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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8094942" data-attributes="member: 83242"><p><span style="font-size: 26px">Slither Hoard</span></p><p>Slithering hoards are modified cousins of the gelatinous cube that appear as amorphous blobs about twenty feet in diameter with bits of metal (often treasure) coating them. They exude a gluey substance that they use to adhere coins, gems, small weapons, and pieces of armor as an outer layer. This outer coating of detritus functions both as a set of teeth and also as a protective coating of armor. The slithering hoard flows toward its victims and wraps itself around them, grinding them with their metallic "teeth", while at the same time suffocating them.</p><p></p><p><strong><em>Living Treasure.</em></strong> Most of the the items that cover a slither hoard's body are old weathered junk. However, when a slither hoards is slain, its body dissolves and its contents can be examined. If someone spends 1d4 minutes searching through the remains and succeeds on a DC 15 Investigation or Perception some real treasure can be discovered: roll once on the Treasure Hoard: Challenge 5-10 table in the DMG (og 137) for the items found. The investigation automatically succeeds if the investigator can spend 10 minutes or more examining the remains.</p><p></p><p><strong><span style="font-size: 22px">Slither Hoard</span></strong></p><p><em>Gargantuan ooze, unaligned</em></p><p>[ATTACH=full]126646[/ATTACH]</p><p><strong>Armor Class</strong> 17 (natural armor)</p><p><strong>Hit Points</strong> 165 (10d20 + 60; bloodied 82)</p><p><strong>Speed</strong> 20 ft.</p><p>[ATTACH=full]126643[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>21 (+5)</td><td>8 (-1)</td><td>23 (+6)</td><td>1 (-5)</td><td>6 (-2)</td><td>1 (-5)</td></tr></table><p>[ATTACH=full]126644[/ATTACH]</p><p><strong>Savings Throws </strong>Str +9, Dex +3, Con +10</p><p><strong>Damage Resistances</strong> cold, piercing</p><p><strong>Damage Immunities</strong> lightning</p><p><strong>Condition Immunities </strong>blinded, charmed, deafened, exhaustion, frightened, prone</p><p><strong>Senses</strong> Blindsight 60 ft. (blind beyond this radius), Passive Perception 8</p><p><strong>Languages</strong> --</p><p><strong>Challenge </strong>9 (5,000 XP) <strong>Proficiency Bonus</strong> +4</p><p>[ATTACH=full]126645[/ATTACH]</p><p><strong><em>Freeze.</em></strong> If the ooze takes cold damage; its speed is reduced by 10 ft. until the end of its next turn.</p><p></p><p><strong><em>Immutable Form. </em></strong>The ooze is immune to any spell effect that would alter its form.</p><p></p><p><strong><em>Mindless. </em></strong>The slither hoard is immune to mind control effects, and attempts to detect its thoughts or ascertain its emotions.</p><p></p><p><em><strong>Ooze Form.</strong></em> The slither hoard can move through a space as narrow as 10 feet by 10 feet without squeezing. Additionally, creatures can enter the space of the ooze, but a creature that does so is Engulfed</p><p></p><p>Creatures inside the cube can be seen but are lightly obscured and have total cover.</p><p></p><p>A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 17 Strength check, and the creature making the attempt takes 10 (3d6) acid damage and either (choose randomly) 7 (2d6) piercing or 7 (2d6) slashing damage.</p><p>.</p><p>The cube can hold only one Huge creature, or two Large creatures, or up to eight Medium or smaller creatures inside it at a time.</p><p></p><p><strong><em>Spider Climb.</em></strong> The slither hoard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack. </em></strong> The slither hoard makes two pseudopod attacks.</p><p></p><p><em><strong>Pseudopod.</strong></em> <em>Melee Weapon Attack:</em> +9 to hit, reach 10 ft., one creature. <em>Hit:</em> 14 (2d8 + 5) bludgeoning damage and the target must make a DC 17 Strength saving throw or be pulled into its body and engulfed.</p><p></p><p><em><strong>Engulf.</strong></em> The slither hoard moves up to its speed. While doing so, it can enter Huge or smaller creature's space. Whenever the slither hoard enters a creature's space, the creature must make a DC 17 Strength or Dexterity saving throw.</p><p></p><p>On a successful save, the creature can choose to be pushed 5 feet back or to the side of the slither hoard. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.</p><p></p><p>On a failed save, the slither hoard enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 10 (3d6) acid damage plus 7 (2d6) bludgeoning, 7 (2d6) piercing, and 7 (2d6) slashing damage at the start of each of the ooze's turns. When the slither hoard moves, the engulfed creature moves with it.