Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 8095427" data-attributes="member: 83242"><p>[ATTACH=full]141542[/ATTACH]</p><p><a href="https://www.deviantart.com/ironshod/art/Dragons-Lair-140882817" target="_blank">Dragons Lair</a> by Ironshod</p><p></p><p><strong><span style="font-size: 22px">Red Dragon, Ancient</span></strong></p><p><em>Gargantuan dragon, chaotic evil</em></p><p>[ATTACH=full]126940[/ATTACH]</p><p><strong>Armor Class</strong> 24 (Natural Armor)</p><p><strong>Hit Points</strong> 526 (27d20 + 243; bloodied 263)</p><p><strong>Speed</strong> 70 ft., climb 50 ft., fly 210 ft., swim 50 ft.</p><p>[ATTACH=full]126941[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>29 (+9)</td><td>12 (+1)</td><td>29 (+9)</td><td>20 (+5)</td><td>17 (+3)</td><td>26 (+8)</td></tr></table><p>[ATTACH=full]126942[/ATTACH]</p><p><strong>Saving Throws</strong> Str +17, Dex +9, Con +17, Int +13, Wis +11, Cha +16</p><p><strong>Skills</strong> Arcana +13, Athletics +17, Intimidation +16, Perception +19</p><p><strong>Damage Resistances </strong>force, poison</p><p><strong>Damage Immunities </strong>fire</p><p><strong>Condition Immunities</strong> poisoned</p><p><strong>Senses</strong> blindsight 90 ft., darkvision 180 ft., passive perception 29</p><p><strong>Languages</strong> Common, Draconic, Giant, Ignan</p><p><strong>Challenge</strong> 26 (90,000 XP) <strong>Proficiency Bonus</strong> +8</p><p>[ATTACH=full]126943[/ATTACH]</p><p><strong><em>Brutal. </em></strong>The dragon's melee attacks deal an extra 5 damage of the attacks type on a hit (included in the attack).</p><p></p><p><strong><em><strong><em>Colossal. </em></strong></em></strong>The dragon's space is 30 feet by 30 feet and it has advantage on saving throws against being physically pushed or knocked prone by a Huge or smaller opponents.</p><p></p><p><strong><em>Dragon Scales. </em></strong>The dragon has resistance to all damage from an attack or effect that originates 90 feet or more from the dragon.<strong><em> </em></strong>Additionally, the dragon is immune to all damage, except psychic damage, unless the attack or effect inflicts more than 5 hit points of damage, in which case it takes damage as normal.</p><p></p><p><strong><em>Dragon Traits.* </em></strong>The dragon can use the following <a href="https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668" target="_blank">Dragon Tactics</a>:<em> <em>crush, </em>dive, flyby slam, multi-claw, snatch, throw, strafing, sustained breath, tail sweep, wing buffet</em></p><p></p><p><strong><em>Ignite. </em></strong> When an area takes fire damage from the dragon’s Fire Breath it ignites, becoming engulfed in flames for 1 minute. The flames are 15 feet high, opaque, and cover the whole area. A creature takes 14 (4d6) fire damage when it ends is turn within 5 feet of the flames. Additionally, a creature takes the same damage when it enters the flames for the first time on a turn or ends its turn there.</p><p></p><p><strong><em>Magic Weapons.</em></strong> The dragon’s weapon attacks are considered rare magical weapons.</p><p></p><p><strong><em>Perceptive. </em></strong>The dragon has advantage on Wisdom (Perception) checks. Additionally, when the dragon succeeds on a Wisdom (Perception) check targeting a creature within 90 feet of it, the dragon learns the surface thoughts of the creature as in the spell <em>detect thoughts</em>.</p><p></p><p><strong><em>Siege Monster. </em></strong>The dragon deals double damage to objects and structures.</p><p></p><p><strong><em>Unstoppable.</em></strong> At any time, requiring no action, the dragon can take 30 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn.</p><p></p><p><strong><u>ACTIONS </u></strong></p><p><strong><em>Multiattack.</em></strong> The dragon can use its Frightful Presence. It then makes three attacks: two with is claws and one with its bite or fire blast. The dragon can substitute a tail attack for a bite or two claw attacks.</p><p></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +17 to hit, reach 20 ft., one target. <em>Hit:</em> 41 (5d10 + 14) piercing damage plus 17 (5d6) fire damage and, if the dragon wishes, the target must make a DC 25 Strength throw or be grappled. A Large or smaller creature grappled this way is also restrained.