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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8107887" data-attributes="member: 83242"><p>[ATTACH=full]141267[/ATTACH]</p><p>Warden Archon by <a href="https://www.deviantart.com/seraph777" target="_blank">Seraph777</a></p><p></p><p><strong><span style="font-size: 22px">Warden </span></strong></p><p><em>Large celestial (archon), lawful good</em></p><p>[ATTACH=full]127482[/ATTACH]</p><p><strong>Armor Class</strong> 18 (plate armor)</p><p><strong>Hit Points</strong> 119 (14d10 + 42; bloodied 59)</p><p><strong>Speed</strong> 40 ft.</p><p>[ATTACH=full]127483[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>19 (+4)</td><td>14 (+2)</td><td>16 (+3)</td><td>15 (+2)</td><td>15 (+2)</td><td>16 (+3)</td></tr></table><p>[ATTACH=full]127485[/ATTACH]</p><p><strong>Savings Throws</strong> Con +6, Wis +5, Cha +6</p><p><strong>Skills</strong> Athletics +7, Intimidation +9, Perception +8</p><p><strong>Damage Resistances </strong>radiant; bludgeoning, piercing, and slashing that is nonmagical</p><p><strong>Damage Immunities </strong>lightning</p><p><strong>Condition Immunities </strong>pertrified</p><p><strong>Senses</strong> darkvision 120 ft., passive Perception 18</p><p><strong>Languages</strong> All, telepathy 80 ft.</p><p><strong>Challenge</strong> 8 (3,900 XP) <strong>Proficiency Bonus</strong> +3</p><p>[ATTACH=full]127484[/ATTACH]</p><p><strong><em>Aura of Menace.</em></strong> The first time an enemy of the archon comes within 30 feet of it or starts its turn in that radius, it must make a DC 14 Wisdom check or become frightened of the archon for 1 minute, or until it takes damage. Attack roles against a frightened enemy have advantage.</p><p></p><p><strong><em>Celestial Weapons.</em></strong> The archon’s weapon attacks are magical. When the archon hits with any weapon, the weapon deals an extra 3 (1d6) radiant damage (included in the attack).</p><p></p><p><strong><em>Eternal Guardian.</em></strong> Warden archons cannot be put to sleep by spells or magical effects and they have advantage on saving throws against being charmed.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The archon can make two claw attacks and one bite attack.</p><p></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target grappled by the archon or incapacitated. <em>Hit:</em> 11 (2d6+4) piercing damage plus 3 (1d6) radiant damage.</p><p></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (2d8+4) slashing damage plus 3 (1d6) radiant damage and if the target is Medium or smaller it must make a DC 15 Strength saving throw or be grappled, knocked prone, or pushed 10 feet, the archon’s choice.</p><p></p><p><strong><em>Innate Spellcasting.</em></strong> The archon’s spell casting ability is Charisma (spell save DC 14, +6 to hit with attack spells). I can innately cast the following spells requiring no components:</p><p></p><p>At will: <em>aid, continual flame, detect evil and good</em></p><p>3/day each:<em> protection from evil and good, cure wounds (3rd level)</em></p><p>1/day each: <em>banishment, dispel magic</em></p></blockquote><p></p>
[QUOTE="dave2008, post: 8107887, member: 83242"] [ATTACH type="full" alt="1627391547675.png"]141267[/ATTACH] Warden Archon by [URL='https://www.deviantart.com/seraph777']Seraph777[/URL] [B][SIZE=6]Warden [/SIZE][/B] [I]Large celestial (archon), lawful good[/I] [ATTACH type="full" alt="1602790575354.png"]127482[/ATTACH] [B]Armor Class[/B] 18 (plate armor) [B]Hit Points[/B] 119 (14d10 + 42; bloodied 59) [B]Speed[/B] 40 ft. [ATTACH type="full" alt="1602790576936.png"]127483[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]19 (+4)[/TD] [TD]14 (+2)[/TD] [TD]16 (+3)[/TD] [TD]15 (+2)[/TD] [TD]15 (+2)[/TD] [TD]16 (+3)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1602790588786.png"]127485[/ATTACH] [B]Savings Throws[/B] Con +6, Wis +5, Cha +6 [B]Skills[/B] Athletics +7, Intimidation +9, Perception +8 [B]Damage Resistances [/B]radiant; bludgeoning, piercing, and slashing that is nonmagical [B]Damage Immunities [/B]lightning [B]Condition Immunities [/B]pertrified [B]Senses[/B] darkvision 120 ft., passive Perception 18 [B]Languages[/B] All, telepathy 80 ft. [B]Challenge[/B] 8 (3,900 XP) [B]Proficiency Bonus[/B] +3 [ATTACH type="full" alt="1602790580355.png"]127484[/ATTACH] [B][I]Aura of Menace.[/I][/B] The first time an enemy of the archon comes within 30 feet of it or starts its turn in that radius, it must make a DC 14 Wisdom check or become frightened of the archon for 1 minute, or until it takes damage. Attack roles against a frightened enemy have advantage. [B][I]Celestial Weapons.[/I][/B] The archon’s weapon attacks are magical. When the archon hits with any weapon, the weapon deals an extra 3 (1d6) radiant damage (included in the attack). [B][I]Eternal Guardian.[/I][/B] Warden archons cannot be put to sleep by spells or magical effects and they have advantage on saving throws against being charmed. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The archon can make two claw attacks and one bite attack. [B][I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +7 to hit, reach 5 ft., one target grappled by the archon or incapacitated. [I]Hit:[/I] 11 (2d6+4) piercing damage plus 3 (1d6) radiant damage. [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +7 to hit, reach 5 ft., one target. [I]Hit:[/I] 13 (2d8+4) slashing damage plus 3 (1d6) radiant damage and if the target is Medium or smaller it must make a DC 15 Strength saving throw or be grappled, knocked prone, or pushed 10 feet, the archon’s choice. [B][I]Innate Spellcasting.[/I][/B] The archon’s spell casting ability is Charisma (spell save DC 14, +6 to hit with attack spells). I can innately cast the following spells requiring no components: At will: [I]aid, continual flame, detect evil and good[/I] 3/day each:[I] protection from evil and good, cure wounds (3rd level)[/I] 1/day each: [I]banishment, dispel magic[/I] [/QUOTE]
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