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<blockquote data-quote="dave2008" data-source="post: 8095415" data-attributes="member: 83242"><p><strong><span style="font-size: 22px">Green Dragon, Elder</span></strong></p><p><em>Gargantuan dragon, lawful evil</em></p><p>[ATTACH=full]127173[/ATTACH]</p><p><strong>Armor Class</strong> 20 (Natural Armor)</p><p><strong>Hit Points</strong> 330 (20d20 + 126; bloodied 165)</p><p><strong>Speed</strong> 60 ft., climb 40 ft., fly 160 ft., swim 60 ft.</p><p>[ATTACH=full]127174[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>24 (+7)</td><td>16 (+3)</td><td>23 (+6)</td><td>20 (+5)</td><td>17 (+3)</td><td>21 (+5)</td></tr></table><p>[ATTACH=full]127175[/ATTACH]</p><p><strong>Saving Throws</strong> Dex +9, Con +12, Int +11, Wis +9, Cha +11</p><p><strong>Skills</strong> Arcana +12, Insight +9, Perception +15, Persuasion +11</p><p><strong>Damage Resistances </strong>acid</p><p><strong>Damage Immunities </strong>poison</p><p><strong>Condition Immunities</strong> poisoned</p><p><strong>Senses</strong> blindsight 90 ft., darkvision 180 ft., passive perception 25</p><p><strong>Languages</strong> Common, Draconic, Sylvan, Terran</p><p><strong>Challenge</strong> 20 (25,000 XP) <strong>Proficiency Bonus</strong> +6</p><p>[ATTACH=full]127176[/ATTACH]</p><p><em><strong>Amphibious.</strong></em> The dragon can breathe air and water.</p><p></p><p><em><strong><em>Dragon Scales. </em></strong></em>The dragon has resistance to all damage from an attack or effect that originates 120 feet or more from the dragon.</p><p></p><p><strong><em>Dragon Traits.* </em></strong>The dragon can use the following <a href="https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668" target="_blank">Dragon Tactics</a>:<em> <em>crush, </em>dive, flyby slam, multi-claw, snatch, strafing, tail sweep, throw, wing buffet</em></p><p></p><p><strong><em>Magic Weapons.</em></strong> The dragon’s weapon attacks are considered uncommon magical weapons.</p><p></p><p><strong><em>Miasma. </em></strong>When an area subject to the dragon’s Poison Breath it becomes filled with poisonous gas for 1 minute. The fumes are 15 feet high, opaque, and cover the whole area. A creature takes 10 (3d6) poison damage when it ends is turn within 5 feet of the gas. Additionally, a creature takes the same damage when it enters the gas for the first time on a turn or ends its turn there.</p><p></p><p><strong><em>Perceptive. </em></strong>The dragon has advantage on Wisdom (Perception) checks. Additionally, when the dragon succeeds on a Wisdom (Perception) check targeting a creature within 60 feet of it, the dragon learns the surface thoughts of the creature as in the spell <em>detect thoughts</em>.</p><p></p><p><strong><em>Unstoppable.</em></strong> At any time, requiring no action, the dragon can take 30 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The dragon can use its Beguiling Presence. It then makes three attacks: two with is claws and one with its bite or dominating glare. The dragon can substitute a tail attack for one bite or two claw attacks.</p><p></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +13 to hit, reach 15 ft., one target. <em>Hit:</em> 29 (4d10 + 7) piercing damage plus 14 (4d6) poison damage.</p><p></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +13 to hit, reach 10 ft., one target. <em>Hit: 21</em> (4d6 + 7) slashing damage.</p><p></p><p><strong><em>Tail.</em></strong> <em>Melee Weapon Attack:</em> +13 to hit, reach 25 ft., one target. <em>Hit:</em> 18 (4d8 + 7) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 21 Strength saving throw or be knocked prone and stunned until the end of the dragon’s next turn.</p><p></p><p><strong><em>Dominating Glare.</em></strong> The dragon selects a creature it can see within 120 feet of it. The creature must make a DC 20 Wisdom saving throw, taking 27 (6d8) psychic damage and using a reaction to move up to half its speed in a direction the dragon wishes on a failed save, or half as much damage on a successful one. If the creature does not have a reaction available, it takes an additional 9 (2d8) psychic damage instead of moving.</p><p></p><p><strong><em>Dread Whispers.</em></strong> The dragon select one creature it can see within 90 feet of it. The target must make a DC 20 Wisdom saving throw, taking 13 (3d8) psychic damage and loosing any resistance to poison damage for 1 hour on a failed save, or half as much damage on a successful one.</p><p></p><p><strong><em>Beguiling Presence.