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<blockquote data-quote="dave2008" data-source="post: 8095431" data-attributes="member: 83242"><p>[ATTACH=full]141544[/ATTACH]</p><p><a href="https://www.deviantart.com/erickenji/art/Imperial-Dragon-507322386" target="_blank">Imperial Dragon</a> by erickenji</p><p></p><p><strong><span style="font-size: 22px">Red Dragon, Young Adult</span></strong></p><p><em>Large dragon, chaotic evil</em></p><p>[ATTACH=full]126952[/ATTACH]</p><p><strong>Armor Class</strong> 20 (Natural Armor)</p><p><strong>Hit Points</strong> 241 (21d10 + 126; bloodied 120)</p><p><strong>Speed</strong> 40 ft., climb 20 ft., fly 120 ft., swim 25 ft.</p><p>[ATTACH=full]126953[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>23 (+6)</td><td>16 (+3)</td><td>23 (+6)</td><td>16 (+3)</td><td>13 (+1)</td><td>20 (+5)</td></tr></table><p>[ATTACH=full]126954[/ATTACH]</p><p><strong>Saving Throws</strong> Dex +8, Con +11, Wis +6, Cha +10</p><p><strong>Skills</strong> Athletics +11, Perception +11, Stealth +8</p><p><strong>Damage Immunities </strong>fire</p><p><strong>Senses</strong> blindsight 50 ft., darkvision 120 ft., passive perception 21</p><p><strong>Languages</strong> Common, Draconic</p><p><strong>Challenge</strong> 14 (11,500 XP) <strong>Proficiency Bonus</strong> +5</p><p>[ATTACH=full]126955[/ATTACH]</p><p><strong><em>Dragon Traits.* </em></strong>The dragon can use the following <a href="https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668" target="_blank">Dragon Tactics</a>:<em> snatch, wing buffet</em></p><p></p><p><strong><em>Keen Senses. </em></strong>The dragon has advantage on Wisdom (Perception) checks.</p><p></p><p><strong><em>Magic Weapons.</em></strong> The dragon’s weapon attacks are considered magical weapons.</p><p></p><p><strong><em>Unstoppable (2/Short Rest).</em></strong> At any time, requiring no action, the dragon can take 30 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn.</p><p></p><p><strong><u>ACTIONS </u></strong></p><p><strong><em>Multiattack.</em></strong> The dragon makes three attacks: two with is claws and one with its bite or tail.</p><p></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +11 to hit, reach 10 ft., one target. <em>Hit:</em> 17 (2d10 + 6) piercing damage plus 7 (2d6) fire damage.</p><p></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +11 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (2d6 + 6) slashing damage.</p><p></p><p><strong><em>Tail.</em></strong> <em>Melee Weapon Attack:</em> +11 to hit, reach 15 ft., one target. <em>Hit:</em> 15 (2d8 + 6) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 19 Strength saving throw or be knocked prone and incapacitated until the end of the dragon's next turn.</p><p></p><p><strong><em>Fire Breath (1/Rest).</em></strong> The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.</p><p></p><p><strong><em>Recharge.</em></strong> The dragon recharges its breath weapon and it can use it on its next turn.</p><p></p><p><strong><em>Dragon Magic (5/Day).*</em></strong> The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 18, +10 to hit with attacks) as if they are 4th level spells: <em>continual flame, fireball, flaming sphere, heat metal</em></p><p></p><p><u><strong>LEGENDARY ACTIONS</strong></u></p><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Detect.</strong> The dragon extends its senses, making a Wisdom (Perception) check.</p><p><strong>Move.</strong> The dragon can move half its current speed.</p><p><strong>Tail Slam (Cost 2 Actions).</strong> The dragon makes one Tail attack.</p><p><strong>Wing Attack (Costs 3 Actions).</strong> The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 19 Strength saving throw, taking 11 (2d4 + 6) bludgeoning damage and be pushed 5 feet on a failed save, or half as much damage on a successful one. The dragon can then fly up to half its flying speed.</p><p></p><p>---</p><p></p><p><em>*DM's Note: Dragon Magic and Dragon Traits provide more choices for the dragon. However, the inclusion or exclusion of these traits and actions does not affect the CR of the dragon.</em></p></blockquote><p></p>
