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5e Updates: Monstrous Compendium
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<blockquote data-quote="NotAYakk" data-source="post: 9352868" data-attributes="member: 72555"><p>On Malcanthet:</p><p></p><p>Page 1 text overflows to "column 3", cutting off "Madness".</p><p></p><p>Queen's Lust has no ending condition. If that is intended, you should be explicit.</p><p></p><p>Profane Beauty is an extra roll every PCs turn. It is an annoying condition to track and roll for. The impact of a saving throw failure, and anything you track on a per-character basis, should be larger than this.</p><p></p><p>I mean, even a sanctuary type effect would be preferred?</p><p></p><p>Resistance against Charmed isn't a thing? I think you mean advantage on saves against?</p><p></p><p>Tail Sting says to "repeat a saving throw" but there was no initial saving throw. 1 hour duration and per-round save seems redundant? If the creature has +6 or higher wis, it ends after 2 or fewer minutes. Otherwise, it lasts an hour.</p><p></p><p>Summon Demons lets her summon a 60,000 XP (20 CR 4 creature is 20,000 * 3 encounter size multiplier) encounter worth of Succubi on a 90,000 XP monster. It does not have 2/3 of the creature's pre-Demon Lord power budget.</p><p></p><p>Dominate reaction - it happens at the start of a turn, and lasts until EONT (it lasts 2 turns). As dominated creatures are also charmed, she can repeat it each turn, double-dominating? Seems strange. It is also taking a PC out of the PC's control for 2 turns on a spamable mass saving throw; I can see this fight devolving into most PCs not actually playing the game, which sort of sucks gameplay wise.</p><p></p><p>Reactions might be better worded as a "Trigger" and "Effect" subclauses. They would also be less passive in voice. A number of them feel more like legendary actions.</p><p></p><p>Most of her spellcasting is a trap; her lash/claws/sting and gaze is much better action economy. Doubly so because by this point, PCs are going to be able to counterspell. The exceptions really should be highlighted, and maybe turned into powers.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 9352868, member: 72555"] On Malcanthet: Page 1 text overflows to "column 3", cutting off "Madness". Queen's Lust has no ending condition. If that is intended, you should be explicit. Profane Beauty is an extra roll every PCs turn. It is an annoying condition to track and roll for. The impact of a saving throw failure, and anything you track on a per-character basis, should be larger than this. I mean, even a sanctuary type effect would be preferred? Resistance against Charmed isn't a thing? I think you mean advantage on saves against? Tail Sting says to "repeat a saving throw" but there was no initial saving throw. 1 hour duration and per-round save seems redundant? If the creature has +6 or higher wis, it ends after 2 or fewer minutes. Otherwise, it lasts an hour. Summon Demons lets her summon a 60,000 XP (20 CR 4 creature is 20,000 * 3 encounter size multiplier) encounter worth of Succubi on a 90,000 XP monster. It does not have 2/3 of the creature's pre-Demon Lord power budget. Dominate reaction - it happens at the start of a turn, and lasts until EONT (it lasts 2 turns). As dominated creatures are also charmed, she can repeat it each turn, double-dominating? Seems strange. It is also taking a PC out of the PC's control for 2 turns on a spamable mass saving throw; I can see this fight devolving into most PCs not actually playing the game, which sort of sucks gameplay wise. Reactions might be better worded as a "Trigger" and "Effect" subclauses. They would also be less passive in voice. A number of them feel more like legendary actions. Most of her spellcasting is a trap; her lash/claws/sting and gaze is much better action economy. Doubly so because by this point, PCs are going to be able to counterspell. The exceptions really should be highlighted, and maybe turned into powers. [/QUOTE]
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