</em></strong> Each creature of the dragon’s choice within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened or charmed, the dragon's choice, for 1 minute. Creatures who the dragon is fighting have advantage on their saving throw agains being charmed. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Additionally, the charmed effect ends for a creature if the dragon or its allies does anything harmful to the creature. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.</p><p></p><p><strong><em>Poison Breath (1/Rest).</em></strong> The dragon exhales poisonous gas in a 100-foot cone or 40-foot radius. Each creature in that area must make a DC 21 Constitution saving throw, taking 66 (12d10) poison damage and be poisoned until the end of the dragon's next turn on a failed save, or half as much damage and be poisoned until the end of the dragon's next turn on a successful one. Additionally, any magic or active spell of 5th level or lower in the area ends.</p><p></p><p><strong><em>Recharge.</em></strong> The dragon recharges its breath weapon and it can use it on its next turn.</p><p></p><p><strong><em>Dragon Magic (5/Day).*</em></strong> The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 20 +12 to hit with attacks) as if they are 6th level spells: <em>charm monster,</em> <em>enthrall, geas, hold person, hypnotic pattern, suggestion</em></p><p></p><p><u><strong>LEGENDARY ACTIONS</strong></u></p><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Detect.</strong> The dragon extends its senses, it makes a Wisdom (Perception) check and gains advantage on its next attack.</p><p><strong>Lair Action.</strong> The dragon can use its entangling roots <a href="https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8096410" target="_blank">lair action</a>, even if it is not in its lair.</p><p><strong>Move.</strong> The dragon can move half its current speed.</p><p><strong>Whispers.</strong> The dragon uses its Dread Whispers action.</p><p><strong>Tail Slam (Cost 2 Actions).</strong> The dragon makes a Tail Slam attack.</p><p><strong>Wing Attack (Costs 3 Actions).</strong> The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 21 Strength saving throw, taking 17 (4d4 + 7) bludgeoning damage and be pushed 10 feet on a failed save, or half as much damage on a successful one. The dragon can then fly up to half its flying speed.</p><p></p><p>---</p><p></p><p><em>*DM's Note: Dragon Magic and Dragon Traits provide more choices for the dragon. However, the inclusion or exclusion of this traits does not affect the CR of the dragon.</em></p></blockquote><p></p>
[QUOTE="dave2008, post: 8095415, member: 83242"] [B][SIZE=6]Green Dragon, Elder[/SIZE][/B] [I]Gargantuan dragon, lawful evil[/I] [ATTACH type="full" alt="1602192990348.png"]127173[/ATTACH] [B]Armor Class[/B] 20 (Natural Armor) [B]Hit Points[/B] 330 (20d20 + 126; bloodied 165) [B]Speed[/B] 60 ft., climb 40 ft., fly 160 ft., swim 60 ft. [ATTACH type="full" alt="1602192991871.png"]127174[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]24 (+7)[/TD] [TD]16 (+3)[/TD] [TD]23 (+6)[/TD] [TD]20 (+5)[/TD] [TD]17 (+3)[/TD] [TD]21 (+5)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1602192993064.png"]127175[/ATTACH] [B]Saving Throws[/B] Dex +9, Con +12, Int +11, Wis +9, Cha +11 [B]Skills[/B] Arcana +12, Insight +9, Perception +15, Persuasion +11 [B]Damage Resistances [/B]acid [B]Damage Immunities [/B]poison [B]Condition Immunities[/B] poisoned [B]Senses[/B] blindsight 90 ft., darkvision 180 ft., passive perception 25 [B]Languages[/B] Common, Draconic, Sylvan, Terran [B]Challenge[/B] 20 (25,000 XP) [B]Proficiency Bonus[/B] +6 [ATTACH type="full" alt="1602192994343.png"]127176[/ATTACH] [I][B]Amphibious.[/B][/I] The dragon can breathe air and water. [I][B][I]Dragon Scales. [/I][/B][/I]The dragon has resistance to all damage from an attack or effect that originates 120 feet or more from the dragon. [B][I]Dragon Traits.* [/I][/B]The dragon can use the following [URL='https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668']Dragon Tactics[/URL]:[I] [I]crush, [/I]dive, flyby slam, multi-claw, snatch, strafing, tail sweep, throw, wing buffet[/I] [B][I]Magic Weapons.