[QUOTE="dave2008, post: 8095431, member: 83242"] [ATTACH type="full"]141544[/ATTACH] [URL='https://www.deviantart.com/erickenji/art/Imperial-Dragon-507322386']Imperial Dragon[/URL] by erickenji [B][SIZE=6]Red Dragon, Young Adult[/SIZE][/B] [I]Large dragon, chaotic evil[/I] [ATTACH type="full" alt="1601730751776.png"]126952[/ATTACH] [B]Armor Class[/B] 20 (Natural Armor) [B]Hit Points[/B] 241 (21d10 + 126; bloodied 120) [B]Speed[/B] 40 ft., climb 20 ft., fly 120 ft., swim 25 ft. [ATTACH type="full" alt="1601730752977.png"]126953[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]23 (+6)[/TD] [TD]16 (+3)[/TD] [TD]23 (+6)[/TD] [TD]16 (+3)[/TD] [TD]13 (+1)[/TD] [TD]20 (+5)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1601730753888.png"]126954[/ATTACH] [B]Saving Throws[/B] Dex +8, Con +11, Wis +6, Cha +10 [B]Skills[/B] Athletics +11, Perception +11, Stealth +8 [B]Damage Immunities [/B]fire [B]Senses[/B] blindsight 50 ft., darkvision 120 ft., passive perception 21 [B]Languages[/B] Common, Draconic [B]Challenge[/B] 14 (11,500 XP) [B]Proficiency Bonus[/B] +5 [ATTACH type="full" alt="1601730754875.png"]126955[/ATTACH] [B][I]Dragon Traits.* [/I][/B]The dragon can use the following [URL='https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668']Dragon Tactics[/URL]:[I] snatch, wing buffet[/I] [B][I]Keen Senses. [/I][/B]The dragon has advantage on Wisdom (Perception) checks. [B][I]Magic Weapons.[/I][/B] The dragon’s weapon attacks are considered magical weapons. [B][I]Unstoppable (2/Short Rest).[/I][/B] At any time, requiring no action, the dragon can take 30 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn. [B][U]ACTIONS [/U] [I]Multiattack.[/I][/B] The dragon makes three attacks: two with is claws and one with its bite or tail. [B][I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +11 to hit, reach 10 ft., one target. [I]Hit:[/I] 17 (2d10 + 6) piercing damage plus 7 (2d6) fire damage. [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +11 to hit, reach 5 ft., one target. [I]Hit:[/I] 13 (2d6 + 6) slashing damage. [B][I]Tail.[/I][/B] [I]Melee Weapon Attack:[/I] +11 to hit, reach 15 ft., one target. [I]Hit:[/I] 15 (2d8 + 6) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 19 Strength saving throw or be knocked prone and incapacitated until the end of the dragon's next turn. [B][I]Fire Breath (1/Rest).[/I][/B] The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one. [B][I]Recharge.[/I][/B] The dragon recharges its breath weapon and it can use it on its next turn. [B][I]Dragon Magic (5/Day).*[/I][/B] The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 18, +10 to hit with attacks) as if they are 4th level spells: [I]continual flame, fireball, flaming sphere, heat metal[/I] [U][B]LEGENDARY ACTIONS[/B][/U] The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn. [B]Detect.[/B] The dragon extends its senses, making a Wisdom (Perception) check. [B]Move.[/B] The dragon can move half its current speed. [B]Tail Slam (Cost 2 Actions).[/B] The dragon makes one Tail attack. [B]Wing Attack (Costs 3 Actions).[/B] The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 19 Strength saving throw, taking 11 (2d4 + 6) bludgeoning damage and be pushed 5 feet on a failed save, or half as much damage on a successful one. The dragon can then fly up to half its flying speed. --- [I]*DM's Note: Dragon Magic and Dragon Traits provide more choices for the dragon. However, the inclusion or exclusion of these traits and actions does not affect the CR of the dragon.[/I] [/QUOTE]
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