</p><p></p><p>An engulfed creature can try to escape by taking an action to make a DC 17 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the slither hoard.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8094942, member: 83242"] [SIZE=7]Slither Hoard[/SIZE] Slithering hoards are modified cousins of the gelatinous cube that appear as amorphous blobs about twenty feet in diameter with bits of metal (often treasure) coating them. They exude a gluey substance that they use to adhere coins, gems, small weapons, and pieces of armor as an outer layer. This outer coating of detritus functions both as a set of teeth and also as a protective coating of armor. The slithering hoard flows toward its victims and wraps itself around them, grinding them with their metallic "teeth", while at the same time suffocating them. [B][I]Living Treasure.[/I][/B] Most of the the items that cover a slither hoard's body are old weathered junk. However, when a slither hoards is slain, its body dissolves and its contents can be examined. If someone spends 1d4 minutes searching through the remains and succeeds on a DC 15 Investigation or Perception some real treasure can be discovered: roll once on the Treasure Hoard: Challenge 5-10 table in the DMG (og 137) for the items found. The investigation automatically succeeds if the investigator can spend 10 minutes or more examining the remains. [B][SIZE=6]Slither Hoard[/SIZE][/B] [I]Gargantuan ooze, unaligned[/I] [ATTACH type="full" alt="1600956213070.png"]126646[/ATTACH] [B]Armor Class[/B] 17 (natural armor) [B]Hit Points[/B] 165 (10d20 + 60; bloodied 82) [B]Speed[/B] 20 ft. [ATTACH type="full" alt="1600956208659.png"]126643[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]21 (+5)[/TD] [TD]8 (-1)[/TD] [TD]23 (+6)[/TD] [TD]1 (-5)[/TD] [TD]6 (-2)[/TD] [TD]1 (-5)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1600956209784.png"]126644[/ATTACH] [B]Savings Throws [/B]Str +9, Dex +3, Con +10 [B]Damage Resistances[/B] cold, piercing [B]Damage Immunities[/B] lightning [B]Condition Immunities [/B]blinded, charmed, deafened, exhaustion, frightened, prone [B]Senses[/B] Blindsight 60 ft. (blind beyond this radius), Passive Perception 8 [B]Languages[/B] -- [B]Challenge [/B]9 (5,000 XP) [B]Proficiency Bonus[/B] +4 [ATTACH type="full" alt="1600956210896.png"]126645[/ATTACH] [B][I]Freeze.[/I][/B] If the ooze takes cold damage; its speed is reduced by 10 ft. until the end of its next turn. [B][I]Immutable Form. [/I][/B]The ooze is immune to any spell effect that would alter its form. [B][I]Mindless. [/I][/B]The slither hoard is immune to mind control effects, and attempts to detect its thoughts or ascertain its emotions. [I][B]Ooze Form.[/B][/I] The slither hoard can move through a space as narrow as 10 feet by 10 feet without squeezing. Additionally, creatures can enter the space of the ooze, but a creature that does so is Engulfed Creatures inside the cube can be seen but are lightly obscured and have total cover. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 17 Strength check, and the creature making the attempt takes 10 (3d6) acid damage and either (choose randomly) 7 (2d6) piercing or 7 (2d6) slashing damage. . The cube can hold only one Huge creature, or two Large creatures, or up to eight Medium or smaller creatures inside it at a time. [B][I]Spider Climb.[/I][/B] The slither hoard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. [B][U]ACTIONS[/U] [I]Multiattack. [/I][/B] The slither hoard makes two pseudopod attacks. [I][B]Pseudopod.[/B][/I] [I]Melee Weapon Attack:[/I] +9 to hit, reach 10 ft., one creature. [I]Hit:[/I] 14 (2d8 + 5) bludgeoning damage and the target must make a DC 17 Strength saving throw or be pulled into its body and engulfed. [I][B]Engulf.[/B][/I] The slither hoard moves up to its speed. While doing so, it can enter Huge or smaller creature's space. Whenever the slither hoard enters a creature's space, the creature must make a DC 17 Strength or Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the slither hoard. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, the slither hoard enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 10 (3d6) acid damage plus 7 (2d6) bludgeoning, 7 (2d6) piercing, and 7 (2d6) slashing damage at the start of each of the ooze's turns. When the slither hoard moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 17 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the slither hoard. [/QUOTE]
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