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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 9165741" data-attributes="member: 83242"><p>[ATTACH=full]311326[/ATTACH]</p><p><a href="https://www.deviantart.com/sandara/art/meteor-dragon-Cosmos-779307897" target="_blank">Meteor Dragon - Cosmos</a> by sandara</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Ancient Time Dragon</span></strong></td><td><strong>Challenge</strong> 27</td></tr><tr><td><em>Gargantuan dragon, typically neutral</em></td><td>105,000 XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1670160005695-png.268667/" alt="1670160005695.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 22 (natural armor)</p><p><strong>Hit Points</strong> 536 (29d20 + 232)</p><p><strong>Speed</strong> 90 ft., climb 70 ft., fly 240 ft.</p><p><img src="https://www.enworld.org/attachments/1670160009898-png.268668/" alt="1670160009898.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>28 (+9)</td><td>14 (+2)</td><td>26 (+8)</td><td>27 (+8)</td><td>18 (+4)</td><td>23 (+6)</td></tr></table><p><img src="https://www.enworld.org/attachments/1670160014307-png.268669/" alt="1670160014307.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws</strong> Str +17, Dex +10, Con +16, Int +16, Wis +12, Cha +14</p><p><strong>Skills</strong> Arcana +16, History +24, Perception +20, Stealth +18</p><p><strong>Damage Immunities </strong>force</p><p><strong>Condition Immunities</strong> incapacitated</p><p><strong>Senses</strong> blindsight 90 ft., darkvision 180 ft., passive perception 29</p><p><strong>Languages</strong> All</p><p><strong>Proficiency Bonus</strong> +8; <strong>Maneuver DC</strong> 25</p><p><img src="https://www.enworld.org/attachments/1670160019252-png.268670/" alt="1670160019252.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong><em><strong><em>Colossal. </em></strong></em></strong>The dragon's space is 30 feet by 30 feet and it has advantage on saving throws against being physically pushed or knocked prone by a Huge or smaller opponents.</p><p></p><p><strong><em>Dragon Fear. </em></strong>Each creature that starts its turn within 120 feet of the dragon, it must make a DC 22 Wisdom saving throw. On a failed save, the creature is <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Frightened" target="_blank">frightened</a> of the dragon until the start of the creature’s next turn. If a creature’s saving throw is successful, the creature is immune to the Dragon Fear trait for the next 12 hours.</p><p></p><p><strong><em>Dragon Traits. </em></strong>The dragon can use the following <a href="https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668" target="_blank">Dragon Tactics</a>:<em> dive, multi-claw, snatch, strafing, tail sweep, wing buffet</em></p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The dragon makes three Rend attacks. It can replace up to two of these attacks with Time Shock attacks.</p><p></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +17 to hit, reach 15 ft., one target. <em>Hit:</em> 35 (4d12 + 9) magical piercing damage plus 26 (4d12) force damage and cannot take reactions or bonus actions until the end of the dragon's next turn.</p><p></p><p><strong><em>Rend.</em></strong> <em>Melee Weapon Attack:</em> +17 to hit, reach 10 ft., one target. <em>Hit:</em> 27 (4d8 + 9) magical slashing damage and, if the dragon wishes, the target must make a DC 25 Strength saving throw or knocked prone or pushed 10 feet, the dragon's choice.</p><p></p><p><strong><em>Tail.</em></strong> <em>Melee Weapon Attack:</em> +17 to hit, reach 40 ft., one target. <em>Hit:</em> 42 (6d10 + 9) magical bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 25 Strength saving throw or be knocked prone and stunned until the end of the dragon’s next turn.</p><p></p><p><strong>Wing Attack.</strong> The dragon beats its wings. Each creature within 40 feet of the dragon must succeed on a DC 25 Strength saving throw, taking 24 (6d4 + 9) bludgeoning damage and be pushed 15 feet and knocked prone on a failed save, or half as much damage only on a successful one. The dragon can then fly up to half its speed without provoking opportunity attacks.</p><p></p><p><strong><em>Time Shock. </em></strong><em>Ranged Spell Attack:</em> +14 to hit, range 240 ft., one target. <em>Hit:</em> 26 (4d12) psychic damage and the target must repeat its actions and movements exactly from its previous turn on its next turn, granting advantage to any attacks or actions against it until the end of its next turn. Additionally, if the target of any of the creature's actions are not in the same location as the creature's previous turn, those actions automatically fail.</p><p></p><p><strong><em>Dragon Magic (8/Day).</em></strong> The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 22, +14 to hit with attacks) as if they are 8th level spells: TBD</p><p></p><p><strong><em>Charge Breath (Recharge 5-6).</em></strong> The dragon inhales and charges its Time Breath.</p><p></p><p><u><strong>REACTIONS</strong></u></p><p>The dragon can take up to three reactions per round, but only one per turn. If the dragon is suffering a negative condition or effect, if can spend one reaction to end the condition or effect as long as it has 1 hit point, even while <a href="https://a5e.tools/rules/conditions" target="_blank">unconscious</a> or <a href="https://a5e.tools/rules/conditions" target="_blank">incapacitated</a> .