong> When a creature Malagard can see within 60 feet of her casts a spell, she can attempt to disrupt it. If the spell is 3rd level or lower, it fails and has no effect. If the spell is 4th level or higher, Malagard makes an Intelligence check (DC 10 + the spell’s level). On a success, the spell fails and has no effect.</p><p></p><p><em><strong>Fiendish Escape.</strong></em> Malagard can take the Dash, <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/combat#Disengage" target="_blank">Disengage</a> or <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/combat#Hide" target="_blank">Hide</a> action.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8990906, member: 83242"] [ATTACH type="full" alt="1681508045273.png"]281983[/ATTACH] [URL='https://www.deviantart.com/markothesketchguy/art/Malagard-on-a-card-407607042']Malagard on a Card[/URL] by MarkoTheSketchGuy [TABLE] [TR] [TD][B][SIZE=6]The Sisters Malagard[/SIZE][/B][/TD] [TD][B]Challenge[/B] 13[/TD] [/TR] [TR] [TD][I]Medium fiend, chaotic evil[/I][/TD] [TD]10,000 XP[/TD] [/TR] [/TABLE] [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B]Armor Class[/B] 20 (Natural Armor) [B]Hit Points[/B] 144 (17d8 + 68; bloodied 72) [B]Speed [/B]60 ft. [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]20 (+5)[/TD] [TD]17 (+3)[/TD] [TD]18 (+4)[/TD] [TD]20 (+5)[/TD] [TD]16 (+3)[/TD] [TD]18 (+4)[/TD] [/TR] [/TABLE] [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B]Saving Throws[/B] Dex +8, Con +9, Wis +8 [B]Skills [/B]arcana +15, deception +9, insight +8, perception +9, stealth +8 [B]Damage Resistances [/B]cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered [B]Condition Immunities[/B] charmed, frightened [B]Senses [/B]darkvision 120 ft., truesight 60 ft., Passive Perception 19 [B]Languages [/B]Abyssal, Common, Infernal, Primordial, telepathy 120 ft. [B]Proficiency Bonus[/B] +5 [B]Maneuver DC[/B] 18 [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B][I]Coven Sisters[/I][/B]. When all three Malagard sisters are within 60 feet of each other they regain some of their former power. They have access to their Coven Magic, they each gain 40 temporary hit points, their melee attacks inflict an additional 10 (3d6) fire damage on a hit, and they are each worth 13,000 XP (CR 15) for defeating them. [B][I]Magic Resistance.[/I][/B] Unless she wishes to be affected, Malagard has advantage on saving throws against spells and magical effects and any creature that makes a spell attack against Malagard has disadvantage on the attack roll. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] Malagard makes one Claws attack and a Bite attack. Malagard can replace one of these attacks to cast an at will spell. [I][B]Bite. [/B]Melee Weapon Attack:[/I] +10 to hit, reach 5 ft., one creature [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Grappled']grappled[/URL] by Malagard, [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Incapacitated']incapacitated[/URL], or [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Restrained']restrained[/URL]. Hit: 8 (1d6 + 5) piercing damage plus 10 (3d6) necrotic damage and the creature must make a DC 17 Constitution saving throw or be poisoned. While poisoned this way, the target cannot recover from exhaustion from resting and instead gains one level of exhaustion after each long rest. [I][B]Claws. [/B]Melee Weapon Attack:[/I] +10 to hit, reach 5 ft., one target. [I]Hit:[/I] 17 (2d6 + 10) slashing damage plus 9 (2d6) poison damage and the target must make a DC 18 Strength saving throw or be grappled. [I][B]Change Shape.[/B][/I] Malagard magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies. [I][B]Innate Spellcasting.[/B][/I] Malagard's innate spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). She can innately cast the following spells, requiring no material components: At will: [URL='https://www.dndbeyond.com/spells/detect-magic'][I]detect magic[/I][/URL][I], [/I][URL='https://www.dndbeyond.com/spells/magic-missile'][I]magic missile[/I][/URL] 2/day each: [URL='https://a5e.tools/spell/animate-dead'][I]animate dead[/I][/URL], [URL='https://a5e.tools/spell/dispel-magic'][I]dispel magic[/I][/URL], [URL='https://www.dndbeyond.com/spells/plane-shift'][I]plane shift[/I][/URL] (self only), [URL='https://www.dndbeyond.com/spells/ray-of-enfeeblement'][I]ray of enfeeblement[/I][/URL][I], [/I][URL='https://www.dndbeyond.com/spells/sleep'][I]sleep[/I][/URL] 1/day each: [URL='https://a5e.tools/spell/fireball'][I]fireball[/I][/URL] [B][I]Coven Magic.