</p><p></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +17 to hit, reach 10 ft., one target. <em>Hit:</em> 31 (5d6 + 14 ) slashing damage and, if the dragon wishes, the target must make a DC 25 Strength saving throw or knocked prone or pushed 10 feet, the dragon's choice.</p><p></p><p><strong><em>Tail.</em></strong> <em>Melee Weapon Attack:</em> +17 to hit, reach 45 ft., one target. <em>Hit:</em> 36 (5d8 + 14) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 25 Strength saving throw or be knocked prone and stunned until the end of the dragon’s next turn.</p><p></p><p><strong><em>Fire Blast.</em></strong> The dragon exhales a ball of fire that streaks to a point of its choice it can see within 160 feet of it, it then explodes into a 10-foot radius ball of flames. Each creature in the area must make DC 25 Dexterity saving throw, taking 27 (5d10) fire damage on a failed save, or half as much damage on a successful one.</p><p></p><p><strong><em>Immolate Foe.</em></strong> The dragon selects two target it can see within 180 feet of it, which become wrapped in magical flames. The target must make a DC 24 Constitution saving throw, loosing any resistance to fire damage for 1 hour and taking than taking 18 (4d8) fire damage on failed save and half as much damage on a successful one.</p><p></p><p><strong><em>Frightful Presence.</em></strong> Each creature of the dragon’s choice within 180 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.</p><p></p><p><strong><em>Breath Weapons (1/Rest).</em></strong> The dragon uses one of the following breath weapons.</p><p></p><p><strong><em>Fire Breath.</em></strong> The dragon exhales fire in a 160-foot cone or eight 20-foot-by-20-foot contiguous areas within 80 feet of it. . Each creature in that area must make a DC 25 Dexterity saving throw, taking 115 (21d10) fire damage and be incapacitated until the end of its turn on a failed save, or half as much damage on a successful one. Additionally, any magic or active spell of 8th level or lower in the area ends.</p><p></p><p><strong><em>Fire Beam.</em></strong> The dragon exhales a beam of fire in a 220-foot line that is 5 feet wide. The first creature in the line must make a DC 25 Dexterity saving throw, taking 93 (17d10) fire damage plus 93 (17d10) force damage on a failed save, or half as much damage on a successful one. Additionally, each creature within a 15-foot radius of the initial target must make a DC 27 Dexterity saving throw, taking 11 (2d10) force damage and 11 (2d10) thunder damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hit points by this attack dies and is reduced to a pile of ash.</p><p></p><p><strong><em>Recharge.</em></strong> The dragon recharges its breath weapon and it can use it on its next turn.</p><p></p><p><strong><em>Dragon Magic (8/Day).*</em></strong> The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 24, +16 to hit with attacks) as if they are 8th level spells: <em>continual flame, fireball, fire storm, flaming sphere, heat metal, immolation, wall of fire</em></p><p></p><p><u><strong>LEGENDARY ACTIONS</strong></u></p><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Detect.</strong> The dragon extends its senses, it makes a Wisdom (Perception) check and gains advantage on its next attack.</p><p><strong>Lair Action.</strong> The dragon can use its <em>tremors</em>, or <em>volcanic gasses</em> <a href="https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8096410" target="_blank">lair actions</a>, even if it is not in its lair.</p><p><strong>Immolate.</strong> The dragon uses its Immolate Foe action.</p><p><strong>Move.</strong> The dragon can move half its current speed.</p><p><strong>Tail Slam (Cost 2 Actions).</strong> The dragon makes one Tail attack.</p><p><strong>Blast (Costs 3 Actions).</strong> The dragon uses is Fire Blast attack.</p><p><strong>Wing Attack (Costs 3 Actions).</strong> The dragon beats its wings. Each creature within 45 feet of the dragon must succeed on a DC 25 Strength saving throw, taking 26 (5d4 + 14) bludgeoning damage and be pushed 15 feet on a failed save, or half as much damage on a successful one. The dragon can then fly up to half its flying speed.</p><p></p><p>---</p><p></p><p><em>*DM's Note: Dragon Magic and Dragon Traits provide more choices for the dragon. However, the inclusion or exclusion of these traits and actions does not affect the CR of the dragon.</em></p></blockquote><p></p>