</p><p></p><p><em><strong>Reactive Rend.</strong></em> After using Legendary Resistance or in response to being hit by an attack roll, the dragon makes one Rend attack.</p><p></p><p><em><strong>Slow Time.</strong></em> Immediately after a creature the dragon can see ends its turn, the dragon targets a creature it can see within 90 feet of itself that is weakened by its Time Breath. Until the weakened effect ends on the target, its speed becomes 0, and its speed can’t increase.</p><p></p><p><em><strong>Time Slip.</strong></em> The dragon halves the damage it takes from an attack made against it, provided it can see the attacker. The dragon can then immediately teleport, along with any equipment it is wearing or carrying, up to</p><p></p><p><strong><em>Attack (Cost 3 Reactions).</em></strong> Immediately after a creature the dragon can see ends its turn or at the end of the round, the dragon makes one Bite, Tail, or Wing attack.</p><p></p><p><strong><em>Time Breath (Costs 3 Reactions).</em></strong> At the end of a round the dragon has used Charged Breath, it exhales a wave of shimmering light in a 180-foot cone. Nonmagical objects and vegetation in that area crumble to dust. Each creature in that area must make a DC 24 Constitution saving throw. On a failed save, a creature takes 130 (20d12) force damage and is magically weakened as it is desynchronized from the time stream. While the creature is in this state, attack rolls against it have advantage, it has the <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Poisoned" target="_blank">poisoned</a> condition, and other creatures have resistance to all damage it deals. On a successful save, the creature takes half as much damage only. A weakened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself after it succeeds on three of these saves.</p><p></p><p><u><strong>INSTINCTIVE ACTIONS</strong></u></p><p>On initiative count 20 (losing initiative ties), the dragon can take one of the following actions:</p><p></p><p><strong>Temporal Fling.</strong> The dragon attempts to fling a creature it can see within 60 feet of itself forward through time. The target must succeed on a DC 22 Wisdom saving throw or take 26 (4d12) psychic damage and move 1 round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it’s occupied.</p><p></p><p><strong>Temporal Lag.</strong> The dragon slows time for each creature within 60 feet of itself. Until initiative count 20 of the next round, the affected creature can move or take an action on its turn, not both. The creature also can’t take a reaction or a bonus action.</p><p></p><p><strong>Timeline Divergence.</strong> The dragon chooses a space it can fit into within its lair. The dragon exists simultaneously in its space and the chosen space until initiative count 20 on the next round. Whenever it moves or takes an action, the dragon chooses which version is moving or acting. If an effect or attack can target both the dragon’s spaces at the same time, the dragon is affected only once.</p></blockquote><p></p>
[QUOTE="dave2008, post: 9165741, member: 83242"] [ATTACH type="full" alt="1697573087411.png"]311326[/ATTACH] [URL='https://www.deviantart.com/sandara/art/meteor-dragon-Cosmos-779307897']Meteor Dragon - Cosmos[/URL] by sandara [TABLE] [TR] [TD][B][SIZE=6]Ancient Time Dragon[/SIZE][/B][/TD] [TD][B]Challenge[/B] 27[/TD] [/TR] [TR] [TD][I]Gargantuan dragon, typically neutral[/I][/TD] [TD]105,000 XP[/TD] [/TR] [/TABLE] [IMG alt="1670160005695.png"]https://www.enworld.org/attachments/1670160005695-png.268667/[/IMG] [B]Armor Class[/B] 22 (natural armor) [B]Hit Points[/B] 536 (29d20 + 232) [B]Speed[/B] 90 ft., climb 70 ft., fly 240 ft. [IMG alt="1670160009898.png"]https://www.enworld.org/attachments/1670160009898-png.268668/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]28 (+9)[/TD] [TD]14 (+2)[/TD] [TD]26 (+8)[/TD] [TD]27 (+8)[/TD] [TD]18 (+4)[/TD] [TD]23 (+6)[/TD] [/TR] [/TABLE] [IMG alt="1670160014307.png"]https://www.enworld.org/attachments/1670160014307-png.268669/[/IMG] [B]Saving Throws[/B] Str +17, Dex +10, Con +16, Int +16, Wis +12, Cha +14 [B]Skills[/B] Arcana +16, History +24, Perception +20, Stealth +18 [B]Damage Immunities [/B]force [B]Condition Immunities[/B] incapacitated [B]Senses[/B] blindsight 90 ft., darkvision 180 ft., passive perception 29 [B]Languages[/B] All [B]Proficiency Bonus[/B] +8; [B]Maneuver DC[/B] 25 [IMG alt="1670160019252.png"]https://www.enworld.org/attachments/1670160019252-png.268670/[/IMG] [B][I][B][I]Colossal. [/I][/B][/I][/B]The dragon's space is 30 feet by 30 feet and it has advantage on saving throws against being physically pushed or knocked prone by a Huge or smaller opponents. [B][I]Dragon Fear. [/I][/B]Each creature that starts its turn within 120 feet of the dragon, it must make a DC 22 Wisdom saving throw. On a failed save, the creature is [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Frightened']frightened[/URL] of the dragon until the start of the creature’s next turn. If a creature’s saving throw is successful, the creature is immune to the Dragon Fear trait for the next 12 hours. [B][I]Dragon Traits. [/I][/B]The dragon can use the following [URL='https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668']Dragon Tactics[/URL]:[I] dive, multi-claw, snatch, strafing, tail sweep, wing buffet[/I] [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The dragon makes three Rend attacks. It can replace up to two of these attacks with Time Shock attacks. [B][I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +17 to hit, reach 15 ft., one target. [I]Hit:[/I] 35 (4d12 + 9) magical piercing damage plus 26 (4d12) force damage and cannot take reactions or bonus actions until the end of the dragon's next turn. [B][I]Rend.