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5e Updates: Monstrous Compendium
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<blockquote data-quote="Stalker0" data-source="post: 9394952" data-attributes="member: 5889"><p>Hey [USER=83242]@dave2008[/USER] I had this idea for Zargon I posted in the other thread, but thought its an interesting idea for maybe some dragons or other super armored tough creatures, so posting a version of it here in case you are interested. (I know you have tried a few mechanics for dragon defenses, but what's one more!)</p><p></p><p><strong>Invulnerable Scales</strong></p><p>The ancient dragon's scales are near impervious to weapon or spell, and have to be targetted and breached to atually hurt the dragon. The dragon starts with 100 temporary hitpoints (designer note: in the stat block, the dragon's AC also starts 5 higher than current). While the dragon has temporary hitpoints, they are immune from any effect or condition, and possess fortitude (see below).</p><p></p><p>Once the temporary hitpoints are dropped to 0, any remaining damage from the effect is lost. The dragon's AC drops by 5, it loses fortitude, and it cannot regain any temporary hitpoints until it has a long rest.</p><p></p><p><strong>Fortitude</strong></p><p>When you are subjected to an effect that allows you to make a saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. The dragon is immune from the <em>Magic Missile</em> spell.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9394952, member: 5889"] Hey [USER=83242]@dave2008[/USER] I had this idea for Zargon I posted in the other thread, but thought its an interesting idea for maybe some dragons or other super armored tough creatures, so posting a version of it here in case you are interested. (I know you have tried a few mechanics for dragon defenses, but what's one more!) [B]Invulnerable Scales[/B] The ancient dragon's scales are near impervious to weapon or spell, and have to be targetted and breached to atually hurt the dragon. The dragon starts with 100 temporary hitpoints (designer note: in the stat block, the dragon's AC also starts 5 higher than current). While the dragon has temporary hitpoints, they are immune from any effect or condition, and possess fortitude (see below). Once the temporary hitpoints are dropped to 0, any remaining damage from the effect is lost. The dragon's AC drops by 5, it loses fortitude, and it cannot regain any temporary hitpoints until it has a long rest. [B]Fortitude[/B] When you are subjected to an effect that allows you to make a saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. The dragon is immune from the [I]Magic Missile[/I] spell. [/QUOTE]
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