[QUOTE="dave2008, post: 8095427, member: 83242"] [ATTACH type="full"]141542[/ATTACH] [URL='https://www.deviantart.com/ironshod/art/Dragons-Lair-140882817']Dragons Lair[/URL] by Ironshod [B][SIZE=6]Red Dragon, Ancient[/SIZE][/B] [I]Gargantuan dragon, chaotic evil[/I] [ATTACH type="full" alt="1601730214251.png"]126940[/ATTACH] [B]Armor Class[/B] 24 (Natural Armor) [B]Hit Points[/B] 526 (27d20 + 243; bloodied 263) [B]Speed[/B] 70 ft., climb 50 ft., fly 210 ft., swim 50 ft. [ATTACH type="full" alt="1601730215289.png"]126941[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]29 (+9)[/TD] [TD]12 (+1)[/TD] [TD]29 (+9)[/TD] [TD]20 (+5)[/TD] [TD]17 (+3)[/TD] [TD]26 (+8)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1601730216143.png"]126942[/ATTACH] [B]Saving Throws[/B] Str +17, Dex +9, Con +17, Int +13, Wis +11, Cha +16 [B]Skills[/B] Arcana +13, Athletics +17, Intimidation +16, Perception +19 [B]Damage Resistances [/B]force, poison [B]Damage Immunities [/B]fire [B]Condition Immunities[/B] poisoned [B]Senses[/B] blindsight 90 ft., darkvision 180 ft., passive perception 29 [B]Languages[/B] Common, Draconic, Giant, Ignan [B]Challenge[/B] 26 (90,000 XP) [B]Proficiency Bonus[/B] +8 [ATTACH type="full" alt="1601730217178.png"]126943[/ATTACH] [B][I]Brutal. [/I][/B]The dragon's melee attacks deal an extra 5 damage of the attacks type on a hit (included in the attack). [B][I][B][I]Colossal. [/I][/B][/I][/B]The dragon's space is 30 feet by 30 feet and it has advantage on saving throws against being physically pushed or knocked prone by a Huge or smaller opponents. [B][I]Dragon Scales. [/I][/B]The dragon has resistance to all damage from an attack or effect that originates 90 feet or more from the dragon.[B][I] [/I][/B]Additionally, the dragon is immune to all damage, except psychic damage, unless the attack or effect inflicts more than 5 hit points of damage, in which case it takes damage as normal. [B][I]Dragon Traits.* [/I][/B]The dragon can use the following [URL='https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668']Dragon Tactics[/URL]:[I] [I]crush, [/I]dive, flyby slam, multi-claw, snatch, throw, strafing, sustained breath, tail sweep, wing buffet[/I] [B][I]Ignite. [/I][/B] When an area takes fire damage from the dragon’s Fire Breath it ignites, becoming engulfed in flames for 1 minute. The flames are 15 feet high, opaque, and cover the whole area. A creature takes 14 (4d6) fire damage when it ends is turn within 5 feet of the flames. Additionally, a creature takes the same damage when it enters the flames for the first time on a turn or ends its turn there. [B][I]Magic Weapons.[/I][/B] The dragon’s weapon attacks are considered rare magical weapons. [B][I]Perceptive. [/I][/B]The dragon has advantage on Wisdom (Perception) checks. Additionally, when the dragon succeeds on a Wisdom (Perception) check targeting a creature within 90 feet of it, the dragon learns the surface thoughts of the creature as in the spell [I]detect thoughts[/I]. [B][I]Siege Monster. [/I][/B]The dragon deals double damage to objects and structures. [B][I]Unstoppable.[/I][/B] At any time, requiring no action, the dragon can take 30 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn. [B][U]ACTIONS [/U] [I]Multiattack.[/I][/B] The dragon can use its Frightful Presence. It then makes three attacks: two with is claws and one with its bite or fire blast. The dragon can substitute a tail attack for a bite or two claw attacks. [B][I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +17 to hit, reach 20 ft., one target. [I]Hit:[/I] 41 (5d10 + 14) piercing damage plus 17 (5d6) fire damage and, if the dragon wishes, the target must make a DC 25 Strength throw or be grappled. A Large or smaller creature grappled this way is also restrained. [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +17 to hit, reach 10 ft., one target. [I]Hit:[/I] 31 (5d6 + 14 ) slashing damage and, if the dragon wishes, the target must make a DC 25 Strength saving throw or knocked prone or pushed 10 feet, the dragon's choice. [B][I]Tail.