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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8004373" data-attributes="member: 83242"><p>[ATTACH=full]288105[/ATTACH]</p><p><a href="https://www.deviantart.com/trollfeetwalker/art/Gorrik-Skullsplitter-Bandit-King-863407449" target="_blank">Gorrik Skullsplitter </a>by Trollfeetwalker</p><p></p><p><strong><span style="font-size: 22px">Bugbear Wardog</span></strong></p><p><em>Champion Medium humanoid (goblinoid), any chaotic alignment</em></p><p>[ATTACH=full]125328[/ATTACH]</p><p><strong>Armor Class</strong> 16 (Hide Armor, Shield)</p><p><strong>Hit Points</strong> 72 (8d8 + 8; bloodied 36)</p><p><strong>Speed</strong> 30 ft.</p><p>[ATTACH=full]125329[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>16 (+3)</td><td>14 (+2)</td><td>13 (+1)</td><td>10 (+0)</td><td>12 (+1)</td><td>10 (+0)</td></tr></table><p>[ATTACH=full]125330[/ATTACH]</p><p><strong>Saving Throws</strong> STR +5, DEX +4</p><p><strong>Skills </strong>Stealth +6, Survival +2</p><p><strong>Senses Darkvision</strong> 60 ft., Passive Perception 10</p><p><strong>Languages </strong>Common, Goblin</p><p><strong>Challenge </strong>2 (1,350 champion XP) <strong>Proficiency Bonus</strong> +2</p><p>[ATTACH=full]125331[/ATTACH]</p><p><em><strong>Brute.</strong></em> A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).</p><p></p><p><strong><em>Danger Sense.</em></strong> If the bugbear isn’t blinded, deafened, or incapacitated it has advantage on Dexterity saving throws against effects that it can see.</p><p></p><p><em><strong>Maneuvers (3 / short rest).</strong></em> When the bugbear makes a melee weapon attack, it can choose to use one of maneuvers below:</p><ul> <li data-xf-list-type="ul"><strong>Brutal Attack. </strong>The bugbear makes the attack with disadvantage, on a hit the bugbear gets a +5 bonus to the damage of the type of the attack.</li> <li data-xf-list-type="ul"><strong>Disarm.</strong> On a hit, the target must make a DC 13 Strength saving throw or drop one item.</li> <li data-xf-list-type="ul"><strong>Precise Attack. </strong>The bugbear gets a +2 bonus to the attack roll.</li> </ul><p><strong><em>Quick Claws.</em></strong> The bugbear’s claws are considered finesse weapons.</p><p></p><p><em><strong>Surprise Attack.</strong></em> If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.</p><p></p><p><strong><em>Wardog Tenacity (Champion Trait, recharges after a short or long rest). </em></strong>If the bugbear is bloodied, it can remove one condition or effect it is suffering and it can use its champion actions.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Battleaxe.</strong></em> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 12 (2d8 + 3) slashing damage, or 14 (2d10 +3) slashing damage when used two-handed.</p><p></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit: </em>8 (2d4 + 3) slashing damage.</p><p></p><p><em><strong>Javelin.</strong></em> <em>Melee or Ranged Weapon Attack:</em> +4 to hit, reach 5 ft. or range 30/120 ft., one target. <em>Hit:</em> 10 (2d6 + 3) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.</p><p></p><p><strong><u>CHAMPION ACTIONS</u></strong></p><p>Once the bugbear's champion trait is activated, on its initiative count +10 it can take one of the following actions.</p><p></p><p><strong>Slam.</strong> The bugbear makes a claw attack. On a hit, instead of taking damage the target is knocked prone if it is Large or smaller. The bugbear can then move up to half its speed.</p><p><strong>Sweeping Attack (Recharge 5-6).</strong> The bugbear makes a greataxe attack against all targets within its reach.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8004373, member: 83242"] [ATTACH type="full"]288105[/ATTACH] [URL='https://www.deviantart.com/trollfeetwalker/art/Gorrik-Skullsplitter-Bandit-King-863407449']Gorrik Skullsplitter [/URL]by Trollfeetwalker [B][SIZE=6]Bugbear Wardog[/SIZE][/B] [I]Champion Medium humanoid (goblinoid), any chaotic alignment[/I] [ATTACH type="full" alt="1598896179798.png"]125328[/ATTACH] [B]Armor Class[/B] 16 (Hide Armor, Shield) [B]Hit Points[/B] 72 (8d8 + 8; bloodied 36) [B]Speed[/B] 30 ft. [ATTACH type="full" alt="1598896181433.png"]125329[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]16 (+3)[/TD] [TD]14 (+2)[/TD] [TD]13 (+1)[/TD] [TD]10 (+0)[/TD] [TD]12 (+1)[/TD] [TD]10 (+0)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1598896182723.png"]125330[/ATTACH] [B]Saving Throws[/B] STR +5, DEX +4 [B]Skills [/B]Stealth +6, Survival +2 [B]Senses Darkvision[/B] 60 ft., Passive Perception 10 [B]Languages [/B]Common, Goblin [B]Challenge [/B]2 (1,350 champion XP) [B]Proficiency Bonus[/B] +2 [ATTACH type="full" alt="1598896186606.png"]125331[/ATTACH] [I][B]Brute.[/B][/I] A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack). [B][I]Danger Sense.[/I][/B] If the bugbear isn’t blinded, deafened, or incapacitated it has advantage on Dexterity saving throws against effects that it can see. [I][B]Maneuvers (3 / short rest).[/B][/I] When the bugbear makes a melee weapon attack, it can choose to use one of maneuvers below: [LIST] [*][B]Brutal Attack. [/B]The bugbear makes the attack with disadvantage, on a hit the bugbear gets a +5 bonus to the damage of the type of the attack. [*][B]Disarm.[/B] On a hit, the target must make a DC 13 Strength saving throw or drop one item. [*][B]Precise Attack. [/B]The bugbear gets a +2 bonus to the attack roll. [/LIST] [B][I]Quick Claws.[/I][/B] The bugbear’s claws are considered finesse weapons. [I][B]Surprise Attack.[/B][/I] If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack. [B][I]Wardog Tenacity (Champion Trait, recharges after a short or long rest). [/I][/B]If the bugbear is bloodied, it can remove one condition or effect it is suffering and it can use its champion actions. [B][U]ACTIONS[/U][/B] [I][B]Battleaxe.[/B][/I] [I]Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit:[/I] 12 (2d8 + 3) slashing damage, or 14 (2d10 +3) slashing damage when used two-handed. [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit: [/I]8 (2d4 + 3) slashing damage. [I][B]Javelin.[/B][/I] [I]Melee or Ranged Weapon Attack:[/I] +4 to hit, reach 5 ft. or range 30/120 ft., one target. [I]Hit:[/I] 10 (2d6 + 3) piercing damage in melee or 5 (1d6 + 2) piercing damage at range. [B][U]CHAMPION ACTIONS[/U][/B] Once the bugbear's champion trait is activated, on its initiative count +10 it can take one of the following actions. [B]Slam.[/B] The bugbear makes a claw attack. On a hit, instead of taking damage the target is knocked prone if it is Large or smaller. The bugbear can then move up to half its speed. [B]Sweeping Attack (Recharge 5-6).[/B] The bugbear makes a greataxe attack against all targets within its reach. [/QUOTE]
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