[/I][/B] When Malgard's Coven Sisters trait is active, she cast the following spells, sharing the number of uses with her sisters and requiring no material components: 3/day each:[I] [URL='https://www.dndbeyond.com/spells/identify']identify[/URL], [URL='https://www.dndbeyond.com/spells/ray-of-sickness']ray of sickness[/URL], [URL='https://www.dndbeyond.com/spells/hold-person']hold person[/URL], [URL='https://www.dndbeyond.com/spells/locate-object']locate object[/URL], [URL='https://www.dndbeyond.com/spells/bestow-curse']bestow curse[/URL], [URL='https://www.dndbeyond.com/spells/counterspell']counterspell[/URL], [URL='https://www.dndbeyond.com/spells/lightning-bolt']lightning bolt[/URL],[/I] 2/day each: [URL='https://www.dndbeyond.com/spells/contact-other-plane'][I]contact other plane[/I][/URL][I], [URL='https://www.dndbeyond.com/spells/phantasmal-killer']phantasmal killer[/URL], [/I][URL='https://www.dndbeyond.com/spells/polymorph'][I]polymorph, [/I][/URL][URL='https://www.dndbeyond.com/spells/scrying'][I]scrying[/I][/URL] 1/day each: [URL='https://www.dndbeyond.com/spells/eyebite'][I]eyebite[/I][/URL][I], [URL='https://a5e.tools/spell/finger-death']finger of death[/URL], [/I][URL='https://a5e.tools/spell/incendiary-cloud'][I]incendiary cloud[/I][/URL] [spoiler=Spells] [B][I]Magic Missile (1st level).[/I][/B] Malagard magically conjures three glowing darts that automatically strike one or more targets Malagard can see within 120 feet of her. Each dart inflicts 7 (1d4 +5) force damage. [B][I]Fireball (3rd level; 1/Day). [/I][/B]Malagard casts the fireball spell. A bright streak flashes to a point Malagard chooses within 120 feet of her that then explodes in flame. Each creature in a 20-foot radius sphere from that point must make a DC 24 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. [B][I]Finger of Death (Coven Magic; 7th level; 1/Day). [/I][/B]A creature of Malagard's choice within 60 feet of her must make a DC 20 Constitution [URL='https://a5e.tools/rules/saving-throw']saving throw[/URL], taking 61 (7d8 + 30) necrotic damage on a failed saving throw or half damage on a success. A humanoid killed by this spell turns into a [URL='https://a5e.tools/node/1827']zombie[/URL] under the Malagard's control at the start of her next turn. [B][I]Incendiary Cloud (Coven Magic; 8th level; 1/Day; Concentration).[/I][/B] Malagard selects a point she can see within 150 feet of her. A boiling cloud of hot smoke and embers erupts into a 20-foot radius sphere from the point. The cloud spreads around corners, is heavily obscured, and lasts for 1 minute. When the cloud appears and a creature is in it, when a creature enters the cloud for the first time on a turn, or when a creature ends its turn within the cloud it make a DC 17 Dexterity [URL='https://a5e.tools/rules/saving-throw']saving throw[/URL], taking 45 (10d8) fire damage on a failed save, or half as much on a successful one. The cloud can be dispelled by a wind of at least 10 miles per hour. After it is cast, the cloud moves 10 feet away from you in a direction that you choose at the start of each of your turns. [/spoiler] [B][U]BONUS ACTIONS[/U][/B] [I][B]Teleport (Recharge 5-6).[/B][/I] Malagard magically teleports, along with any equipment she is wearing and carrying, up to 60 feet to an unoccupied space he can see. [B][U]REACTIONS[/U] [I]Counterspell (Coven Magic; 3/Day).[/I][/B] When a creature Malagard can see within 60 feet of her casts a spell, she can attempt to disrupt it. If the spell is 3rd level or lower, it fails and has no effect. If the spell is 4th level or higher, Malagard makes an Intelligence check (DC 10 + the spell’s level). On a success, the spell fails and has no effect. [I][B]Fiendish Escape.[/B][/I] Malagard can take the Dash, [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/combat#Disengage']Disengage[/URL] or [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/combat#Hide']Hide[/URL] action. [/QUOTE]
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