[/I][/B] [I]Melee Weapon Attack:[/I] +17 to hit, reach 45 ft., one target. [I]Hit:[/I] 36 (5d8 + 14) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 25 Strength saving throw or be knocked prone and stunned until the end of the dragon’s next turn. [B][I]Fire Blast.[/I][/B] The dragon exhales a ball of fire that streaks to a point of its choice it can see within 160 feet of it, it then explodes into a 10-foot radius ball of flames. Each creature in the area must make DC 25 Dexterity saving throw, taking 27 (5d10) fire damage on a failed save, or half as much damage on a successful one. [B][I]Immolate Foe.[/I][/B] The dragon selects two target it can see within 180 feet of it, which become wrapped in magical flames. The target must make a DC 24 Constitution saving throw, loosing any resistance to fire damage for 1 hour and taking than taking 18 (4d8) fire damage on failed save and half as much damage on a successful one. [B][I]Frightful Presence.[/I][/B] Each creature of the dragon’s choice within 180 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours. [B][I]Breath Weapons (1/Rest).[/I][/B] The dragon uses one of the following breath weapons. [B][I]Fire Breath.[/I][/B] The dragon exhales fire in a 160-foot cone or eight 20-foot-by-20-foot contiguous areas within 80 feet of it. . Each creature in that area must make a DC 25 Dexterity saving throw, taking 115 (21d10) fire damage and be incapacitated until the end of its turn on a failed save, or half as much damage on a successful one. Additionally, any magic or active spell of 8th level or lower in the area ends. [B][I]Fire Beam.[/I][/B] The dragon exhales a beam of fire in a 220-foot line that is 5 feet wide. The first creature in the line must make a DC 25 Dexterity saving throw, taking 93 (17d10) fire damage plus 93 (17d10) force damage on a failed save, or half as much damage on a successful one. Additionally, each creature within a 15-foot radius of the initial target must make a DC 27 Dexterity saving throw, taking 11 (2d10) force damage and 11 (2d10) thunder damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hit points by this attack dies and is reduced to a pile of ash. [B][I]Recharge.[/I][/B] The dragon recharges its breath weapon and it can use it on its next turn. [B][I]Dragon Magic (8/Day).*[/I][/B] The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 24, +16 to hit with attacks) as if they are 8th level spells: [I]continual flame, fireball, fire storm, flaming sphere, heat metal, immolation, wall of fire[/I] [U][B]LEGENDARY ACTIONS[/B][/U] The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn. [B]Detect.[/B] The dragon extends its senses, it makes a Wisdom (Perception) check and gains advantage on its next attack. [B]Lair Action.[/B] The dragon can use its [I]tremors[/I], or [I]volcanic gasses[/I] [URL='https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8096410']lair actions[/URL], even if it is not in its lair. [B]Immolate.[/B] The dragon uses its Immolate Foe action. [B]Move.[/B] The dragon can move half its current speed. [B]Tail Slam (Cost 2 Actions).[/B] The dragon makes one Tail attack. [B]Blast (Costs 3 Actions).[/B] The dragon uses is Fire Blast attack. [B]Wing Attack (Costs 3 Actions).[/B] The dragon beats its wings. Each creature within 45 feet of the dragon must succeed on a DC 25 Strength saving throw, taking 26 (5d4 + 14) bludgeoning damage and be pushed 15 feet on a failed save, or half as much damage on a successful one. The dragon can then fly up to half its flying speed. --- [I]*DM's Note: Dragon Magic and Dragon Traits provide more choices for the dragon. However, the inclusion or exclusion of these traits and actions does not affect the CR of the dragon.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
Top