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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8081068" data-attributes="member: 83242"><p>I see what your saying and their might be a more streamlined way to put that back in. I had a hard time understanding what you were going for in the initial post. Also, this could be a "typical" dragon knight and maybe Astro is a bit different.</p><p></p><p>The issue I had with Astro's design was the huge HP (which was calculated incorrectly FYI - for an NPC / monster anyway) and the weak attacks. I significantly buffed its attacks and reduced its HP. From my perspective the initial design would have been quite the slog, but it appears that was not the case.</p><p></p><p>He would still be immortal (doesn't age), but I would put it in the descriptive text like angels:</p><p></p><p>[ATTACH=full]125477[/ATTACH]</p><p></p><p>There are lots of creatures in D&D that do not age and you don't have that listed in their stat blocks. That was the reason I removed it.</p><p></p><p>PS A lot of your designs seem to have 4e-isms (which is not a bad place to start), just wandering if you were porting some of your ideas from 4e.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8081068, member: 83242"] I see what your saying and their might be a more streamlined way to put that back in. I had a hard time understanding what you were going for in the initial post. Also, this could be a "typical" dragon knight and maybe Astro is a bit different. The issue I had with Astro's design was the huge HP (which was calculated incorrectly FYI - for an NPC / monster anyway) and the weak attacks. I significantly buffed its attacks and reduced its HP. From my perspective the initial design would have been quite the slog, but it appears that was not the case. He would still be immortal (doesn't age), but I would put it in the descriptive text like angels: [ATTACH type="full" alt="1599136934627.png"]125477[/ATTACH] There are lots of creatures in D&D that do not age and you don't have that listed in their stat blocks. That was the reason I removed it. PS A lot of your designs seem to have 4e-isms (which is not a bad place to start), just wandering if you were porting some of your ideas from 4e. [/QUOTE]
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