[/I][/B] The dragon’s weapon attacks are considered uncommon magical weapons. [B][I]Miasma. [/I][/B]When an area subject to the dragon’s Poison Breath it becomes filled with poisonous gas for 1 minute. The fumes are 15 feet high, opaque, and cover the whole area. A creature takes 10 (3d6) poison damage when it ends is turn within 5 feet of the gas. Additionally, a creature takes the same damage when it enters the gas for the first time on a turn or ends its turn there. [B][I]Perceptive. [/I][/B]The dragon has advantage on Wisdom (Perception) checks. Additionally, when the dragon succeeds on a Wisdom (Perception) check targeting a creature within 60 feet of it, the dragon learns the surface thoughts of the creature as in the spell [I]detect thoughts[/I]. [B][I]Unstoppable.[/I][/B] At any time, requiring no action, the dragon can take 30 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The dragon can use its Beguiling Presence. It then makes three attacks: two with is claws and one with its bite or dominating glare. The dragon can substitute a tail attack for one bite or two claw attacks. [B][I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +13 to hit, reach 15 ft., one target. [I]Hit:[/I] 29 (4d10 + 7) piercing damage plus 14 (4d6) poison damage. [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +13 to hit, reach 10 ft., one target. [I]Hit: 21[/I] (4d6 + 7) slashing damage. [B][I]Tail.[/I][/B] [I]Melee Weapon Attack:[/I] +13 to hit, reach 25 ft., one target. [I]Hit:[/I] 18 (4d8 + 7) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 21 Strength saving throw or be knocked prone and stunned until the end of the dragon’s next turn. [B][I]Dominating Glare.[/I][/B] The dragon selects a creature it can see within 120 feet of it. The creature must make a DC 20 Wisdom saving throw, taking 27 (6d8) psychic damage and using a reaction to move up to half its speed in a direction the dragon wishes on a failed save, or half as much damage on a successful one. If the creature does not have a reaction available, it takes an additional 9 (2d8) psychic damage instead of moving. [B][I]Dread Whispers.[/I][/B] The dragon select one creature it can see within 90 feet of it. The target must make a DC 20 Wisdom saving throw, taking 13 (3d8) psychic damage and loosing any resistance to poison damage for 1 hour on a failed save, or half as much damage on a successful one. [B][I]Beguiling Presence.[/I][/B] Each creature of the dragon’s choice within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened or charmed, the dragon's choice, for 1 minute. Creatures who the dragon is fighting have advantage on their saving throw agains being charmed. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Additionally, the charmed effect ends for a creature if the dragon or its allies does anything harmful to the creature. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours. [B][I]Poison Breath (1/Rest).[/I][/B] The dragon exhales poisonous gas in a 100-foot cone or 40-foot radius. Each creature in that area must make a DC 21 Constitution saving throw, taking 66 (12d10) poison damage and be poisoned until the end of the dragon's next turn on a failed save, or half as much damage and be poisoned until the end of the dragon's next turn on a successful one. Additionally, any magic or active spell of 5th level or lower in the area ends. [B][I]Recharge.[/I][/B] The dragon recharges its breath weapon and it can use it on its next turn. [B][I]Dragon Magic (5/Day).*[/I][/B] The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 20 +12 to hit with attacks) as if they are 6th level spells: [I]charm monster,[/I] [I]enthrall, geas, hold person, hypnotic pattern, suggestion[/I] [U][B]LEGENDARY ACTIONS[/B][/U] The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn. [B]Detect.[/B] The dragon extends its senses, it makes a Wisdom (Perception) check and gains advantage on its next attack. [B]Lair Action.[/B] The dragon can use its entangling roots [URL='https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8096410']lair action[/URL], even if it is not in its lair. [B]Move.[/B] The dragon can move half its current speed. [B]Whispers.[/B] The dragon uses its Dread Whispers action. [B]Tail Slam (Cost 2 Actions).[/B] The dragon makes a Tail Slam attack. [B]Wing Attack (Costs 3 Actions).[/B] The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 21 Strength saving throw, taking 17 (4d4 + 7) bludgeoning damage and be pushed 10 feet on a failed save, or half as much damage on a successful one. The dragon can then fly up to half its flying speed. --- [I]*DM's Note: Dragon Magic and Dragon Traits provide more choices for the dragon. However, the inclusion or exclusion of this traits does not affect the CR of the dragon.[/I] [/QUOTE]
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