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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 9352975" data-attributes="member: 83242"><p>Thank you so much for the comments! These are drafts so all comments are welcome. This on in particular was created in a bit of a rush, and includes some rules and format changes I will using going forward. You post made realize I should publish those in the OP - so I did! You can see them here: <a href="https://www.enworld.org/threads/5e-updates-monstrous-compendium.672508/post-8004360" target="_blank">Introduction</a></p><p></p><p>I will review both of these, thank you!</p><p></p><p>I reviewed many different versions of this archtypical trait of Malcanthet and tried to streamline it as much as I could. I will review and see if I can make something easier to use while keep the intent. Thank you!</p><p></p><p>It is in my homebrew! See the updated introduction in the OP. I have added several things and revised things for the Resistances and Immunities line in the statbock header. It just a more efficient use of space and allows you to add more interesting things in the traits and actions. This are not intended to mimic WotC 100%. The whole point is to make something a bit more inclusive and interesting. To do that some extra complexity and understanding the statblock was needed.</p><p></p><p>I will review - thank you!</p><p></p><p>I have no issue with this power. Demon Lords should be able to summon hordes of demons IMO. That is kind of the point of being a demon lord! I believe DMs should be wise enough to determine if and how to use this ability.</p><p></p><p>I will review. I agree not being able to play your player sucks. </p><p></p><p>I agree. That is not how Wotc does it in 5e, but I think I will think about adopting that philosophy.</p><p></p><p>I agree, and that is also but design. I prefer spellcasting to typically be there for flavor (unless the theme of the monster is a spellcaster). These are things the monster should be able to do, but not there go to combat options (ie. what CR is based on). My belief is that whatever the CR is based on should be clearly spelled out in the statblock. I can't do that 100% of the time, but that is my general philosophy.</p></blockquote><p></p>
[QUOTE="dave2008, post: 9352975, member: 83242"] Thank you so much for the comments! These are drafts so all comments are welcome. This on in particular was created in a bit of a rush, and includes some rules and format changes I will using going forward. You post made realize I should publish those in the OP - so I did! You can see them here: [URL='https://www.enworld.org/threads/5e-updates-monstrous-compendium.672508/post-8004360']Introduction[/URL] I will review both of these, thank you! I reviewed many different versions of this archtypical trait of Malcanthet and tried to streamline it as much as I could. I will review and see if I can make something easier to use while keep the intent. Thank you! It is in my homebrew! See the updated introduction in the OP. I have added several things and revised things for the Resistances and Immunities line in the statbock header. It just a more efficient use of space and allows you to add more interesting things in the traits and actions. This are not intended to mimic WotC 100%. The whole point is to make something a bit more inclusive and interesting. To do that some extra complexity and understanding the statblock was needed. I will review - thank you! I have no issue with this power. Demon Lords should be able to summon hordes of demons IMO. That is kind of the point of being a demon lord! I believe DMs should be wise enough to determine if and how to use this ability. I will review. I agree not being able to play your player sucks. I agree. That is not how Wotc does it in 5e, but I think I will think about adopting that philosophy. I agree, and that is also but design. I prefer spellcasting to typically be there for flavor (unless the theme of the monster is a spellcaster). These are things the monster should be able to do, but not there go to combat options (ie. what CR is based on). My belief is that whatever the CR is based on should be clearly spelled out in the statblock. I can't do that 100% of the time, but that is my general philosophy. [/QUOTE]
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