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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8107890" data-attributes="member: 83242"><p>[ATTACH=full]141266[/ATTACH]</p><p>Trumpet Archon by <a href="https://www.deviantart.com/seraph777" target="_blank">Seraph777</a></p><p></p><p><strong><span style="font-size: 22px">Trumpet</span></strong></p><p><em>Medium celestial (archon), lawful good</em></p><p><strong>[ATTACH=full]127518[/ATTACH]</strong></p><p><strong>Armor Class</strong> 20 (natural armor)</p><p><strong>Hit Points</strong> 190 (20d8 + 100; bloodied 95)</p><p><strong>Speed</strong> 30 ft., fly 90 ft.</p><p>[ATTACH=full]127517[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>21 (+5)</td><td>18 (+4)</td><td>20 (+5)</td><td>18 (+4)</td><td>20 (+5)</td><td>22 (+6)</td></tr></table><p>[ATTACH=full]127519[/ATTACH]</p><p><strong>Savings Throws</strong> Con +10, Wis +10, Cha +11</p><p><strong>Skills</strong> Insight +9, Perception +10, Persuasion +11, Religion +10</p><p><strong>Damage Resistances </strong>necrotic, radiant; bludgeoning, piercing, and slashing that is nonmagical</p><p><strong>Damage Immunities </strong>lightning</p><p><strong>Condition Immunities </strong>exhaustion, frightened, petrified</p><p><strong>Senses</strong> darkvision 120 ft., passive Perception 20</p><p><strong>Languages</strong> All, telepathy 120 ft.</p><p><strong>Challenge</strong> 13 (10,000 XP) <strong>Proficiency Bonus</strong> +5</p><p>[ATTACH=full]127520[/ATTACH]</p><p><strong><em>Aura of Menace.</em></strong> The first time an enemy of the archon comes within 40 feet of it or starts its turn in that radius, it must make a DC 18 Wisdom check or become frightened of the archon for 1 minute, or until it takes damage. Attack roles against a frightened enemy have advantage.</p><p></p><p><strong><em>Celestial Weapons.</em></strong> The archon’s weapon attacks are magical. When the archon hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).</p><p></p><p><strong><em>Elusive.</em></strong> Unless the archon is incapacitated, attack rolls against it cannot have advantage.</p><p></p><p><strong><em>Magic Resistance.</em></strong> The archon has advantage on saving throws against spells and magical effects.</p><p></p><p><strong><em>Trumpet.</em></strong> The archon’s trumpet is capable of producing divine music of incredible beauty or paralyzing awe when played by archon. In addition, the archon can transform the trumpet into a greatsword and back again as a bonus action.</p><p></p><p>The trumpet transforms into a useless chunk of metal when not in the possession of its owner.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The archon makes two melee attacks.</p><p></p><p><strong><em>Greatsword.</em></strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 5 ft., one target. <em>Hit:</em> 12 (2d6+5) slashing damage plus and 13 (3d8) radiant damage.</p><p></p><p><strong><em>Trumpet (recharge 6).</em></strong> The archon blows its trumpet, and all creatures within 120 feet of the archon that can hear it, and that the archon wishes, must make a DC 19 Charisma saving throw or be paralyzed for 1 minute. A paralyzed creature can make another saving throw at the end of each of its turns, ending the effect on itself on a success.</p><p></p><p><strong><em>Celestial Lightning (recharge 5-6).</em></strong> The archon magically creates and bolt of lightning that arcs from it to a target it can see within 90 feet it. The bolt continues to jump to additional targets within 30 feet of each previous target. It makes three jumps or until there is no target within range. Each target must make a DC 16 Dexterity saving throw, taking 35 (6d10) lightning damage on a failure or half as much damage on a success; or it regains 35 (6d10) hit points, the archon’s choice.</p><p></p><p><strong><em>Innate Spellcasting.</em></strong> The archon’s spell casting ability is Charisma (spell save DC 18, +10 to hit with attack spells). I can innately cast the following spells requiring no components:</p><p></p><p>At will: <em>aid, continual flame, detect evil and good, dispel magic</em></p><p>3/day each:<em> cure wounds (5th level), protection from evil and good</em></p><p>1/day each: <em>banishment, blade barrier, bless, teleport</em></p><p></p><p><strong><em>Teleport.</em></strong> The archon magically teleports, along with any equipment it is wearing or carrying, up to 90 feet to an unoccupied space it can see.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Rally.</em></strong> The archon chooses one friendly creature that can see or hear it and bolsters its resolve. The creature gains 12 (1d12 + 6) temporary hit points. The hit points remain until the end of the archon’s next turn, or until they are expended.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Inspire.