[/I][/B] [I]Melee Weapon Attack:[/I] +17 to hit, reach 10 ft., one target. [I]Hit:[/I] 27 (4d8 + 9) magical slashing damage and, if the dragon wishes, the target must make a DC 25 Strength saving throw or knocked prone or pushed 10 feet, the dragon's choice. [B][I]Tail.[/I][/B] [I]Melee Weapon Attack:[/I] +17 to hit, reach 40 ft., one target. [I]Hit:[/I] 42 (6d10 + 9) magical bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 25 Strength saving throw or be knocked prone and stunned until the end of the dragon’s next turn. [B]Wing Attack.[/B] The dragon beats its wings. Each creature within 40 feet of the dragon must succeed on a DC 25 Strength saving throw, taking 24 (6d4 + 9) bludgeoning damage and be pushed 15 feet and knocked prone on a failed save, or half as much damage only on a successful one. The dragon can then fly up to half its speed without provoking opportunity attacks. [B][I]Time Shock. [/I][/B][I]Ranged Spell Attack:[/I] +14 to hit, range 240 ft., one target. [I]Hit:[/I] 26 (4d12) psychic damage and the target must repeat its actions and movements exactly from its previous turn on its next turn, granting advantage to any attacks or actions against it until the end of its next turn. Additionally, if the target of any of the creature's actions are not in the same location as the creature's previous turn, those actions automatically fail. [B][I]Dragon Magic (8/Day).[/I][/B] The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 22, +14 to hit with attacks) as if they are 8th level spells: TBD [B][I]Charge Breath (Recharge 5-6).[/I][/B] The dragon inhales and charges its Time Breath. [U][B]REACTIONS[/B][/U] The dragon can take up to three reactions per round, but only one per turn. If the dragon is suffering a negative condition or effect, if can spend one reaction to end the condition or effect as long as it has 1 hit point, even while [URL='https://a5e.tools/rules/conditions']unconscious[/URL] or [URL='https://a5e.tools/rules/conditions']incapacitated[/URL] . [I][B]Reactive Rend.[/B][/I] After using Legendary Resistance or in response to being hit by an attack roll, the dragon makes one Rend attack. [I][B]Slow Time.[/B][/I] Immediately after a creature the dragon can see ends its turn, the dragon targets a creature it can see within 90 feet of itself that is weakened by its Time Breath. Until the weakened effect ends on the target, its speed becomes 0, and its speed can’t increase. [I][B]Time Slip.[/B][/I] The dragon halves the damage it takes from an attack made against it, provided it can see the attacker. The dragon can then immediately teleport, along with any equipment it is wearing or carrying, up to [B][I]Attack (Cost 3 Reactions).[/I][/B] Immediately after a creature the dragon can see ends its turn or at the end of the round, the dragon makes one Bite, Tail, or Wing attack. [B][I]Time Breath (Costs 3 Reactions).[/I][/B] At the end of a round the dragon has used Charged Breath, it exhales a wave of shimmering light in a 180-foot cone. Nonmagical objects and vegetation in that area crumble to dust. Each creature in that area must make a DC 24 Constitution saving throw. On a failed save, a creature takes 130 (20d12) force damage and is magically weakened as it is desynchronized from the time stream. While the creature is in this state, attack rolls against it have advantage, it has the [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Poisoned']poisoned[/URL] condition, and other creatures have resistance to all damage it deals. On a successful save, the creature takes half as much damage only. A weakened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself after it succeeds on three of these saves. [U][B]INSTINCTIVE ACTIONS[/B][/U] On initiative count 20 (losing initiative ties), the dragon can take one of the following actions: [B]Temporal Fling.[/B] The dragon attempts to fling a creature it can see within 60 feet of itself forward through time. The target must succeed on a DC 22 Wisdom saving throw or take 26 (4d12) psychic damage and move 1 round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it’s occupied. [B]Temporal Lag.[/B] The dragon slows time for each creature within 60 feet of itself. Until initiative count 20 of the next round, the affected creature can move or take an action on its turn, not both. The creature also can’t take a reaction or a bonus action. [B]Timeline Divergence.[/B] The dragon chooses a space it can fit into within its lair. The dragon exists simultaneously in its space and the chosen space until initiative count 20 on the next round. Whenever it moves or takes an action, the dragon chooses which version is moving or acting. If an effect or attack can target both the dragon’s spaces at the same time, the dragon is affected only once. [/QUOTE]
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