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5e Updates: Monstrous Compendium
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<blockquote data-quote="Stalker0" data-source="post: 9138824" data-attributes="member: 5889"><p>My initial thoughts:</p><p></p><p>One of the notes about the lady of pain is that within her realm "sigil", she is basically nigh invincible. The gods themselves do not hold sway in sigil due to her power. So one of the initial questions becomes, is she really "killable" while in sigil? Its the classic argument of "if it has a statblock we can kill it" but its something to consider. </p><p></p><ul> <li data-xf-list-type="ul">Demiplane of Mazes: One issue here is....what happens when someone does cast plane shift in the maze, because to the outside its basically as if no time has passed. I would add in some clause that if a person uses plane shift within "X" time in the maze, when they return no time has actually passed (in game terms, the lady banishes them, and they literally pop immediately back in, or to wherever they plane shifted to")</li> <li data-xf-list-type="ul">Priomordial might has a Takhesis reference.</li> <li data-xf-list-type="ul">Shadow of pain: If your going to keep this there probably should be notes on the shadows size and such (or perhaps the lady can move it). Anything that does damage like this could be a real weapon in a fight so best to arm the DM with how it looks. It might be cleaner to say she can move her shadow and so "anyone within X of the lady takes this much damage".</li> <li data-xf-list-type="ul">Ribbon Blades: The grapple note here is confusing, is she getting a benefit on the miss she didn't get on the hit?</li> <li data-xf-list-type="ul">The banishment DCs are scattered. You have a wisdom save on the base ability, con save on the legendary action. To me it should be a charisma save, that's the normal save for a banishment or plane shift effect.</li> <li data-xf-list-type="ul">Multiattack says its 2 actions....is that a legendary action thing? Or is she supposed to get 2 actions a round?</li> <li data-xf-list-type="ul">Maze of Agony: So if I fail multiple times and then pass, do I age more than 1 yeaR?</li> <li data-xf-list-type="ul">Teleport: I think the Lady should be able to teleport anywhere in sigil (which in theory is one of the main challenges for a high level party when facing her, how do you lock her down?)</li> <li data-xf-list-type="ul">Senses Sigil/Truesight Sigil: You don't explain what these mean.</li> </ul><p></p><p>In general I think you captured the lady's power but also esoteric presence, and the idea of getting caught in her maze and aging a year I think is a credible "oh crap!" moment even for a high level party, and gives them some fun roleplaying afterward (guys you have no idea what this last year has been like).</p><p></p><p>Mechanics wise, I think her biggest hit is the gift of pain, as an AC targeted stun is pretty solid.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9138824, member: 5889"] My initial thoughts: One of the notes about the lady of pain is that within her realm "sigil", she is basically nigh invincible. The gods themselves do not hold sway in sigil due to her power. So one of the initial questions becomes, is she really "killable" while in sigil? Its the classic argument of "if it has a statblock we can kill it" but its something to consider. [LIST] [*]Demiplane of Mazes: One issue here is....what happens when someone does cast plane shift in the maze, because to the outside its basically as if no time has passed. I would add in some clause that if a person uses plane shift within "X" time in the maze, when they return no time has actually passed (in game terms, the lady banishes them, and they literally pop immediately back in, or to wherever they plane shifted to") [*]Priomordial might has a Takhesis reference. [*]Shadow of pain: If your going to keep this there probably should be notes on the shadows size and such (or perhaps the lady can move it). Anything that does damage like this could be a real weapon in a fight so best to arm the DM with how it looks. It might be cleaner to say she can move her shadow and so "anyone within X of the lady takes this much damage". [*]Ribbon Blades: The grapple note here is confusing, is she getting a benefit on the miss she didn't get on the hit? [*]The banishment DCs are scattered. You have a wisdom save on the base ability, con save on the legendary action. To me it should be a charisma save, that's the normal save for a banishment or plane shift effect. [*]Multiattack says its 2 actions....is that a legendary action thing? Or is she supposed to get 2 actions a round? [*]Maze of Agony: So if I fail multiple times and then pass, do I age more than 1 yeaR? [*]Teleport: I think the Lady should be able to teleport anywhere in sigil (which in theory is one of the main challenges for a high level party when facing her, how do you lock her down?) [*]Senses Sigil/Truesight Sigil: You don't explain what these mean. [/LIST] In general I think you captured the lady's power but also esoteric presence, and the idea of getting caught in her maze and aging a year I think is a credible "oh crap!" moment even for a high level party, and gives them some fun roleplaying afterward (guys you have no idea what this last year has been like). Mechanics wise, I think her biggest hit is the gift of pain, as an AC targeted stun is pretty solid. [/QUOTE]
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