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<blockquote data-quote="dave2008" data-source="post: 8095445" data-attributes="member: 83242"><p><strong><span style="font-size: 22px">White Dragon, Juvenile</span></strong></p><p><em>Large dragon, chaotic evil</em></p><p><img src="https://www.enworld.org/attachments/1602422887420-png.127300/" alt="1602422887420.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 18 (Natural Armor)</p><p><strong>Hit Points</strong> 136 (12d10 + 65; bloodied 68)</p><p><strong>Speed</strong> 40 ft., burrow 30 ft., climb 40 ft., fly 100 ft., swim 40 ft.</p><p><img src="https://www.enworld.org/attachments/1602422889192-png.127301/" alt="1602422889192.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>17 (+3)</td><td>10 (+1)</td><td>20 (+5)</td><td>8 (+0)</td><td>11 (+0)</td><td>12 (+1)</td></tr></table><p><img src="https://www.enworld.org/attachments/1602422892971-png.127302/" alt="1602422892971.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws</strong> Dex +4, Wis +3</p><p><strong>Skills</strong> Athletics +6, Perception +6, Stealth +4</p><p><strong>Damage Immunities </strong>cold</p><p><strong>Senses</strong> blindsight 40 ft., darkvision 120 ft., passive perception 16</p><p><strong>Languages</strong> Common, Draconic</p><p><strong>Challenge</strong> 6 (2,300 XP) <strong>Proficiency Bonus</strong> +3</p><p><img src="https://www.enworld.org/attachments/1602422894359-png.127303/" alt="1602422894359.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em><strong>Ice Walk.</strong></em> The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.</p><p></p><p><strong><em>Keen Senses. </em></strong>The dragon has advantage on Wisdom (Perception) checks.</p><p></p><p><strong><em>Savage.</em></strong> If the dragon has advantage on an attack and both rolls are a hit, the attack is considered a critical hit.</p><p></p><p><strong><em>Unstoppable (1/Short Rest).</em></strong> At any time, requiring no action, the dragon can take 20 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The dragon makes three attacks: two with is claws and one with its bite or tail.</p><p></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 14 (2d10 + 3) piercing damage plus 5 (1d10) cold damage.</p><p></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit: </em>10 (2d6 + 3) slashing damage and, if the dragon wishes, the target must make a DC 14 Strength saving throw or be knocked prone.</p><p></p><p><strong><em>Tail.</em></strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 10 ft., one target. <em>Hit:</em> 12 (2d8 + 3) bludgeoning damage.</p><p></p><p><strong><em>Cold Breath (1/Rest).</em></strong> The dragon exhales an icy blast in a 40-foot cone. Each creature in the area must make a DC 16 Constitution saving throw, taking 27 (5d10) cold damage and its speed is reduced in half on a failure, or half as much damage and no speed reduction on a success. A creature may make additional saving throws at the end of each of its turns, and its speed is no longer reduced by this effect on a success.</p><p></p><p><strong><em>Recharge.</em></strong> The dragon recharges its breath weapon and it can use it on its next turn.</p><p></p><p><strong><em>Dragon Magic (1/Day).*</em></strong> The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 12, +4 to hit with attacks) as if they are 2nd level spells: <em>armor of agathys & fog cloud</em></p><p></p><p>---</p><p></p><p><em><em>*DM's Note: Dragon Magic provides more choices for the dragon. However, the inclusion or exclusion of this traits does not affect the CR of the dragon.</em></em></p></blockquote><p></p>
[QUOTE="dave2008, post: 8095445, member: 83242"] [B][SIZE=6]White Dragon, Juvenile[/SIZE][/B] [I]Large dragon, chaotic evil[/I] [IMG alt="1602422887420.png"]https://www.enworld.org/attachments/1602422887420-png.127300/[/IMG] [B]Armor Class[/B] 18 (Natural Armor) [B]Hit Points[/B] 136 (12d10 + 65; bloodied 68) [B]Speed[/B] 40 ft., burrow 30 ft., climb 40 ft., fly 100 ft., swim 40 ft. [IMG alt="1602422889192.png"]https://www.enworld.org/attachments/1602422889192-png.127301/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]17 (+3)[/TD] [TD]10 (+1)[/TD] [TD]20 (+5)[/TD] [TD]8 (+0)[/TD] [TD]11 (+0)[/TD] [TD]12 (+1)[/TD] [/TR] [/TABLE] [IMG alt="1602422892971.png"]https://www.enworld.org/attachments/1602422892971-png.127302/[/IMG] [B]Saving Throws[/B] Dex +4, Wis +3 [B]Skills[/B] Athletics +6, Perception +6, Stealth +4 [B]Damage Immunities [/B]cold [B]Senses[/B] blindsight 40 ft., darkvision 120 ft., passive perception 16 [B]Languages[/B] Common, Draconic [B]Challenge[/B] 6 (2,300 XP) [B]Proficiency Bonus[/B] +3 [IMG alt="1602422894359.png"]https://www.enworld.org/attachments/1602422894359-png.127303/[/IMG] [I][B]Ice Walk.[/B][/I] The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement. [B][I]Keen Senses. [/I][/B]The dragon has advantage on Wisdom (Perception) checks. [B][I]Savage.[/I][/B] If the dragon has advantage on an attack and both rolls are a hit, the attack is considered a critical hit. [B][I]Unstoppable (1/Short Rest).[/I][/B] At any time, requiring no action, the dragon can take 20 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The dragon makes three attacks: two with is claws and one with its bite or tail. [B][I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit:[/I] 14 (2d10 + 3) piercing damage plus 5 (1d10) cold damage. [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit: [/I]10 (2d6 + 3) slashing damage and, if the dragon wishes, the target must make a DC 14 Strength saving throw or be knocked prone. [B][I]Tail.[/I][/B] [I]Melee Weapon Attack:[/I] +6 to hit, reach 10 ft., one target. [I]Hit:[/I] 12 (2d8 + 3) bludgeoning damage. [B][I]Cold Breath (1/Rest).[/I][/B] The dragon exhales an icy blast in a 40-foot cone. Each creature in the area must make a DC 16 Constitution saving throw, taking 27 (5d10) cold damage and its speed is reduced in half on a failure, or half as much damage and no speed reduction on a success. A creature may make additional saving throws at the end of each of its turns, and its speed is no longer reduced by this effect on a success. [B][I]Recharge.[/I][/B] The dragon recharges its breath weapon and it can use it on its next turn. [B][I]Dragon Magic (1/Day).*[/I][/B] The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 12, +4 to hit with attacks) as if they are 2nd level spells: [I]armor of agathys & fog cloud[/I] --- [I][I]*DM's Note: Dragon Magic provides more choices for the dragon. However, the inclusion or exclusion of this traits does not affect the CR of the dragon.[/I][/I] [/QUOTE]
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