</em></strong> The archon chooses one friendly creature that can see or hear it and will miss with an attack roll. The creature gains a +6 (1d12) bonus to the triggering attack role. If the attack is a hit, the archon can choose to change the attacks damage type to radiant damage.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8107890, member: 83242"] [ATTACH type="full" alt="1627391474010.png"]141266[/ATTACH] Trumpet Archon by [URL='https://www.deviantart.com/seraph777']Seraph777[/URL] [B][SIZE=6]Trumpet[/SIZE][/B] [I]Medium celestial (archon), lawful good[/I] [B][ATTACH type="full" alt="1602843382774.png"]127518[/ATTACH] Armor Class[/B] 20 (natural armor) [B]Hit Points[/B] 190 (20d8 + 100; bloodied 95) [B]Speed[/B] 30 ft., fly 90 ft. [ATTACH type="full" alt="1602843379323.png"]127517[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]21 (+5)[/TD] [TD]18 (+4)[/TD] [TD]20 (+5)[/TD] [TD]18 (+4)[/TD] [TD]20 (+5)[/TD] [TD]22 (+6)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1602843392938.png"]127519[/ATTACH] [B]Savings Throws[/B] Con +10, Wis +10, Cha +11 [B]Skills[/B] Insight +9, Perception +10, Persuasion +11, Religion +10 [B]Damage Resistances [/B]necrotic, radiant; bludgeoning, piercing, and slashing that is nonmagical [B]Damage Immunities [/B]lightning [B]Condition Immunities [/B]exhaustion, frightened, petrified [B]Senses[/B] darkvision 120 ft., passive Perception 20 [B]Languages[/B] All, telepathy 120 ft. [B]Challenge[/B] 13 (10,000 XP) [B]Proficiency Bonus[/B] +5 [ATTACH type="full" alt="1602843395006.png"]127520[/ATTACH] [B][I]Aura of Menace.[/I][/B] The first time an enemy of the archon comes within 40 feet of it or starts its turn in that radius, it must make a DC 18 Wisdom check or become frightened of the archon for 1 minute, or until it takes damage. Attack roles against a frightened enemy have advantage. [B][I]Celestial Weapons.[/I][/B] The archon’s weapon attacks are magical. When the archon hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack). [B][I]Elusive.[/I][/B] Unless the archon is incapacitated, attack rolls against it cannot have advantage. [B][I]Magic Resistance.[/I][/B] The archon has advantage on saving throws against spells and magical effects. [B][I]Trumpet.[/I][/B] The archon’s trumpet is capable of producing divine music of incredible beauty or paralyzing awe when played by archon. In addition, the archon can transform the trumpet into a greatsword and back again as a bonus action. The trumpet transforms into a useless chunk of metal when not in the possession of its owner. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The archon makes two melee attacks. [B][I]Greatsword.[/I][/B] [I]Melee Weapon Attack:[/I] +10 to hit, reach 5 ft., one target. [I]Hit:[/I] 12 (2d6+5) slashing damage plus and 13 (3d8) radiant damage. [B][I]Trumpet (recharge 6).[/I][/B] The archon blows its trumpet, and all creatures within 120 feet of the archon that can hear it, and that the archon wishes, must make a DC 19 Charisma saving throw or be paralyzed for 1 minute. A paralyzed creature can make another saving throw at the end of each of its turns, ending the effect on itself on a success. [B][I]Celestial Lightning (recharge 5-6).[/I][/B] The archon magically creates and bolt of lightning that arcs from it to a target it can see within 90 feet it. The bolt continues to jump to additional targets within 30 feet of each previous target. It makes three jumps or until there is no target within range. Each target must make a DC 16 Dexterity saving throw, taking 35 (6d10) lightning damage on a failure or half as much damage on a success; or it regains 35 (6d10) hit points, the archon’s choice. [B][I]Innate Spellcasting.[/I][/B] The archon’s spell casting ability is Charisma (spell save DC 18, +10 to hit with attack spells). I can innately cast the following spells requiring no components: At will: [I]aid, continual flame, detect evil and good, dispel magic[/I] 3/day each:[I] cure wounds (5th level), protection from evil and good[/I] 1/day each: [I]banishment, blade barrier, bless, teleport[/I] [B][I]Teleport.[/I][/B] The archon magically teleports, along with any equipment it is wearing or carrying, up to 90 feet to an unoccupied space it can see. [B][U]BONUS ACTIONS[/U] [I]Rally.[/I][/B] The archon chooses one friendly creature that can see or hear it and bolsters its resolve. The creature gains 12 (1d12 + 6) temporary hit points. The hit points remain until the end of the archon’s next turn, or until they are expended. [B][U]REACTIONS[/U] [I]Inspire.[/I][/B] The archon chooses one friendly creature that can see or hear it and will miss with an attack roll. The creature gains a +6 (1d12) bonus to the triggering attack role. If the attack is a hit, the archon can choose to change the attacks damage type to radiant damage. [/QUOTE]
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